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Been away too long (new skirmish map)


lucho
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Wow, Has it been that long? Real life has kept me focused totally on work and family :down:

I hope to be less absent from now on. Here's my current work, tentatively titled "Backwater". Not every part of the Roman Empire was as pretty as Greece or Italy. There's the other side of the tracks, so to speak, where usable land is at a premium. This map is a 3 x 3 skirmish map. There's no lack of resources, but growth will be constrained by suitable land.

I've attached the screenshots. I'll post the map itself after a couple of final touches, and hopefully, some feedback... :artist:

post-15702-0-23683800-1417041058_thumb.j

post-15702-0-43709900-1417041066_thumb.j

post-15702-0-90455600-1417041087_thumb.j

post-15702-0-23244800-1417041098_thumb.j

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When I look at the screenshots the first thing I see is that the texture variety is extremely small. I think you've used 5, maybe 6, textures in your whole map. Texture variety can greatly improve your look of your map.

Compare the following two screenshots from the Gallic Wars map: the first uses only 1 texture for the cliffs, the 2nd multiple:

Lq3zzV0.jpg
vwqYKZI.jpg

I also suggest that you revisited your underwater textures. Here is a very good sample of someone who did that very good (Pkyrkos7):

post-16606-0-79957700-1407168069.jpg

Also, how are the players supposed to attack to each other? They're barely connected (as far as I can see).

Edited by niektb
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Believe me, I used more than 5 or 6 textures in the map :artist: The problem is with the screenshots: they don't really show much (going for pretty pictures instead of informative :wallbash: ). I'm attaching two screenshots that I hope are a little better. Also, the files so that you all can test the map.

That, and the AI bot in testing had no problems whatsoever finding access points; the map isn't THAT restrictive

post-15702-0-47330400-1417117102_thumb.j

post-15702-0-85451200-1417117111_thumb.j

backwater_skirmish.zip

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