Veridagorin Posted April 12, 2014 Report Share Posted April 12, 2014 (edited) Changes:- Attack& Armor systemPierce (arrows and spears)Hack (swords and axes)Crush (Rocks and Blunt weapons)Burn (Fire weapons, and some magic)- Army System:Generally less Citizen Soldiers more Professional soldiers.professional soldiers available from age 1Multiple buildings to train soldiers from ex. barracks, archery range, stable, siege workshopnot all factions are created equal some could be missing a few parts and have added parts- Charge:some soldiers will have a weak charge ex. pikemenothers will have a powerful charge like knightsGold, Loyalty, Outlaws, and CollectiblesGold; a new resource that is generated by buildings like houses and mercenary guilds. to get more gold just higher taxes (tax rates may effect public order).Gold is used to buy mercenary units or to reduce enemy units loyalty or convert them entirely to your sideLoyalty; is what keeps units fighting for you and buildings under your control.a unit or building with 0 loyalty is an outlaw unit/buildingthere are a few variables that can effect unit/building loyalty- numbers the more units and buildings you have together the more loyal they are. ex. a house in the middle of nowhere far away from your land will have very low loyalty.- if inside your town boundaries, buildings will be build-able anywhere on the map but if they aren't in your town boundaries they will have loyalty problems and will lose all loyalty if ignored or alone- walls, people will feel secure behind a good wall the better the wall the safer they feel. building walls and defenses will have a positive effect on building loyalty- Public order the average loyalty of all your buildings.- who you are allied with may effect your public order. example: if the Rovonin and Doonish factions become allied their will be a public order reduction because those factions don't trust each other, but a Rovonin and Rovinin alliance will have a positive effect on public order because they trust each other.- your armies effectiveness in battle may effect your public order. if you are always losing battles and stuff your citizens may lose faith in your leadership- technology techs you research may effect public order. example tech (hire tax collectors effects gold is gathered faster from houses and markets, people get angry at the more efficient taxing system)- Rioting when your public order is low watch out for your buildings becoming outlaw and spawning outlaws from them.you can do one of two things wait for the buildings public order to go up or destroy the buildingif you destroy the building or buildings your public order may go up because of fear- Citizen soldier loyalty is effected greatly by your public order- Outlawsare spread across random maps they usually consist of units from the maps host culture. units buildings with 0 loyalty become outlawif you build a civic center near an outlaw town and that town is in your kingdom boundaries you might convert the town- Collectibles, are magic items like relics that your units can collect there are 2 types individual collectibles, and kingdom collectiblesfirst what are collectibles. they are either magical jewels weapons/armor with magical jewels bound to them, and Relics of cultural inspiration.- individual collectibles. the unit that collects the item is the one that uses it when he dies he drops the item. most weapons/armor items are individual collectibles, and some magical jewels. few Relics are individual collectiblesKingdom Collectibles. these collectibles are picked up by a unit and deposited in one of your buildings and their effects are applied to your whole kingdom. most relics of inspiration are kingdom collectibles. some magical Jewels are kingdom collectibles as well. very few weapons and armor are kingdom collectibles20+ unique factions I will add five at a time- Mapsstars are capital cities circles are major citiesin pencil triangles are mountains, circles with legs are trees, tridents are farmland, Y_ marshland. xFaction (Color) Factions land on map The Rovon Empire Anorithia 1.0 Rovon Empire- Rovonin (Orange)A diverse collection of tribes consisting of The Rovonin, Rovinin, Rohn , Glokia , Celt, Riverland, The Gaulia, Danton, Almonia, Cit, Cleon, Medin, Nedila, and Eldoria.The Rovonin and Rovinin came from the Rovon islands and settled inland on the great island. after a long time a great Rovonin leader arose and lead the Rovonin and Rovinin on Campaign conquering all the other tribes on the island the Rohnese allied with them. all the tribes that were conquered were assimilated into the Rovonin tribe. except for Celt, Glokia and Rohn mantained a lot of cultural independance. The Eldorians retreated and looked for new lands to settle. The Rovonin settled the mainland in a huge forest of giant trees they woodsmen or northmen that already dwelt submitted themselves to Rovonin rule and stayed very culturally unique although they did adopt the Rovonin Longbow.The four main cultures that make up the Rovonin faction are the Rovonin culture Longbows, Rule of the strongest, Flails, Mercenary Guild, Live in farming vilages mainly.the Rohnese culture, city dwellers, rule by nobility, Nochatons (horse like animals, stronger, faster, horns, as smart as a man).The Glokians, city dwellers, rule by the smartest (mostly dishonest and sly), not very loyal, Good at sea, will often employ assassins or theives to do their dirty work.The Woodsmen, Rule of the fittest(strongest/hardest working/smartest/bravest), live in villages, Use small wooly elephants as baggage animals (these elephants are as smart as Nochatons), Axes, Throwing AxesRovonin faction in depthBuilding style: most buildings made of wood with a celtic/viking style Faction bonuses; - Great Forest: the trees of the Rovonin forest are larger and more fire resistant than most trees. effects Rovonin siege and wooden buildings have a little burn armor. - Volley Tactics: The Rovonin use their archers to attack enemies at a great range of (200m) since accuracy is not important for volleys