zoot Posted August 27, 2012 Report Share Posted August 27, 2012 (edited) When you select a group of units including battering rams, you will often be able to set the stance of the whole group (e.g. to "Standground"). However, when you then later select just the battering rams, you will be unable to change their stance again (e.g. to "Aggresive") because they do not have the stance UI. Edited August 27, 2012 by zoot Quote Link to comment Share on other sites More sharing options...
Deiz Posted August 27, 2012 Report Share Posted August 27, 2012 This is a flaw common to all entities that can garrison units.I'd personally prefer to reduce the maximum displayed garrisoned units to 12 (from 16) and show the stance bar at the bottom. Having over a dozen different kinds of units garrisoned, even across all of your garrisonable entities, is pretty much the definition of 'edge case'.I suspect several civilizations don't even have 12 different kinds of garrisonable units. Quote Link to comment Share on other sites More sharing options...
wraitii Posted August 27, 2012 Report Share Posted August 27, 2012 I assume only infantry can be garrisoned. 3 heroes, 3 champions, 3 base type + female = 10 different kinds of infantry.Basically this can never happen. Quote Link to comment Share on other sites More sharing options...
zoot Posted August 27, 2012 Author Report Share Posted August 27, 2012 I assume only infantry can be garrisoned. 3 heroes, 3 champions, 3 base type + female = 10 different kinds of infantry.Basically this can never happen.I believe/would hope that ships can garrison non-infantry as well. Quote Link to comment Share on other sites More sharing options...
dvangennip Posted August 27, 2012 Report Share Posted August 27, 2012 I believe/would hope that ships can garrison non-infantry as well.Yup, ships can garrison even battering rams Not sure about elephants though, at the very least Hannibal cannot be garrisoned aboard a quinquereme. Quote Link to comment Share on other sites More sharing options...
Deiz Posted August 27, 2012 Report Share Posted August 27, 2012 I went ahead and made my proposed change (12 garrison icons plus always-present stance bar).Most of the diverse civilizations have more than 12 kinds of ship-garrisonable units: 2-3 infantry, female citizen, 1-2 cavalry, 1-2 champions, 1-3 siege units, 1-3 heroes, healers, traders. Puts the lower bound somewhere around ten, I think that's about accurate for Spartans. Carthaginians probably sit somewhere around ~20 due to their special embassies. Quote Link to comment Share on other sites More sharing options...
zoot Posted August 27, 2012 Author Report Share Posted August 27, 2012 I went ahead and made my proposed change (12 garrison icons plus always-present stance bar).Most of the diverse civilizations have more than 12 kinds of ship-garrisonable units: 2-3 infantry, female citizen, 1-2 cavalry, 1-2 champions, 1-3 siege units, 1-3 heroes, healers, traders. Puts the lower bound somewhere around ten, I think that's about accurate for Spartans. Carthaginians probably sit somewhere around ~20 due to their special embassies.What happens in the case where the number does exceed 12, though? If a Carthaginian garrisons 20 different units in a ship, will some of the units be 'hidden' in the garrison UI? Quote Link to comment Share on other sites More sharing options...
Deiz Posted August 27, 2012 Report Share Posted August 27, 2012 What happens in the case where the number does exceed 12, though? If a Carthaginian garrisons 20 different units in a ship, will some of the units be 'hidden' in the garrison UI?Yes. All the GUI panels clamp to a predefined maximum number of icons. Quite a few of the limits can be reached if you really work at it, e.g. selecting all the Carthaginian unit-producing structures will hit the training panel's limit of 24, and if you select many types of units and buildings you can easily exceed the selection panel's limit of 16. Quote Link to comment Share on other sites More sharing options...
zoot Posted August 27, 2012 Author Report Share Posted August 27, 2012 Yes. All the GUI panels clamp to a predefined maximum number of icons. Quite a few of the limits can be reached if you really work at it, e.g. selecting all the Carthaginian unit-producing structures will hit the training panel's limit of 24, and if you select many types of units and buildings you can easily exceed the selection panel's limit of 16.Right. I guess the worst thing that can happen is that it comes up during playtesting and someone can complain about it. Quote Link to comment Share on other sites More sharing options...
idanwin Posted August 30, 2012 Report Share Posted August 30, 2012 Maybe the last icon can be replaced by a question mark and the amount of units of other types that are garrisoned at the moment. That way you can still see that there are more units garrisoned, although you can't see which ones (this might stop some people from complaining, hopefully). Quote Link to comment Share on other sites More sharing options...
luziferius Posted August 30, 2012 Report Share Posted August 30, 2012 (edited) aiming for a fixed maximal number of different units/structures is not the best way: think of capturing buildings and training units from different civs (if thats the way it will be implemented)… then you’ll get that number on top everytime you assimilate another civ.Maybe the last icon can be replaced by a question mark and the amount of units of other types that are garrisoned at the moment.when you don’t want to add scrollbars/tabs/whatever to show more than one page, the questionmark(along with a nice tooltip, that maybe even shows the units that are summed up in the '?') should be fine Edited August 30, 2012 by luziferius Quote Link to comment Share on other sites More sharing options...
idanwin Posted August 31, 2012 Report Share Posted August 31, 2012 (edited) The original age of empires didn't show the units carried inside a transport.Age of mythology only showed 8 of the types of units inside (never noticed before)I'll reinstall aoe2 and 3 to check out how those worked.Anyway when transporting units you'll probably have lots of the same type in one boat, so a simple and elegant solution should suffice. Edited August 31, 2012 by idanwin Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted August 31, 2012 Report Share Posted August 31, 2012 There are other solutions: use different sized icons (smaller when there are more unique choices) or allow them to overlap sometimes to fit more in the same space. Quote Link to comment Share on other sites More sharing options...
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