stephanbard Posted January 1, 2016 Report Share Posted January 1, 2016 This seems to me it should go to feature request. But here are some of my wishes rather than suggestions I think.Right now the game focus on something like AOE where parts of units are created for resource collection. I am interested if any chance that the game would allow scenario to be created with basic buildings like castle plus fixed amount of population, resources (gold, food, skill) initially. As the time elapses, players can develop agriculture, market, technology, and so on, which would increase the resource (gold, food, skill, etc.) And the growth rate of population, resources may be restricted based on geographical factors, etc. Then the goal of winning the game is a bit like capturing the flag (e.g. conquer all the other castles, or survive N attacks from neighboring countries) instead of destroying opponents' buildings and population.Anyway this game rocks! Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 2, 2016 Report Share Posted January 2, 2016 You can try to play survival of the fittest which is a bit like a zombie survival because you have to overcome waves. If you tweak it a bit you could have the buildings already built Quote Link to comment Share on other sites More sharing options...
stephanbard Posted January 3, 2016 Author Report Share Posted January 3, 2016 Thanks for the suggestion. Actually I am more interested in military formation. So while zombie survival is interesting, I prefer playing the scenario where the enemies are not unconditional flooding its troop (that would base on their economics condition, etc.) and the troops I manipulate would have chances to survive by exploiting terrain, military formation, etc. Additionally some other wishing thinking I have may be something like liers-in-wait or even mutiny. Quote Link to comment Share on other sites More sharing options...
svott Posted January 3, 2016 Report Share Posted January 3, 2016 Hey, I don't really like the random appearing treasures in the valley of "survival of the fittest". Is there a similar map without that? Just separated areas for each player and equal attacking gaia waves!? Quote Link to comment Share on other sites More sharing options...
av93 Posted January 3, 2016 Report Share Posted January 3, 2016 Treasures could be replaced by capturable buildings that autoproduce resources when captured. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.