Rovonin archers have a reduction in accuracy. - Team Bonus Mercenary Guild. the Rovonin Mercenary Guild defines prices that mercenaries are hired for based on their skill making it harder for mercenaries to extort their employers. effects the Rovonin and their allies get cheaper mercenaries. Allies of the Rovonin can train certain Rovonin soldiers Buildings: Wooden- Rovonin Barracks Trains units from the Rovonin sub-cultureVillage Phase: Village Militia, LongbowmanTown Phase: Man-at-Arms, Hoplite, Light CavalryCity Phase: Rova Guard, Fortified Wagon, - Rohnese Stable trains units from the Rohnese sub-cultureTown Phase: Town Militia, CompanionCity Phase: Noble Companion (Requires Support Rohn), Cavalry Archer - Assembly Hall trains units from the woodsmen sub-cultureTown Phase: Throwing Axeman, Elephant (mobile drop off site)(Requires re arm the woodsmen)City Phase: Woodsman - Mercenary Guild Town Phase: Generates Resources(requires tax the mercenary guild)Town Phase: Assassin (requires Glokian Government) Soldier that is not auto attacked and that doesn't auto attack. with a high damage first attack. no armor low health and attackCity Phase: Thief (requires Glokian Government) Soldier that is not auto attacked, steals resources from enemy drop off sites) note soldiers can still attack thieves and assassins they just need to be ordered to. - House - Blacksmith (town phase) - Palisade Wall - Town CenterVillage Phase: Villager like female citizenTown Phase:Support Rohn (research) Glokian Government (research) Re arm the woodsmen (Research) Assembly hall units more attack enables elephant. Tax the Mercenary Guild (Research take advantage of the wealth of the mercenary guild), Call on Rova For support (enables the Rova Guard)The Rovonin can only get one of the five town phase researches Stone buildings- Stone Wall (city phase) Watch Tower (town phase) Keep (city phase) Units: Village Militia looks like longbowman without the helmet but armed with a pitchfork or some other piece of farm equipmentVillage Militia are cheap citizen soldiers that are better left tending a farm than fighting have a slight bonus vs cavalry Hoplite the shield should look like the the man-at-arms no greaves. (pike 5m)The Rovonin Hoplites are citizen soldiers they are standard basic infantry with a slight bonus vs cavalry LongbowmanArcher with Great Range. in many Rovonin towns and villages Longbow practice is mandatory giving the Rovonin army a large pool of skilled archers to draw from Man-at-Arms (soldier armed with a flail)The Rovonin Flail was a simple agricultural tool developed into a weapon when the riverlanders saw its potential when they used flails to great effect against Doonish raiders. Flails later became popular among middle class professional soldiers because of it's ability to crush through all but the best armor Town Militia (armed with Axe)These citizen soldiers are little more than a town guard that train for an hour once a week. not being able to afford much armor, these soldiers will not stand up to professional soldiers especaily not heavy cavalry in a fight. but they are comparable to other citizen soldiers Light Cavalry Town Militia on Horseare simply Town Militia that own a horse they see more action than town militia because light cavalry are concerned with keeping the land around the town clear of bandits defending the walls themselves Throwing Axeman (obviously with a throwing axe instead of a spear)the francisca axe comes from the northmen culture and they use it to great affect to shatter enemy shields before entering into combatcitizen Soldier Woodsman same as throwing axeman (but with a bow and an Axe) the woodsman has a shield when he is shooting arrows it will be on his backthe difference between woodsmen and northmen is that the woodsmen are Rovonin that have adopted the northmen culture while bringing some of the Rovonin culture with them like the longbow. since its hard to tell the difference between the two woodsmen and northmen are often used interchangeably.these woodsmen are citizen soldiers hardened by fighting off sengayrs and outlaws. they have more experience fighting then the average citizen soldier Rova GuardThe Rova Guard are solid heavy infantry from the Rovonin city of Rova. they are professional soldiers.the people of Rova originally come from the island of Rove they brought with them a wide plethora of polearms from Rove the most popular being the halberd. they have a good bonus against cavalry and slight bonus vs other infantry Fortified WagonA wagon with a platform that has walls Fortified wagons are pulled by nochatons and are used to protect their longbowmen from enemy infantry and cavalry Companion (with a Man-at-Arms Type shield (Nochaton has two horns and will lower its head to charge providing a three pronged attack) no bit reigns or spursThe Companions of Rohn are called the companions because unlike most cavalry the nochaton and its rider are best buddies they go everywhere together and always have each others back. they are more expensive than most cavalry because the nochaton is not a slave so both the mount and the rider need to get paid and supplied with armor and among other things get edible food Companion archer like the companion but with an open faced skullcapthe Companion archers are much fewer in number than the companions as it takes great skill to fire a longbow from a nochaton they also don't shoot from as much range as foot archers saving their arrows for much closer targets Noble Companion (with Chainmail dropping down its legs similar to the first picture)Made up of the Rohnese nobility these companions do not look at the cost of the armor only at its effectiveness of protection even though their armor is very heavy they could still beat lighter cavalry on a horse in race. they have one of the most powerful charges in all of Anorithia. but their armor doesn't come cheap making them very expensive to trainweapons: Sword. Nochaton has sharp extended blades on its horns Ram Woodsmen Carrying a tree trunk possible upgrades (incendiary head) (metal