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[FIXED] Units not turning the right direction


sanderd17
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I've recently had two times the Persian cavalry unit turning the wrong direction when attacking. See the screenshots after a tiger and wolf attack.

Basically, they start running away from the animal, until it's outside their minimum range, but when attacking the animal again, they only make a quarter turn instead of 180 degrees turn. The projectiles they fire do go in the right direction, but the actor is facing the wrong direction. When you give a new move command, they face the right direction again.

It happens with all ranged units I tested (cavalry and infantry), but it's clearest visible with the cavalry units, as they have a triangular selection marker, and they move faster than the animal, so they can fire a projectile before the animal goes back into the minimum range circle.

It also happens with a regular melee unit vs ranged unit. But only if the ranged unit can walk faster so he can prepare a throw.

Is this a known problem? It's a 5 days old build, so I hope it's still the case.

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  • 1 month later...

Well, it works. But for me, it's not a fluent animation. The unit still turns to the rotation where he stopped before. And then jumps to the right rotation. While the selection arrow for the cavalry turns gently.

Certainly not a release blocker anymore. But something to investigate.

Could we keep the ticket open until there's a better solution? But change the priority.

Edited by sanderd17
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