graywalker Posted November 17, 2014 Report Share Posted November 17, 2014 So, I was playing yesterday and I got really aggravated that there is no apparent way to tell the troops, "Kill live enemies only and leave the buildings alone!"I watch my troops stop to chop at buildings and get pelted with enemy ranged fire. "Aarrrgghh!! You Idiots!" Oh, and the getting into formation when told to go somewhere. Those closer to the location should wait for the others to join instead of turning back to make formation.And, when told to go somewhere, they don't stop to fight enemies encountered along the way!Is there anywhere that defines the "Violent", "Aggressive", "Passive", "Defensive" and "Standground" modes a bit better as far as what they will and won't do in that mode?Could a "Custom" mode be added?I am assuming some here, but it seems that :Violent - increased damage, decreased defense, attacks any enemy unit or building, doesn't chase if another opportunity for violence is close.Aggressive - Normal attack and defense, attacks any enemy unit or buidling, chases fleeing units.Passive - only follows orders, flees from violence.Defensive - decreased attack, increased defense, attacks only if attacked, does not chase fleeing units.Standground - decreased attack, increased defense, stands in the same place, attacking only units in range when attacked.Custom could include all the options:Increased damage OR increased defense OR Normal OR increased accuracyAttacks and Chases OR Attacks when Attacked OR Flees Violence OR Attacks, doesn't chaseAttacks all enemy units and buildings OR Attacks only Troops OR Stands GroundMaybe add in :Seeks healer when at 20% health OR Goes to Garrison when at 20% health OR Fights to the deathFormation before moving OR Formation while moving OR Formation on ArrivalForced March to Location (no attacking until arrival) OR Move until EngagedMay be two custom settings CS1 and CS2? Quote Link to comment Share on other sites More sharing options...
iNcog Posted November 17, 2014 Report Share Posted November 17, 2014 When I want a group of units to attack, I select them and hit "h" for halt. They'll then attack the closest enemy units I believe. Buildings come after there are no units, from my experience playing the game (I THINK). Quote Link to comment Share on other sites More sharing options...
mimo Posted November 17, 2014 Report Share Posted November 17, 2014 When you want to go to a point and attack all enemies (units or structures) on your route, you may use the attack-move order : CTRL+ right-clickIf you want to only target units on your route, CTRL+ Q + right-clickSee http://trac.wildfiregames.com/wiki/HotKeys Quote Link to comment Share on other sites More sharing options...
iNcog Posted November 17, 2014 Report Share Posted November 17, 2014 sometimes clicks don't register though i sometimes have to click a few times to select a unit and even buildings. 1 Quote Link to comment Share on other sites More sharing options...
FeXoR Posted November 18, 2014 Report Share Posted November 18, 2014 (edited) Though I don't really like attack priorities due to the wide range of armor values (if units should be able to attack buildings at all) I have to say in this case it would help.(However, attack priority should come late in the unit AI's decision queue which target to attack at least after "target in range" (for ranged units))AFAIK in the end units should not be able to attack buildings at all but capture them.So this will not be an issue at all in the end (again, if I'm informed correctly).Is there any place that sums up the targeted gameplay (http://trac.wildfiregames.com/wiki/GameplayFeatureStatus does not provide much information about this)? Edited February 12, 2015 by FeXoR Quote Link to comment Share on other sites More sharing options...
Yrgael Posted February 11, 2015 Report Share Posted February 11, 2015 Command and Control. Units left to do "whatever" will do just that.If a unit is attacked, you get a message.If I tell a group of units to destroy a town center...I WANT IT DROPPED. I don't want my troops chasing every attack unit on the way.As a matter of fact, dispersing little groups of harassment troops could turn an attack march into absolute failure as they break apart to chase small bands of "skirmishers". They have no way of effectively catching. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 11, 2015 Report Share Posted February 11, 2015 (edited) Command and Control. Units left to do "whatever" will do just that.If a unit is attacked, you get a message.If I tell a group of units to destroy a town center...I WANT IT DROPPED. I don't want my troops chasing every attack unit on the way.As a matter of fact, dispersing little groups of harassment troops could turn an attack march into absolute failure as they break apart to chase small bands of "skirmishers". They have no way of effectively catching. For now the pathfinder influences every action related with move, they need fix first and then the units can have a formation with a battalion system, moving around like a single units. Edited February 11, 2015 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
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