Lion.Kanzen Posted January 25, 2017 Report Share Posted January 25, 2017 (edited) The concept was mentioned before. A Neutral building is non-buildable structure and don't the architecture influence by any faction, isn't relative to any, is only a usable building if is captured by a player. in this new building you can train eyecandy units. slaves from all cultures. Men and women. This will be cheap than current villager. wild animal (tamed) to use as pet or to fight, like tigers, lions, elephant workers, war dogs. Examples Edited January 25, 2017 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Grugnas Posted January 28, 2017 Report Share Posted January 28, 2017 Would be great to have such feature. Training mercenaries coming from other culture from a neutral building would be nice. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 28, 2017 Author Report Share Posted January 28, 2017 22 minutes ago, Grugnas said: Would be great to have such feature. Training mercenaries coming from other culture from a neutral building would be nice. That the first building proposed , the mercenary camp. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 18, 2017 Author Report Share Posted March 18, 2017 OkIi will work in conceptual art of two kind of slave market this way a 3D artist can make it possible. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 12, 2017 Author Report Share Posted August 12, 2017 Sell slaves sell exotic animals ( like Tamed Lions, or other kind dangerous pet.) sell war dogs exclusive technology. you can sell your citizen soldiers sell tamed wild animal ( elephant for Mauryan and Ptolemies) type of Slaves. Kushite Slave (more hp than regular slave and resistant even can upgrade to bodyguard or gladiator) women slave(multiethnic) German slave (bodyguard or gladiator) german/Briton woman ( gladiatress or Maiden guard) Quote Link to comment Share on other sites More sharing options...
Hannibal_Barca Posted August 16, 2017 Report Share Posted August 16, 2017 I like the idea about Mercenary Camps as they colourize gameplay and incite strategic planning but I am not sure if 0 A.D. is ready for slaves, upgrading them to different units and stuff (especially minute extras like wild pets..) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 16, 2017 Author Report Share Posted August 16, 2017 Try Delenda Est. They included slave system into the game. Quote Link to comment Share on other sites More sharing options...
Hannibal_Barca Posted August 17, 2017 Report Share Posted August 17, 2017 (edited) 17 hours ago, Lion.Kanzen said: Try Delenda Est. They included slave system into the game. I might just do that Still the mercenary camps could sound intriguing, can they be destroyed? Edited August 17, 2017 by Hannibal_Barca Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 17, 2017 Author Report Share Posted August 17, 2017 No, are capturable and get you units from the biome where they are. wild lake have an idea of this Feature if I'm not wrong. Quote Link to comment Share on other sites More sharing options...
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