Stan` Posted February 27, 2014 Report Share Posted February 27, 2014 Is it possible to have an animation / skeleton viewer like there was for JK2 (Jedi Knight : Jedi Outcast) Quote Link to comment Share on other sites More sharing options...
xrg Posted February 27, 2014 Report Share Posted February 27, 2014 Have you guys already tried this method? It seems to get the skeleton/weights, but I'm not sure about the actual animation. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 27, 2014 Report Share Posted February 27, 2014 Yeah I did. It's in the link on that thread I think. Quote Link to comment Share on other sites More sharing options...
xrg Posted February 27, 2014 Report Share Posted February 27, 2014 ah bummer it didn't work. Quote Link to comment Share on other sites More sharing options...
Enrique Posted February 27, 2014 Report Share Posted February 27, 2014 Have you guys already tried this method? It seems to get the skeleton/weights, but I'm not sure about the actual animation.Thanks xrg. I will try that FBX import addon. I was confused when I read that .FBX supports armatures/bones and animation but discover that "default" blender .fbx importer doesn't import them.My try will consist in export the "original" 3DsMax dude armature to .FBX format and import it into blender with that addon. Let's see what it does.BTW. wow such idea, very comment, much suggestion. wow xDD (couldn't resist) Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 27, 2014 Report Share Posted February 27, 2014 Let's Roll !Armature.7z Quote Link to comment Share on other sites More sharing options...
xrg Posted February 27, 2014 Report Share Posted February 27, 2014 Yeah, the Blender default FBX Importer compatibility lists armature/animation/shape keys all under missing. During March-April 2014 a dev is sponsored to work on better FBX support with Valve's donation. I'm not sure what all he has planned exactly though; his weekly reports are here. Such promise. Wow. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 28, 2014 Report Share Posted February 28, 2014 Better Dae would be nice too. Quote Link to comment Share on other sites More sharing options...
poVoq Posted February 28, 2014 Report Share Posted February 28, 2014 Every time I had to deal with collada it was a major pain in the a**.I have to agree with what is stated here: http://opengex.org/Otherwise: the developers of the Godot engine have their own "fixed" collada exporter for Blender: https://github.com/okamstudio/godot/tree/master/tools/exportBut I guess that doesn't help in this case. 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 28, 2014 Report Share Posted February 28, 2014 Did they fix the importer too ? Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted March 9, 2014 Report Share Posted March 9, 2014 Here is the 3dsmax export plugin source code you guys were asking for.pmdexp.zip Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted March 9, 2014 Report Share Posted March 9, 2014 (edited) FYI it looks like OpenCollada supports up to version 2010 of 3ds Max when I look here. Maybe compatable with 2013?https://github.com/KhronosGroup/OpenCOLLADA/tree/master/COLLADAMaxHave you guys tried this? Or perhaps contacting the developers?http://sourceforge.net/projects/colladablender/ Edited March 9, 2014 by Wijitmaker 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 9, 2014 Report Share Posted March 9, 2014 It actually supports in theory 2014 but it's broken since last service pack --'Not tried the other one. Quote Link to comment Share on other sites More sharing options...
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