Loading config file "config/default.cfg"
Loaded config string "windowed" = "false"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "xres" = "0"
Loaded config string "yres" = "0"
Loaded config string "bpp" = "0"
Loaded config string "fancywater" = "true"
Loaded config string "shadows" = "true"
Loaded config string "shadowpcf" = "true"
Loaded config string "vsync" = "false"
Loaded config string "particles" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "nos3tc" = "false"
Loaded config string "noautomipmap" = "true"
Loaded config string "novbo" = "false"
Loaded config string "noframebufferobject" = "false"
Loaded config string "nohwcursor" = "false"
Loaded config string "force_s3tc_enable" = "true"
Loaded config string "renderpath" = "default"
Loaded config string "preferglsl" = "false"
Loaded config string "forcealphatest" = "false"
Loaded config string "gpuskinning" = "false"
Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"
Loaded config string "skycolor" = "0 0 0"
Loaded config string "sound.mastergain" = "0.5"
Loaded config string "view.scroll.speed" = "120.0"
Loaded config string "view.rotate.x.speed" = "1.2"
Loaded config string "view.rotate.x.min" = "28.0"
Loaded config string "view.rotate.x.max" = "60.0"
Loaded config string "view.rotate.x.default" = "35.0"
Loaded config string "view.rotate.y.speed" = "2.0"
Loaded config string "view.rotate.y.speed.wheel" = "0.45"
Loaded config string "view.rotate.y.default" = "0.0"
Loaded config string "view.drag.speed" = "0.5"
Loaded config string "view.zoom.speed" = "256.0"
Loaded config string "view.zoom.speed.wheel" = "32.0"
Loaded config string "view.zoom.min" = "50.0"
Loaded config string "view.zoom.max" = "200.0"
Loaded config string "view.zoom.default" = "120.0"
Loaded config string "view.pos.smoothness" = "0.1"
Loaded config string "view.zoom.smoothness" = "0.4"
Loaded config string "view.rotate.x.smoothness" = "0.5"
Loaded config string "view.rotate.y.smoothness" = "0.3"
Loaded config string "view.near" = "2.0"
Loaded config string "view.far" = "4096.0"
Loaded config string "view.fov" = "45.0"
Loaded config string "view.height.smoothness" = "0.5"
Loaded config string "view.height.min" = "16"
Loaded config string "hotkey.exit" = "Alt+F4"
Loaded config string "hotkey.exit" = "Ctrl+Break"
Loaded config string "hotkey.leave" = "Escape"
Loaded config string "hotkey.pause" = "Pause"
Loaded config string "hotkey.screenshot" = "F2"
Loaded config string "hotkey.bigscreenshot" = "Shift+F2"
Loaded config string "hotkey.togglefullscreen" = "Alt+Return"
Loaded config string "hotkey.screenshot.watermark" = "K"
Loaded config string "hotkey.wireframe" = "Alt+W"
Loaded config string "hotkey.silhouettes" = "Alt+S"
Loaded config string "hotkey.camera.reset" = "H"
Loaded config string "hotkey.camera.follow" = "F"
Loaded config string "hotkey.camera.zoom.in" = "Plus"
Loaded config string "hotkey.camera.zoom.in" = "Equals"
Loaded config string "hotkey.camera.zoom.in" = "NumPlus"
Loaded config string "hotkey.camera.zoom.out" = "Minus"
Loaded config string "hotkey.camera.zoom.out" = "NumMinus"
Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"
Loaded config string "hotkey.camera.rotate.cw" = "Q"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"
Loaded config string "hotkey.camera.rotate.ccw" = "E"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"
Loaded config string "hotkey.camera.pan" = "MouseMiddle"
Loaded config string "hotkey.camera.pan" = "ForwardSlash"
Loaded config string "hotkey.camera.left" = "A"
Loaded config string "hotkey.camera.left" = "LeftArrow"
Loaded config string "hotkey.camera.right" = "D"
Loaded config string "hotkey.camera.right" = "RightArrow"
Loaded config string "hotkey.camera.up" = "W"
Loaded config string "hotkey.camera.up" = "UpArrow"
Loaded config string "hotkey.camera.down" = "S"
Loaded config string "hotkey.camera.down" = "DownArrow"
Loaded config string "hotkey.console.toggle" = "BackQuote"
Loaded config string "hotkey.console.toggle" = "F9"
Loaded config string "hotkey.copy" = "Ctrl+C"
Loaded config string "hotkey.paste" = "Ctrl+V"
Loaded config string "hotkey.cut" = "Ctrl+X"
Loaded config string "hotkey.selection.add" = "Shift"
Loaded config string "hotkey.selection.milonly" = "Alt"
Loaded config string "hotkey.selection.remove" = "Ctrl"
Loaded config string "hotkey.selection.idleworker" = "Period"
Loaded config string "hotkey.selection.idlewarrior" = "Comma"
Loaded config string "hotkey.selection.offscreen" = "Alt"
Loaded config string "hotkey.selection.group.select.0" = "0"
Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"
Loaded config string "hotkey.selection.group.add.0" = "Shift+0"
Loaded config string "hotkey.selection.group.select.1" = "1"
Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"
Loaded config string "hotkey.selection.group.add.1" = "Shift+1"
Loaded config string "hotkey.selection.group.select.2" = "2"
Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"
Loaded config string "hotkey.selection.group.add.2" = "Shift+2"
Loaded config string "hotkey.selection.group.select.3" = "3"
Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"
Loaded config string "hotkey.selection.group.add.3" = "Shift+3"
Loaded config string "hotkey.selection.group.select.4" = "4"
Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"
Loaded config string "hotkey.selection.group.add.4" = "Shift+4"
Loaded config string "hotkey.selection.group.select.5" = "5"
Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"
Loaded config string "hotkey.selection.group.add.5" = "Shift+5"
Loaded config string "hotkey.selection.group.select.6" = "6"
Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"
Loaded config string "hotkey.selection.group.add.6" = "Shift+6"
Loaded config string "hotkey.selection.group.select.7" = "7"
Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"
Loaded config string "hotkey.selection.group.add.7" = "Shift+7"
Loaded config string "hotkey.selection.group.select.8" = "8"
Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"
Loaded config string "hotkey.selection.group.add.8" = "Shift+8"
Loaded config string "hotkey.selection.group.select.9" = "9"
Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"
Loaded config string "hotkey.selection.group.add.9" = "Shift+9"
Loaded config string "hotkey.session.kill" = "Delete"
Loaded config string "hotkey.session.garrison" = "Ctrl"
Loaded config string "hotkey.session.queue" = "Shift"
Loaded config string "hotkey.session.batchtrain" = "Shift"
Loaded config string "hotkey.session.massbarter" = "Shift"
Loaded config string "hotkey.session.unloadtype" = "Shift"
Loaded config string "hotkey.session.deselectgroup" = "Ctrl"
Loaded config string "hotkey.session.rotate.cw" = "RightBracket"
Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"
Loaded config string "hotkey.timewarp.fastforward" = "Space"
Loaded config string "hotkey.timewarp.rewind" = "Backspace"
Loaded config string "hotkey.fps.toggle" = "Alt+F"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"
Loaded config string "hotkey.session.gui.toggle" = "Alt+G"
Loaded config string "hotkey.menu.toggle" = "F10"
Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"
Loaded config string "hotkey.session.showstatusbars" = "Tab"
Loaded config string "hotkey.chat" = "Return"
Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"
Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"
Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"
Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"
Loaded config string "hotkey.profile.toggle" = "F11"
Loaded config string "hotkey.profile.save" = "Shift+F11"
Loaded config string "hotkey.profile2.enable" = "F11"
Loaded config string "profiler2.http.autoenable" = "false"
Loaded config string "profiler2.gpu.autoenable" = "false"
Loaded config string "profiler2.gpu.arb.enable" = "true"
Loaded config string "profiler2.gpu.ext.enable" = "true"
Loaded config string "profiler2.gpu.intel.enable" = "true"
Loaded config string "hotkey.quicksave" = "Shift+F5"
Loaded config string "hotkey.quickload" = "Shift+F8"
Loaded config string "joystick.enable" = "false"
Loaded config string "joystick.deadzone" = "8192"
Loaded config string "joystick.camera.pan.x" = "0"
Loaded config string "joystick.camera.pan.y" = "1"
Loaded config string "joystick.camera.rotate.x" = "3"
Loaded config string "joystick.camera.rotate.y" = "2"
Loaded config string "joystick.camera.zoom.in" = "5"
Loaded config string "joystick.camera.zoom.out" = "4"
Cannot find config file "config/local.cfg" - ignoring
Loading config file "config/user.cfg"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id" = "8db0a7c1f1e5b08e"
CRenderer::Open: depth bits 24
CRenderer::Open: stencil bits 8
CRenderer::Open: alpha bits 8
Creating shadow texture (size 1024x1024) (format = DEPTH_COMPONENT)
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BuildLimits.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/Stamina.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Random.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BuildLimits.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/Stamina.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds
Loading RMS 'maps/random/volcanic_lands.js'
Loading map generator script 'maps/random/rmgen/area.js'
Loading map generator script 'maps/random/rmgen/constraint.js'
Loading map generator script 'maps/random/rmgen/entity.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/map.js'
Loading map generator script 'maps/random/rmgen/mapgen.js'
Loading map generator script 'maps/random/rmgen/misc.js'
Loading map generator script 'maps/random/rmgen/noise.js'
Loading map generator script 'maps/random/rmgen/painter.js'
Loading map generator script 'maps/random/rmgen/pathplacer.js'
Loading map generator script 'maps/random/rmgen/placer.js'
Loading map generator script 'maps/random/rmgen/point.js'
Loading map generator script 'maps/random/rmgen/random.js'
Loading map generator script 'maps/random/rmgen/randombiome.js'
Loading map generator script 'maps/random/rmgen/terrain.js'
Loading map generator script 'maps/random/rmgen/tileclass.js'
Loading map generator script 'maps/random/rmgen/vector.js'
Loading map generator script 'maps/random/rmgen/wall_builder.js'
Initializing map...
Creating new map...
Creating base for player 2...
Creating base for player 4...
Creating base for player 1...
Creating base for player 3...
Creating volcano
Creating hills...
Creating forests...
Creating dirt patches...
Creating stone mines...
Creating metal mines...
Creating small decorative rocks...
Creating large decorative rocks...
Creating straggler trees...
Saving map...
