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Atlas Sound Playback


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Hi

I found that function : void StopMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate)) in the JSInterfaceSound.cpp and I was wondering how to use it to stop music playback in atlas.

From my little understanding I have to use it there (LINE 474) :

void MapSidebar::OnSimPlay(wxCommandEvent& event){	float speed = 1.f;	int newState = SimPlaying;	if (event.GetId() == ID_SimFast)	{		speed = 8.f;		newState = SimPlayingFast;	}	else if (event.GetId() == ID_SimSlow)	{		speed = 0.125f;		newState = SimPlayingSlow;	}	if (m_SimState == SimInactive)	{		// Force update of player settings		POST_MESSAGE(LoadPlayerSettings, (false));		POST_MESSAGE(SimStateSave, (L"default"));		POST_MESSAGE(GuiSwitchPage, (L"page_session.xml"));		POST_MESSAGE(SimPlay, (speed, true));		m_SimState = newState;	}	else // paused or already playing at a different speed	{		POST_MESSAGE(SimPlay, (speed, true));		m_SimState = newState;	}	UpdateSimButtons();}void MapSidebar::OnSimPause(wxCommandEvent& WXUNUSED(event)){	if (IsPlaying(m_SimState))	{		POST_MESSAGE(SimPlay, (0.f, true));		m_SimState = SimPaused;		StopMusic()	}	UpdateSimButtons();}void MapSidebar::OnSimReset(wxCommandEvent& WXUNUSED(event)){	if (IsPlaying(m_SimState))	{		POST_MESSAGE(SimPlay, (0.f, true));		POST_MESSAGE(SimStateRestore, (L"default"));		POST_MESSAGE(SimPlay, (0.f, false));		POST_MESSAGE(GuiSwitchPage, (L"page_atlas.xml"));		m_SimState = SimInactive;	}	else if (m_SimState == SimPaused)	{		POST_MESSAGE(SimPlay, (0.f, true));		POST_MESSAGE(SimStateRestore, (L"default"));		POST_MESSAGE(SimPlay, (0.f, false));		POST_MESSAGE(GuiSwitchPage, (L"page_atlas.xml"));		m_SimState = SimInactive;	}	UpdateSimButtons();}

But I was wondering if it would stop all sounds, and if it's the correct function to use.

Edited by stanislas69
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It's easier to look at a diff/patch. If you're using SVN, you should be able to generate a patch of the file(s) you change. I don't know your OS, but on Windows w/ TortoiseSVN, just right-click the folder or file and choose TortoiseSVN > Create patch - you can then copy/paste the diff. On *nix, you would want something like "svn diff" to accomplish the same.

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