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Creating a new unit, get a crash report


KashKa
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So, I want to add principes to the roman unit list, just as a starting point, but no matter what I do, I get a major crash report.

 

Spoiler

Function call failed: return value was -100102 (Case 2)
Location: wmi.cpp:62 (Init)

Call stack:

Init (wmi.cpp:62)
    pLoc =
        m_pInterface = 0x00000032


ModuleInit (module_init.cpp:47)
    initState = 0x00F3971C -> 4294867266 (0xFFFE7942)
    init = 0x00E25DD0 -> (Init)

wmi_GetClassInstances (wmi.cpp:108)
    className = 0x00EE6494 -> "Win32_SoundDevice"
    instances = 0x0133EC7C -> (unsupported vector<map<basic_string<wchar_t,char_traits<wchar_t> >,tagVARIANT > >)
    pEnum =
        m_pInterface = 0x014D7B08 ->
            (IUnknown)


    query = [200]
        13312
        13358
        13109
        50 ('2')
        0
        0
        0
        0
        0
        0
        15
        0 ...
    pObj =
        m_pInterface = 0x0133EAAC ->
            (IUnknown)


    instance = (unsupported map<basic_string<wchar_t,char_traits<wchar_t> >,tagVARIANT >)
    numReturned = 20119598 (0x0133002E)
    name = 0x0133EC50 -> [8] { 17160, 227, 25748, 238, 60540, 307, 43659, 4700 }
    value =
        vt = 7859 (0x1EB3)
        wReserved1 = 33857 (0x8441)
        wReserved2 = 2480 (0x09B0)
        wReserved3 = 333 (0x014D)
        llVal = 86672989809273892 (0x0133ECA00133EC24)
        lVal = 20180004 (0x0133EC24)
        bVal = 36 (0x24)
        iVal = 60452 (0xEC24)
        fltVal = 0.000000 (0x0133EC24)
        dblVal = 7.26353e-303 (0x0133ECA00133EC24)
        boolVal = 60452 (0xEC24)
        scode = 20180004 (0x0133EC24)
        cyVal = { Lo = 20180004 (0x0133EC24), Hi = 20180128 (0x0133ECA0), int64 = 86672989809273892 (0x0133ECA00133EC24) }
        date = 7.26353e-303 (0x0133ECA00133EC24)
        bstrVal = 0x0133EC24 -> [8] { 0, 0, 9, 0, 2, 0, 0, 0 }
        punkVal = 0x0133EC24 (see above)
        pdispVal = 0x0133EC24 (see above)
        parray = 0x0133EC24 (see above)
        pbVal = 0x0133EC24 (see above)
        piVal = 0x0133EC24 (see above)
        plVal = 0x0133EC24 (see above)
        pllVal = 0x0133EC24 (see above)
        pfltVal = 0x0133EC24 (see above)
        pdblVal = 0x0133EC24 (see above)
        pboolVal = 0x0133EC24 (see above)
        pscode = 0x0133EC24 (see above)
        pcyVal = 0x0133EC24 (see above)
        pdate = 0x0133EC24 (see above)
        pbstrVal = 0x0133EC24 (see above)
        ppunkVal = 0x0133EC24 (see above)
        ppdispVal = 0x0133EC24 (see above)
        pparray = 0x0133EC24 (see above)
        pvarVal = 0x0133EC24 (see above)
        byref = 0x0133EC24 (see above)
        cVal = 36 ('$')
        uiVal = 60452 (0xEC24)
        ulVal = 20180004 (0x0133EC24)
        ullVal = 86672989809273892 (0x0133ECA00133EC24)
        intVal = 20180004 (0x0133EC24)
        uintVal = 20180004 (0x0133EC24)
        pdecVal = 0x0133EC24 (see above)
        pcVal = 0x0133EC24 (see above)
        puiVal = 0x0133EC24 (see above)
        pulVal = 0x0133EC24 (see above)
        pullVal = 0x0133EC24 (see above)
        pintVal = 0x0133EC24 (see above)
        puintVal = 0x0133EC24 (see above)
        pvRecord = 0x0133EC24 (see above)
        pRecInfo = 0x0133ECA0 ->
            (IUnknown)