Number of entities: 1172
art/meshes/gaia/tree_dead_a_2.dae: Starting conversion
art/meshes/gaia/tree_dead_a_2.dae: Running FixBrokenXML
art/meshes/gaia/tree_dead_a_2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_dead_a_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_dead_a_2.dae: Found convertible object 'tree_dead_a_2'
art/meshes/gaia/tree_dead_a_2.dae: Converting 'tree_dead_a_2-Geometry'
art/meshes/gaia/tree_dead_a_2.dae: Found static geometry
art/meshes/gaia/tree_dead_a_1.dae: Starting conversion
art/meshes/gaia/tree_dead_a_1.dae: Running FixBrokenXML
art/meshes/gaia/tree_dead_a_1.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_dead_a_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_dead_a_1.dae: Found convertible object 'tree_dead_a_1'
art/meshes/gaia/tree_dead_a_1.dae: Converting 'tree_dead_a_1-Geometry'
art/meshes/gaia/tree_dead_a_1.dae: Found static geometry
art/meshes/structural/roman_cc.dae: Starting conversion
art/meshes/structural/roman_cc.dae: Running FixBrokenXML
art/meshes/structural/roman_cc.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/roman_cc.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/roman_cc.dae: Found library_images to delete
art/meshes/structural/roman_cc.dae: Found library_materials to delete
art/meshes/structural/roman_cc.dae: Found library_effects to delete
art/meshes/structural/roman_cc.dae: Found a bind_material to delete
art/meshes/structural/roman_cc.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/roman_cc.dae: Found convertible object 'Basilica'
art/meshes/structural/roman_cc.dae: Converting 'BasilicaMesh'
art/meshes/structural/roman_cc.dae: Found static geometry
art/meshes/structural/roman_cc.dae: Adding prop point garrisoned
art/meshes/structural/roman_cc.dae: Adding prop point projectile
art/meshes/props/roman_cc_transp.dae: Starting conversion
art/meshes/props/roman_cc_transp.dae: Running FixBrokenXML
art/meshes/props/roman_cc_transp.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/roman_cc_transp.dae: Applying fixes for 3ds Max exporter
art/meshes/props/roman_cc_transp.dae: Found library_images to delete
art/meshes/props/roman_cc_transp.dae: Found library_materials to delete
art/meshes/props/roman_cc_transp.dae: Found library_effects to delete
art/meshes/props/roman_cc_transp.dae: Found a bind_material to delete
art/meshes/props/roman_cc_transp.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/roman_cc_transp.dae: Found convertible object 'rostrum'
art/meshes/props/roman_cc_transp.dae: Converting 'rostrumMesh'
art/meshes/props/roman_cc_transp.dae: Found static geometry
art/meshes/props/rome_cc_statues.dae: Starting conversion
art/meshes/props/rome_cc_statues.dae: Running FixBrokenXML
art/meshes/props/rome_cc_statues.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/rome_cc_statues.dae: Applying fixes for 3ds Max exporter
art/meshes/props/rome_cc_statues.dae: Found library_images to delete
art/meshes/props/rome_cc_statues.dae: Found library_materials to delete
art/meshes/props/rome_cc_statues.dae: Found library_effects to delete
art/meshes/props/rome_cc_statues.dae: Found a bind_material to delete
art/meshes/props/rome_cc_statues.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_cc_statues.dae: Found convertible object 'Cube_001'
art/meshes/props/rome_cc_statues.dae: Converting 'Cube_001Mesh'
art/meshes/props/rome_cc_statues.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully
art/animation/biped/inf_sword_ready_e.dae: Starting conversion
art/animation/biped/inf_sword_ready_e.dae: Running FixBrokenXML
art/animation/biped/inf_sword_ready_e.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/biped/inf_sword_ready_e.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/inf_sword_ready_e.dae: Found convertible object 'tunic'
art/animation/biped/inf_sword_ready_e.dae: Converting 'tunic-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully
art/meshes/props/helmet/rome_helmet_c.dae: Starting conversion
art/meshes/props/helmet/rome_helmet_c.dae: Running FixBrokenXML
art/meshes/props/helmet/rome_helmet_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/helmet/rome_helmet_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/rome_helmet_c.dae: Found convertible object 'rome_helmet_c'
art/meshes/props/helmet/rome_helmet_c.dae: Converting 'rome_helmet_c-Geometry'
art/meshes/props/helmet/rome_helmet_c.dae: Found static geometry
art/meshes/props/weap_gladus_f.dae: Starting conversion
art/meshes/props/weap_gladus_f.dae: Running FixBrokenXML
art/meshes/props/weap_gladus_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_gladus_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_gladus_f.dae: Found convertible object 'weap_gladus_f'
art/meshes/props/weap_gladus_f.dae: Converting 'weap_gladus_f-Geometry'
art/meshes/props/weap_gladus_f.dae: Found static geometry
art/meshes/props/shield/scutum_r_f.dae: Starting conversion
art/meshes/props/shield/scutum_r_f.dae: Running FixBrokenXML
art/meshes/props/shield/scutum_r_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/scutum_r_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/scutum_r_f.dae: Found convertible object 'scutum_r_f'
art/meshes/props/shield/scutum_r_f.dae: Converting 'scutum_r_f-Geometry'
art/meshes/props/shield/scutum_r_f.dae: Found static geometry
art/meshes/props/shield/scutum_r_f.dae: Adding prop point back
art/meshes/props/shield/scutum_r_b.dae: Starting conversion
art/meshes/props/shield/scutum_r_b.dae: Running FixBrokenXML
art/meshes/props/shield/scutum_r_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/scutum_r_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/scutum_r_b.dae: Found convertible object 'scutum_r_b'
art/meshes/props/shield/scutum_r_b.dae: Converting 'scutum_r_b-Geometry'
art/meshes/props/shield/scutum_r_b.dae: Found static geometry
art/meshes/props/weap_gladus_e.dae: Starting conversion
art/meshes/props/weap_gladus_e.dae: Running FixBrokenXML
art/meshes/props/weap_gladus_e.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_gladus_e.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_gladus_e.dae: Found convertible object 'weap_gladus_e'
art/meshes/props/weap_gladus_e.dae: Converting 'weap_gladus_e-Geometry'
art/meshes/props/weap_gladus_e.dae: Found static geometry
art/meshes/props/weap_gladus_g.dae: Starting conversion
art/meshes/props/weap_gladus_g.dae: Running FixBrokenXML
art/meshes/props/weap_gladus_g.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_gladus_g.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_gladus_g.dae: Found convertible object 'weap_gladus_g'
art/meshes/props/weap_gladus_g.dae: Converting 'weap_gladus_g-Geometry'
art/meshes/props/weap_gladus_g.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully
art/meshes/props/helmet/rome_helmet_a.dae: Starting conversion
art/meshes/props/helmet/rome_helmet_a.dae: Running FixBrokenXML
art/meshes/props/helmet/rome_helmet_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/helmet/rome_helmet_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/rome_helmet_a.dae: Found convertible object 'rome_helmet_a'
art/meshes/props/helmet/rome_helmet_a.dae: Converting 'rome_helmet_a-Geometry'
art/meshes/props/helmet/rome_helmet_a.dae: Found static geometry
art/meshes/props/shield/round_b_f.dae: Starting conversion
art/meshes/props/shield/round_b_f.dae: Running FixBrokenXML
art/meshes/props/shield/round_b_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/round_b_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/round_b_f.dae: Found convertible object 'round_b_f'
art/meshes/props/shield/round_b_f.dae: Converting 'round_b_f-Geometry'
art/meshes/props/shield/round_b_f.dae: Found static geometry
art/meshes/props/shield/round_b_f.dae: Adding prop point back
art/meshes/props/shield/round_s_b.dae: Starting conversion
art/meshes/props/shield/round_s_b.dae: Running FixBrokenXML
art/meshes/props/shield/round_s_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/round_s_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/round_s_b.dae: Found convertible object 'round_s_b'
art/meshes/props/shield/round_s_b.dae: Converting 'round_s_b-Geometry'
art/meshes/props/shield/round_s_b.dae: Found static geometry
art/meshes/structural/pers_civic.dae: Starting conversion
art/meshes/structural/pers_civic.dae: Running FixBrokenXML
art/meshes/structural/pers_civic.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/pers_civic.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/pers_civic.dae: Found library_images to delete
art/meshes/structural/pers_civic.dae: Found library_materials to delete
art/meshes/structural/pers_civic.dae: Found library_effects to delete
art/meshes/structural/pers_civic.dae: Found a bind_material to delete
art/meshes/structural/pers_civic.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_civic.dae: Found convertible object 'CivC'
art/meshes/structural/pers_civic.dae: Converting 'CivCMesh'
art/meshes/structural/pers_civic.dae: Found static geometry
art/meshes/structural/pers_civic.dae: Adding prop point shieldc
art/meshes/structural/pers_civic.dae: Adding prop point shieldb
art/meshes/structural/pers_civic.dae: Adding prop point shielda
art/meshes/structural/pers_civic.dae: Adding prop point garrisoned
art/meshes/structural/pers_civic.dae: Adding prop point projectile
art/meshes/props/pers_civic_props_a.dae: Starting conversion
art/meshes/props/pers_civic_props_a.dae: Running FixBrokenXML
art/meshes/props/pers_civic_props_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/pers_civic_props_a.dae: Applying fixes for 3ds Max exporter
art/meshes/props/pers_civic_props_a.dae: Found library_images to delete
art/meshes/props/pers_civic_props_a.dae: Found library_materials to delete
art/meshes/props/pers_civic_props_a.dae: Found library_effects to delete
art/meshes/props/pers_civic_props_a.dae: Found a bind_material to delete
art/meshes/props/pers_civic_props_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_civic_props_a.dae: Found convertible object 'prop_a'
art/meshes/props/pers_civic_props_a.dae: Converting 'prop_aMesh'
art/meshes/props/pers_civic_props_a.dae: Found static geometry
art/meshes/props/pers_civic_props_a.dae: Adding prop point a
art/meshes/props/pers_civic_props_b.dae: Starting conversion
art/meshes/props/pers_civic_props_b.dae: Running FixBrokenXML
art/meshes/props/pers_civic_props_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/pers_civic_props_b.dae: Applying fixes for 3ds Max exporter
art/meshes/props/pers_civic_props_b.dae: Found library_images to delete
art/meshes/props/pers_civic_props_b.dae: Found library_materials to delete
art/meshes/props/pers_civic_props_b.dae: Found library_effects to delete
art/meshes/props/pers_civic_props_b.dae: Found a bind_material to delete
art/meshes/props/pers_civic_props_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_civic_props_b.dae: Found convertible object 'props_b'
art/meshes/props/pers_civic_props_b.dae: Converting 'props_bMesh'
art/meshes/props/pers_civic_props_b.dae: Found static geometry
art/meshes/props/shield/spara_a_f.dae: Starting conversion
art/meshes/props/shield/spara_a_f.dae: Running FixBrokenXML
art/meshes/props/shield/spara_a_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/spara_a_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/spara_a_f.dae: Found convertible object 'spara_a_f'
art/meshes/props/shield/spara_a_f.dae: Converting 'spara_a_f-Geometry'
art/meshes/props/shield/spara_a_f.dae: Found static geometry
art/meshes/props/shield/spara_a_f.dae: Adding prop point back
art/meshes/props/shield/spara_a_b.dae: Starting conversion
art/meshes/props/shield/spara_a_b.dae: Running FixBrokenXML
art/meshes/props/shield/spara_a_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/spara_a_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/spara_a_b.dae: Found convertible object 'spara_a_b'
art/meshes/props/shield/spara_a_b.dae: Converting 'spara_a_b-Geometry'
art/meshes/props/shield/spara_a_b.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully
art/meshes/props/helmet/pers_kidaris_tied.dae: Starting conversion
art/meshes/props/helmet/pers_kidaris_tied.dae: Running FixBrokenXML
art/meshes/props/helmet/pers_kidaris_tied.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/props/helmet/pers_kidaris_tied.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/pers_kidaris_tied.dae: Found convertible object 'pers_kidaris_tied'
art/meshes/props/helmet/pers_kidaris_tied.dae: Converting 'pers_kidaris_tiedMesh-mesh'
art/meshes/props/helmet/pers_kidaris_tied.dae: Found static geometry
art/meshes/props/weap_spear_ball_c.dae: Starting conversion
art/meshes/props/weap_spear_ball_c.dae: Running FixBrokenXML
art/meshes/props/weap_spear_ball_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_spear_ball_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_spear_ball_c.dae: Found convertible object 'weap_spear_ball_c'
art/meshes/props/weap_spear_ball_c.dae: Converting 'weap_spear_ball_c-Geometry'
art/meshes/props/weap_spear_ball_c.dae: Found static geometry
art/meshes/props/weap_spear_ball_d.dae: Starting conversion
art/meshes/props/weap_spear_ball_d.dae: Running FixBrokenXML
art/meshes/props/weap_spear_ball_d.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_spear_ball_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_spear_ball_d.dae: Found convertible object 'weap_spear_ball_d'
art/meshes/props/weap_spear_ball_d.dae: Converting 'weap_spear_ball_d-Geometry'
art/meshes/props/weap_spear_ball_d.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BuildLimits.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/Stamina.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Random.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BuildLimits.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/Stamina.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds
Loading RMS 'maps/random/cantabrian_highlands.js'
Loading map generator script 'maps/random/rmgen/area.js'
Loading map generator script 'maps/random/rmgen/constraint.js'
Loading map generator script 'maps/random/rmgen/entity.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/map.js'
Loading map generator script 'maps/random/rmgen/mapgen.js'
Loading map generator script 'maps/random/rmgen/misc.js'
Loading map generator script 'maps/random/rmgen/noise.js'
Loading map generator script 'maps/random/rmgen/painter.js'
Loading map generator script 'maps/random/rmgen/pathplacer.js'
Loading map generator script 'maps/random/rmgen/placer.js'
Loading map generator script 'maps/random/rmgen/point.js'
Loading map generator script 'maps/random/rmgen/random.js'
Loading map generator script 'maps/random/rmgen/randombiome.js'
Loading map generator script 'maps/random/rmgen/terrain.js'
Loading map generator script 'maps/random/rmgen/tileclass.js'
Loading map generator script 'maps/random/rmgen/vector.js'
Loading map generator script 'maps/random/rmgen/wall_builder.js'
Initializing map...
