Ergawy Posted June 11, 2013 Report Share Posted June 11, 2013 Hi guys,I want to start working on issue #1909 but I need some clarifications as I am new to 0a.d. (this is just my second task).I submitted a comment on the ticket page but just wanted to make sure that my questions get to the right people who can help.Here is the comment I sent on the ticket page:I wanted to ask for some clarifications regarding issue #1909I know that we should add a new element to actor file which have loaded-projectile and projectile propertiesthe element can look like: <prop actor="some/path" attachpoint="particle"/>my questions are:1 - how do we represent particles in 0a.d.? using actors or what?2 - after assigning the particle that should be played along with the projectile, should I add the code that plays the particle in CUnitAnimation::Update() just like we do with sound groups? Quote Link to comment Share on other sites More sharing options...
Pureon Posted June 12, 2013 Report Share Posted June 12, 2013 Hi Ergawy,A few of the developers hang out on the 0 A.D. Development IRC Channel #0ad-dev on QuakeNet. Perhaps you could try asking there? Best time to ask would be in the evenings (GMT time).Otherwise hopefully someone with better dev skills than I will be able to answer your questions.Welcome to the forums btw! Quote Link to comment Share on other sites More sharing options...
Ergawy Posted June 12, 2013 Author Report Share Posted June 12, 2013 Hi Pureon,Thanks for the reply. I asked on the IRC channel and they told me to go to the forums .Don't worry I'll try to figure this out myself. Quote Link to comment Share on other sites More sharing options...
Pureon Posted June 12, 2013 Report Share Posted June 12, 2013 Thanks for the reply. I asked on the IRC channel and they told me to go to the forums .lol. Maybe it was a slow day To get you started, here are some details that may help you with question 1:The actor files for particles can be found here:binaries\data\mods\public\art\actors\particleThe particles can be found here:binaries\data\mods\public\art\particlesHopefully one of the programmers will be able to help you answer question 2. Quote Link to comment Share on other sites More sharing options...
Josh Posted June 13, 2013 Report Share Posted June 13, 2013 Hello! We're always glad to see new people helping contribute to 0AD. Sometimes we're a little slow to respond on irc, try asking your question and waiting awhile (hour or so). Unfortunately I'm not very familiar with much of 0AD besides the GUI and simulation so I don't have an answer to your question, you might want to try asking historicbruno on irc. Quote Link to comment Share on other sites More sharing options...
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