        decVal =
            wReserved = 7859 (0x1EB3)
            scale = [8] { 65 (0x41), 132 (0x84), 176 (0xB0), 9 (0x09), 77 (0x4D), 1 (0x01), 36 (0x24), 236 (0xEC) }
            sign = 132 (0x84)
            signscale = 33857 (0x8441)
            Hi32 = 21825968 (0x014D09B0)
            Lo32 = 20180004 (0x0133EC24)
            Mid32 = 20180128 (0x0133ECA0)
            Lo64 = 86672989809273892 (0x0133ECA00133EC24)

 

win_get_snd_info (wsnd.cpp:130)
    instances = (unsupported vector<map<basic_string<wchar_t,char_traits<wchar_t> >,tagVARIANT > >)
    names = (unsupported set<basic_string<wchar_t,char_traits<wchar_t> > >)
    versionList = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
    dlls = (unsupported set<basic_string<wchar_t,char_traits<wchar_t> > >)

WriteSystemInfo (util.cpp:87)
    cpuClock = 2.40588e-057 (0x342E34324021922C)
    driverInfo = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
    smbios = (unsupported basic_string<char,char_traits<char> >)
    un =
        sysname = "532 ms"
        nodename = [16] { 9, 106 ('j'), 13, 10, 0, 0, 0, 15, 0, 0, 0, 0, 55 ('7'), 115 ('s'), 13, 250 }
        release = [9] { 236, 147, 1, 0, 0, 75 ('K'), 1, 0, 0 }
        version = [16] { 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 232, 9, 106 ('j'), 13, 120 ('x'), 5 }
        machine = [9] { 115 ('s'), 13, 15, 171, 92 ('\'), 18, 80 ('P'), (uninitialized), 224 }

    pathname =
        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
        separator = 40 ('(')

    cardName = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
    LINE_81_ =
        m_t0 = 8.78555 (0x40219233FE9A520A)
        m_description = 0x00EBEF30 -> "write_sys_info"

    seconds = 3760000129329893932 (0x342E34324021922C)
    timestampBuf = [100]
        32 (' ')
        0
        0
        0
        31
        0
        32 (' ')
        0
        15
        0
        40 ('(')
        0 ...

InitGraphics (gamesetup.cpp:1029)
    args = (unavailable)
    flags = (unavailable)
    profilerGPUEnable = false
    setup_vmode = false
    context = [2048]
        176 (0xB0)
        103 (0x67)
        210 (0xD2)
        119 (0x77)
        12 (0x0C)
        236 (0xEC)
        253 (0xFD)
        195 (0xC3)
        254 (0xFE)
        255 (0xFF)
        255 (0xFF)
        255 (0xFF)
        232 (0xE8)
        239 (0xEF)
        51 (0x33)
        1 (0x01) ...
    buf = [500]
        10
        0
        63592
        307
        63660
        307
        63623
        307
        63593
        307
        0
        257 ...
    context = [2048]
        176 (0xB0)
        103 (0x67)
        210 (0xD2)
        119 (0x77)
        12 (0x0C)
        236 (0xEC)
        253 (0xFD)
        195 (0xC3)
        254 (0xFE)
        255 (0xFF)
        255 (0xFF)
        255 (0xFF)
        232 (0xE8)
        239 (0xEF)
        51 (0x33)
        1 (0x01) ...
    context = [2048]
        176 (0xB0)
        103 (0x67)
        210 (0xD2)
        119 (0x77)
        12 (0x0C)
        236 (0xEC)
        253 (0xFD)
        195 (0xC3)
        254 (0xFE)
        255 (0xFF)
        255 (0xFF)
        255 (0xFF)
        232 (0xE8)
        239 (0xEF)
        51 (0x33)
        1 (0x01) ...
    rq =
        mContext = 0x00000000