Creating new map...
Creating base for player 5...
Creating base for player 2...
Creating base for player 3...
Creating base for player 7...
Creating base for player 4...
Creating base for player 8...
Creating base for player 6...
Creating base for player 1...
Creating lakes...
Creating reeds...
Creating fish...
Creating bumps...
Creating hills...
Creating forests...
Creating dirt patches...
Creating grass patches...
Creating stone mines...
Creating metal mines...
Creating small decorative rocks...
Creating large decorative rocks...
Creating deer...
Creating sheep...
Creating straggler trees...
Creating small grass tufts...
Creating large grass tufts...
Creating bushes...
Saving map...
Number of entities: 4455
art/meshes/gaia/tree_oak_large_a.dae: Starting conversion
art/meshes/gaia/tree_oak_large_a.dae: Running FixBrokenXML
art/meshes/gaia/tree_oak_large_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_oak_large_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_oak_large_a.dae: Found convertible object 'tree_oak_large_a'
art/meshes/gaia/tree_oak_large_a.dae: Converting 'tree_oak_large_a-Geometry'
art/meshes/gaia/tree_oak_large_a.dae: Found static geometry
art/meshes/gaia/tree_oak_large_a.dae: Adding prop point tree
art/meshes/gaia/tree_oak_large_b.dae: Starting conversion
art/meshes/gaia/tree_oak_large_b.dae: Running FixBrokenXML
art/meshes/gaia/tree_oak_large_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_oak_large_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_oak_large_b.dae: Found convertible object 'tree_oak_large_b'
art/meshes/gaia/tree_oak_large_b.dae: Converting 'tree_oak_large_b-Geometry'
art/meshes/gaia/tree_oak_large_b.dae: Found static geometry
art/meshes/gaia/tree_oak_large_b.dae: Adding prop point tree
art/meshes/gaia/tree_oak_large_top_b.dae: Starting conversion
art/meshes/gaia/tree_oak_large_top_b.dae: Running FixBrokenXML
art/meshes/gaia/tree_oak_large_top_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_oak_large_top_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_oak_large_top_b.dae: Found convertible object 'tree_oak_large_top_b'
art/meshes/gaia/tree_oak_large_top_b.dae: Converting 'tree_oak_large_top_b-Geometry'
art/meshes/gaia/tree_oak_large_top_b.dae: Found static geometry
art/meshes/gaia/tree_pine_aleppo_3.dae: Starting conversion
art/meshes/gaia/tree_pine_aleppo_3.dae: Running FixBrokenXML
art/meshes/gaia/tree_pine_aleppo_3.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_pine_aleppo_3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_pine_aleppo_3.dae: Found convertible object 'tree_pine_aleppo_3'
art/meshes/gaia/tree_pine_aleppo_3.dae: Converting 'tree_pine_aleppo_3-Geometry'
art/meshes/gaia/tree_pine_aleppo_3.dae: Found static geometry
art/meshes/gaia/tree_pine_aleppo_1.dae: Starting conversion
art/meshes/gaia/tree_pine_aleppo_1.dae: Running FixBrokenXML
art/meshes/gaia/tree_pine_aleppo_1.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_pine_aleppo_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_pine_aleppo_1.dae: Found convertible object 'tree_pine_aleppo_1'
art/meshes/gaia/tree_pine_aleppo_1.dae: Converting 'tree_pine_aleppo_1-Geometry'
art/meshes/gaia/tree_pine_aleppo_1.dae: Found static geometry
art/meshes/gaia/tree_pine_aleppo_2.dae: Starting conversion
art/meshes/gaia/tree_pine_aleppo_2.dae: Running FixBrokenXML
art/meshes/gaia/tree_pine_aleppo_2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_pine_aleppo_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_pine_aleppo_2.dae: Found convertible object 'tree_pine_aleppo_2'
art/meshes/gaia/tree_pine_aleppo_2.dae: Converting 'tree_pine_aleppo_2-Geometry'
art/meshes/gaia/tree_pine_aleppo_2.dae: Found static geometry
art/meshes/gaia/tree_oak_large_c.dae: Starting conversion
art/meshes/gaia/tree_oak_large_c.dae: Running FixBrokenXML
art/meshes/gaia/tree_oak_large_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_oak_large_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_oak_large_c.dae: Found convertible object 'tree_oak_large_c'
art/meshes/gaia/tree_oak_large_c.dae: Converting 'tree_oak_large_c-Geometry'
art/meshes/gaia/tree_oak_large_c.dae: Found static geometry
art/meshes/gaia/tree_oak_large_c.dae: Adding prop point tree
art/meshes/structural/celt_civic3.dae: Starting conversion
art/meshes/structural/celt_civic3.dae: Running FixBrokenXML
art/meshes/structural/celt_civic3.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/celt_civic3.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/celt_civic3.dae: Found library_images to delete
art/meshes/structural/celt_civic3.dae: Found library_materials to delete
art/meshes/structural/celt_civic3.dae: Found library_effects to delete
art/meshes/structural/celt_civic3.dae: Found a bind_material to delete
art/meshes/structural/celt_civic3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/celt_civic3.dae: Found convertible object 'new_Civic_Centre'
art/meshes/structural/celt_civic3.dae: Converting 'new_Civic_CentreMesh'
art/meshes/structural/celt_civic3.dae: Found static geometry
art/meshes/structural/celt_civic3.dae: Adding prop point garrisoned
art/meshes/structural/celt_civic3.dae: Adding prop point projectile
art/meshes/props/celt_civic3_arch.dae: Starting conversion
art/meshes/props/celt_civic3_arch.dae: Running FixBrokenXML
art/meshes/props/celt_civic3_arch.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_civic3_arch.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_civic3_arch.dae: Found library_images to delete
art/meshes/props/celt_civic3_arch.dae: Found library_materials to delete
art/meshes/props/celt_civic3_arch.dae: Found library_effects to delete
art/meshes/props/celt_civic3_arch.dae: Found a bind_material to delete
art/meshes/props/celt_civic3_arch.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_civic3_arch.dae: Found convertible object 'default16'
art/meshes/props/celt_civic3_arch.dae: Converting 'default16Mesh'
art/meshes/props/celt_civic3_arch.dae: Found static geometry
art/meshes/props/celt_civic3_props_1.dae: Starting conversion
art/meshes/props/celt_civic3_props_1.dae: Running FixBrokenXML
art/meshes/props/celt_civic3_props_1.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_civic3_props_1.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_civic3_props_1.dae: Found library_images to delete
art/meshes/props/celt_civic3_props_1.dae: Found library_materials to delete
art/meshes/props/celt_civic3_props_1.dae: Found library_effects to delete
art/meshes/props/celt_civic3_props_1.dae: Found a bind_material to delete
art/meshes/props/celt_civic3_props_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_civic3_props_1.dae: Found convertible object 'default13'
art/meshes/props/celt_civic3_props_1.dae: Converting 'default13Mesh'
art/meshes/props/celt_civic3_props_1.dae: Found static geometry
art/meshes/props/celt_civic3_props_new.dae: Starting conversion
art/meshes/props/celt_civic3_props_new.dae: Running FixBrokenXML
art/meshes/props/celt_civic3_props_new.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_civic3_props_new.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_civic3_props_new.dae: Found library_images to delete
art/meshes/props/celt_civic3_props_new.dae: Found library_materials to delete
art/meshes/props/celt_civic3_props_new.dae: Found library_effects to delete
art/meshes/props/celt_civic3_props_new.dae: Found a bind_material to delete
art/meshes/props/celt_civic3_props_new.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_civic3_props_new.dae: Found convertible object 'celt_port_agen02-Pivot'
art/meshes/props/celt_civic3_props_new.dae: Converting 'celt_port_agen02Mesh'
art/meshes/props/celt_civic3_props_new.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully
art/meshes/props/head_boudicca.dae: Starting conversion
art/meshes/props/head_boudicca.dae: Running FixBrokenXML
art/meshes/props/head_boudicca.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/head_boudicca.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/head_boudicca.dae: Found convertible object 'head_boudicca'
art/meshes/props/head_boudicca.dae: Converting 'head_boudicca-Geometry'
art/meshes/props/head_boudicca.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully
art/meshes/props/shield/scutum_c_f.dae: Starting conversion
art/meshes/props/shield/scutum_c_f.dae: Running FixBrokenXML
art/meshes/props/shield/scutum_c_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/scutum_c_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/scutum_c_f.dae: Found convertible object 'scutum_c_f'
art/meshes/props/shield/scutum_c_f.dae: Converting 'scutum_c_f-Geometry'
art/meshes/props/shield/scutum_c_f.dae: Found static geometry
art/meshes/props/shield/scutum_c_f.dae: Adding prop point back
art/meshes/props/shield/scutum_b.dae: Starting conversion
art/meshes/props/shield/scutum_b.dae: Running FixBrokenXML
art/meshes/props/shield/scutum_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/scutum_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/scutum_b.dae: Found convertible object 'scutum_b'
art/meshes/props/shield/scutum_b.dae: Converting 'scutum_b-Geometry'
art/meshes/props/shield/scutum_b.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully
art/meshes/props/weap_csword_b.dae: Starting conversion
art/meshes/props/weap_csword_b.dae: Running FixBrokenXML
art/meshes/props/weap_csword_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_csword_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_csword_b.dae: Found convertible object 'weap_csword_b'
art/meshes/props/weap_csword_b.dae: Converting 'weap_csword_b-Geometry'
art/meshes/props/weap_csword_b.dae: Found static geometry
art/meshes/props/shield/round_s_f.dae: Starting conversion
art/meshes/props/shield/round_s_f.dae: Running FixBrokenXML
art/meshes/props/shield/round_s_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/round_s_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/round_s_f.dae: Found convertible object 'round_s_f'
art/meshes/props/shield/round_s_f.dae: Converting 'round_s_f-Geometry'
art/meshes/props/shield/round_s_f.dae: Found static geometry
art/meshes/props/shield/round_s_f.dae: Adding prop point back
art/meshes/skeletal/chicken.dae: Starting conversion
art/meshes/skeletal/chicken.dae: Running FixBrokenXML
art/meshes/skeletal/chicken.dae: Authoring tool: Blender 2.61.0 r42615
art/meshes/skeletal/chicken.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/chicken.dae: Found convertible object 'chicken'
art/meshes/skeletal/chicken.dae: Converting 'Armature'
art/meshes/skeletal/chicken.dae: Found skinned geometry
art/animation/quadraped/chicken_attack.dae: Starting conversion
art/animation/quadraped/chicken_attack.dae: Running FixBrokenXML
art/animation/quadraped/chicken_attack.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_attack.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_attack.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_attack.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
art/animation/quadraped/chicken_death.dae: Starting conversion
