qubodup Posted April 9, 2015 Report Share Posted April 9, 2015 Hi, on first run, 0ad automatically fullscreens on my dualscreen setup.My .xinitrc contains: xrandr --output HDMI-0 --mode 1920x1200 --primary xrandr --output DVI-1 --mode 1920x1080 --pos 1920x120I can hover the "known issues" button and then it highlights but not "ok". I can't press anything else. I have to Alt+Ctrl+F2, login, `killall -9 pyrogenesis`It then restores to proper resolution (doesn't change both to 1080p duplicate or anything, like many other engines do). Mainboard Manufacturer: FOXCONN, Product Name: A7GM-S 2.0 CPU AMD Phenom(tm) 9550 Quad-Core Processor Video Advanced Micro Devices, Inc. [AMD/ATI] Cape Verde PRO [Radeon HD 7750 / R7 250E] (prog-if 00 [VGA controller])The solution for me is to turn off the second screen using xrand --output DVI-1 --off, starting the game and turning windowed mode on in options.Just letting others know in case it's a common problem. The "doesn't react on the right side of the dualscreen setup" part is weird I can move my mouse there but it doesn't click/cause mouseover effects. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted April 9, 2015 Report Share Posted April 9, 2015 Supporting all window managers around is hard. And not all devs have multiple monitors, or use them together for gaming. In any case, you can press ALT+ENTER to switch between windowed and full-screen mode. So that saves you the killall step. Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted April 9, 2015 Report Share Posted April 9, 2015 Had this issue till I started using Mint's Cinnamon desktop now it just turns off my second monitor with primary monitor in fullscreen mode.Other OpenGL games also behave this way under the Cinnamon desktop.Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted April 11, 2015 Report Share Posted April 11, 2015 Did you build the game yourself or are you using a package? If you built it yourself, you could try building with SDL2 instead of the default SDL 1.2 on Linux. There should be many improvements in SDL2's handling of multiple monitors, but as Sander says, I don't have such a setup to test. Quote Link to comment Share on other sites More sharing options...
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