    setup_gui = false
    data =
        {
                (js::ValueOperations<JS::Rooted<JS::Value> >)
 }
        stack = 0x014B68C8 -> 0x00000000
        prev = 0x5C0C82A0 ->
            (js::RootedBase<void *>)
            stack = (unavailable - internal error)

            prev = (unavailable - internal error)

            ptr = (unavailable - internal error)


        ptr =
            data =
                asBits = 86677130137567232 (0x0133F06400000000)
                s = { payload =
                        i32 = 0 (0x00000000)
                        u32 = 0 (0x00000000)
                        boo = 0 (0x00000000)
                        str = 0x00000000
                        sym = 0x00000000
                        obj = 0x00000000
                        cell = 0x00000000
                        ptr = 0x00000000
                        why = JS_ELEMENTS_HOLE
                        word = 0 (0x00000000)
                        uintptr = 0 (0x00000000)
, tag = 20181092 }
                asDouble = 7.26889e-303 (0x0133F06400000000)
                asPtr = 0x00000000

 

    scriptInterface = (shared_ptr<ScriptInterface>)
    e = 0x00000000

RunGameOrAtlas (main.cpp:525)
    argc = 1 (0x00000001)
    argv = 0x03520008 -> 0x03520028 -> "G:\Games\0 A.D. alpha\binaries\system\pyrogenesis.exe"
    replayFile = (unsupported basic_string<char,char_traits<char> >)
    scriptEngine =
        (Singleton<ScriptEngine>)
        m_Runtimes = (unsupported list<JSRuntime const * >)

    args =
        m_Args = (unsupported vector<pair<CStr8,CStr8> >)
        m_Arg0 =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 92 ('\')


    res = 0 (0x0000000000000000)
    paths =
        m_root =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 520

        m_rdata =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 512

        m_gameData =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 2

        m_userData =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 0

        m_config =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 1

        m_cache =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 64760

        m_logs =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 39416


    replay =
        m_Stream = 0x00000004

    mod =
        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
        separator = 61192

    zip =
        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
        separator = 4

    mods = (unsupported vector<CStr8 >)
    paths =
        m_root =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 520

        m_rdata =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 512

        m_gameData =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 2

        m_userData =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 0

        m_config =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 1

        m_cache =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 64760

        m_logs =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 39416


    builder =
        m_VFS = (shared_ptr<IVFS>)
        m_Files = (unsupported vector<Path >)
        m_TempDir =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 32 (' ')

        m_NumBaseMods = 16453392 (0x00FB0F10)


SDL_main (main.cpp:567)
    argc = 1 (0x00000001)
    argv = 0x03520008 (see above)

main_utf8 (sdl_windows_main.c:126)
    argc = 1 (0x00000001)
    argv = 0x03520008 (see above)

wmain (sdl_windows_main.c:151)
    argc = 1 (0x00000001)
    wargv = 0x014D6638 -> 0x014D6640 -> 71 (0x0047)
    wenvp = 0x014BF4A0 -> 36952 (0x9058)
    argv = 0x03520008 (see above)
    retval = 0 (0x00000000)
    i = 1 (0x00000001)

CallStartupWithinTryBlock (wseh.cpp:364)
    ret = 14627136 (0x00DF3140)

RtlSubscribeWnfStateChangeNotification (:0)

RtlSubscribeWnfStateChangeNotification (:0)


errno = 0 (No error reported here)
OS error = 0 (no error code was set)

 

now I figured it must be an error, caused by me using the champion art template, with the defualt roman swordman template. so I've modified it to look like this:

Spoiler

<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
        <animation file="biped/inf_sword_ready_e.dae" name="idle" speed="90"/>
        <animation file="biped/inf_sword_ready_e.dae" name="idle" speed="75"/>
        <animation file="biped/inf_idle_testudo_front.dae" name="idle_testudo_front" speed="40"/>
        <animation file="biped/inf_idle_testudo_top.dae" name="idle_testudo_top" speed="40"/>
        <animation file="biped/inf_walk_testudo_front.dae" name="walk_testudo_front" speed="40"/>
        <animation file="biped/inf_walk_testudo_top.dae" name="walk_testudo_top" speed="40"/>
        <animation file="biped/walk_spearshield.psa" name="walk" speed="135"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="40"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_melee" speed="100"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_melee" speed="100"/>
        <animation file="infantry/general/death/inf_01.psa" name="death" speed="400"/>
        <animation file="infantry/general/death/inf_02.psa" name="death" speed="700"/>
        <animation file="infantry/general/death/inf_06.psa" name="death" speed="500"/>
        <animation file="infantry/general/death/inf_07.psa" name="death" speed="400"/>
        <animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
      </animations>
      <props>
        <prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
        <prop actor="props/units/heads/rome_monte_su.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
        <prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="2" name="Scale-Brass">
      <mesh>skeletal/m_tunic_long.dae</mesh>
      <textures><texture file="skeletal/rome_su1_extraordinarii.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="2" name="Cuirass&amp;pteruges">
      <mesh>skeletal/m_tunic_long.dae</mesh>
      <textures><texture file="skeletal/rome_su1_b.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="Armour-Cuirass">
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <textures><texture file="skeletal/samnite_isp_e_1.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="pectoral-tripledisc">
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <textures><texture file="skeletal/kart_csp_a_1.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="pectoral-square">
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <textures><texture file="skeletal/kart_csp_a_2.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="pectoral-muscle">
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <textures><texture file="skeletal/kart_csp_a_3.dds" name="baseTex"/></textures>
    </variant>
  </group>
    <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_melee_swordsman.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_tree.xml"/>
    <variant file="biped/gather_grain.xml"/>
    <variant file="biped/gather_fruit.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/gather_rock.xml"/>
    <variant file="biped/gather_ore.xml"/>
    <variant file="biped/gather_ruins.xml"/>
    <variant file="biped/build.xml"/>
    <variant file="biped/infantry_death.xml"/>
    <variant file="biped/carry_food.xml"/>
    <variant file="biped/carry_meat.xml"/>
    <variant file="biped/carry_wood.xml"/>
    <variant file="biped/carry_stone.xml"/>
    <variant file="biped/carry_metal.xml"/>
  </group>
  <material>player_trans.xml</material>
</actor>

 

and this is the units code:

Spoiler

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_infantry_melee">
  <Armour>
    <Hack>8</Hack>
    <Pierce>7</Pierce>
  </Armour>
  <Attack>
    <Melee>
      <Hack>8.5</Hack>
      <Pierce>2</Pierce>
      <MaxRange>2.0</MaxRange>
      <RepeatTime>750</RepeatTime>
      <PreferredClasses datatype="tokens">Siege</PreferredClasses>
    </Melee>
     <Charge>
      <Hack>12.0</Hack>
      <Pierce>4.0</Pierce>
      <Crush>0.0</Crush>
    </Charge>
  </Attack>
  <Cost>
    <Resources>
      <wood>40</wood>
      <metal>50</metal>
    </Resources>
  </Cost>
    <Builder>
    <Entities datatype="tokens">
      -other/wallset_palisade
      -structures/{civ}_wooden_tower
      structures/rome_army_camp
      structures/rome_wallset_siege
      structures/rome_temple_vesta
      structures/{civ}_wonder
    </Entities>
  </Builder>
  <Identity>
    <Civ>rome</Civ>
    <Lang>latin</Lang>
    <GenericName>Latin Heavy Infantry</GenericName>
    <SpecificName>Principes</SpecificName>
    <SelectionGroupName>units/rome_hinfantry_swordsman_b</SelectionGroupName>
    <Icon>units/rome_champion_infantry.png</Icon>
    <History>The Principes were the second line of the roman legions during the republican era, before the Third Punic    war and the Marian reforms. They were grissled, war hardened men, of some wealth, and thus able to afford better equipment than the hastati.</History>
    <RequiredTechnology>phase_town</RequiredTechnology>
    </Identity>
  <Loot>
    <metal>5</metal>
  </Loot>
  <UnitMotion>
    <WalkSpeed>11.0</WalkSpeed>
    <Run>
      <Speed>16.0</Speed>
    </Run>
  </UnitMotion>
    <VisualActor>
    <Actor>units/romans/champion_unit_5.xml</Actor>
  </VisualActor>
</Entity>

I'll upload my zip as well. Any ideas?

