Jump to content

garrison regeneration rate vs capture attack


Recommended Posts

If they are "equal" would they cancel out?  I realize there is a structure regeneration rate as well... Say you take the base numbers:

Structure regeneration rate 5 (garrison 1.0) I assume that means the building regenerates its capture points 5 every 1 second?  If a champ has capture attack of 5, and building regen is 5 and no one garrisons then that building can never be capture? 

If building is 5, and you garrison 1 (+6/1 second?) then 2 champs trying to capture the building would keep losing 4 points per second?  Still think some buildings may be a little too easy to capture, trying to figure out how to maybe tweak them.

Also building loot, that only happens if you attack the building and destroy it?  Not if you capture correct?

Link to comment
Share on other sites

 

If you don't have it yet @Emacz you can try update ModernGUI to display the capture rates of buildings in tooltip.

740250409_Screenshotfrom2026-05-2318-06-45.png.669eaff83f20dc90af06c861e68b1324.png

24 minutes ago, Emacz said:

Also building loot, that only happens if you attack the building and destroy it?  Not if you capture correct?

Yes

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...