king_garabito Posted September 15, 2013 Report Share Posted September 15, 2013 HiWell i was thinking on sharing this idea, i'm sure that i am not the first one suggesting this but some changes on how the resources are expended may add originality to the game.upkeep cost system:I think that maybe the food resource should be the one that rules over a couple of things:1- The unit creation speed. Understood as the time it takes for a unit to be created in the buildings.2- The population max capacity size. Understood as the maximum number of units a civilization can own.This would add a lot of realism to the game and make it more original and unique, not to mention the strategic gain.It would open a new set of options in the commerce and economy aspect of the game, and may make the game less a "create and send to die/kill unit" game.Regards Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 15, 2013 Report Share Posted September 15, 2013 (edited) Yeah you aren't the first to propose the upkeep. http://www.wildfiregames.com/forum/index.php?showtopic=17425&hl=upkeep&fromsearch=1May be the upkeep can be integrated to Campaing mode. Not to regular play. Edited September 15, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
king_garabito Posted September 15, 2013 Author Report Share Posted September 15, 2013 (edited) I will take the credit for the food thing at least. It looks interesting so you do not have to expend food on units but iron and gold, and it adds quite realism so you can have the population that you can actually feed, and when you have more than you need it can boost the unit creation time.I have not seen this on another RTS game before. Edited September 15, 2013 by king_garabito Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 15, 2013 Report Share Posted September 15, 2013 what? XDcheck spearman in mostly of Faction, see skirmishers... mostly of units hare build with food. Quote Link to comment Share on other sites More sharing options...
king_garabito Posted September 15, 2013 Author Report Share Posted September 15, 2013 Oh I see they only cost food.Well actually units still would cost food, but the cost would be an X amount of food per X amount of time. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 15, 2013 Report Share Posted September 15, 2013 nah, dont fit with game. but i can try to mod, in order to give new gameplay or alternate gameplay Quote Link to comment Share on other sites More sharing options...
The Crooked Philosopher Posted September 15, 2013 Report Share Posted September 15, 2013 I don't really agree with the upkeep idea, it's going to ruin the game. Quote Link to comment Share on other sites More sharing options...
king_garabito Posted September 15, 2013 Author Report Share Posted September 15, 2013 I don't really agree with the upkeep idea, it's going to ruin the game. o really? how? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 15, 2013 Report Share Posted September 15, 2013 That my point Crooker , if the game have a Base of a RTS all basic gameplay must be that template, what is our template?Age of Kings. And upkeep is not fit for Age of Kings. A game that have upkeep.is Spartan Wars. Base of that game are blizzards game.Whst happens when a game don't have a defined base? Ruin the game.Upkeep Quote Link to comment Share on other sites More sharing options...
king_garabito Posted September 15, 2013 Author Report Share Posted September 15, 2013 oh I see, it may be good in a different mode of game then, i would like to see it. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 15, 2013 Report Share Posted September 15, 2013 I help you with this. Palsntius are doing some similar to prosal, give a alternaste gameplay talk with him.http://www.wildfiregames.com/forum/index.php?showtopic=17517 Quote Link to comment Share on other sites More sharing options...
The Crooked Philosopher Posted September 16, 2013 Report Share Posted September 16, 2013 o really? how?Unlike Warcraft 3, 0 AD have something that Warcraft 3 don't have: logistics and attrition. If upkeep was introduced, then there would be no space for logistics anymore. Unlike 0 AD, the resources was simple only gold and wood exist, and all it deducts is the gold that a player receive from the gold mine when they reach a certain number of population. Imagine what will it be when you introduce it to 0 AD, deducting food? metal? stone? wood or all of the resources you harvest? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 27, 2013 Report Share Posted September 27, 2013 This happens when you can mix Warcraft and AOE and lose the concept. Quote Link to comment Share on other sites More sharing options...
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