Hi Well i was thinking on sharing this idea, i'm sure that i am not the first one suggesting this but some changes on how the resources are expended may add originality to the game. upkeep cost system: I think that maybe the food resource should be the one that rules over a couple of things: 1- The unit creation speed. Understood as the time it takes for a unit to be created in the buildings. 2- The population max capacity size. Understood as the maximum number of units a civilization can own. This would add a lot of realism to the game and make it more original and unique, not to mention the strategic gain. It would open a new set of options in the commerce and economy aspect of the game, and may make the game less a "create and send to die/kill unit" game. Regards