head) - Doonland (Red)Spearman of MarsiThe Doonish used to be Oondoms (little kingdoms) of mere pirates and raiders until they were unified under one Andoon (king) their power was only matched by the Rovonins until the rise of the Rovon Empire.Before the rise of the Rovon Empire the Doonish and the Rovonin were the most powerful factions in Anorithia they were constantly at war with each other now that the Rovon Empire has unified them they are at a tense peace and very distrustful of each others motives.the Legionnaire is the backbone of the Doonish army their nobility will fight from a chariot with pilums, Jeruan auxiliaries and elephants are also found in the Doonish army The two most diverse Oondoms are Celtar And Marsi.Celtar supplies the Doonish Army with Crossbowmen, and pikemen. while Marsi supplies the Doonish army with Men armed with godendags. The Doonish have the most organized of armies in Anorithia supported by their exceptional navy, and good roads makes the Doonish the most mobile army in all of Anorithia.Bonuses: Roads the Doonish have one of the most well kept road systems allowing soldiers to move faster over long distances recruitment of mercenaries and auxiliary units is faster for themBuilding style: romanFaction Bonuses;Turtle FormationThe Doonish commonly used the Turtle formation for defense: Legionaries were formed into hollow squares with twelve men on each side, standing so close together that their shields overlapped like fish scales. requires a centurion nearby to use this formation.Engineer WarriorDoonish legionaries and centurions can build siege walls, army camps, and siege weaponsTeam Bonus;Roadsallow for quicker transport of units and supplies making doonish and allied barracks work 15% faster.Buildings:WoodenSiege Wall/Gate/TowerArmy CampCity Phase: LegionnaireStoneBarracksVillage Phase: Celtar PikemanTown Phase: Jeruan Auxiliary, City GuardCity Phase: Legionnaire, Spearman of MarsiArchery RangeVillage Phase: Jeruan ArcherTown Phase: Celtar GuardCity Phase: Rovinish mercenaryStableTown Phase: Jeruan RaiderCity Phase: Noble Chariot, War ElephantSiege WorkshopTown Phase: ScorpionCity Phase: Onager, Battering Ram,HouseFortressCity Phase: Legionnaire, Noble ChariotCivic CenterVillage phase: VillagerBlacksmithCity Phase: research elephant armor (upgrades elephants to armored elephants)MarketTown Phase: MerchantDockVillage Phase: Fishing ShipTown Phase: Trireme, merchant shipCity Phase: QuinqueremeUnits:Celtar Pikeman bonus vs cavalry (pike 3m)City Guard citizen soldier (looks like legionnaire with a pikeman shield)Legionnaire standard infantry high armor when gets enough xp he upgrades into Centurion (looks like rome imperial legionnaire)Centurion the presence of a centurion allows legionnaires to form a turtle formation (looks like rome imperial centurion)Jeruan Archer basic weak archerCeltar Guard basic crossbowman (looks like celtar pikeman with a crossbow)Rovinland Mercenary although the sling is hard to use in the forest of Rovinland the Rovinin tradition of slings is kept alive. not being so useful in the thick Rovinland forest these soldiers will become mercenaries and hire themselves out to the Doonish, Jeruans, and Land of Death range 150m (looks like Legionnaire with a sling)Jeruan Raider. heavy Jeruan cavalry (looks like roman cavalry javelinist)Noble Chariot consists of a driver in chainmail a knight in full armor open visor helmet so he can see where he is throwing the javlin and a squire moderately protected armed with a stabbing spearhittite+chariot.gifWar Elephant a living siege weapon strong vs everything in its pathArmored Elephant a war elephant in armor is expensive to maintain hope that the extra defense the armor adds will pay off- Rovon (Blue)Order KnightRovon is the heartland of the empire. the start of the Rovon Empire can be traced back to Exzamnder I who was king of one city under attack by the Rovona he defeated the Rovona army conquered all of Rovona he entered into an alliance with the Rovonin and the Mornin with their help he conquered as far south as the Jeruan islands and non and as far west as the Eldorian countries of Consipitle and Mefadin. after his death Consipitle and Mefadin left the empire and Non attempted to. the Rovon armies focus is their knights when charging with lances they can crush enemy formations as if they were egg shells. a group of soldiers known as the champions was formed out of the poor in the land. young boys of around seven that were either orphans or from very poor families get adopted by the army and trained in the use of the two handed sword and to ignore pain. when they go into battle they wear no armor but have a deadly charge and are skilled with the sword.- Rovinland (Purple)the people of Rovinland are a mixture of the Rovinin and the Doonish peoples Rovinland used to be an Oondom of the Doonish, but because they supported Exzamnder in his war against the Doonish they became an independent Oondom. Rovinland is known for its purple dye. being covered in deep forest, the Rovinish cities don't have walls and the army of Rovinland lacks cavalry unlike the Doonish Rovinland has a poor road system in many parts the road is lost completely by the trees. as a result Rovinish soldiers will be able to walk through forests. the Rovinland army has a major Doonish influence. Sheilds are obsolete in the Rovinish tactics instead they just have a second sword. the hoplite archer is the remnant of the Rovinin military influence although the Rovinish hoplite archer wears light armor - Rovinin (Green)Many of the Rovinin left the Rovonin Island in search of new land they settled the Land of Death were war and drought has been slowly changing the land of death into a desert. The Rovinin city state in the Land of Death either allied or conquered the tribes in the northen Land of Death.The Rovinin faction has two primary cultures The Rovinin, and the Land of Death culturesThe Rovinin, live in cities and farm the land around it, but since they live in a desert they buy grain from the island of Rove. Honor, Honesty and Bravery