lucho Posted November 26, 2014 Report Share Posted November 26, 2014 Wow, Has it been that long? Real life has kept me focused totally on work and family I hope to be less absent from now on. Here's my current work, tentatively titled "Backwater". Not every part of the Roman Empire was as pretty as Greece or Italy. There's the other side of the tracks, so to speak, where usable land is at a premium. This map is a 3 x 3 skirmish map. There's no lack of resources, but growth will be constrained by suitable land. I've attached the screenshots. I'll post the map itself after a couple of final touches, and hopefully, some feedback... 2 Quote Link to comment Share on other sites More sharing options...
niektb Posted November 27, 2014 Report Share Posted November 27, 2014 (edited) When I look at the screenshots the first thing I see is that the texture variety is extremely small. I think you've used 5, maybe 6, textures in your whole map. Texture variety can greatly improve your look of your map. Compare the following two screenshots from the Gallic Wars map: the first uses only 1 texture for the cliffs, the 2nd multiple:I also suggest that you revisited your underwater textures. Here is a very good sample of someone who did that very good (Pkyrkos7):Also, how are the players supposed to attack to each other? They're barely connected (as far as I can see). Edited November 27, 2014 by niektb Quote Link to comment Share on other sites More sharing options...
lucho Posted November 27, 2014 Author Report Share Posted November 27, 2014 Believe me, I used more than 5 or 6 textures in the map The problem is with the screenshots: they don't really show much (going for pretty pictures instead of informative ). I'm attaching two screenshots that I hope are a little better. Also, the files so that you all can test the map.That, and the AI bot in testing had no problems whatsoever finding access points; the map isn't THAT restrictivebackwater_skirmish.zip Quote Link to comment Share on other sites More sharing options...
Radagast. Posted November 30, 2014 Report Share Posted November 30, 2014 Exotic! Imagine it with multiple water heights, I'd like it. Keep it up. Quote Link to comment Share on other sites More sharing options...
lucho Posted December 1, 2014 Author Report Share Posted December 1, 2014 Thanks. I didn't know it was possible to have more than one water height; How is that done? Quote Link to comment Share on other sites More sharing options...
niektb Posted December 1, 2014 Report Share Posted December 1, 2014 That isn't possible, rada wishes it was. Quote Link to comment Share on other sites More sharing options...
lucho Posted December 1, 2014 Author Report Share Posted December 1, 2014 I wish it was too Quote Link to comment Share on other sites More sharing options...
niektb Posted December 1, 2014 Report Share Posted December 1, 2014 I think the most important thing you need to work on are the grass textures. I think you should use more grassy textures and some less shrub textures. Quote Link to comment Share on other sites More sharing options...
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