chaosislife Posted August 2, 2012 Report Share Posted August 2, 2012 The first one is that I can't get the Iberian special walls to load properly or sometimes at all on any of the random maps I've tried. Cantabrian Highlands for instance won't place any of the wall pieces and throws errors at me about them and the deep forest map loads everything but the wall towers which it throws errors about.The second issue is that I can't build anything at all because the builder icons are completely gone, it throws a wall of errors at me on load that I assume are related to it. I forget where the file that lists all the errors is..... Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted August 2, 2012 Report Share Posted August 2, 2012 I forget where the file that lists all the errors is.....From the readme logs folder of the local SVN repoThe game only writes files here if you specified -writableRoot on the command line.Otherwise, the logs can be found in %appdata%\0ad\logs on Windows and$XDG_CONFIG_HOME/0ad/logs on Unix systems ($XDG_CONFIG_HOME defaults to ~/.config)Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
chaosislife Posted August 2, 2012 Author Report Share Posted August 2, 2012 (edited) Wonderfully, it's doing neither, odd. Edit: found em, I'll attach it.mainlog.html Edited August 2, 2012 by chaosislife Quote Link to comment Share on other sites More sharing options...
dvangennip Posted August 2, 2012 Report Share Posted August 2, 2012 (edited) Could this be solved by resetting the SVN of the game, more specifically the Iberian template file for the tower? Or perhaps just replace that file with the current version? This seems the main error, the result is a result of that:ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Expecting an element Static, got nothingERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Invalid sequence in interleaveERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Element Obstruction failed to validate contentERROR: RelaxNGValidator: Validation failedERROR: Failed to validate entity template 'structures/iber_wall_tower'ERROR: Failed to load entity template 'structures/iber_wall_tower' Edited August 2, 2012 by dvangennip Quote Link to comment Share on other sites More sharing options...
Deiz Posted August 2, 2012 Report Share Posted August 2, 2012 I committed an update for wall building yesterday. In order for the engine to intelligently allow collisions between walls and wall towers (like GUI wall placement does) I had to introduce a new XML element, which went into all wall towers.The engine just needs to be rebuilt to recognize the new element. I'll prod k776 in case you're relying on the Windows autobuild.As a reference, r12259 is where the new element, <ControlPersist>, was added to the relevant templates. If you remove those elements you'll be able to run with an older build of the engine. Quote Link to comment Share on other sites More sharing options...
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