art/animation/quadraped/chicken_death.dae: Running FixBrokenXML
art/animation/quadraped/chicken_death.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_death.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_death.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_death.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
art/animation/quadraped/chicken_idle_01.dae: Starting conversion
art/animation/quadraped/chicken_idle_01.dae: Running FixBrokenXML
art/animation/quadraped/chicken_idle_01.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_idle_01.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_idle_01.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
art/animation/quadraped/chicken_idle_02.dae: Starting conversion
art/animation/quadraped/chicken_idle_02.dae: Running FixBrokenXML
art/animation/quadraped/chicken_idle_02.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_idle_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_idle_02.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_idle_02.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
art/animation/quadraped/chicken_idle_03.dae: Starting conversion
art/animation/quadraped/chicken_idle_03.dae: Running FixBrokenXML
art/animation/quadraped/chicken_idle_03.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_idle_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_idle_03.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_idle_03.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
art/animation/quadraped/chicken_run_01.dae: Starting conversion
art/animation/quadraped/chicken_run_01.dae: Running FixBrokenXML
art/animation/quadraped/chicken_run_01.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_run_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_run_01.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_run_01.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
art/animation/quadraped/chicken_run_02.dae: Starting conversion
art/animation/quadraped/chicken_run_02.dae: Running FixBrokenXML
art/animation/quadraped/chicken_run_02.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_run_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_run_02.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_run_02.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
art/animation/quadraped/chicken_walk.dae: Starting conversion
art/animation/quadraped/chicken_walk.dae: Running FixBrokenXML
art/animation/quadraped/chicken_walk.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_walk.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_walk.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_walk.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
art/meshes/gaia/berrybush.dae: Starting conversion
art/meshes/gaia/berrybush.dae: Running FixBrokenXML
art/meshes/gaia/berrybush.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/berrybush.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/berrybush.dae: Found library_images to delete
art/meshes/gaia/berrybush.dae: Found library_materials to delete
art/meshes/gaia/berrybush.dae: Found library_effects to delete
art/meshes/gaia/berrybush.dae: Found a bind_material to delete
art/meshes/gaia/berrybush.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/berrybush.dae: Found convertible object 'Cone_002'
art/meshes/gaia/berrybush.dae: Converting 'Cone_002Mesh'
art/meshes/gaia/berrybush.dae: Found static geometry
art/meshes/gaia/berries.dae: Starting conversion
art/meshes/gaia/berries.dae: Running FixBrokenXML
art/meshes/gaia/berries.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/berries.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/berries.dae: Found library_images to delete
art/meshes/gaia/berries.dae: Found library_materials to delete
art/meshes/gaia/berries.dae: Found library_effects to delete
art/meshes/gaia/berries.dae: Found a bind_material to delete
art/meshes/gaia/berries.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/berries.dae: Found convertible object 'Sphere_003'
art/meshes/gaia/berries.dae: Converting 'Sphere_003Mesh'
art/meshes/gaia/berries.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully
art/meshes/props/weap_spear_ball_e.dae: Starting conversion
art/meshes/props/weap_spear_ball_e.dae: Running FixBrokenXML
art/meshes/props/weap_spear_ball_e.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_spear_ball_e.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_spear_ball_e.dae: Found convertible object 'weap_spear_ball_e'
art/meshes/props/weap_spear_ball_e.dae: Converting 'weap_spear_ball_e-Geometry'
art/meshes/props/weap_spear_ball_e.dae: Found static geometry
art/meshes/props/weap_spear_ball_a.dae: Starting conversion
art/meshes/props/weap_spear_ball_a.dae: Running FixBrokenXML
art/meshes/props/weap_spear_ball_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_spear_ball_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_spear_ball_a.dae: Found convertible object 'weap_spear_ball_a'
art/meshes/props/weap_spear_ball_a.dae: Converting 'weap_spear_ball_a-Geometry'
art/meshes/props/weap_spear_ball_a.dae: Found static geometry
art/meshes/props/weap_spear_ball_b.dae: Starting conversion
art/meshes/props/weap_spear_ball_b.dae: Running FixBrokenXML
art/meshes/props/weap_spear_ball_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_spear_ball_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_spear_ball_b.dae: Found convertible object 'weap_spear_ball_b'
art/meshes/props/weap_spear_ball_b.dae: Converting 'weap_spear_ball_b-Geometry'
art/meshes/props/weap_spear_ball_b.dae: Found static geometry
art/meshes/structural/iber_civic_centre.dae: Starting conversion
art/meshes/structural/iber_civic_centre.dae: Running FixBrokenXML
art/meshes/structural/iber_civic_centre.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/iber_civic_centre.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/iber_civic_centre.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/iber_civic_centre.dae: Found convertible object 'Geometry_Civic_centreNode'
art/meshes/structural/iber_civic_centre.dae: Converting 'Geometry_Civic_centreNodeMesh'
art/meshes/structural/iber_civic_centre.dae: Found static geometry
art/meshes/structural/iber_civic_centre.dae: Adding prop point projectile
art/meshes/structural/iber_civic_centre.dae: Adding prop point garrisoned
art/meshes/structural/iber_civic_centre.dae: Adding prop point smoke
art/meshes/props/iber_civic_centre.dae: Starting conversion
art/meshes/props/iber_civic_centre.dae: Running FixBrokenXML
art/meshes/props/iber_civic_centre.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/iber_civic_centre.dae: Applying fixes for 3ds Max exporter
art/meshes/props/iber_civic_centre.dae: Found library_materials to delete
art/meshes/props/iber_civic_centre.dae: Found library_effects to delete
art/meshes/props/iber_civic_centre.dae: Found a bind_material to delete
art/meshes/props/iber_civic_centre.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/iber_civic_centre.dae: Found convertible object 'Geometry_MeshNode'
art/meshes/props/iber_civic_centre.dae: Converting 'Geometry_MeshNodeMesh'
art/meshes/props/iber_civic_centre.dae: Found static geometry
art/meshes/props/helmet/iberian_02.dae: Starting conversion
art/meshes/props/helmet/iberian_02.dae: Running FixBrokenXML
art/meshes/props/helmet/iberian_02.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/helmet/iberian_02.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/iberian_02.dae: Found convertible object 'iberian_02'
art/meshes/props/helmet/iberian_02.dae: Converting 'iberian_02-Geometry'
art/meshes/props/helmet/iberian_02.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully
art/meshes/props/weap_falcata_a.dae: Starting conversion
art/meshes/props/weap_falcata_a.dae: Running FixBrokenXML
art/meshes/props/weap_falcata_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/weap_falcata_a.dae: Applying fixes for 3ds Max exporter
art/meshes/props/weap_falcata_a.dae: Found library_images to delete
art/meshes/props/weap_falcata_a.dae: Found library_materials to delete
art/meshes/props/weap_falcata_a.dae: Found library_effects to delete
art/meshes/props/weap_falcata_a.dae: Found a bind_material to delete
art/meshes/props/weap_falcata_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_falcata_a.dae: Found convertible object 'Object004'
art/meshes/props/weap_falcata_a.dae: Converting 'Object004Mesh'
art/meshes/props/weap_falcata_a.dae: Found static geometry
art/meshes/props/weap_falcata_b.dae: Starting conversion
art/meshes/props/weap_falcata_b.dae: Running FixBrokenXML
art/meshes/props/weap_falcata_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/weap_falcata_b.dae: Applying fixes for 3ds Max exporter
art/meshes/props/weap_falcata_b.dae: Found library_images to delete
art/meshes/props/weap_falcata_b.dae: Found library_materials to delete
art/meshes/props/weap_falcata_b.dae: Found library_effects to delete
art/meshes/props/weap_falcata_b.dae: Found a bind_material to delete
art/meshes/props/weap_falcata_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_falcata_b.dae: Found convertible object 'Object005'
art/meshes/props/weap_falcata_b.dae: Converting 'Object005Mesh'
art/meshes/props/weap_falcata_b.dae: Found static geometry
art/meshes/props/weap_falcata_e.dae: Starting conversion
art/meshes/props/weap_falcata_e.dae: Running FixBrokenXML
art/meshes/props/weap_falcata_e.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/weap_falcata_e.dae: Applying fixes for 3ds Max exporter
art/meshes/props/weap_falcata_e.dae: Found library_images to delete
art/meshes/props/weap_falcata_e.dae: Found library_materials to delete
art/meshes/props/weap_falcata_e.dae: Found library_effects to delete
art/meshes/props/weap_falcata_e.dae: Found a bind_material to delete
art/meshes/props/weap_falcata_e.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_falcata_e.dae: Found convertible object 'sword22'
art/meshes/props/weap_falcata_e.dae: Converting 'sword22Mesh'
art/meshes/props/weap_falcata_e.dae: Found static geometry
ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Expecting an element Static, got nothing
ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Invalid sequence in interleave
ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Element Obstruction failed to validate content
ERROR: RelaxNGValidator: Validation failed
ERROR: Failed to validate entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_phalanx_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_walk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_atk_a.psa): Loaded successfully
art/meshes/props/sarissa_b.dae: Starting conversion
art/meshes/props/sarissa_b.dae: Running FixBrokenXML
art/meshes/props/sarissa_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/sarissa_b.dae: Applying fixes for 3ds Max exporter
art/meshes/props/sarissa_b.dae: Found library_images to delete
art/meshes/props/sarissa_b.dae: Found library_materials to delete
art/meshes/props/sarissa_b.dae: Found library_effects to delete
art/meshes/props/sarissa_b.dae: Found a bind_material to delete
