raymond Posted September 8, 2012 Report Share Posted September 8, 2012 Hello,It is possible to implement a tower defence mode? Maybe the requirement are new maps regards 1 Quote Link to comment Share on other sites More sharing options...
quantumstate Posted September 8, 2012 Report Share Posted September 8, 2012 It partly depends what you want the tower defence mode to be like. It would require some programming work for any approach though since we don't have any triggers implemented currently (or planned). Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 8, 2012 Report Share Posted September 8, 2012 Someone actually made a tower defense mod of the game and posted on the forums a year or so ago. 1 Quote Link to comment Share on other sites More sharing options...
oshron Posted September 12, 2012 Report Share Posted September 12, 2012 "tower defense" could definitely work in-game, but it would require some differences from legit tower defense games. i'm gonna use AOM as an example since i'm more familiar with thatyou must defend a Fortress near the center of the map (so that you automatically have a defense against encroaching soldiers) and cliffs inaccessible to the enemy that a number of your Villagers are located on where you can build towers, though your Fortress is inaccessible to your units and you can't train anything (except maybe under certain circumstances). you'd only be able to repair the Fortress by buying a means to do so (in AOM, it would be the Restoration god power). you can't gather resources, so you have to rely on getting them by killing enemy units. you could use your resources earned to build new towers, buy upgrades, or to repair damage to the towers. it would all be vulnerable melee infantrymen at first, but over time ranged infantry and eventually siege would appear as well.for simplicity, it should probably be that there is a limited number of rounds (let's say 25), over which more numerous and powerful units come at you. obviously, in AOM, this would include myth units, but for 0 AD it would be siege and other exceptionally big units, like war elephants Quote Link to comment Share on other sites More sharing options...
alkazar-ipse Posted September 12, 2012 Report Share Posted September 12, 2012 How about an island with 5-6 players with ONE settler runing away from one player (the canibal) with a barrack in the middle of the map producing units. (canibal escape in AoE3)They would have unlimited wood for palisade , stone for towers, and can build mills to gather food.With the food they can buy more settlers (slowly).They win if the canibal can't exterminate them after a timelimit. Quote Link to comment Share on other sites More sharing options...
iap Posted September 15, 2012 Report Share Posted September 15, 2012 Actually, playing against the new AI is kind of tower defence game, you just build some towers and they come to die Quote Link to comment Share on other sites More sharing options...
Yves Posted September 15, 2012 Report Share Posted September 15, 2012 Actually, playing against the new AI is kind of tower defence game, you just build some towers and they come to die Yes, maybe the towers are currently a bit overpowered. It's like a machinegun compared to a javeliner trying to hit a sheep from one meter distance Quote Link to comment Share on other sites More sharing options...
alkazar-ipse Posted September 16, 2012 Report Share Posted September 16, 2012 haha, yeah plz make sheep be slaughtered, not hunted... Quote Link to comment Share on other sites More sharing options...
Patricius Posted September 25, 2012 Report Share Posted September 25, 2012 Can towers be integrated into walls? Quote Link to comment Share on other sites More sharing options...
feneur Posted September 25, 2012 Report Share Posted September 25, 2012 Can towers be integrated into walls?In this game mode or what? They already are integrated in walls in the main game if that is what you are asking (Though there are free-standing "Defense Towers" as well.) Quote Link to comment Share on other sites More sharing options...
Patricius Posted September 27, 2012 Report Share Posted September 27, 2012 In this game mode or what? They already are integrated in walls in the main game if that is what you are asking (Though there are free-standing "Defense Towers" as well.)The bastions or towers on walls fire arrows presumably? I have never built walls much. Quote Link to comment Share on other sites More sharing options...
feneur Posted September 27, 2012 Report Share Posted September 27, 2012 The bastions or towers on walls fire arrows presumably? I have never built walls much.For all civs but the Celts that is true yeah. Quote Link to comment Share on other sites More sharing options...
oshron Posted September 27, 2012 Report Share Posted September 27, 2012 For all civs but the Celts that is true yeah.celtic towers don't fire arrows? then what's the point of even building towers as the celts? Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted September 27, 2012 Report Share Posted September 27, 2012 Well, the independent towers actually do fire arrows. Quote Link to comment Share on other sites More sharing options...
feneur Posted September 27, 2012 Report Share Posted September 27, 2012 celtic towers don't fire arrows? then what's the point of even building towers as the celts?It's not as if you have much of a choice if you look at it that way as they are part of the walls (And yeah, as Thorfinn said, they can build defense towers, it's just that the automatically built wall towers don't shoot arrows. As with a lot of things this might change once we get closer to a finished game and are able to more thoroughly test and balance the game, if we find that this puts the Celts at too great a disadvantage we might give them the ability to fire arrows.) Quote Link to comment Share on other sites More sharing options...
oshron Posted September 28, 2012 Report Share Posted September 28, 2012 It's not as if you have much of a choice if you look at it that way as they are part of the walls (And yeah, as Thorfinn said, they can build defense towers, it's just that the automatically built wall towers don't shoot arrows. As with a lot of things this might change once we get closer to a finished game and are able to more thoroughly test and balance the game, if we find that this puts the Celts at too great a disadvantage we might give them the ability to fire arrows.)aah, is it more like garrisoning soldiers inside and then they can fire "arrows"? Quote Link to comment Share on other sites More sharing options...
serveurix Posted September 28, 2012 Report Share Posted September 28, 2012 To make it clear :Defensive walls or "enceintes" are made of towers linked to each other by curtain walls. You can also build defense towers, which are meant to stand alone, not to be part of a defensive wall. With the exception of celtic civilisations, wall towers can shoot arrows and host garrisoned units, exactly like defense towers. In celtic civilisations, wall towers are simple, passive parts of defensive walls. Quote Link to comment Share on other sites More sharing options...
feneur Posted September 28, 2012 Report Share Posted September 28, 2012 aah, is it more like garrisoning soldiers inside and then they can fire "arrows"?No. The towers which can fire arrows can fire arrows at all times (I think Michael has been hoping to give the outpost a small attack only when you have units garrisoned in it, but at the moment buildings which can fire arrows can always fire arrows), however, they fire more arrows when you garrison units in them (Though some units are excluded, I think it is female citizens and healers, but it might be a few more.) Quote Link to comment Share on other sites More sharing options...
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