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Official Aristeia Changelog


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Here is the changelog so far

68526d0 Initial commit1266026 Aristeia most recent, taken from Lion's zip file0f21c38 [Getting Aristeia up-to-date] pt. 1 Removed old ~files664101b [Getting Aristeia up-to-date] pt. 278b82f1 [Getting Aristeia up-to-date] pt. 3d32a798 Now really fixed the formations errore2c9f3d typo in AttackAristeia.js - now this file should be interpreted.984fa14 [Getting Aristeia up-to-date] pt. 4 Fixing Storehouse and Female citizen609ee3b Some re-assigning stuff8324e95 Converting units now possible. Use Convert element as child of Attack. See athen_unit_support_converter_a. Credit idanwin. Thx man.39828d2 Merge branch 'master' of https://github.com/0ADCoM/Aristeiaccc002d Fix the malicious wall assignment85e5f6a Outsourced the Convert-Attack functionality. Also healer now try to heal friendly and convert enemy units. (but all enemies get filter currently)af07c30 Merge branch 'master' of https://github.com/0ADCoM/Aristeia22382ea Healer and Converting Priest recruitable from the Egyptian Large Temple. (note from now on ConvertUnit mod is dependency)8244a31 Fix small gates by following naming convention74de196 Delete Egyptians_Demo.xml~c9d1cc8 New Egyptian CCb4b1ed2 Fix of the Egyptian Axeman according to the Egyptians' Design Document.5d958e8 Persian Archer -> Nubian Archer; Egypt CC Obstructions (obstructions shifted for origin compensation)9e31bcc Change some basic unit type's cost from metal to wood.20585d5 Fix of the Egyptian Axeman according to the Egyptians' Design Document.7adb5ee Merge https://github.com/0ADMods/Aristeiaec2d491'>https://github.com/0ADMods/Aristeiaec2d491 Merge https://github.com/0ADMods/Aristeia57bf1f5'>https://github.com/0ADMods/Aristeia57bf1f5 Merge https://github.com/0ADMods/Aristeia5fb1f19'>https://github.com/0ADMods/Aristeia5fb1f19 new94bb020 newaa7d68d Fix the origin and the rotation47d87b8 Renamed some stuff according to the conventions and assigned the correct AO mapdcf5e61 new7b3b128 new16342b2 newd0a3c21 new02ba6a3 Merge branch 'master' of https://github.com/0ADMods/Aristeia9c411b4'>https://github.com/0ADMods/Aristeia9c411b4 new815c973 newbf52d0c new cavalry4371847 new380893e newb83c952 new cavalry fixed4ba5c9d Egyptian Spearman now uses the proper base template instead of swordsman soul.6214002 Merge branch 'master' of https://github.com/0ADCoM/Aristeiac964ac9 Merge branch 'master' of https://github.com/0ADCoM/Aristeia0c22440 fixing appearancesf61e1c9 fixing579f41b new unit1f8a0d4 newe910b38 new16949ea new textures31acc3d new fixes0489902 fixes headsaca19f5 fixing textures9b940d0 new7ac7f25 deleting623e091 Merge https://github.com/0ADMods/Aristeia30ad87b'>https://github.com/0ADMods/Aristeia30ad87b added...addc3b9 new83cf8aa helmets60c451a fixing news9b58298 new23d2cd2 fix3db8b91 fixccc7281 Merge https://github.com/0ADMods/Aristeiab955c04'>https://github.com/0ADMods/Aristeiab955c04 Merge https://github.com/0ADMods/Aristeia6c4d051'>https://github.com/0ADMods/Aristeia6c4d051 Merge https://github.com/0ADMods/Aristeia705c2cd'>https://github.com/0ADMods/Aristeia705c2cd Some changes in the building assignment09e0baf Added a generic name for the Large Temple3d60560 Fixing the ability to build carthaginian buildings + some balancingb98c698 Large temple now only constructable after a difficult to afford tech in the temple has been researched.e2e1421 Add tech for researching the large temple.8c6287a Merge branch 'master' of https://github.com/0ADCoM/Aristeiab70cfa2 Khopesh Cavalry Raiding. see the forum http://www.wildfiregames.com/forum/index.php?showtopic=18505&view399d537 simulation added