Hi guys, I want to start working on issue #1909 but I need some clarifications as I am new to 0a.d. (this is just my second task). I submitted a comment on the ticket page but just wanted to make sure that my questions get to the right people who can help. Here is the comment I sent on the ticket page: I wanted to ask for some clarifications regarding issue #1909 I know that we should add a new element to actor file which have loaded-projectile and projectile properties the element can look like: <prop actor="some/path" attachpoint="particle"/> my questions are: 1 - how do we represent particles in 0a.d.? using actors or what? 2 - after assigning the particle that should be played along with the projectile, should I add the code that plays the particle in CUnitAnimation::Update() just like we do with sound groups?