S.P.Q.R.zip

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Still getting the same error

Spoiler

Function call failed: return value was -100102 (Case 2)
Location: wmi.cpp:62 (Init)

Call stack:

Init (wmi.cpp:62)
    pLoc =
        m_pInterface = 0x00000032


ModuleInit (module_init.cpp:47)
    initState = 0x00F3971C -> 4294867266 (0xFFFE7942)
    init = 0x00E25DD0 -> (Init)

wmi_GetClassInstances (wmi.cpp:108)
    className = 0x00EE6494 -> "Win32_SoundDevice"
    instances = 0x012FEB3C -> (unsupported vector<map<basic_string<wchar_t,char_traits<wchar_t> >,tagVARIANT > >)
    pEnum =
        m_pInterface = 0x01341020 ->
            (IUnknown)


    query = [200]
        13056
        13870
        56 ('8')
        0
        0
        0
        0
        0
        0
        0
        15
        0 ...
    pObj =
        m_pInterface = 0x012FE96C ->
            (IUnknown)


    instance = (unsupported map<basic_string<wchar_t,char_traits<wchar_t> >,tagVARIANT >)
    numReturned = 19857454 (0x012F002E)
    name = 0x012FEB10 -> [8] { 17160, 227, 25748, 238, 60220, 303, 21198, 43870 }
    value =
        vt = 39616 (0x9AC0)
        wReserved1 = 41157 (0xA0C5)
        wReserved2 = 17568 (0x44A0)
        wReserved3 = 307 (0x0133)
        llVal = 85545715512634084 (0x012FEB60012FEAE4)
        lVal = 19917540 (0x012FEAE4)
        bVal = 228 (0xE4)
        iVal = 60132 (0xEAE4)
        fltVal = 0.000000 (0x012FEAE4)
        dblVal = 5.81821e-303 (0x012FEB60012FEAE4)
        boolVal = 60132 (0xEAE4)
        scode = 19917540 (0x012FEAE4)
        cyVal = { Lo = 19917540 (0x012FEAE4), Hi = 19917664 (0x012FEB60), int64 = 85545715512634084 (0x012FEB60012FEAE4) }
        date = 5.81821e-303 (0x012FEB60012FEAE4)
        bstrVal = 0x012FEAE4 -> [8] { 0, 0, 9, 0, 2, 0, 0, 0 }
        punkVal = 0x012FEAE4 (see above)
        pdispVal = 0x012FEAE4 (see above)
        parray = 0x012FEAE4 (see above)
        pbVal = 0x012FEAE4 (see above)
        piVal = 0x012FEAE4 (see above)
        plVal = 0x012FEAE4 (see above)
        pllVal = 0x012FEAE4 (see above)
        pfltVal = 0x012FEAE4 (see above)
        pdblVal = 0x012FEAE4 (see above)
        pboolVal = 0x012FEAE4 (see above)
        pscode = 0x012FEAE4 (see above)
        pcyVal = 0x012FEAE4 (see above)
        pdate = 0x012FEAE4 (see above)
        pbstrVal = 0x012FEAE4 (see above)
        ppunkVal = 0x012FEAE4 (see above)
        ppdispVal = 0x012FEAE4 (see above)
        pparray = 0x012FEAE4 (see above)
        pvarVal = 0x012FEAE4 (see above)
        byref = 0x012FEAE4 (see above)
        cVal = 228
        uiVal = 60132 (0xEAE4)
        ulVal = 19917540 (0x012FEAE4)
        ullVal = 85545715512634084 (0x012FEB60012FEAE4)
        intVal = 19917540 (0x012FEAE4)
        uintVal = 19917540 (0x012FEAE4)
        pdecVal = 0x012FEAE4 (see above)
        pcVal = 0x012FEAE4 (see above)
        puiVal = 0x012FEAE4 (see above)
        pulVal = 0x012FEAE4 (see above)
        pullVal = 0x012FEAE4 (see above)
        pintVal = 0x012FEAE4 (see above)
        puintVal = 0x012FEAE4 (see above)
        pvRecord = 0x012FEAE4 (see above)
        pRecInfo = 0x012FEB60 ->
            (IUnknown)