art/meshes/props/sarissa_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/sarissa_b.dae: Found convertible object 'lspear04-Pivot'
art/meshes/props/sarissa_b.dae: Converting 'lspear04Mesh'
art/meshes/props/sarissa_b.dae: Found static geometry
art/meshes/props/shield/round_m_f.dae: Starting conversion
art/meshes/props/shield/round_m_f.dae: Running FixBrokenXML
art/meshes/props/shield/round_m_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/round_m_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/round_m_f.dae: Found convertible object 'round_m_f'
art/meshes/props/shield/round_m_f.dae: Converting 'round_m_f-Geometry'
art/meshes/props/shield/round_m_f.dae: Found static geometry
art/meshes/props/shield/round_m_f.dae: Adding prop point back
art/meshes/props/shield/round_m_b.dae: Starting conversion
art/meshes/props/shield/round_m_b.dae: Running FixBrokenXML
art/meshes/props/shield/round_m_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/round_m_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/round_m_b.dae: Found convertible object 'round_m_b'
art/meshes/props/shield/round_m_b.dae: Converting 'round_m_b-Geometry'
art/meshes/props/shield/round_m_b.dae: Found static geometry
art/meshes/props/sarissa_a.dae: Starting conversion
art/meshes/props/sarissa_a.dae: Running FixBrokenXML
art/meshes/props/sarissa_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/sarissa_a.dae: Applying fixes for 3ds Max exporter
art/meshes/props/sarissa_a.dae: Found library_images to delete
art/meshes/props/sarissa_a.dae: Found library_materials to delete
art/meshes/props/sarissa_a.dae: Found library_effects to delete
art/meshes/props/sarissa_a.dae: Found a bind_material to delete
art/meshes/props/sarissa_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/sarissa_a.dae: Found convertible object 'sarissa-Pivot'
art/meshes/props/sarissa_a.dae: Converting 'sarissaMesh'
art/meshes/props/sarissa_a.dae: Found static geometry
art/meshes/props/shield/oval_s_f.dae: Starting conversion
art/meshes/props/shield/oval_s_f.dae: Running FixBrokenXML
art/meshes/props/shield/oval_s_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/oval_s_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/oval_s_f.dae: Found convertible object 'oval_s_f'
art/meshes/props/shield/oval_s_f.dae: Converting 'oval_s_f-Geometry'
art/meshes/props/shield/oval_s_f.dae: Found static geometry
art/meshes/props/shield/oval_s_f.dae: Adding prop point back
art/meshes/props/shield/oval_a_b.dae: Starting conversion
art/meshes/props/shield/oval_a_b.dae: Running FixBrokenXML
art/meshes/props/shield/oval_a_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/oval_a_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/oval_a_b.dae: Found convertible object 'oval_a_b'
art/meshes/props/shield/oval_a_b.dae: Converting 'oval_a_b-Geometry'
art/meshes/props/shield/oval_a_b.dae: Found static geometry
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
art/meshes/gaia/pond_lillies_large.dae: Starting conversion
art/meshes/gaia/pond_lillies_large.dae: Running FixBrokenXML
art/meshes/gaia/pond_lillies_large.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/pond_lillies_large.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/pond_lillies_large.dae: Found library_images to delete
art/meshes/gaia/pond_lillies_large.dae: Found library_materials to delete
art/meshes/gaia/pond_lillies_large.dae: Found library_effects to delete
art/meshes/gaia/pond_lillies_large.dae: Found a bind_material to delete
art/meshes/gaia/pond_lillies_large.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/pond_lillies_large.dae: Found convertible object 'billboard_a-Pivot'
art/meshes/gaia/pond_lillies_large.dae: Converting 'billboard_aMesh'
art/meshes/gaia/pond_lillies_large.dae: Found static geometry
art/meshes/gaia/geo_medit_04.dae: Starting conversion
art/meshes/gaia/geo_medit_04.dae: Running FixBrokenXML
art/meshes/gaia/geo_medit_04.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/geo_medit_04.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/geo_medit_04.dae: Found library_images to delete
art/meshes/gaia/geo_medit_04.dae: Found library_materials to delete
art/meshes/gaia/geo_medit_04.dae: Found library_effects to delete
art/meshes/gaia/geo_medit_04.dae: Found a bind_material to delete
art/meshes/gaia/geo_medit_04.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/geo_medit_04.dae: Found convertible object 'stonemine_granite_a-Pivot'
art/meshes/gaia/geo_medit_04.dae: Converting 'stonemine_granite_aMesh'
art/meshes/gaia/geo_medit_04.dae: Found static geometry
art/meshes/gaia/geo_medit_01.dae: Starting conversion
art/meshes/gaia/geo_medit_01.dae: Running FixBrokenXML
art/meshes/gaia/geo_medit_01.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/geo_medit_01.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/geo_medit_01.dae: Found library_images to delete
art/meshes/gaia/geo_medit_01.dae: Found library_materials to delete
art/meshes/gaia/geo_medit_01.dae: Found library_effects to delete
art/meshes/gaia/geo_medit_01.dae: Found a bind_material to delete
art/meshes/gaia/geo_medit_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/geo_medit_01.dae: Found convertible object 'stone_granite_large_e-Pivot'
art/meshes/gaia/geo_medit_01.dae: Converting 'stone_granite_large_eMesh'
art/meshes/gaia/geo_medit_01.dae: Found static geometry
art/meshes/gaia/geo_medit_03.dae: Starting conversion
art/meshes/gaia/geo_medit_03.dae: Running FixBrokenXML
art/meshes/gaia/geo_medit_03.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/geo_medit_03.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/geo_medit_03.dae: Found library_images to delete
art/meshes/gaia/geo_medit_03.dae: Found library_materials to delete
art/meshes/gaia/geo_medit_03.dae: Found library_effects to delete
art/meshes/gaia/geo_medit_03.dae: Found a bind_material to delete
art/meshes/gaia/geo_medit_03.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/geo_medit_03.dae: Found convertible object 'stonemine_granite_c-Pivot'
art/meshes/gaia/geo_medit_03.dae: Converting 'stonemine_granite_cMesh'
art/meshes/gaia/geo_medit_03.dae: Found static geometry
art/meshes/gaia/geo_medit_06.dae: Starting conversion
art/meshes/gaia/geo_medit_06.dae: Running FixBrokenXML
art/meshes/gaia/geo_medit_06.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/geo_medit_06.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/geo_medit_06.dae: Found library_images to delete
art/meshes/gaia/geo_medit_06.dae: Found library_materials to delete
art/meshes/gaia/geo_medit_06.dae: Found library_effects to delete
art/meshes/gaia/geo_medit_06.dae: Found a bind_material to delete
art/meshes/gaia/geo_medit_06.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/geo_medit_06.dae: Found convertible object 'stone_granite_boulder_b-Pivot'
art/meshes/gaia/geo_medit_06.dae: Converting 'stone_granite_boulder_bMesh'
art/meshes/gaia/geo_medit_06.dae: Found static geometry
art/meshes/gaia/geo_medit_05.dae: Starting conversion
art/meshes/gaia/geo_medit_05.dae: Running FixBrokenXML
art/meshes/gaia/geo_medit_05.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/geo_medit_05.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/geo_medit_05.dae: Found library_images to delete
art/meshes/gaia/geo_medit_05.dae: Found library_materials to delete
art/meshes/gaia/geo_medit_05.dae: Found library_effects to delete
art/meshes/gaia/geo_medit_05.dae: Found a bind_material to delete
art/meshes/gaia/geo_medit_05.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/geo_medit_05.dae: Found convertible object 'stone_granite_large_c01-Pivot'
art/meshes/gaia/geo_medit_05.dae: Converting 'stone_granite_large_c01Mesh'
art/meshes/gaia/geo_medit_05.dae: Found static geometry
art/meshes/gaia/geo_medit_02.dae: Starting conversion
art/meshes/gaia/geo_medit_02.dae: Running FixBrokenXML
art/meshes/gaia/geo_medit_02.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/geo_medit_02.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/geo_medit_02.dae: Found library_images to delete
art/meshes/gaia/geo_medit_02.dae: Found library_materials to delete
art/meshes/gaia/geo_medit_02.dae: Found library_effects to delete
art/meshes/gaia/geo_medit_02.dae: Found a bind_material to delete
art/meshes/gaia/geo_medit_02.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/geo_medit_02.dae: Found convertible object 'stonemine_granite_b-Pivot'
art/meshes/gaia/geo_medit_02.dae: Converting 'stonemine_granite_bMesh'
art/meshes/gaia/geo_medit_02.dae: Found static geometry
art/meshes/gaia/stone_granite_la_a.dae: Starting conversion
art/meshes/gaia/stone_granite_la_a.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_la_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_la_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_la_a.dae: Found convertible object 'stone_granite_la_a'
art/meshes/gaia/stone_granite_la_a.dae: Converting 'stone_granite_la_a-Geometry'
art/meshes/gaia/stone_granite_la_a.dae: Found static geometry
art/meshes/gaia/stone_granite_la_e.dae: Starting conversion
art/meshes/gaia/stone_granite_la_e.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_la_e.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_la_e.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_la_e.dae: Found convertible object 'stone_granite_la_e'
art/meshes/gaia/stone_granite_la_e.dae: Converting 'stone_granite_la_e-Geometry'
art/meshes/gaia/stone_granite_la_e.dae: Found static geometry
art/meshes/gaia/stone_granite_la_f.dae: Starting conversion
art/meshes/gaia/stone_granite_la_f.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_la_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_la_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_la_f.dae: Found convertible object 'stone_granite_la_f'
art/meshes/gaia/stone_granite_la_f.dae: Converting 'stone_granite_la_f-Geometry'
art/meshes/gaia/stone_granite_la_f.dae: Found static geometry
art/meshes/gaia/stone_granite_la_b.dae: Starting conversion
art/meshes/gaia/stone_granite_la_b.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_la_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_la_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_la_b.dae: Found convertible object 'stone_granite_la_b'
art/meshes/gaia/stone_granite_la_b.dae: Converting 'stone_granite_la_b-Geometry'
art/meshes/gaia/stone_granite_la_b.dae: Found static geometry
art/meshes/gaia/stone_granite_la_g.dae: Starting conversion
art/meshes/gaia/stone_granite_la_g.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_la_g.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_la_g.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_la_g.dae: Found convertible object 'stone_granite_la_g'
art/meshes/gaia/stone_granite_la_g.dae: Converting 'stone_granite_la_g-Geometry'
art/meshes/gaia/stone_granite_la_g.dae: Found static geometry
art/meshes/gaia/stone_granite_la_c.dae: Starting conversion
art/meshes/gaia/stone_granite_la_c.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_la_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_la_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_la_c.dae: Found convertible object 'stone_granite_la_c'
