SLC Posted June 4, 2013 Report Share Posted June 4, 2013 How can you make a full map screenshot like those in here Maps and Biome Guide especially the square ones?Is there a tool for doing that or there are some dirty tricks? Quote Link to comment Share on other sites More sharing options...
Yves Posted June 4, 2013 Report Share Posted June 4, 2013 I think it's the "bigscreenshot" which should be Shift+F2 by default.hotkey.screenshot = F2 ; Take PNG screenshothotkey.bigscreenshot = "Shift+F2" ; Take large BMP screenshot Quote Link to comment Share on other sites More sharing options...
quantumstate Posted June 4, 2013 Report Share Posted June 4, 2013 bigscreenshot is just a really high resolution screenshot, it doesn't work very well since it tries to stitch together multiple shots. Quite a few in that thread are actually made in Age of Mythology. To get a whole map screenshot you can use Alt-D to open the developer console and uncheck limit camera and enable reveal map. You'll have to manually position the camera at the right zoom. Then use F2 to actually take the screenshot. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 4, 2013 Report Share Posted June 4, 2013 (edited) I think big screenshot only saves it in an uncompressed format, so you can see all pixels as they are on the screen.To zoom further out, just go to Menu-> settings. Enable developer overlay. In the developer overlay, disable camera restrictions, and if you don't want the developer overlay in your screenshot, disable that again in the settings.You could also use Atlas to take screenshots, instead of doing that in the game.EDIT:But quantumstate beat me to say that EDIT2:Square screenshots are just where the map is square. Some maps are round, some are square. You can't just make a map square, because it's normally not nicely textured in the corners, and there are no other things s.a. trees. Edited June 4, 2013 by sanderd17 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 4, 2013 Report Share Posted June 4, 2013 Now Actors are in the skies, can restrict Land Units in Air(a map like this) like you restrict Land Units in Water. can put Particles like clouds. is my humble suggestion. Quote Link to comment Share on other sites More sharing options...
SLC Posted June 4, 2013 Author Report Share Posted June 4, 2013 (edited) quantumstate, sanderd17 thanks for the developer overlay idea sanderd17 I'm unable to create a square map in Atlas SE is there a trick for doing that or i'ts not possible in the new versionsI need to take some full diamond shaped map screens for square maps not round ones Edited June 4, 2013 by SLC Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 4, 2013 Report Share Posted June 4, 2013 you know is dificult put a Tank in middle of sky in reallife XD. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 4, 2013 Report Share Posted June 4, 2013 sanderd17 I'm unable to create a square map in Atlas SE is there a trick for doing that or i'ts not possible in the new versionsI need to take some full diamond shaped map screens for square maps not round ones Not in Atlas, but open the XML file in a text editor, and you can change it there. It's one of the first lines. Quote Link to comment Share on other sites More sharing options...
SLC Posted June 4, 2013 Author Report Share Posted June 4, 2013 sanderd17 worked perfectly thank you very much One more thing thoug is there a way to manually imput data so all the screenshots are taken from the same position?I've tryed editing the camera position from the xml but when I load the map it resets to defaultWho knows maybe I used wrong data or an out of bound value that wasn't recognised !?! is there any documentation on how to do this or what coordinates does the it take ? Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 4, 2013 Report Share Posted June 4, 2013 I wouldn't know. I don't even know if that camera code does something. As the starting point for the camera is different per player, while there is only one camera starting point.But take a look at the map "Laconia 01", that has a camera view per player, and it seems to work. Quote Link to comment Share on other sites More sharing options...
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