describes Rovinin culture.The Rovinin government is a democracy made up of a few councils one council make's the laws another council passes the laws and a third council makes sure the laws are enforced. the last council is made up of two generals they decide when and with who to go to war with. any Rovinin citizen can become a member of any of the councils. the nomadic tribes can send representatives to all the councils these representives can speak but they don't have any voting power.the Rovinin believe in giving the enemy a fair fight and rarely use deceptive tactics. Their heavy infantry the hoplites form the backbone of their army and economy some of these warriors are skilled in the Rovonin longbow. battalions of richer hoplites might own horses to get them quicker to battle but will dismount to fight.The nomadic tribes rule by the strongest. many times they will have an ederlochaton as their leader. they will adhere to many Rovinin laws and conveniently ignore the ones that they don't like. they complement the Rovinin army with light infantry, light cavalry and mighty ederlochatons 2.0 Eldoria- Consipitle (White)A powerful Eldorian Empire (makes good use of cataphracts)- Mefadin (Blue-Gray)A group of Eldorian city states (most soldiers are citizen soldiers, good crossbowmen)- Consipitolian Order (Dark Red)Order KnightAn Eldorian knightly order that protects Eldorian lands from more from foreign peoples. relies heavily on mercenaries from Rovonin and Mefadin. Order knights are known for their speed and long lances- Non (Light Blue)Mercenary From NonNon makes good use of Samurai, and Lochaton soldiers (lochatons are like giant bats they fly into trees and pour arrows down upon the enemy. or a group of them will drop huge stones on the enemy)- Pirite Kingdom (Black)Originally from Non the Pirites are mainly unjustly treated prisoners that revolted and set up their own kingdom. Pirite men are very fit making their infantry and longships move faster3.0 Other Races- Neder (Yellow)Nederion warriorNederions are a warlike race that the most skilled warrior is the king to become king you have to defeat the king in single combat - ImaldraIcy people of the north they grow everything they need their buildings, clothes and ships are living plants, they use their magic to bend the powers of nature to their will. (their Bones are hardened ice, their skin is rubbery ice, and their blood has blue tinge, making them look a see through blue)- GoblinsThe Goblins are physically weak only living for 20-30 years but they reproduce very quickly they are normally ruled by adventurers from other races- Urlen the Urlen are froglike humanoids that live in lakes and rivers their nostrils are horns on the top of their head that curve back so that they can breathe air easily when they swim.- Mornin (Pink)The Mornin are a collection of dwarf clans under the protection of the Rovon Empire. the Mornin council is only concerned with dealing with foreign threats that would take away dwarven freedom. the dwarven clans are often fighting among themselves for resources.the dwarves use their magic to make things or to tear things down4.0 Antacrofia- Antacrof Empire (Gray- Purple)settled in cities and villages focus on infantry- Peradin Empire (Gold)Nomadic empire focus on cavalry archers- Giler Empire (Dark Green)Settled in cities and villages- Desert Empire (Off White)- Great Sea Empire (Light Green)settled mostly in fishing villages and cities on the islands in the great sea. boasts a powerful navy with armored ships. has developed rockets5.0 Rovon Empire Add on- Rovona (Dark Pink)army focus on pikemen- Land of Death (Gray)nomadic tribes (focus light cavalry and light infantry) Many different Nomadic tribes and a few city states live in the Land Of Deathex: the Rovinin- Rove (Brown)settled farmers- Jerua (Black with a red inside)focus cavalry light troops and elephants Edited April 25, 2014 by Veridagorin 2 Quote Link to comment Share on other sites More sharing options...
niektb Posted April 12, 2014 Report Share Posted April 12, 2014 I can see that you've put a lot of work in your concept. Well done!!! Looks very interesting! Quote Link to comment Share on other sites More sharing options...
Radagast. Posted April 13, 2014 Report Share Posted April 13, 2014 Nochatons (horse like animals, stronger, faster, horns, as smart as a man).The last part is one of the things I always wanted, animals talking, giving lectures, .. especially in combination with the horses I like this a lot. Seems to include a lot of factions, I fear. If we had OSL shaders around I might not fear this as we could create a model set for each variety (i.e. each faction that looks different) and simply redefine colours and materials via some parameters in the civs json. (without having to redo all the textures. mapping, glinches, ...). I hope it doesn't sound like I were keen on working on OSL. (that's nothing for me, also I'm already busy .. lol .. quite stretched with those features. And blender has this working, perhaps we can include this part of blender somehow? need to craft a interface between pyrogenesis and blender: perhaps Python is our friend here. No idea.). lochatons (boldened by the quoter) are like giant bats they fly into trees and pour arrows down upon the enemy. or a group of them will drop huge stones on the enemyThe stone throwing we need for defending walls too. Yet more evidence that we need a modular system in the mods (Council of Modders' repositories). - Imaldra Icy people of the north they grow everything they need their buildings, clothes and ships are living plants, they use their magic to bend the powers of nature to their will. (their Bones are hardened ice, their skin is rubbery ice, and their blood has blue tinge, making them look a see through blue) Good gracious. Interesting appearance. Do they have long silvery hair? How about writing a book about this? In the meantime the engine can evolve. Then ready to your book release we release this mod/flavour. Quote Link to comment Share on other sites More sharing options...
