pgaren Posted October 6, 2016 Report Share Posted October 6, 2016 Hey folks! The newest update changed the system of conquering buildings, so they do not have to be destroyed. Anyway, buildings in non-controlled territory will sooner or later belong to Gaia. The roman outpost (forgot the latin name) works the same here, though it becomes quite useless if it can't be built on neutral/ enemy terrain. Could you fix this, probably coding an exception for this thing? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 6, 2016 Report Share Posted October 6, 2016 Outpost or army camp? Quote Link to comment Share on other sites More sharing options...
scythetwirler Posted October 6, 2016 Report Share Posted October 6, 2016 As far as I know, this is intended behavior - outputs must be actively maintained to not fall apart (and not specific to Roman outpost). Whether or not players like this behavior would probably fall under a design discussion. 1 Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted October 6, 2016 Report Share Posted October 6, 2016 And you can garrison it. Quote Link to comment Share on other sites More sharing options...
elexis Posted October 7, 2016 Report Share Posted October 7, 2016 Before capturing was introduced, these buildings lost health, not loyalty points. 1 Quote Link to comment Share on other sites More sharing options...
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