art/meshes/gaia/stone_granite_la_c.dae: Converting 'stone_granite_la_c-Geometry'
art/meshes/gaia/stone_granite_la_c.dae: Found static geometry
art/meshes/gaia/stone_granite_la_d.dae: Starting conversion
art/meshes/gaia/stone_granite_la_d.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_la_d.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_la_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_la_d.dae: Found convertible object 'stone_granite_la_d'
art/meshes/gaia/stone_granite_la_d.dae: Converting 'stone_granite_la_d-Geometry'
art/meshes/gaia/stone_granite_la_d.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
art/meshes/skeletal/sheep.dae: Starting conversion
art/meshes/skeletal/sheep.dae: Running FixBrokenXML
art/meshes/skeletal/sheep.dae: Authoring tool: Blender 2.61.0 r42615
art/meshes/skeletal/sheep.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/sheep.dae: Found convertible object 'sheep'
art/meshes/skeletal/sheep.dae: Converting 'Armature'
art/meshes/skeletal/sheep.dae: Found skinned geometry
art/animation/quadraped/sheep_death.dae: Starting conversion
art/animation/quadraped/sheep_death.dae: Running FixBrokenXML
art/animation/quadraped/sheep_death.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/sheep_death.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/sheep_death.dae: Found convertible object 'sheep'
art/animation/quadraped/sheep_death.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully
art/animation/quadraped/sheep_idle_01.dae: Starting conversion
art/animation/quadraped/sheep_idle_01.dae: Running FixBrokenXML
art/animation/quadraped/sheep_idle_01.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/sheep_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/sheep_idle_01.dae: Found convertible object 'sheep'
art/animation/quadraped/sheep_idle_01.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully
art/animation/quadraped/sheep_idle_02.dae: Starting conversion
art/animation/quadraped/sheep_idle_02.dae: Running FixBrokenXML
art/animation/quadraped/sheep_idle_02.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/sheep_idle_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/sheep_idle_02.dae: Found convertible object 'sheep'
art/animation/quadraped/sheep_idle_02.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully
art/animation/quadraped/sheep_run.dae: Starting conversion
art/animation/quadraped/sheep_run.dae: Running FixBrokenXML
art/animation/quadraped/sheep_run.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/sheep_run.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/sheep_run.dae: Found convertible object 'sheep'
art/animation/quadraped/sheep_run.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully
art/animation/quadraped/sheep_walk.dae: Starting conversion
art/animation/quadraped/sheep_walk.dae: Running FixBrokenXML
art/animation/quadraped/sheep_walk.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/sheep_walk.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/sheep_walk.dae: Found convertible object 'sheep'
art/animation/quadraped/sheep_walk.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully
art/meshes/gaia/tree_apple_trunk_a.dae: Starting conversion
art/meshes/gaia/tree_apple_trunk_a.dae: Running FixBrokenXML
art/meshes/gaia/tree_apple_trunk_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_apple_trunk_a.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_apple_trunk_a.dae: Found library_materials to delete
art/meshes/gaia/tree_apple_trunk_a.dae: Found library_effects to delete
art/meshes/gaia/tree_apple_trunk_a.dae: Found a bind_material to delete
art/meshes/gaia/tree_apple_trunk_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_apple_trunk_a.dae: Found convertible object 'Cylinder41'
art/meshes/gaia/tree_apple_trunk_a.dae: Converting 'Cylinder41Mesh'
art/meshes/gaia/tree_apple_trunk_a.dae: Found static geometry
art/meshes/gaia/tree_apple_top_a.dae: Starting conversion
art/meshes/gaia/tree_apple_top_a.dae: Running FixBrokenXML
art/meshes/gaia/tree_apple_top_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_apple_top_a.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_apple_top_a.dae: Found library_materials to delete
art/meshes/gaia/tree_apple_top_a.dae: Found library_effects to delete
art/meshes/gaia/tree_apple_top_a.dae: Found a bind_material to delete
art/meshes/gaia/tree_apple_top_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_apple_top_a.dae: Found convertible object 'canopy160-Pivot'
art/meshes/gaia/tree_apple_top_a.dae: Converting 'canopy160Mesh'
art/meshes/gaia/tree_apple_top_a.dae: Found static geometry
art/meshes/gaia/tree_apple_trunk_b.dae: Starting conversion
art/meshes/gaia/tree_apple_trunk_b.dae: Running FixBrokenXML
art/meshes/gaia/tree_apple_trunk_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_apple_trunk_b.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_apple_trunk_b.dae: Found library_materials to delete
art/meshes/gaia/tree_apple_trunk_b.dae: Found library_effects to delete
art/meshes/gaia/tree_apple_trunk_b.dae: Found a bind_material to delete
art/meshes/gaia/tree_apple_trunk_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_apple_trunk_b.dae: Found convertible object 'Cylinder40'
art/meshes/gaia/tree_apple_trunk_b.dae: Converting 'Cylinder40Mesh'
art/meshes/gaia/tree_apple_trunk_b.dae: Found static geometry
art/meshes/gaia/tree_apple_top_d.dae: Starting conversion
art/meshes/gaia/tree_apple_top_d.dae: Running FixBrokenXML
art/meshes/gaia/tree_apple_top_d.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_apple_top_d.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_apple_top_d.dae: Found library_materials to delete
art/meshes/gaia/tree_apple_top_d.dae: Found library_effects to delete
art/meshes/gaia/tree_apple_top_d.dae: Found a bind_material to delete
art/meshes/gaia/tree_apple_top_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_apple_top_d.dae: Found convertible object 'canopy161-Pivot'
art/meshes/gaia/tree_apple_top_d.dae: Converting 'canopy161Mesh'
art/meshes/gaia/tree_apple_top_d.dae: Found static geometry
art/meshes/gaia/tree_apple_top_c.dae: Starting conversion
art/meshes/gaia/tree_apple_top_c.dae: Running FixBrokenXML
art/meshes/gaia/tree_apple_top_c.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_apple_top_c.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_apple_top_c.dae: Found library_materials to delete
art/meshes/gaia/tree_apple_top_c.dae: Found library_effects to delete
art/meshes/gaia/tree_apple_top_c.dae: Found a bind_material to delete
art/meshes/gaia/tree_apple_top_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_apple_top_c.dae: Found convertible object 'canopy158-Pivot'
art/meshes/gaia/tree_apple_top_c.dae: Converting 'canopy158Mesh'
art/meshes/gaia/tree_apple_top_c.dae: Found static geometry
art/meshes/gaia/tree_apple_top_b.dae: Starting conversion
art/meshes/gaia/tree_apple_top_b.dae: Running FixBrokenXML
art/meshes/gaia/tree_apple_top_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_apple_top_b.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_apple_top_b.dae: Found library_materials to delete
art/meshes/gaia/tree_apple_top_b.dae: Found library_effects to delete
art/meshes/gaia/tree_apple_top_b.dae: Found a bind_material to delete
art/meshes/gaia/tree_apple_top_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_apple_top_b.dae: Found convertible object 'canopy159-Pivot'
art/meshes/gaia/tree_apple_top_b.dae: Converting 'canopy159Mesh'
art/meshes/gaia/tree_apple_top_b.dae: Found static geometry
art/meshes/gaia/grass_la_tall_b.dae: Starting conversion
art/meshes/gaia/grass_la_tall_b.dae: Running FixBrokenXML
art/meshes/gaia/grass_la_tall_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/grass_la_tall_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/grass_la_tall_b.dae: Found convertible object 'grass_la_tall_b'
art/meshes/gaia/grass_la_tall_b.dae: Converting 'grass_la_tall_b-Geometry'
art/meshes/gaia/grass_la_tall_b.dae: Found static geometry
art/meshes/gaia/grass_la_tall_a.dae: Starting conversion
art/meshes/gaia/grass_la_tall_a.dae: Running FixBrokenXML
art/meshes/gaia/grass_la_tall_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/grass_la_tall_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/grass_la_tall_a.dae: Found convertible object 'grass_la_tall_a'
art/meshes/gaia/grass_la_tall_a.dae: Converting 'grass_la_tall_a-Geometry'
art/meshes/gaia/grass_la_tall_a.dae: Found static geometry
art/meshes/props/tool_basket.dae: Starting conversion
art/meshes/props/tool_basket.dae: Running FixBrokenXML
art/meshes/props/tool_basket.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/tool_basket.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/tool_basket.dae: Found convertible object 'tool_basket'
art/meshes/props/tool_basket.dae: Converting 'tool_basket-Geometry'
art/meshes/props/tool_basket.dae: Found static geometry
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BuildLimits.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/Stamina.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Random.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BuildLimits.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/Stamina.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds
Loading RMS 'maps/random/cantabrian_highlands.js'
Loading map generator script 'maps/random/rmgen/area.js'
Loading map generator script 'maps/random/rmgen/constraint.js'
Loading map generator script 'maps/random/rmgen/entity.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/map.js'
Loading map generator script 'maps/random/rmgen/mapgen.js'
Loading map generator script 'maps/random/rmgen/misc.js'
Loading map generator script 'maps/random/rmgen/noise.js'
Loading map generator script 'maps/random/rmgen/painter.js'
Loading map generator script 'maps/random/rmgen/pathplacer.js'
Loading map generator script 'maps/random/rmgen/placer.js'
Loading map generator script 'maps/random/rmgen/point.js'
Loading map generator script 'maps/random/rmgen/random.js'
Loading map generator script 'maps/random/rmgen/randombiome.js'
Loading map generator script 'maps/random/rmgen/terrain.js'
Loading map generator script 'maps/random/rmgen/tileclass.js'
Loading map generator script 'maps/random/rmgen/vector.js'
Loading map generator script 'maps/random/rmgen/wall_builder.js'
Initializing map...
Creating new map...
Creating base for player 4...
Creating base for player 6...
Creating base for player 3...
Creating base for player 8...
Creating base for player 5...
Creating base for player 1...
Creating base for player 7...
Creating base for player 2...
Creating lakes...
Creating reeds...
Creating fish...
Creating bumps...
Creating hills...
Creating forests...
Creating dirt patches...
Creating grass patches...
Creating stone mines...
Creating metal mines...
Creating small decorative rocks...
Creating large decorative rocks...
Creating deer...
Creating sheep...
Creating straggler trees...
Creating small grass tufts...
Creating large grass tufts...
Creating bushes...
Saving map...
