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Victory Conditions Ideas


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Technically, any victory conditions you can think of are possible in scenario games, since you can mark players as won or defeated at any point in the trigger script (if any desired condition is met). And that can also be done "asymetrically".

But to make a victory condition work on any map  (also random and skirmish ones) and make it selectable in the game setup, the logic has to be centralised in a designated script -- which, however, isn't inherently more difficult than implementing it for a single map)

So, yes, a tower defense scenario would be possible.

Edited by Vantha
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9 hours ago, Vantha said:

Technically, any victory conditions you can think of are possible in scenario games, since you can mark players as won or defeated at any point in the trigger script (if any desired condition is met). And that can also be done "asymetrically".

But to make a victory condition work on any map  (also random and skirmish ones) and make it selectable in the game setup, the logic has to be centralised in a designated script -- which, however, isn't inherently more difficult than implementing it for a single map)

So, yes, a tower defense scenario would be possible.

Wouldn't it be possible to divide the victory condition by teams?

Team 1 victory condition vs team 2 victory condition?

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9 hours ago, Classic-Burger said:

Wouldn't it be possible to divide the victory condition by teams?

Team 1 victory condition vs team 2 victory condition?

Well, yes, in scenario maps custom victory conditions for each team are possible, even for each player. However, the code behind the victory condition "presets" (the ones selectable in game setup -- Regicide, Wonder, Conquest, etc.) is currently not designed to work on a subset of players only.

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