sword cavalry2e13482 Merge https://github.com/0ADMods/Aristeia3a3d766'>https://github.com/0ADMods/Aristeia3a3d766 adding art to javalinistbf630c5 modifying portraitsc6e7063 Adding Royal Guardb1a5a5c adding head name of RGP unit1928c2d fixing wrong names off my last commit and adding iconsb43af58 new shied texture88aeeeb new textures for elite units,55c42e5 New Royal Shiel texture52c3692 fixing icons basics1d8e68c adding unitsd148568 fix typo5a96088 adding temple8f013c1 fix temple technologiesc5495dd Clean up the ramsesII template a bit + add a history from Wikipediaed154fe Clean up some templates, use the correct civ and remove persian names and historiesd90d394 Fix civ codes and remove Persian histories for the buildings07370d5 Update README.mdf20f9e0 opss a mistaking  i was remplace wrong texture687bf64 adding98eeff6 update fortressaffc8b6 New Migdol Fortress Type and some iconsec6852c adding art axesd336fd5 i have a bug about the texture checke33ff99  changes on  a unit, prop (axe)7c7b483 Merge https://github.com/0ADMods/Aristeiaa9a9e2d'>https://github.com/0ADMods/Aristeiaa9a9e2d Egyptian Fortress improvements3e7b299 Egyptian Fortress improvementsc6797b7 Merge https://github.com/0ADMods/Aristeia5b1e9ec'>https://github.com/0ADMods/Aristeia5b1e9ec Merge https://github.com/0ADMods/Aristeia egypt_infantry_javalinist_bf9b27e5 Merge https://github.com/0ADMods/Aristeia4c119e0 duoble units hehehebba32d2 Large temple requires Large temple?43ab1e5 Bake AO and add normal + spec maps3438e07 Merge https://github.com/0ADMods/Aristeiad81d6cf Fix accidental deletion of a required tech779f73d Fix missing prop-pointsa84018a Add License. Add missing 128x128 portraits for Large Temple Tech. Fix missing .png in Icon actor file element. Rename .png.png to .png.d455e49 updating prop axe, but i havent to solve, but indeed it size. adding cavalry javalinistc30bf8d Partial fix of Egyptian temple: still needs a brightness fix6a4c4e3 Clean op Egypt royal guard + texture fixa064830 Fix UV mapping of houses. (no colour texture used yet)1505076 Resized png icon for announcement usages2082cca adding conversion to testingc5d3fd9 new fortressd118470 Merge https://github.com/0ADMods/Aristeia9ff5935 new migdol v2 but i have problem with the texture02bb975 new military texture49d4e07 new farmstead, no more persian8d06d96 Merge https://github.com/0ADMods/Aristeia94ffdde assyrians first units50350e4 textures for spearmand637073 adding new civs And assyrians units30f85a5 UI changesad250a5 removed session.xml0069f17 Add Mod-info-file, Preworks for the Pharao's crown.2b8d0e4 Merge branch 'master' of https://github.com/0ADMods/Aristeia0e3726e UI upgrade66eab5d Pharao helmet + pharao actor + bronze age texture.20476d0 Merge branch 'master' of https://github.com/0ADMods/Aristeia9fbf776 Fix Pharao's crown .dae, contained multiple objects but only 1 is allowed.78e3cae Mod configurator now uses mod.json instead of <folderName>.json719ac4f Update mod.json (mod info file). Remove redundant egyptian face texture. Git stores your changes! No need to create identical copies.4d70d32 Re-Add missing pharao files.d9bb197 Replace deprecated web site link. Remove double README file.06c9f92 Merge Neo-Assyrian faction into Aristeia Bronze Age Epoch Pack.1e224ad Fix Readme: Readd accidentally removed line breaks.beb49b1 Update mod info file to the newest Mod Configurator spec.d78f450 Fix 'assyrianians' typo (correct is using 'assyrian' consequently.)bac3f37 Add Pharao Ramses II with 2 beard variations. Player colour not yet  working for the cloth of the crown. Start fixing simulation errors.38b7463 Fixes pharaoh texture, and move some files. Next commit will fix forteress37208be Fix Farms, Fix Forteress, Fix wrong