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king_garabito

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  1. oh I see, it may be good in a different mode of game then, i would like to see it.
  2. Oh I see they only cost food. Well actually units still would cost food, but the cost would be an X amount of food per X amount of time.
  3. I will take the credit for the food thing at least. It looks interesting so you do not have to expend food on units but iron and gold, and it adds quite realism so you can have the population that you can actually feed, and when you have more than you need it can boost the unit creation time. I have not seen this on another RTS game before.
  4. Hi Well i was thinking on sharing this idea, i'm sure that i am not the first one suggesting this but some changes on how the resources are expended may add originality to the game. upkeep cost system: I think that maybe the food resource should be the one that rules over a couple of things: 1- The unit creation speed. Understood as the time it takes for a unit to be created in the buildings. 2- The population max capacity size. Understood as the maximum number of units a civilization can own. This would add a lot of realism to the game and make it more original and unique, not to mention the strategic gain. It would open a new set of options in the commerce and economy aspect of the game, and may make the game less a "create and send to die/kill unit" game. Regards
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