raymond Posted December 15, 2014 Report Share Posted December 15, 2014 (edited) update gloox to version 1.0.12Changes:TLSOpenSSLClient/Server: disabled SSLv3Source: http://camaya.net/gloox/changelog/--- update libpng to 1.6.16 see:http://www.libpng.org/pub/png/libpng.html and http://sourceforge.net/projects/libpng/files/libpng16/1.6.16/ --- update libcurl to v7.40.0 due to "SSLv3 is disabled by default" and other bugfixes see: http://curl.haxx.se/changes.html --- update boost to version 1.57 Changelog: http://www.boost.org/doc/libs/1_57_0/libs/log/doc/html/log/changelog.html see: http://sourceforge.net/projects/boost/files/boost-binaries/ Edited January 13, 2015 by raymond 1 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted December 15, 2014 Report Share Posted December 15, 2014 One post for all of the Library updates would have been enough why separate threads or are you just trying to increase your post count Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
raymond Posted January 13, 2015 Author Report Share Posted January 13, 2015 Any updates? Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 13, 2015 Report Share Posted January 13, 2015 I ´d suggest you drop by IRC and ask leper or Philip. And/Or create tickets for it. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted January 14, 2015 Report Share Posted January 14, 2015 Any updates?It's annoying to update most library binaries on Windows and just not much of a priority for our Windows devs. That said, you should create a new Trac ticket for it. There was an old one, but it was fixed, I would just create a new one with your list. Also, if we're going to start requiring VS 2013 in the future, they should be rebuilt for that, which can be mentioned in your ticket. It took years to bring things up to date before, just a warning What we really need to streamline the process is a build script for all the Windows binaries, so we can update the versions or compiler, and kick off the script. It's a lot of manual work now, and in many cases, you have to research the exact procedure and fix bugs to even get them to build. Sometimes you need CMake, sometimes you need the MSVC command line, sometimes it has its own bootstrapping, sometimes you need to build a bunch of dependencies first, sometimes you need to alter the project build settings (almost always, to get them to end up the way we want). Quote Link to comment Share on other sites More sharing options...
raymond Posted January 14, 2015 Author Report Share Posted January 14, 2015 Created: http://trac.wildfiregames.com/ticket/3004 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 19, 2015 Report Share Posted November 19, 2015 You see it took 10month Ben wasn't lying when he said it would take time. Some were commited in r17280 Quote Link to comment Share on other sites More sharing options...
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