Veridagorin Posted April 13, 2014 Author Report Share Posted April 13, 2014 ThanksI'm afraid you will hear very few nochatons giving speeches for 2 reasons1. racism since they look like lesser beasts of burden they are often treated like they are.2. nochatons generally don't become political leadersthe lochatons are just dropping the stones not hurling them kinda like the griffins in the chronicles of Narnia and i'm thinking like 2 or 4 of them holding sling and half of them letting go to let the rock dropfor the Imaldra long silvery hair would look good i didn't think of that i guess its better than being bald How about writing a book about this? In the meantime the engine can evolve. Then ready to your book release we release this mod/flavour. i have started writing a book a while agoi'm not too skilled with art as might be obvious from the quality of the drawings so if anyone is interested in helping out with that you can inbox me or something.are their any free programs i can use to make models and animate them? Quote Link to comment Share on other sites More sharing options...
Radagast. Posted April 14, 2014 Report Share Posted April 14, 2014 There you hit a diamond among the open source world, blender is your friend. http://blenderguru.com/ is uberawesome. You should check it out, it's a crazy lecturer with crazy talent teaching you a crazy program in a crazy but effective way. And I don't want to miss Andrew Price on this planet. There are also other good tutorial sites, like http://cgcookie.com/blender/ or the tutorials of Sardi Pax. Also check out the much more relevant tutorials of Enqrique throughout the forum. It's hands-on knowledge, just to get things ready for 0AD. (though a without basic interface knowledge of blender it might be hard to follow) If you have a problem type Spacebar and search for what you looked for. e.g. arh, I wanted to do a ring cut here => search for cut .. or ring .. try as much as possible. Blender is a highly shortcut driven program. It is not easy to learn. But the power is endless, you could create IceAge yourself with it if you really wanted. I'm afraid you will hear very few nochatons giving speeches for 2 reasons 1. racism since they look like lesser beasts of burden they are often treated like they are. 2. nochatons generally don't become political leadersOh, I didn't think of racism. I must create a unit that frees the world of that. Lochatons are not so nice it seems. I like nochatons much better. I really can't imagine bald Imaldra currently. Omg. i have started writing a book a while ago i'm not too skilled with art as might be obvious from the quality of the drawings so if anyone is interested in helping out with that you can inbox me or something.If enough people warp drive projects, everything is possible. Writing books is what feneur also likes, perhaps you can turn it into a film too. Though that's nothing for me until our Open Source community has not finally succeeded in their biggest project: making this world a better place. Only if humanity joins efforts in a open way, we can achieve this. Quote Link to comment Share on other sites More sharing options...
Veridagorin Posted April 14, 2014 Author Report Share Posted April 14, 2014 (edited) Rovonin Faction in depth Building style: most buildings made of wood with a celtic/viking styleFaction bonuses;- Great Forest: the trees of the Rovonin forest are larger and more fire resistant than most trees. effects Rovonin siege and wooden buildings have a little burn armor.- Volley Tactics: The Rovonin use their archers to attack enemies at a great range of (200m) since accuracy is not important for volleys Rovonin archers have a reduction in accuracy.- Team Bonus Mercenary Guild. the Rovonin Mercenary Guild defines prices that mercenaries are hired for based on their skill making it harder for mercenaries to extort their employers. effects the Rovonin and their allies get cheaper mercenaries. Allies of the Rovonin can train certain Rovonin soldiersBuildings:Wooden- Rovonin Barracks Trains units from the Rovonin sub-cultureVillage Phase: Village Militia, LongbowmanTown Phase: Man-at-Arms, Hoplite, Light CavalryCity Phase: Rova Guard, Fortified Wagon,- Rohnese Stable trains units from the Rohnese sub-cultureTown Phase: Town Militia, CompanionCity Phase: Noble Companion (Requires Support Rohn), Cavalry Archer- Assembly Hall trains units from the woodsmen sub-cultureTown Phase: Throwing Axeman, Elephant (mobile drop off site)(Requires re arm the woodsmen)City Phase: Woodsman- Mercenary Guild Town Phase: Generates Resources(requires tax the mercenary guild)Town Phase: Assassin (requires Glokian Government) Soldier that is not auto attacked and that doesn't auto attack. with a high damage first attack. no armor low health and attackCity Phase: Thief (requires Glokian Government) Soldier that is not auto attacked, steals resources from enemy drop off sites) note soldiers can still attack thieves and assassins they just need to be ordered to.- House- Blacksmith (town phase)- Palisade Wall- Town CenterVillage Phase: Villager like female citizenTown Phase:Support Rohn (research) Glokian Government (research) Re arm the woodsmen (Research) Assembly hall units more attack enables elephant. Tax the Mercenary Guild (Research take advantage of the wealth of the mercenary guild), Call on Rova For support (enables the Rova Guard)The Rovonin can only get one of the five town phase researchesStone buildings- Stone Wall (city phase)Watch Tower (town phase)Keep (city phase)Units:Village Militia looks like longbowman without the helmet but armed with a pitchfork or some other piece of farm equipmentVillage Militia are cheap citizen soldiers that are better left tending a farm than fighting have a slight bonus vs cavalryHoplite the shield should look like the the man-at-arms no greaves. (pike 5m)The Rovonin Hoplites are citizen soldiers they are standard basic infantry with a slight bonus vs cavalryLongbowmanArcher with Great Range. in many Rovonin towns and villages Longbow practice is mandatory giving the Rovonin army a large pool of skilled archers to draw fromMan-at-Arms (soldier armed with a flail)The Rovonin Flail was a simple agricultural tool developed into a weapon when the riverlanders saw its potential when they used flails to great effect against Doonish raiders. Flails later became popular among