paths, Fix Inconsistency, Fix Pharaoh, clean the directories. Removed Invalid texture (Not power of two)01489a8 Fix Attack.js error by deleting the file3f5de83 Fixes the last messages by getting rid of the line Engine.RegisterGlobal(Heal, Heal);f0ab0f8 Fix redundancy (convert_attack contains the new attack type). Fix error that arose since all 0ad components are registered as global in 0ad r15150.e345aae resolve Heal.js conflict (deleted vs. removed line: RegisterGlobal(Heal)).0476615 Fixes last paths, and clean up2a3321a Fixes player color, new kophesh mesh, fix priest, units, add some details on armors.3cb7fe9 Remove utility_function js, broking interface)5ef17c5 Fix egyptian and assyrian inconsistency. egyptians -> egyptian, egypt -> egyptian. Use egyptian and assyrian consistently. Move gaia objects from props/structural to gaia/.2c1ce5d Remove the civs waiting for a fix15edee2 Try to make subfolders more consistent.5484aff Remove obsolete athenians/healer.xml from public 0ad. We have the same in priest.xml now.ebf9bc6 Fix typo in the elite/veteran egyptian cavalry swordsman.93d9147 Add promotion by tech as dependency. Update the dependencies for Alpha 17.5b2d253 Make egyptian civilization selectable in start screen.8080455 Minor fixes to the large temple and civil centre.eea3cac Merge branch 'master' of https://github.com/0ADMods/Aristeiab6db58f OST for Aristeia by Kevin MacLeod under CC5750f67 new background and music0ad2be3 Fixes some missing art due to automatic renaming1c1baf5 Fixes the forteressd9a5a77 Fixes the forteress model90a46b9 Some minor fixes2a25fe6 garrison banner for each faction567bf7b Merge branch 'master' of https://github.com/0ADMods/Aristeia5239a16 more musicd2230eb adding new track to egyptians69e12ed new music for main menu2cf5a8e Some minor Fixeséa3284c6 Fix static structures' & some unit templates.a031cbc Integrate Lion's banners and garrison flags.f80cca3 deleting a track3f37f45 renaming trsck61397e6 changes to new music filesa27255a Make templates' Identity Civ tag consistently use the long civilization version. E.g. instead of egypt use egyptian. Fixes most remaining issues.2ba5c63 Fixes some templatesabde73e Fix cavalry unitsbd548c0 Fixes the remaining units. TODO fix the converter unit. Fix the flags. the {civ} thing doesn't work7e76588 Fixes some forgotten stuff3ea4d72 Fix props path from public issue.43e46b4 Make priest egyptian and consistent. Use basic instead of advanced. Use the best of both Stan's and my changes. e.g. african head is in heads/ and not props/units/heads.64e64d8 Make waypoint_flag.xml consistent for the egyptian civilisation.1342de7 Fix waypoint_flag.xml broken 0ad public civilisations' texture links.9cce7d0 Fix radas revert. Converter is still broken. Fix skirmishes replacement97bb18f Further fix my (radagast's) too ambituous XML changes (having broken props/units/tools links.).7396a83 Remove confusing redundant copy of 0AD.public's head_african_1.xml. Make heads/ actor filenames start consistently with civilization.deff7a9 (HEAD, origin/master, master) Fixes heads, units, remove inconsistencys. TO DO : Fix the buildings units can build, Make new icons
Edited by stanislas69
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I think a simple link to the github changelog would be easier to maintain and it'd be always up to date.

Aristeia by now is fixed and playable. Though it may be worth noting that the conversion functionality is reworked towards capturing and thus the converting priests may throw errors.

Also warning might be very frequent as warnings are used to log what happens (and I use it alot).


https://github.com/0ADMods/aristeia/commits/master

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