AlexN Posted April 29, 2014 Report Share Posted April 29, 2014 I am playing a lot now, and it seems to me that AI in ver.15 is weaker than it was in ver.14.What I noticed:*Units in city do not even attempt to resist.*Enemy tries to attack one or two times, after this becomes passive.*Invasion armies are smaller*Catapults meets no resistance at allMaybe I've found a sort of general strategy flaw, e.g. my side develop better army and A.I. intentionaly decides to give up.Also I noticed that in ver.15 I can win with less resources than enemy has. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 29, 2014 Report Share Posted April 29, 2014 I am playing a lot now, and it seems to me that AI in ver.15 is weaker than it was in ver.14.What I noticed:*Units in city do not even attempt to resist.*Enemy tries to attack one or two times, after this becomes passive.*Invasion armies are smaller*Catapults meets no resistance at allMaybe I've found a sort of general strategy flaw, e.g. my side develop better army and A.I. intentionaly decides to give up.Also I noticed that in ver.15 I can win with less resources than enemy has. you will try with Petra in 16. Is better if you are enough faster. Quote Link to comment Share on other sites More sharing options...
AlexN Posted April 29, 2014 Author Report Share Posted April 29, 2014 Yes, I'll try it. But I think that it is more interesting to know, what was the reason for this weakness. It could be caused by changes in AI, by changes in gameplay, which AI now is unable to handle, or changes in my behaviour.I also noticed some improvements. Enemies usually build more civ.centers now. It makes the infrastructure more robust. However, in one scenario they built a civ.center within the firing range of my tower. Their building was immediately destroyed. And they repeated the attempt more than 100 times with the same result. I think that a good AI should keep a track of such events. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted April 29, 2014 Report Share Posted April 29, 2014 The main problem with A15 was that fields got a quite strict worker limit, and the AI wasn't prepared to build more fields, so got stuck with a low food production at the start. 3 Quote Link to comment Share on other sites More sharing options...
AlexN Posted April 29, 2014 Author Report Share Posted April 29, 2014 I found out that a civilization in v.15 requires less fields than in v.14, for whatever reason. Quote Link to comment Share on other sites More sharing options...
AlexN Posted May 5, 2014 Author Report Share Posted May 5, 2014 OK, I've done a test. Played the same scenario against AI 5 times with the same factions and same settings. Once my civilization was wiped by a mighty enemy. 4 times they could not even build a City stage and did not resist at all. Something is wrong with AI Quote Link to comment Share on other sites More sharing options...
Radagast. Posted May 5, 2014 Report Share Posted May 5, 2014 Which AI, I think the AI has evolved since that time back for alpha 15. Or did you use Alpha 16 Testversion? Also ever met Petra AI? 1 Quote Link to comment Share on other sites More sharing options...
AlexN Posted May 6, 2014 Author Report Share Posted May 6, 2014 > Which AI?Aegis, standard for a15. Never met Petra, where can I get it? Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 6, 2014 Report Share Posted May 6, 2014 > Which AI? Aegis, standard for a15. Never met Petra, where can I get it? AIs are version specific. So the Aegis you get with A16 won't work on A15. Petra is a new AI that will be included in A16. Quote Link to comment Share on other sites More sharing options...
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