longtomjr Posted December 23, 2012 Report Share Posted December 23, 2012 I dont have a report or anything.I was playing the 1st scenario with the gauls and I concusred the hill in the middel. I built a wall around to keep the enemies out. The last piece of wall the build was going on forever... They hammered away but nothing happened... Health stayed on 1 and the wall was not build. I overrided this problem by stopping everyone that was building and then got them to build againKing regardsLTJR Quote Link to comment Share on other sites More sharing options...
zoot Posted December 23, 2012 Report Share Posted December 23, 2012 This happens when you have units inside the building foundation. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 23, 2012 Report Share Posted December 23, 2012 its a bug, if you have units block inside foundation, the building it don't start to rise HP and why the units doesn't END to build. Quote Link to comment Share on other sites More sharing options...
longtomjr Posted December 31, 2012 Author Report Share Posted December 31, 2012 Aaah... thanks... Is there going to be a way around this like in AoE the just move outside Quote Link to comment Share on other sites More sharing options...
zoot Posted December 31, 2012 Report Share Posted December 31, 2012 I believe they already do, the problem is that the units sometimes block each other so they can't get out. It needs to be decided whether we want to make a hack to let units pass through each other in that case. Quote Link to comment Share on other sites More sharing options...
rmhibbs Posted January 27, 2013 Report Share Posted January 27, 2013 I dont have a report or anything.I was playing the 1st scenario with the gauls and I concusred the hill in the middel. I built a wall around to keep the enemies out. The last piece of wall the build was going on forever... They hammered away but nothing happened... Health stayed on 1 and the wall was not build. I overrided this problem by stopping everyone that was building and then got them to build againKing regardsLTJRI find this aggravating. I move all the units away and then select a smaller number to move back. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted January 28, 2013 Report Share Posted January 28, 2013 To many units always get in each other's way. So that's why I only build civil centres and forts with more than 5 units.For walls, you can easily parallelize this. If you have a bunch of workmen, select 5 and draw the first part of the wall. Select the next 5, and draw the second part, and so on.Btw, maybe a nice hotkey set: using the numpad to select a number of units. Say you have selected 20 units, you press "5" on your numpad, and it results in only 5 selected units (a random selection will be good enough). It doesn't collide with other hotkeys as far as I know. And it would be easy to assign tasks.Also in battlefield it would be good. F.e. get 5 units attack that battering ram, while the others keep attacking the normal units. I don't often need to assign a special task to more than 10 units, so I guess the keys on the numpad would do (maybe optional, make the "0" key divide your selection into two parts. Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted January 28, 2013 Report Share Posted January 28, 2013 Just a tip: Instead of assigning to 2 adjacent wall blocks, you can assign each group to a corner of the wall, so that they'll walk less and collide less, sparing you some time. Quote Link to comment Share on other sites More sharing options...
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