fabio Posted January 7, 2015 Report Share Posted January 7, 2015 A lot of work, impressive! You may want to contact Philips on IRC for some tips about opengl. Also historic_bruno ported it to iPhone simulator and did some work on gles iirc, no idea if his changes got committed in a public repository, however.Did you try it on at least a couple of different devices? Maybe the graphic driver is bugged and responsible for the memory usage, since the pyrogenesis engine is not used in other projects it may trigger some driver problem on some devices (Linux mesa drivers required a lot of fixes before being able to properly run 0 A.D.).For submitting patches, you should read http://trac.wildfiregames.com/wiki/SubmittingPatches and ask on irc. 1 Quote Link to comment Share on other sites More sharing options...
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