FueledByOCHD Posted May 11, 2014 Report Share Posted May 11, 2014 (edited) TODO:Document the mod for now here are some imagesand a lil bit of detail1) buildable eyecandy (requires gardener)2) gardener unable to get resources3) build rate 3.0 so fast builder for eyecandy4) currently only bench buildable GitHub-Hope you enjoyImages0.0.0.5updated1) added 7 more eye candy objects including 2 bridges0.0.0.81) added 4 more eye candy objects including a orchard Edited May 12, 2014 by MuteLovestone Quote Link to comment Share on other sites More sharing options...
RoekeloosNL Posted May 11, 2014 Report Share Posted May 11, 2014 really nice but a bench is made in a workshop why dont you guys make it like http://www.gamespot.com/caesar-iv/ so you have a extra menu too choice from what you build like gardens, roads, trees, walls, bench. so you place your bench/garden without building. it only cost money.. Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted May 11, 2014 Author Report Share Posted May 11, 2014 if you want it to be that way, you make the mod, i make my mod the way i like Quote Link to comment Share on other sites More sharing options...
RoekeloosNL Posted May 11, 2014 Report Share Posted May 11, 2014 if you want it to be that way, you make the mod, i make my mod the way i like Sure just saying OMG.... Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted May 11, 2014 Author Report Share Posted May 11, 2014 i didnt mean to sounds that rude Quote Link to comment Share on other sites More sharing options...
RoekeloosNL Posted May 11, 2014 Report Share Posted May 11, 2014 (edited) Ok best of luck. Edited May 11, 2014 by RoekeloosNL Quote Link to comment Share on other sites More sharing options...
niektb Posted May 11, 2014 Report Share Posted May 11, 2014 But it might be worth considering to implement building 'folders' (as Roekeloos is saying) to allow more buildings on the GUI. Possible folders could be:- military- economy- eye-candy- etc. 1 Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted May 11, 2014 Author Report Share Posted May 11, 2014 look i dont do gui. i said that already Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted May 11, 2014 Author Report Share Posted May 11, 2014 Updated Quote Link to comment Share on other sites More sharing options...
Radagast. Posted May 11, 2014 Report Share Posted May 11, 2014 Some day we can implement those GUI changes with "tabs" for each building category. It's no priority but we'll get it done, it's not too difficult, but just overkill for now (as we shouldn't break compatiblity with 0AD as then neither can profit anymore from the other).RoekeloosNL, did you mean we should have an extension system for buildings? That's already planned with techs, which should replace props on the fly (Sander's "Allow actor changes on tech research" is a good start for that.).Wow. Awesome work. The gardener is another interesting addition. Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted May 12, 2014 Author Report Share Posted May 12, 2014 hope you enjoy the addition i made, i have to add some more, last to upload is a few roads, need to modify icons, have to also do a few other things Quote Link to comment Share on other sites More sharing options...
Radagast. Posted May 12, 2014 Report Share Posted May 12, 2014 wow. this is what awe need man. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 20, 2014 Report Share Posted July 20, 2014 Tidied it up a bit and added a mod info file for it. In the meantime mute lovestone added heaps of eyecandy objects that can be constructed, e.g. bridges and fences. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 20, 2014 Report Share Posted July 20, 2014 Maybe we could merge this with mine ? Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 20, 2014 Report Share Posted July 20, 2014 I thought of it, but settled on defining yours as a dependency of Mute Lovestone's functionality mod.But now that you mention it, perhaps we should either split it more rigorously (i.e.move Mute Lovestone's eyecandy objects to our eyecandy_objects repo) or we could indeed simply add your objects to construct_eyecandy.The merge might be called eyecandy then but I still think separating functionality from eyecandy_objects is no bad idea? Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 20, 2014 Report Share Posted July 20, 2014 Maybe Quote Link to comment Share on other sites More sharing options...
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