middle class professional soldiers because of it's ability to crush through all but the best armorTown Militia (armed with Axe)These citizen soldiers are little more than a town guard that train for an hour once a week. not being able to afford much armor, these soldiers will not stand up to professional soldiers especaily not heavy cavalry in a fight. but they are comparable to other citizen soldiersLight Cavalry Town Militia on Horseare simply Town Militia that own a horse they see more action than town militia because light cavalry are concerned with keeping the land around the town clear of bandits defending the walls themselvesThrowing Axeman (obviously with a throwing axe instead of a spear)the francisca axe comes from the northmen culture and they use it to great affect to shatter enemy shields before entering into combatcitizen SoldierWoodsman same as throwing axeman (but with a bow and an Axe) the woodsman has a shield when he is shooting arrows it will be on his backthe difference between woodsmen and northmen is that the woodsmen are Rovonin that have adopted the northmen culture while bringing some of the Rovonin culture with them like the longbow. since its hard to tell the difference between the two woodsmen and northmen are often used interchangeably.these woodsmen are citizen soldiers hardened by fighting off sengayrs and outlaws. they have more experience fighting then the average citizen soldier Rova GuardThe Rova Guard are solid heavy infantry from the Rovonin city of Rova. they are professional soldiers.the people of Rova originally come from the island of Rove they brought with them a wide plethora of polearms from Rove the most popular being the halberd. they have a good bonus against cavalry and slight bonus vs other infantryFortified WagonA wagon with a platform that has walls Fortified wagons are pulled by nochatons and are used to protect their longbowmen from enemy infantry and cavalryCompanion (with a Man-at-Arms Type shield (Nochaton has two horns and will lower its head to charge providing a three pronged attack) no bit reigns or spursThe Companions of Rohn are called the companions because unlike most cavalry the nochaton and its rider are best buddies they go everywhere together and always have each others back. they are more expensive than most cavalry because the nochaton is not a slave so both the mount and the rider need to get paid and supplied with armor and among other things get edible food Companion archer like the companion but with an open faced skullcapthe Companion archers are much fewer in number than the companions as it takes great skill to fire a longbow from a nochaton they also don't shoot from as much range as foot archers saving their arrows for much closer targetsNoble Companion (with Chainmail dropping down its legs similar to the first picture)Made up of the Rohnese nobility these companions do not look at the cost of the armor only at its effectiveness of protection even though their armor is very heavy they could still beat lighter cavalry on a horse in race. they have one of the most powerful charges in all of Anorithia. but their armor doesn't come cheap making them very expensive to trainweapons: Sword. Nochaton has sharp extended blades on its horns Ram Woodsmen Carrying a tree trunkpossible upgrades (incendiary head) (metal head)edit: i'm looking to build a team of modders to help with my project. Edited April 15, 2014 by Veridagorin Quote Link to comment Share on other sites More sharing options...
Radagast. Posted April 15, 2014 Report Share Posted April 15, 2014 Wow. Even longer than mine. ^ I wonder if we could exchange the burn armour/damage properties with a temperature range (e.g. ideal temperature 10..30°C otherwise damage depending on how far off the temperature is). This way also the cold could do harm using the same system. It may not seem natural to have heat- and freeze-resistance in one. Yet the temperature range could easily be researched for realism too as it's readily available property in lexica of fauna and flora (hence suitable for 0AD). - Volley Tactics: The Rovonin use their archers to attack enemies at a great range of (200m) since accuracy is not important for volleys Rovonin archers have a reduction in accuracy. Perhaps the best tactics against them is to not approach at all. Never come near to those. I wonder if the archers destroyed their muscles by the sheer force? An interesting article about the longbow from 1300..1500 (100 years war) can be found here: Longbow. The English used the archers at the flanks of their infantry, very wise ... they drove the enemy away from their flanks. The French used crossbowmen to attack from infront the battleline. Yours use a longbow for sure, so will it be a tall tribe? As a small people might not be enough for that distance. For the artwork it will be difficult for others to know what you imagine. Other than that you have faction going. Need some heroes though. The Rovonin Flail was a simple agricultural tool developed into a weapon when the riverlanders saw its potential when they used flails to great effect against Doonish raiders. Flails later became popular among middle class professional soldiers because of it's ability to crush through all but the best armorhttp://www.lordsandladies.org/flail.htm by Linda Alchin The Companions of Rohn are called the companions because unlike most cavalry the nochaton and its rider are best buddies they go everywhere together and always have each others back. they are more expensive than most cavalry because the nochaton is not a slave so both the mount and the rider need to get paid and supplied with armor and among other things get edible foodI favour this situation. We will have trouble as horses are more vulnerable to arrow due to their bigger extend and thus areas of attack - and because of missing armour. Horses were abased by using them as cannon fodder. Horrible to me. I hope they have equal armour. ..hm .. will the horse be able to walk with so much armour?? Town Militia that own a horse they see more action than town militia because light cavalry are concerned with keeping the land around the town clear of bandits defending the walls themselvesI note the bandits, just reminds me of The Council's Robin Hood extension plans of the 0AD minifactions. Quote Link to comment Share on other sites More sharing options...
