Lion.Kanzen Posted October 18, 2013 Report Share Posted October 18, 2013 A mean this. Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted October 18, 2013 Report Share Posted October 18, 2013 Hi Lion first you apply the patch using tortoisesvn look that up in the help files that come with the Tortoise client now if the patch is only java script just run the game but if there was a C++ component then you will need to compile a new binary.Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 18, 2013 Author Report Share Posted October 18, 2013 (edited) But if is not committed yet, but all are in js, in new files and other in new lines for other files.http://trac.wildfiregames.com/attachment/ticket/2154/patch_townbell.diffThank you.Edit 2I found thishttp://make.wordpress.org/core/handbook/working-with-patches/apply-a-patch-using-tortoisesvn/1. Downloading A Patch #Part of the troubleshooting/testing process involves downloading and applying patches to your local WordPress trunk install from a Trac ticket that you are involved in.To download a patch, right-click on the filename in the Attachments section of the ticket (just below the Description section), select Save Link As in the context menu, and save it to a folder called patches.2. Applying A Patch #To apply the patch you just downloaded, right-click in the folder for your working copy of WordPress, which will bring up a context menu. Click on SVN Apply Patch.Once you have selected the patch file and correct working copy location, TortoiseMerge will run to merge the changes from the patch file with your working copy. A small window lists the files which have been changed. Double-click each filename, review the changes, and save the patched file to your working copy. Edited October 18, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 18, 2013 Author Report Share Posted October 18, 2013 I get error, because the file diff uses different directories. I think I can do this manually but can be some risky and I try to be careful. Quote Link to comment Share on other sites More sharing options...
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