lucho Posted November 15, 2013 Report Share Posted November 15, 2013 So, I finally got some free time, and decided to take advantage by doing up a new map. The idea is pure empire building, and uses resource scarcity to encourage expansion. Actually, there's more than enough resources, but nothing compared to the other landmass. Sandwiched between romans and Carthaginians, can Macedonia pull another Alexander? I'm still testing and tweaking the map; I'll post the files for it shortly. So far, the size of the map causes some lag (any easy way to minimize this, guys?). Let me know what y'all think Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 15, 2013 Report Share Posted November 15, 2013 Dat coastline. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 16, 2013 Report Share Posted November 16, 2013 For skirmish can be amazing and most now with lobby multiplayer. Try to put suprise es like Gaia animal, treasures and resources Quote Link to comment Share on other sites More sharing options...
lucho Posted November 19, 2013 Author Report Share Posted November 19, 2013 Ok, after some playtesting, here's the files. I still haven't completely cleaned up the lag- a good reason to make smaller maps. Let me know what y'all think race_to_the_top.zip 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 19, 2013 Report Share Posted November 19, 2013 Michael is possibly test and convert into a skirmish exclusive map?I like map where terran is a path or way with handicaps and Water Quote Link to comment Share on other sites More sharing options...
lucho Posted November 22, 2013 Author Report Share Posted November 22, 2013 Claro! I'm sorry that I haven't had time to compile the SVN version, so I cant do the skirmish mode myself yet. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted November 22, 2013 Report Share Posted November 22, 2013 To make skirmish maps, you indeed need the SVN version for now, but it isn't difficult to make skirmish maps (just replace the CCs and units by the appropriate skirmish variants, and disable some defaults).I like your map tbh, but I'd like it more if you could make the paths more clear with textures. When you start, it's not very clear how you can get off your hill, or if you can climb a certain mountian or not. In atlas, you can enable the passability overlay (in the terrain section). if you set it to "default", you'll see where every unit can pass. Then you can colour the passable bits of the hills with a different texture (something like gravel or similar).And for the lag, well, big maps cause big lags, but it's something we should solve in the code, not forbid big maps. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 24, 2013 Report Share Posted November 24, 2013 Claro! I'm sorry that I haven't had time to compile the SVN version, so I cant do the skirmish mode myself yet. I try to help you, but this week I will travel to Washington and Orlando, soo try to improve textures. Quote Link to comment Share on other sites More sharing options...
lucho Posted March 20, 2014 Author Report Share Posted March 20, 2014 Ok everybody, I'm not dead, I just disappeared due to real life. I'm back, at least for a bit.Here's the 'Race to the top' map in skirmish mode. As I get time, I already have ideas for the next mapEnjoy rttp (3v3).zip 3 Quote Link to comment Share on other sites More sharing options...
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