Veridagorin Posted April 15, 2014 Author Report Share Posted April 15, 2014 (edited) I thought of using the Burn Damage type for Both freezing and burning damages. i also thought of grouping freeze damage with crush damage because chunks of frozen ice can be as effective as rocks.yes the Rovonin are a a tall tribe. it would be cool if archers had more damage the closer the enemy is. I think that some modern tests have shown that longbows couldn't pierce plate armor. but something about longbows is that their power is defined by the strength of the wielder a medieval Longbowman could be a lot more effective than today's because their were more people practicing it and they probably spent more time practicing.the first companion is in light armor i think the man has some type of cotton armor on and the horse has leather. so also nochatons can take a much heavier load than horses can. as you can see in the first picture only the legs are exposed and if the armor was longer only under the belly would be exposed.for the noble companion will either have chain mail hanging down or plates designed for its legs.and knights in full armor can still walk since nochatons are much stronger than knights they should still be able to run in full armorI will probably have Bandits, Sengayr's, Ederlochatons and Dragons as hostile to all scattered across the map depending on what area the map representssince its hard for people to see what i'm envisioning that is why I put pictures up with descriptions once i learn how to model and animate i will be able to do some of it by myself but i think the mod will be done faster with helpI do have Hero ideas i just need to figure out which ones i should add into the modEdit: i'm thinking of adding collectible magical jewels that can give the unit that picks it up a special power and when the unit dies he drops it Edited April 15, 2014 by Veridagorin Quote Link to comment Share on other sites More sharing options...
Radagast. Posted April 15, 2014 Report Share Posted April 15, 2014 I think that some modern tests have shown that longbows couldn't pierce plate armor.Depends on the timeframe. But indeed, as the longbow was very deadly at first, armour improved as a consequence and thus from the middle of the 15th century on (end of 100 years war), the longbow was no longer as effective as before - when it also may have penetrated good armour (as even the kings were wounded or died as I posted above). I thought of using the Burn Damage type for Both freezing and burning damages. i also thought of grouping freeze damage with crush damage because chunks of frozen ice can be as effective as rocks.This kind of weapon (frozen ice), I would give two attack types: crush and temperature. (the temperature comes in handy here as it can be defined from real values. Is it high, it's burn damage, depending on the target's resistance. Is it low, it's probably freezing, again depending on the target's temperature range it can live with). for the noble companion will either have chain mail hanging down or plates designed for its legs.Okay, it's true knights can also walk. They even fight on the ground. (there was a famous horrible battle where the leaders decided to fight on foot. At the end of the hundred years war there was another horrible incident, the Combat of the Thirty.) yes the Rovonin are a a tall tribe. it would be cool if archers had more damage the closer the enemy is.All this is doable. It's just a matter of dedication and concert. By dedication comes knowledge of the code, from which spring new features. Let's hope we have enough time for our hobby(ies) to make this happen. Otherwise we can still add such specials later on. Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted April 15, 2014 Report Share Posted April 15, 2014 (edited) The collectables sounds like a good idea. but when it comes to burn defence i would perpose you change it toTempature defence Min/MaxTempature Attack Absolute Edited April 15, 2014 by MuteLovestone Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted April 15, 2014 Report Share Posted April 15, 2014 On a side not, i know that your mod is magic based but even magic doesnt explain one fact, The Imaldra defiy nature. in the fact the thier bodies are made of ice, so anything (ie the fact thier buildings are plants) would die on contact. wouldnt it be better they make thier armor and buildings and ships from ice or frozen plants?Just wondering, because even though you would lose thier abilities of growing it, all they would need is water and they could regenerate. Quote Link to comment Share on other sites More sharing options...
Veridagorin Posted April 16, 2014 Author Report Share Posted April 16, 2014 so its a fantasy world as i can make new intelligent races i can make new plant type racesmay a clarify their skin and bones are made of an ice like compound. and isn't it possible for some plants to grow in cold temperatures.there armor is living magical plants that protect them from fire attacks normally and is not too effective in protection against swords and the likethere cells are more complex than that so they would probably need more than just water to regenerate. although pouring water on a wound could close it very quickly Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted April 16, 2014 Report Share Posted April 16, 2014 ehh alright then i wish you the best of luck Quote Link to comment Share on other sites More sharing options...
