Artemior Posted April 23, 2014 Report Share Posted April 23, 2014 i want to use the same graphics of units and building of other civs and give unit names, different health and attack. Quote Link to comment Share on other sites More sharing options...
niektb Posted April 23, 2014 Report Share Posted April 23, 2014 This tutorial might come in useful. For a new civ you need to create a new json file in the civs folder.http://www.wildfiregames.com/forum/index.php?showtopic=18396 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 23, 2014 Report Share Posted April 23, 2014 And the WFG trac have a lot info, some update and other outdated, only ask, but basic are in niektb guide. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted April 23, 2014 Report Share Posted April 23, 2014 (edited) I'm just in the moment working on a generator for it. This gives us utmost flexibility in the long run. e.g. changing the XML layout/scheme will be easy with this generator. (you only need one up-to-date example scheme/json and it will generate/update all the existing data for you) The generator not only generates the Civ, but rather a complete design doc. I started working on it because I don't really know where and which is the newest version of all the spread civ data. A forum is not useful for that, so I created this database. (Link has yet to be published.) Edit: I just realised that it can't be made absolutely public - for spam reasons (and because I have no captchas, Philip knows why ). Thus it will be for Council of Modders and Team members only in the beginning. If I get access to the trac database some day, then we can use those user logins. But for now only CoM and Main Team. Edited April 23, 2014 by Hephaestion 1 Quote Link to comment Share on other sites More sharing options...
Artemior Posted April 26, 2014 Author Report Share Posted April 26, 2014 (edited) i want to create this civ:{"Code":"atla","Culture": "atla","Name":"Atlantis","Emblem":"session/portraits/emblems/emblem_atlantis.png","History":......","Music":[{"File":"", "Type":"peace"}],"Factions":[{"Name":"Atlantis","Description":"","Technologies":[{"Name":"Unknown.","History":"Unknown.","Description":"Unknown."},{"Name":"Unknown","History":"Unknown.","Description":"Unknown."}],"Heroes":[{"Name":"","Class":"","Armament":"","Emblem":"","History":"."},{"Name":"","Class":"","Armament":"","Emblem":"","History":"."},{"Name":"?","Class":"","Armament":"","Emblem":"","History":"."}]}],"CivBonuses":[{"Name":"?","History":"Unknown.","Description":"Unknown."},{"Name":"Unknown","History":"Unknown.","Description":"Unknown."},{"Name":"?","History":"."}],"TeamBonuses":[{"Name":"","History":"Unknown.","Description":"Unknown."}],"Structures":[{"Name":"","Class":"","Emblem":"","History":"","Requirements":"","Phase":"","Special":""},{"Name":"","Class":"","Emblem":"","History":"","Requirements":".","Phase":"","Special":"."}],"StartEntities":[{"Template": ""},{"Template": "","Count": 4},{"Template": "","Count": 2},{"Template": "","Count": 2},{"Template": ""}],"Formations":["Scatter","Box","Column Closed","Line Closed","Column Open","Line Open","Flank","Skirmish","Wedge","Battle Line","Phalanx"],"AINames":[ ],"SelectableInGameSetup": false} Edited April 26, 2014 by Artemior Quote Link to comment Share on other sites More sharing options...
Artemior Posted April 26, 2014 Author Report Share Posted April 26, 2014 like aom titans Quote Link to comment Share on other sites More sharing options...
Radagast. Posted April 26, 2014 Report Share Posted April 26, 2014 (edited) Thx, we will put up a civ mod for you. This you have to put into data/mods/ folder then. Do you use Alpha 15? Or SVN/Git repository custom build? Because to activate your own civ you have to launch 0AD differently. You have to launch it with the parameters: -mod=my_civ_mod_folder_name -mod=another_mod Usually you can edit the 0AD link, right click edit/properties und add it there as argument. On Mac OS or linux best fire up a command line and run /path/to/pyrogenesis -mod="my civ" -mod=my_other_civEdit: Before we can create a mod, all the data has to be collected somehow. And the artwork created. Best you collect all you find/want to have in the first post of this topic. Edited April 26, 2014 by Hephaestion Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 26, 2014 Report Share Posted April 26, 2014 In windows you need create a shortcut. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.