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Custom objectives


60and80
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I think that this might already be a WIP, but just in case it isn't, I wanted to submit it.

Please don't hate my ideas.

A few ideas for map customisable objectives:

Kill unit x

Kill unit x with unit y

Eliminate civilisation x

Bring unit x to point y

Get x number of unit y to point z

Train x number of unit y

Build building x over point y

Build x number of building y

Finish objective x within y number of seconds (time left displayed in top right hand corner of screen)

Finish objectives x, y and z (twelve Labors of Hercules?)

Custom notifications for finishing objectives would be good too.

I think that this would tie in well with an idea for a unit editor I had under "basic discussion".

Another idea I had was that fulfilling the above conditions might have effects other than winning the scenario like:

Spawn unit x belonging to player y at point z

Build building x belonging to player y at point z

Give/remove (player in debt with negatives?) x number of resource y to/from player z

Increase population of player x by number y

Teleport x to point y (after fulfilling location based objective)

Kill unit x (after fulfilling location based objective)

Kill all units belonging to civilisation x

Give to/remove from player x (custom?) upgrade y

Fail scenario (i.e. if unit x dies)

Sorry the post is so long. I fully understand TLDNR responses.

Edited by 60and80
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