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Art Dev. Task tracking


Enrique
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8 minutes ago, hyperion said:

The example set aka the code demo set:

binaries/data/mods/public/art/textures/skins/structural/kart_struct.dds
binaries/data/mods/public/art/textures/skins/structural/kart_struct_1.dds
binaries/data/mods/public/art/textures/skins/structural/kart_struct_damaged.png
binaries/data/mods/public/art/textures/skins/structural/kart_struct_damaged_heavy.png
binaries/data/mods/public/art/textures/skins/structural/kart_struct_damaged_heavy_norm.png
binaries/data/mods/public/art/textures/skins/structural/kart_struct_damaged_med.png
binaries/data/mods/public/art/textures/skins/structural/kart_struct_damaged_med_norm.png
binaries/data/mods/public/art/textures/skins/structural/kart_struct_damaged_norm.png
binaries/data/mods/public/art/textures/skins/structural/kart_struct_norm.png
binaries/data/mods/public/art/textures/skins/structural/kart_struct_spec.png

As you can see there is one for each of no,  light,  medium, heavy damage.

 I'll check them later.

I'm going to do the research work for a while.

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