Enrique Posted February 5, 2013 Share Posted February 5, 2013 Excellent work Pureon.Just one remark (not about the head gear) : one of the faces (like the first in the foreground) has cross-eyes, and it makes it look a bit weird... I think it deserves a little fix.That screenshot is taken with more than the allowed zoom in normal games, I don't think such level of detail is going to be noticed, but is up to Pureon if he wants to fix it Very nice work on the turbans. I tried to do them and I know it's difficult to make them look good. Nicely done. Link to comment Share on other sites More sharing options...
Pureon Posted February 5, 2013 Share Posted February 5, 2013 Thanks guys. I'll fix the dudes face texture. On such a low poly mesh the textures get stretched in places you just don't expect. Link to comment Share on other sites More sharing options...
Sighvatr Posted February 5, 2013 Share Posted February 5, 2013 Those turbans look really awesome! Awesome textures, and awesome modeling! Just awesome, Pureon! Link to comment Share on other sites More sharing options...
historic_bruno Posted February 5, 2013 Share Posted February 5, 2013 Very nice, I have to say, the Mauryans will have some of the best looking units in the game... Link to comment Share on other sites More sharing options...
lilstewie Posted February 5, 2013 Share Posted February 5, 2013 (edited) Update with player colour textures and some new meshesAlso many of them now have the frontal hair knot.The more elite/experienced unit should get the more elaborate ones. 1.2.3.What do you think? Edited February 5, 2013 by lilstewie Link to comment Share on other sites More sharing options...
Pureon Posted February 6, 2013 Share Posted February 6, 2013 Yes that's definitely an option I fixed the odd face and added/corrected texture shadows to add depth to the turbans and wraps.Please note: Units will never appear at this size in-game - so don't comment on the low-res textures or blocky models 2 Link to comment Share on other sites More sharing options...
luziferius Posted February 7, 2013 Share Posted February 7, 2013 (edited) I looked at those from about 2m distance, they just look awesome!are those textures downscaled from a high-res source? and the same with the models?then you could later include the high-res version for ingame campaign cinematics (if planned) Edited February 7, 2013 by luziferius Link to comment Share on other sites More sharing options...
Pureon Posted February 9, 2013 Share Posted February 9, 2013 Head gear and face textures committed.are those textures downscaled from a high-res source? and the same with the models?then you could later include the high-res version for ingame campaign cinematics (if planned)Unfortunately they are textured completely in photoshop (no photos were used to create the textures), so they cannot be scaled. Link to comment Share on other sites More sharing options...
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