        decVal =
            wReserved = 39616 (0x9AC0)
            scale = [8] { 197 (0xC5), 160 (0xA0), 160 (0xA0), 68 (0x44), 51 (0x33), 1 (0x01), 228 (0xE4), 234 (0xEA) }
            sign = 160 (0xA0)
            signscale = 41157 (0xA0C5)
            Hi32 = 20137120 (0x013344A0)
            Lo32 = 19917540 (0x012FEAE4)
            Mid32 = 19917664 (0x012FEB60)
            Lo64 = 85545715512634084 (0x012FEB60012FEAE4)

 

win_get_snd_info (wsnd.cpp:130)
    instances = (unsupported vector<map<basic_string<wchar_t,char_traits<wchar_t> >,tagVARIANT > >)
    names = (unsupported set<basic_string<wchar_t,char_traits<wchar_t> > >)
    versionList = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
    dlls = (unsupported set<basic_string<wchar_t,char_traits<wchar_t> > >)

WriteSystemInfo (util.cpp:87)
    cpuClock = 1.03318e-047 (0x362E3332401AE18D)
    driverInfo = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
    smbios = (unsupported basic_string<char,char_traits<char> >)
    un =
        sysname = "8 ms"
        nodename = [16] { 179, 0, 7, 8, 0, 0, 0, 15, 0, 0, 0, 0, 72 ('H'), 192, 12, 250 }
        release = [9] { 236, 170, 15, 0, 0, 49 ('1'), 1, 0, 0 }
        version = [16] { 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 32 (' '), 179, 0, 7, 192, 28 }
        machine = [9] { 192, 12, 74 ('J'), 85 ('U'), 94 ('^'), 171, 176, 109 ('m'), 222 }

    pathname =
        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
        separator = 40 ('(')

    cardName = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
    LINE_81_ =
        m_t0 = 6.72033 (0x401AE19EFDC4D014)
        m_description = 0x00EBEF30 -> "write_sys_info"

    seconds = 3904114217893683597 (0x362E3332401AE18D)
    timestampBuf = [100]
        32 (' ')
        0
        0
        0
        31
        0
        32 (' ')
        0
        15
        0
        40 ('(')
        0 ...

InitGraphics (gamesetup.cpp:1029)
    args = (unavailable)
    flags = (unavailable)
    profilerGPUEnable = false
    setup_vmode = false
    context = [2048]
        216 (0xD8)
        38 (0x26)
        239 (0xEF)
        242 (0xF2)
        254 (0xFE)
        255 (0xFF)
        255 (0xFF)
        255 (0xFF)
        168 (0xA8)
        238 (0xEE)
        47 (0x2F)
        1 (0x01)
        149 (0x95)
        92 (0x5C)
        207 (0xCF)
        119 (0x77) ...
    buf = [500]
        10
        0
        63276
        303
        63344
        303
        63307
        303
        63277
        303
        0
        257 ...
    context = [2048]
        216 (0xD8)
        38 (0x26)
        239 (0xEF)
        242 (0xF2)
        254 (0xFE)
        255 (0xFF)
        255 (0xFF)
        255 (0xFF)
        168 (0xA8)
        238 (0xEE)
        47 (0x2F)
        1 (0x01)
        149 (0x95)
        92 (0x5C)
        207 (0xCF)
        119 (0x77) ...
    context = [2048]
        216 (0xD8)
        38 (0x26)
        239 (0xEF)
        242 (0xF2)
        254 (0xFE)
        255 (0xFF)
        255 (0xFF)
        255 (0xFF)
        168 (0xA8)
        238 (0xEE)
        47 (0x2F)
        1 (0x01)
        149 (0x95)
        92 (0x5C)
        207 (0xCF)
        119 (0x77) ...
    rq =
        mContext = 0x00004C00

