ali-libre Posted August 12, 2015 Report Share Posted August 12, 2015 I can see that if tow enemy are fightWhile i have no active object on thereI can see that object are die and building start breakingThese will render die animation of objectWhy...?I was saw this problem on explored map....sorry for bad english Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 12, 2015 Report Share Posted August 12, 2015 You can describe more detailed and with images, because I'm not sure what you means. I'm not great English speaker neither. Quote Link to comment Share on other sites More sharing options...
ali-libre Posted August 12, 2015 Author Report Share Posted August 12, 2015 Of course...thznks for replay... Quote Link to comment Share on other sites More sharing options...
ali-libre Posted August 12, 2015 Author Report Share Posted August 12, 2015 [\]from screenshot1 to 6 show you how game reder anotherone fight while only camera is hereIt will show you in animation...Only explore the map and wait until enemies start fighting...You can saw theme while die or break... Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 12, 2015 Report Share Posted August 12, 2015 Ok I see dead units, they are in Fow of War that you can't see enemy units... May be they kill your units( implying these were your units)What is the problem? What you mean with render, animation, visual effects? Quote Link to comment Share on other sites More sharing options...
FeXoR Posted August 13, 2015 Report Share Posted August 13, 2015 It seams like the problem is that units are shown in fog of war if they die (So maybe not really the units but their decals, not sure about the terminus/implementation).(Thus a player that has no vision on an area - only scouted it beforehand - can tell fighting takes place there)Thanks for reporting this. 1 Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted August 22, 2015 Report Share Posted August 22, 2015 That's funny, I seem to recall the AoE series having the same "bug" Should be fixed in r16919 1 Quote Link to comment Share on other sites More sharing options...
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