Veridagorin Posted April 17, 2014 Author Report Share Posted April 17, 2014 Gold, Loyalty, Outlaws and CollectiblesGold; a new resource that is generated by buildings like houses and mercenary guilds. to get more gold just higher taxes (tax rates may effect public order).Gold is used to buy mercenary units or to reduce enemy units loyalty or convert them entirely to your sideLoyalty; is what keeps units fighting for you and buildings under your control.a unit or building with 0 loyalty is an outlaw unit/building there are a few variables that can effect unit/building loyalty - numbers the more units and buildings you have together the more loyal they are. ex. a house in the middle of nowhere far away from your land will have very low loyalty.- if inside your town boundaries, buildings will be build-able anywhere on the map but if they aren't in your town boundaries they will have loyalty problems and will lose all loyalty if ignored or alone- walls, people will feel secure behind a good wall the better the wall the safer they feel. building walls and defenses will have a positive effect on building loyalty- Public order the average loyalty of all your buildings.- who you are allied with may effect your public order. example: if the Rovonin and Doonish factions become allied their will be a public order reduction because those factions don't trust each other, but a Rovonin and Rovinin alliance will have a positive effect on public order because they trust each other.- your armies effectiveness in battle may effect your public order. if you are always losing battles and stuff your citizens may lose faith in your leadership - technology techs you research may effect public order. example tech (hire tax collectors effects gold is gathered faster from houses and markets, people get angry at the more efficient taxing system)- Rioting when your public order is low watch out for your buildings becoming outlaw and spawning outlaws from them. you can do one of two things wait for the buildings public order to go up or destroy the buildingif you destroy the building or buildings your public order may go up because of fear- Citizen soldier loyalty is effected greatly by your public order- Outlaws are spread across random maps they usually consist of units from the maps host culture. units buildings with 0 loyalty become outlawif you build a civic center near an outlaw town and that town is in your kingdom boundaries you might convert the town - Collectibles, are magic items like relics that your units can collect there are 2 types individual collectibles, and kingdom collectiblesfirst what are collectibles. they are either magical jewels weapons/armor with magical jewels bound to them, and Relics of cultural inspiration.- individual collectibles. the unit that collects the item is the one that uses it when he dies he drops the item. most weapons/armor items are individual collectibles, and some magical jewels. few Relics are individual collectiblesKingdom Collectibles. these collectibles are picked up by a unit and deposited in one of your buildings and their effects are applied to your whole kingdom. most relics of inspiration are kingdom collectibles. some magical Jewels are kingdom collectibles as well. very few weapons and armor are kingdom collectibles Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted April 17, 2014 Report Share Posted April 17, 2014 well atm i am close to implementing new recources, so when im done at least debugged i will share with you so you can change it up for your project Quote Link to comment Share on other sites More sharing options...
Veridagorin Posted April 17, 2014 Author Report Share Posted April 17, 2014 Yeah that would be nice. Thanks Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted April 17, 2014 Report Share Posted April 17, 2014 your more then welcome Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted April 20, 2014 Report Share Posted April 20, 2014 (edited) that link will take you to be able to download the recource modhttp://www.wildfiregames.com/forum/index.php?showtopic=18509 Edited April 20, 2014 by MuteLovestone Quote Link to comment Share on other sites More sharing options...
Veridagorin Posted April 20, 2014 Author Report Share Posted April 20, 2014 okay thanks anyone have any tips or tutorials on creating factions Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted April 21, 2014 Report Share Posted April 21, 2014 well give me a few mins (maybe hour) and ill see what i can pull up, btw why dont we work together, since my mods seam unused 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 21, 2014 Report Share Posted April 21, 2014 I want help you, you can request me if you want. I even contributed with main project as 2D artist. Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted April 21, 2014 Report Share Posted April 21, 2014 btw was going to see if you have skype, would make things go alot quicker if we can chat where we get it when the other says something, unlike this where we have to guess Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 21, 2014 Report Share Posted April 21, 2014 What you need??Im not Illustrator if its that you suggest. Quote Link to comment Share on other sites More sharing options...
Veridagorin Posted April 21, 2014 Author Report Share Posted April 21, 2014 (edited) mute we can work together how do i view your resources changes notepad++ only shows a bunch of characters i don't understand i have the same skype name i think. i will be done with school in two monday's so after then i will be able to put more energy into modding What you need??Im not Illustrator if its that you suggest. see top post for descriptions on how the units look or see the in depth Rovonin postwell the nochaton models need to be made pretty much a horse with horns the rider will have a lancealso noble nochaton models a noble nochaton will have sword extensions on its horns the noble nochaton rider will have a swordi will probably need a Rova Guard model i will also need a man-at-arms model (with a one handed flail and then a shield in the other hand)throwing axemen, and battering ram will probably need models Edited April 21, 2014 by Veridagorin Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 21, 2014 Report Share Posted April 21, 2014 2D artist I work more symbols and textures. Like shields. See mauryan ones I make it. With help of enrique of course Quote Link to comment Share on other sites More sharing options...
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