    setup_gui = true
    data =
        {
                (js::ValueOperations<JS::Rooted<JS::Value> >)
 }
        stack = 0x3D00162B -> (unavailable - internal error)

        prev = 0x5857A158 ->
            (js::RootedBase<void *>)
            stack = (unavailable - internal error)

            prev = (unavailable - internal error)

            ptr = (unavailable - internal error)


        ptr =
            data =
                asBits = 8634077441254485800 (0x77D267B0012FEF28)
                s = { payload =
                        i32 = 19918632 (0x012FEF28)
                        u32 = 19918632 (0x012FEF28)
                        boo = 19918632 (0x012FEF28)
                        str = 0x012FEF28 -> (JSString)
                        sym = 0x012FEF28 (see above)
                        obj = 0x012FEF28 (see above)
                        cell = 0x012FEF28 (see above)
                        ptr = 0x012FEF28 (see above)
                        why = 19918632
                        word = 19918632 (0x012FEF28)
                        uintptr = 19918632 (0x012FEF28)
, tag = 2010277808 }
                asDouble = 1.51926e+269 (0x77D267B0012FEF28)
                asPtr = 0x012FEF28 (see above)

 

    scriptInterface = (shared_ptr<ScriptInterface>)
    e = 0x00000000

RunGameOrAtlas (main.cpp:525)
    argc = 1 (0x00000001)
    argv = 0x033E0008 -> 0x033E0028 -> "G:\Games\0 A.D. alpha\binaries\system\pyrogenesis.exe"
    replayFile = (unsupported basic_string<char,char_traits<char> >)
    scriptEngine =
        (Singleton<ScriptEngine>)
        m_Runtimes = (unsupported list<JSRuntime const * >)

    args =
        m_Args = (unsupported vector<pair<CStr8,CStr8> >)
        m_Arg0 =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 92 ('\')


    res = 0 (0x0000000000000000)
    paths =
        m_root =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 8

        m_rdata =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 1

        m_gameData =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 80 ('P')

        m_userData =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 0

        m_config =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 1905

        m_cache =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 2

        m_logs =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 0


    replay =
        m_Stream = 0x00000004

    mod =
        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
        separator = 9012

    zip =
        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
        separator = 21300

    mods = (unsupported vector<CStr8 >)
    paths =
        m_root =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 8

        m_rdata =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 1

        m_gameData =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 80 ('P')

        m_userData =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 0

        m_config =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 1905

        m_cache =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 2

        m_logs =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 0


    builder =
        m_VFS = (shared_ptr<IVFS>)
        m_Files = (unsupported vector<Path >)
        m_TempDir =
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 448

        m_NumBaseMods = 32 (0x00000020)


SDL_main (main.cpp:567)
    argc = 1 (0x00000001)
    argv = 0x033E0008 (see above)

main_utf8 (sdl_windows_main.c:126)
    argc = 1 (0x00000001)
    argv = 0x033E0008 (see above)

wmain (sdl_windows_main.c:151)
    argc = 1 (0x00000001)
    wargv = 0x0132D258 -> 0x0132D260 -> 71 (0x0047)
    wenvp = 0x0131FB68 -> 63752 (0xF908)
    argv = 0x033E0008 (see above)
    retval = 0 (0x00000000)
    i = 1 (0x00000001)

CallStartupWithinTryBlock (wseh.cpp:364)
    ret = 14627136 (0x00DF3140)

RtlSubscribeWnfStateChangeNotification (:0)

RtlSubscribeWnfStateChangeNotification (:0)


errno = 0 (No error reported here)
OS error = 0 (no error code was set)

 

 

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Thatt worked, as well as having noticed that I didn't complete the source template, it's been a while since I actually tried to mod something, this is getting embarrassing lol.

 

I now have a mesh error, but what I think I'll do is literally copy and paste the triarii base mesh and simply give them a sword, as that's more of the look I want anyway.

 

Thank you guys!.

Edited by KashKa
typos
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