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[Announcement] Fallen Empire Studio


Lion.Kanzen
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People check this Guide Before to Mod.

:)

http://trac.wildfire...i/Modding_Guide

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The Egyptians are Near!, With the accession of Ahmose I, I would succeed in expelling the Hyksos from Egypt and placing the country under a centralised administrative control for the first time since many centuries,the Egypt can Expanding The empire?

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When people Join to do something together, and believe in good project that project,rises, and to be successful.

Thank team of FES we are working fast. and Thank you WFG Team for share your Project with players.

We are in Expansion.

Now all member can participate in

https://sourceforge....teia/wiki/Home/

And i want discuss some task and time.

and we dont forget our sites, especially update with news. and Invite more people to join, find some talents and responsable people how want admin our sites. and make Desing Document. Civ Profile. THank you.

we are nearly to have a SVN.

http://svnbook.red-b...m/index.en.html

Now we are start to do things more fast.

as a village that growns to convert in mighty Empire!

now we can to know how create a SVN

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Programmers Needed!

If you're interested in making mods for 0 A.D., then we need your help! We are currently beginning work on a series of 0 AD DLC modpacks focused around the Bronze Age Mediterranean. We are in need of Programmers, 3D Modelers, Painters, and anyone else willing and able to help. Please reply to this post

[in Modify this When change our Needs ]

whe need Add some Features. or possibly. we are interesting in if is possibly take some task with our own Programmers, and do things that are discarded by Team WFG.

I need Pin this.

Edited by Lion.Kanzen
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  • Convertion like Age of Empires.
  • Mercenaries Buildings (see trading outpost) that are in rMS controled for first user to spot it or for Outpost Controlling.
  • Mobile grand Tent(pack and unpack Buildings)
  • Units can use skills.
  • mod tech for Bronze needs (Forging bonze)
  • RMS to own needs.
  • and oher. only gameplay. no much Technical. but Conversion can be hard but i miss that, but i dont want priest Rush.
  • Ships turn in to Wagons(Pack/unpack)
  • Wagon to store resources.
  • A Civilization can turn in other or asimilate others. Sea People into Philistines.
  • Diplomacy traits (AOE3)

all can benefits all of this , 0 .A.D., FES Projects, ROE Kimball Project. Moder Warfare 0.A.D, and future.

know i ask to much but, i look the way to attract more people here.

Many people asking to me if i can help with his ideas for a MOD. or how start one.

but for now im interesting in Main Project to be Beta and 0.1.

but i want train to Inexperts. and all can Learn.

Edited by Lion.Kanzen
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I see you have a Git repository :)http://sourceforge.net/p/aristeia/code/ci/c84fe73b488eb797936470b26ac99baa605931e3/tree/ So far so good.

You should learn to use one of Git's most important features, branching: http://git-scm.com/book/en/Git-Branching

Once you have set your project up as a branch of 0 A.D., it will be much easier for people to switch back and forth between your project and 0 A.D. and to keep your project in sync with 0 A.D. That will also make it more attractive for programmers to contribute, because it becomes less of a hassle to work on both projects side by side.

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Promo Stuff

The Egyptians are Near!, With the accession of Ahmose I, I would succeed in expelling the Hyksos from Egypt and placing the country under a centralised administrative control for the first time since many centuries,the Eegypt can Expanding The empire?

MXOPIn9.jpg

Edited by Lion.Kanzen
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  • 3 weeks later...
  • 3 weeks later...
  • 8 months later...

Disappointed to hear that, sir; life happens (not that it's always necessarily a bad thing :)). I still plan to contribute research and documentation for this mod at present, so that material will be available if/when you or anyone else deem the time is right to take up this project again at some point.

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