Alvaroo720 Posted March 25, 2015 Report Share Posted March 25, 2015 (edited) Hello 0 A.D. community, I'm new here and I from Spain.Since I was a child, I have been playing Age Of Empires, Total War, Praetorians, etcToday I decided to support and contribute with my ideas to create a better 0 A.D. game. I think that might be good to include these upgrates or characteristic. 1.Towers Defense. I know that in Age of Empires, the Tower Defense not necessarily need warriors to work, but in Praetorians it's totally necessary and i want this in 0 A.D. Example: Without soldiers.With Soldiers2.Siege EnginesIn Praetorians, workers can build these Siege Engines, I saw that there is a building that recruit these units, okay, but I prefer that the engins got workers and custom animation for workExamples:CatapultBallistaRam (Google Translate)3.ExplorersYeah, 0 A.D. needs explorers that can send his Wolf or Eagle to explore.Here is explorers from Praetorians:Now, What do you think about that?Thanks for reading and sorry for my bad english Edited March 25, 2015 by Alvaroo720 Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted March 25, 2015 Report Share Posted March 25, 2015 In 0 A.D. towers work without men in it, however, they work better when additional men are garrisoned in it (an unmanned tower isn't worth a lot). The animation can indeed be done a bit better, currently it only shows a flag when there are some men in it. for building the siege engines, getting it from a building has some advantages. You can't boom the amount of siege engines you have, as you'd need more fortresses for that, and as you can create multiple siege engines in one batch, it's less micro. So it was a design choice to do this in a building. However, it's perfectly possible to let soldiers build siege engines in a mod. Quote Link to comment Share on other sites More sharing options...
Alvaroo720 Posted March 25, 2015 Author Report Share Posted March 25, 2015 In 0 A.D. towers work without men in it, however, they work better when additional men are garrisoned in it (an unmanned tower isn't worth a lot). The animation can indeed be done a bit better, currently it only shows a flag when there are some men in it.for building the siege engines, getting it from a building has some advantages. You can't boom the amount of siege engines you have, as you'd need more fortresses for that, and as you can create multiple siege engines in one batch, it's less micro. So it was a design choice to do this in a building. However, it's perfectly possible to let soldiers build siege engines in a mod.Nice! and what about Explorers? Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted March 25, 2015 Report Share Posted March 25, 2015 Not sure what explorers would be, other than our normal units. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 25, 2015 Report Share Posted March 25, 2015 Not sure what explorers would be, other than our normal units. te explorer can send thier wolves as spy, from a range started by the explorer himself , the hawk can explore a big amount LoS flying around. it's like our outpost with pigeon technology unlocked but with mobile unit. 1 Quote Link to comment Share on other sites More sharing options...
Alekusu Posted March 25, 2015 Report Share Posted March 25, 2015 (edited) Hi Alvaroo, Welcome to the forum !About exporer, the good point of 0AD now is that in the first minutes of a game, you need to choose between scouting or hunting with your initial cav, or spend 100food 40wood to get another cav and be able to do both.It's more strategic than having all civ with a cav for hunting and an explorer for scouting I think. Edited March 25, 2015 by Alekusu 3 Quote Link to comment Share on other sites More sharing options...
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