chaosislife13 Posted January 4, 2015 Report Share Posted January 4, 2015 I'm working with the SVN version, and the newest update brought a crapton of js errors and unplayability, normally it's just a matter of report and wait, but I don't know if it's an issue with my side or the devs. I've been trying to just turn the mod off, so it doesn't load the mod or use it, but still recognizes it's existence, but i can't get that to happen. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 4, 2015 Report Share Posted January 4, 2015 I think you can add the .DELETED at the end of the folder name. Or just remove the folder from the mods folder. Quote Link to comment Share on other sites More sharing options...
niektb Posted January 4, 2015 Report Share Posted January 4, 2015 (edited) What mod are you actually trying to disable? If it is your own mod all that is needed is to disable it in the mod launcher, recognized or not it won't have an impact on your game (unless you modified files in the public mod) Edited January 4, 2015 by niektb Quote Link to comment Share on other sites More sharing options...
chaosislife13 Posted January 4, 2015 Author Report Share Posted January 4, 2015 (edited) It's mine and I tried that, the enable button doesn't change from enable to disable, honestly it doesn't do anything, the only thing I can think of is to delete the mod listing, then try to start the game, but that doesn't work either, if I reboot it using start mods the mod returns and is used, if I don't do that and just go to the regular screen to play, the civs I removed are still removed so its clearly still using my mod. Edited January 4, 2015 by chaosislife13 Quote Link to comment Share on other sites More sharing options...
chaosislife13 Posted January 4, 2015 Author Report Share Posted January 4, 2015 (edited) Ok, got that figured out, the issue is on my side, now I need to decipher the log to figure out just what is causing the errors. Ok, tried entering it in a spoiler, but apparently a spoiler cannot be nearly 10,000 lines long.interestinglog.html Edited January 4, 2015 by chaosislife13 Quote Link to comment Share on other sites More sharing options...
niektb Posted January 4, 2015 Report Share Posted January 4, 2015 You did try using the cross button next to the enabled list to move that items from the enabled list to the disabled list?And if you completely close the game you need to press save configuration to preserve the lists. Quote Link to comment Share on other sites More sharing options...
chaosislife13 Posted January 4, 2015 Author Report Share Posted January 4, 2015 (edited) ya, but you have to do it in that order or it doesn't work, it's (x) to disable, then save configuration, then load mod. But since I didn't WANT to load the mo but UN-load the mod........... Also the (X) should prolly read disable.I"m not really understanding these errors, from the first glance I thought there was an issue with the tree template, but the changes there are minor and non-breaky unless it doesn't allow ANY change to an original file. then I noticed that it's not loading any other template either, literally, none of them, every template has an error and i certainly didn't edit every template.Ok, got it, it wasn't somthing i had changed, it was something the devs changed that I had an old copy of, likely cuz it gets to be a pain having to go over to the original copy a file over then edit it and just hope that i didn't just modify the original instead, since they have the same name and setting the originals to read only doesn't seem to work. Edited January 4, 2015 by chaosislife13 Quote Link to comment Share on other sites More sharing options...
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