Number of entities: 4136
CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
art/meshes/structural/celt_civic_centre.dae: Starting conversion
art/meshes/structural/celt_civic_centre.dae: Running FixBrokenXML
art/meshes/structural/celt_civic_centre.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/celt_civic_centre.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/celt_civic_centre.dae: Found library_images to delete
art/meshes/structural/celt_civic_centre.dae: Found library_materials to delete
art/meshes/structural/celt_civic_centre.dae: Found library_effects to delete
art/meshes/structural/celt_civic_centre.dae: Found a bind_material to delete
art/meshes/structural/celt_civic_centre.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/celt_civic_centre.dae: Found convertible object 'default11'
art/meshes/structural/celt_civic_centre.dae: Converting 'default11Mesh'
art/meshes/structural/celt_civic_centre.dae: Found static geometry
art/meshes/structural/celt_civic_centre.dae: Adding prop point smoke
art/meshes/structural/celt_civic_centre.dae: Adding prop point garrisoned
art/meshes/structural/celt_civic_centre.dae: Adding prop point projectile
art/meshes/structural/celt_civic_centre_roof.dae: Starting conversion
art/meshes/structural/celt_civic_centre_roof.dae: Running FixBrokenXML
art/meshes/structural/celt_civic_centre_roof.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/celt_civic_centre_roof.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/celt_civic_centre_roof.dae: Found library_images to delete
art/meshes/structural/celt_civic_centre_roof.dae: Found library_materials to delete
art/meshes/structural/celt_civic_centre_roof.dae: Found library_effects to delete
art/meshes/structural/celt_civic_centre_roof.dae: Found a bind_material to delete
art/meshes/structural/celt_civic_centre_roof.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/celt_civic_centre_roof.dae: Found convertible object 'Plane01'
art/meshes/structural/celt_civic_centre_roof.dae: Converting 'Plane01Mesh'
art/meshes/structural/celt_civic_centre_roof.dae: Found static geometry
art/meshes/props/celt_cc_props1.dae: Starting conversion
art/meshes/props/celt_cc_props1.dae: Running FixBrokenXML
art/meshes/props/celt_cc_props1.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_cc_props1.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_cc_props1.dae: Found library_images to delete
art/meshes/props/celt_cc_props1.dae: Found library_materials to delete
art/meshes/props/celt_cc_props1.dae: Found library_effects to delete
art/meshes/props/celt_cc_props1.dae: Found a bind_material to delete
art/meshes/props/celt_cc_props1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_cc_props1.dae: Found convertible object 'crate03'
art/meshes/props/celt_cc_props1.dae: Converting 'crate03Mesh'
art/meshes/props/celt_cc_props1.dae: Found static geometry
art/meshes/props/celt_cc_props_new.dae: Starting conversion
art/meshes/props/celt_cc_props_new.dae: Running FixBrokenXML
art/meshes/props/celt_cc_props_new.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_cc_props_new.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_cc_props_new.dae: Found library_images to delete
art/meshes/props/celt_cc_props_new.dae: Found library_materials to delete
art/meshes/props/celt_cc_props_new.dae: Found library_effects to delete
art/meshes/props/celt_cc_props_new.dae: Found a bind_material to delete
art/meshes/props/celt_cc_props_new.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_cc_props_new.dae: Found convertible object 'celt_port_agen01-Pivot'
art/meshes/props/celt_cc_props_new.dae: Converting 'celt_port_agen01Mesh'
art/meshes/props/celt_cc_props_new.dae: Found static geometry
art/meshes/props/celt_cc_entry.dae: Starting conversion
art/meshes/props/celt_cc_entry.dae: Running FixBrokenXML
art/meshes/props/celt_cc_entry.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_cc_entry.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_cc_entry.dae: Found library_images to delete
art/meshes/props/celt_cc_entry.dae: Found library_materials to delete
art/meshes/props/celt_cc_entry.dae: Found library_effects to delete
art/meshes/props/celt_cc_entry.dae: Found a bind_material to delete
art/meshes/props/celt_cc_entry.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_cc_entry.dae: Found convertible object 'default10'
art/meshes/props/celt_cc_entry.dae: Converting 'default10Mesh'
art/meshes/props/celt_cc_entry.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully
art/meshes/skeletal/m_pants.dae: Starting conversion
art/meshes/skeletal/m_pants.dae: Running FixBrokenXML
art/meshes/skeletal/m_pants.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/skeletal/m_pants.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/m_pants.dae: Found convertible object 'pants'
art/meshes/skeletal/m_pants.dae: Converting 'pants-mesh-skin'
art/meshes/skeletal/m_pants.dae: Found skinned geometry
art/meshes/skeletal/m_pants.dae: Adding prop point l_hip
art/meshes/skeletal/m_pants.dae: Adding prop point hip
art/meshes/skeletal/m_pants.dae: Adding prop point r_hip
art/meshes/skeletal/m_pants.dae: Adding prop point back
art/meshes/skeletal/m_pants.dae: Adding prop point chest
art/meshes/skeletal/m_pants.dae: Adding prop point shoulders
art/meshes/skeletal/m_pants.dae: Adding prop point head_extra
art/meshes/skeletal/m_pants.dae: Adding prop point head
art/meshes/skeletal/m_pants.dae: Adding prop point helmet
art/meshes/skeletal/m_pants.dae: Adding prop point l_shoulder
art/meshes/skeletal/m_pants.dae: Adding prop point l_forearm
art/meshes/skeletal/m_pants.dae: Adding prop point l_hand
art/meshes/skeletal/m_pants.dae: Adding prop point shield
art/meshes/skeletal/m_pants.dae: Adding prop point r_shoulder
art/meshes/skeletal/m_pants.dae: Adding prop point r_forearm
art/meshes/skeletal/m_pants.dae: Adding prop point r_hand
art/meshes/skeletal/m_pants.dae: Adding prop point l_leg
art/meshes/skeletal/m_pants.dae: Adding prop point r_leg
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_run.psa): Loaded successfully
art/meshes/props/collar_b.dae: Starting conversion
art/meshes/props/collar_b.dae: Running FixBrokenXML
art/meshes/props/collar_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/collar_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/collar_b.dae: Found convertible object 'collar_b'
art/meshes/props/collar_b.dae: Converting 'collar_b-Geometry'
art/meshes/props/collar_b.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_phalanx_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_walk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully
art/meshes/props/weap_falcata_d.dae: Starting conversion
art/meshes/props/weap_falcata_d.dae: Running FixBrokenXML
art/meshes/props/weap_falcata_d.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/weap_falcata_d.dae: Applying fixes for 3ds Max exporter
art/meshes/props/weap_falcata_d.dae: Found library_images to delete
art/meshes/props/weap_falcata_d.dae: Found library_materials to delete
art/meshes/props/weap_falcata_d.dae: Found library_effects to delete
art/meshes/props/weap_falcata_d.dae: Found a bind_material to delete
art/meshes/props/weap_falcata_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_falcata_d.dae: Found convertible object 'Object007'
art/meshes/props/weap_falcata_d.dae: Converting 'Object007Mesh'
art/meshes/props/weap_falcata_d.dae: Found static geometry
ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Expecting an element Static, got nothing
ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Invalid sequence in interleave
ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Element Obstruction failed to validate content
ERROR: RelaxNGValidator: Validation failed
ERROR: Failed to validate entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BuildLimits.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/Stamina.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Random.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BuildLimits.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/Stamina.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds
Loading RMS 'maps/random/deep_forest.js'
Loading map generator script 'maps/random/rmgen/area.js'
Loading map generator script 'maps/random/rmgen/constraint.js'
Loading map generator script 'maps/random/rmgen/entity.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/map.js'
Loading map generator script 'maps/random/rmgen/mapgen.js'
Loading map generator script 'maps/random/rmgen/misc.js'
Loading map generator script 'maps/random/rmgen/noise.js'
Loading map generator script 'maps/random/rmgen/painter.js'
Loading map generator script 'maps/random/rmgen/pathplacer.js'
Loading map generator script 'maps/random/rmgen/placer.js'
Loading map generator script 'maps/random/rmgen/point.js'
Loading map generator script 'maps/random/rmgen/random.js'
Loading map generator script 'maps/random/rmgen/randombiome.js'
Loading map generator script 'maps/random/rmgen/terrain.js'
Loading map generator script 'maps/random/rmgen/tileclass.js'
Loading map generator script 'maps/random/rmgen/vector.js'
Loading map generator script 'maps/random/rmgen/wall_builder.js'
Initializing map...
Creating new map...
placeGenericFortress: Reduced overlap to 0.1315975245445724 after 24 tries
placeGenericFortress: Reduced overlap to 0.07447802578482765 after 15 tries
Saving map...
