Tiger Posted November 20, 2014 Share Posted November 20, 2014 I've noticed that the simulation clock does not have hours field; the clock just rolls-over to zero minutes. Link to comment Share on other sites More sharing options...
Itms Posted November 20, 2014 Share Posted November 20, 2014 I created a ticket for this here: http://trac.wildfiregames.com/ticket/2938 Link to comment Share on other sites More sharing options...
lafferjm Posted December 7, 2014 Share Posted December 7, 2014 Just wanted you guys to know I have submitted a patch for this bug. Turns out it was an error with the timezone not being set, before doing the calculations. Tiger may have had their timezone set to where there was no hour given an 3600000 milliseconds. We can see this, because it would show eight hours for a New York timezone, and two hours when the timezone was set to Paris. 1 Link to comment Share on other sites More sharing options...
Itms Posted December 7, 2014 Share Posted December 7, 2014 Hi lafferjm, we'll review your patch as soon as we can However, if you want to speed things up, you can drop by the IRC channel #0ad-dev on QuakeNet! Link to comment Share on other sites More sharing options...
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