Number of entities: 8377
art/meshes/gaia/tree_pine_01.dae: Starting conversion
art/meshes/gaia/tree_pine_01.dae: Running FixBrokenXML
art/meshes/gaia/tree_pine_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/gaia/tree_pine_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_pine_01.dae: Found convertible object 'tree_23'
art/meshes/gaia/tree_pine_01.dae: Converting 'tree_23-mesh-skin'
art/meshes/gaia/tree_pine_01.dae: Found skinned geometry
art/animation/gaia/tree_pine_idle_01.dae: Starting conversion
art/animation/gaia/tree_pine_idle_01.dae: Running FixBrokenXML
art/animation/gaia/tree_pine_idle_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/gaia/tree_pine_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/gaia/tree_pine_idle_01.dae: Found convertible object 'tree_23'
art/animation/gaia/tree_pine_idle_01.dae: Converting 'tree_23-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/gaia/tree_pine_idle_01.dae): Loaded successfully
art/meshes/gaia/tree_carob_d.dae: Starting conversion
art/meshes/gaia/tree_carob_d.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_d.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_d.dae: Found convertible object 'tree_carob_d'
art/meshes/gaia/tree_carob_d.dae: Converting 'tree_carob_d-Geometry'
art/meshes/gaia/tree_carob_d.dae: Found static geometry
art/meshes/gaia/tree_carob_d.dae: Adding prop point tree
art/meshes/gaia/tree_carob_top_e.dae: Starting conversion
art/meshes/gaia/tree_carob_top_e.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_top_e.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_top_e.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_top_e.dae: Found convertible object 'tree_carob_top_e'
art/meshes/gaia/tree_carob_top_e.dae: Converting 'tree_carob_top_e-Geometry'
art/meshes/gaia/tree_carob_top_e.dae: Found static geometry
art/meshes/gaia/tree_carob_a.dae: Starting conversion
art/meshes/gaia/tree_carob_a.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_a.dae: Found convertible object 'tree_carob_a'
art/meshes/gaia/tree_carob_a.dae: Converting 'tree_carob_a-Geometry'
art/meshes/gaia/tree_carob_a.dae: Found static geometry
art/meshes/gaia/tree_carob_a.dae: Adding prop point tree
art/meshes/gaia/tree_carob_top_a.dae: Starting conversion
art/meshes/gaia/tree_carob_top_a.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_top_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_top_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_top_a.dae: Found convertible object 'tree_carob_top_a'
art/meshes/gaia/tree_carob_top_a.dae: Converting 'tree_carob_top_a-Geometry'
art/meshes/gaia/tree_carob_top_a.dae: Found static geometry
art/meshes/gaia/tree_carob_top_d.dae: Starting conversion
art/meshes/gaia/tree_carob_top_d.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_top_d.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_top_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_top_d.dae: Found convertible object 'tree_carob_top_d'
art/meshes/gaia/tree_carob_top_d.dae: Converting 'tree_carob_top_d-Geometry'
art/meshes/gaia/tree_carob_top_d.dae: Found static geometry
art/meshes/gaia/tree_carob_b.dae: Starting conversion
art/meshes/gaia/tree_carob_b.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_b.dae: Found convertible object 'tree_carob_b'
art/meshes/gaia/tree_carob_b.dae: Converting 'tree_carob_b-Geometry'
art/meshes/gaia/tree_carob_b.dae: Found static geometry
art/meshes/gaia/tree_carob_b.dae: Adding prop point tree
art/meshes/gaia/tree_carob_top_b.dae: Starting conversion
art/meshes/gaia/tree_carob_top_b.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_top_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_top_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_top_b.dae: Found convertible object 'tree_carob_top_b'
art/meshes/gaia/tree_carob_top_b.dae: Converting 'tree_carob_top_b-Geometry'
art/meshes/gaia/tree_carob_top_b.dae: Found static geometry
art/meshes/gaia/tree_carob_top_f.dae: Starting conversion
art/meshes/gaia/tree_carob_top_f.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_top_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_top_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_top_f.dae: Found convertible object 'tree_carob_top_f'
art/meshes/gaia/tree_carob_top_f.dae: Converting 'tree_carob_top_f-Geometry'
art/meshes/gaia/tree_carob_top_f.dae: Found static geometry
art/meshes/gaia/tree_carob_e.dae: Starting conversion
art/meshes/gaia/tree_carob_e.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_e.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_e.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_e.dae: Found convertible object 'tree_carob_e'
art/meshes/gaia/tree_carob_e.dae: Converting 'tree_carob_e-Geometry'
art/meshes/gaia/tree_carob_e.dae: Found static geometry
art/meshes/gaia/tree_carob_e.dae: Adding prop point tree
art/meshes/gaia/tree_carob_f.dae: Starting conversion
art/meshes/gaia/tree_carob_f.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_f.dae: Found convertible object 'tree_carob_f'
art/meshes/gaia/tree_carob_f.dae: Converting 'tree_carob_f-Geometry'
art/meshes/gaia/tree_carob_f.dae: Found static geometry
art/meshes/gaia/tree_carob_f.dae: Adding prop point tree
art/meshes/gaia/tree_carob_c.dae: Starting conversion
art/meshes/gaia/tree_carob_c.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_c.dae: Found convertible object 'tree_carob_c'
art/meshes/gaia/tree_carob_c.dae: Converting 'tree_carob_c-Geometry'
art/meshes/gaia/tree_carob_c.dae: Found static geometry
art/meshes/gaia/tree_carob_c.dae: Adding prop point tree
art/meshes/gaia/tree_carob_top_c.dae: Starting conversion
art/meshes/gaia/tree_carob_top_c.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_top_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_top_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_top_c.dae: Found convertible object 'tree_carob_top_c'
art/meshes/gaia/tree_carob_top_c.dae: Converting 'tree_carob_top_c-Geometry'
art/meshes/gaia/tree_carob_top_c.dae: Found static geometry
art/meshes/gaia/tree_lumbardypoplar_b.dae: Starting conversion
art/meshes/gaia/tree_lumbardypoplar_b.dae: Running FixBrokenXML
art/meshes/gaia/tree_lumbardypoplar_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_lumbardypoplar_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_lumbardypoplar_b.dae: Found convertible object 'tree_lumbardypoplar_b'
art/meshes/gaia/tree_lumbardypoplar_b.dae: Converting 'tree_lumbardypoplar_b-Geometry'
art/meshes/gaia/tree_lumbardypoplar_b.dae: Found static geometry
art/meshes/gaia/tree_lumbardypoplar_b.dae: Adding prop point tree
art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Starting conversion
art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Running FixBrokenXML
art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_lumbardypoplar_b_top.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Found convertible object 'tree_lumbardypoplar_b_top'
art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Converting 'tree_lumbardypoplar_b_top-Geometry'
art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Found static geometry
art/meshes/gaia/tree_poplar_d.dae: Starting conversion
art/meshes/gaia/tree_poplar_d.dae: Running FixBrokenXML
art/meshes/gaia/tree_poplar_d.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_poplar_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_poplar_d.dae: Found convertible object 'tree_poplar_d'
art/meshes/gaia/tree_poplar_d.dae: Converting 'tree_poplar_d-Geometry'
art/meshes/gaia/tree_poplar_d.dae: Found static geometry
art/meshes/gaia/tree_poplar_d.dae: Adding prop point tree
art/meshes/gaia/tree_poplar_top_a.dae: Starting conversion
art/meshes/gaia/tree_poplar_top_a.dae: Running FixBrokenXML
art/meshes/gaia/tree_poplar_top_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_poplar_top_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_poplar_top_a.dae: Found convertible object 'tree_poplar_top_a'
art/meshes/gaia/tree_poplar_top_a.dae: Converting 'tree_poplar_top_a-Geometry'
art/meshes/gaia/tree_poplar_top_a.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
art/meshes/gaia/bush_tempe_la_a_3.dae: Starting conversion
art/meshes/gaia/bush_tempe_la_a_3.dae: Running FixBrokenXML
art/meshes/gaia/bush_tempe_la_a_3.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_tempe_la_a_3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_tempe_la_a_3.dae: Found convertible object 'bush_tempe_la_a_3'
art/meshes/gaia/bush_tempe_la_a_3.dae: Converting 'bush_tempe_la_a_3-Geometry'
art/meshes/gaia/bush_tempe_la_a_3.dae: Found static geometry
art/meshes/gaia/bush_tempe_la_b_1.dae: Starting conversion
art/meshes/gaia/bush_tempe_la_b_1.dae: Running FixBrokenXML
art/meshes/gaia/bush_tempe_la_b_1.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_tempe_la_b_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_tempe_la_b_1.dae: Found convertible object 'bush_tempe_la_b_1'
art/meshes/gaia/bush_tempe_la_b_1.dae: Converting 'bush_tempe_la_b_1-Geometry'
art/meshes/gaia/bush_tempe_la_b_1.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
art/meshes/gaia/tree_poplar_b.dae: Starting conversion
art/meshes/gaia/tree_poplar_b.dae: Running FixBrokenXML
art/meshes/gaia/tree_poplar_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_poplar_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_poplar_b.dae: Found convertible object 'tree_poplar_b'
art/meshes/gaia/tree_poplar_b.dae: Converting 'tree_poplar_b-Geometry'
art/meshes/gaia/tree_poplar_b.dae: Found static geometry
art/meshes/gaia/tree_poplar_b.dae: Adding prop point tree
art/meshes/gaia/tree_poplar_top_f.dae: Starting conversion
art/meshes/gaia/tree_poplar_top_f.dae: Running FixBrokenXML
art/meshes/gaia/tree_poplar_top_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_poplar_top_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_poplar_top_f.dae: Found convertible object 'tree_poplar_top_f'
art/meshes/gaia/tree_poplar_top_f.dae: Converting 'tree_poplar_top_f-Geometry'
art/meshes/gaia/tree_poplar_top_f.dae: Found static geometry
art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Starting conversion
art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Running FixBrokenXML
art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_lumbardypoplar_d_top.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Found convertible object 'tree_lumbardypoplar_d_top'
art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Converting 'tree_lumbardypoplar_d_top-Geometry'
art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Found static geometry
art/meshes/gaia/bush_tempe_la_a_2.dae: Starting conversion
art/meshes/gaia/bush_tempe_la_a_2.dae: Running FixBrokenXML
art/meshes/gaia/bush_tempe_la_a_2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_tempe_la_a_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_tempe_la_a_2.dae: Found convertible object 'bush_tempe_la_a_2'
art/meshes/gaia/bush_tempe_la_a_2.dae: Converting 'bush_tempe_la_a_2-Geometry'
art/meshes/gaia/bush_tempe_la_a_2.dae: Found static geometry
art/meshes/gaia/tree_poplar_top_e.dae: Starting conversion
art/meshes/gaia/tree_poplar_top_e.dae: Running FixBrokenXML
art/meshes/gaia/tree_poplar_top_e.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_poplar_top_e.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_poplar_top_e.dae: Found convertible object 'tree_poplar_top_e'
art/meshes/gaia/tree_poplar_top_e.dae: Converting 'tree_poplar_top_e-Geometry'
art/meshes/gaia/tree_poplar_top_e.dae: Found static geometry
art/meshes/gaia/bush_grapes.dae: Starting conversion
art/meshes/gaia/bush_grapes.dae: Running FixBrokenXML
art/meshes/gaia/bush_grapes.dae: Authoring tool: 3dsMax 7 - Feeling ColladaMax v3.05B.
art/meshes/gaia/bush_grapes.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_grapes.dae: Found convertible object 'wrld_foragebush_a01'
art/meshes/gaia/bush_grapes.dae: Converting 'wrld_foragebush_a01'
art/meshes/gaia/bush_grapes.dae: Found static geometry
art/meshes/gaia/bush_grapes_prop.dae: Starting conversion
art/meshes/gaia/bush_grapes_prop.dae: Running FixBrokenXML
art/meshes/gaia/bush_grapes_prop.dae: Authoring tool: 3dsMax 7 - Feeling ColladaMax v3.05B.
art/meshes/gaia/bush_grapes_prop.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_grapes_prop.dae: Found convertible object 'Line03'
art/meshes/gaia/bush_grapes_prop.dae: Converting 'Line03'
art/meshes/gaia/bush_grapes_prop.dae: Found static geometry
art/meshes/gaia/bush_tempe_la_b_2.dae: Starting conversion
art/meshes/gaia/bush_tempe_la_b_2.dae: Running FixBrokenXML
art/meshes/gaia/bush_tempe_la_b_2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_tempe_la_b_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_tempe_la_b_2.dae: Found convertible object 'bush_tempe_la_b_2'
art/meshes/gaia/bush_tempe_la_b_2.dae: Converting 'bush_tempe_la_b_2-Geometry'
art/meshes/gaia/bush_tempe_la_b_2.dae: Found static geometry
art/meshes/gaia/bush_tempe_la_a_1.dae: Starting conversion
art/meshes/gaia/bush_tempe_la_a_1.dae: Running FixBrokenXML
art/meshes/gaia/bush_tempe_la_a_1.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_tempe_la_a_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_tempe_la_a_1.dae: Found convertible object 'bush_tempe_la_a_1'
art/meshes/gaia/bush_tempe_la_a_1.dae: Converting 'bush_tempe_la_a_1-Geometry'
art/meshes/gaia/bush_tempe_la_a_1.dae: Found static geometry
art/meshes/gaia/bush_dese_a_1.dae: Starting conversion
art/meshes/gaia/bush_dese_a_1.dae: Running FixBrokenXML
art/meshes/gaia/bush_dese_a_1.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_dese_a_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_dese_a_1.dae: Found convertible object 'bush_dese_a_1'
art/meshes/gaia/bush_dese_a_1.dae: Converting 'bush_dese_a_1-Geometry'
art/meshes/gaia/bush_dese_a_1.dae: Found static geometry
art/meshes/gaia/tree_poplar_a.dae: Starting conversion
art/meshes/gaia/tree_poplar_a.dae: Running FixBrokenXML
art/meshes/gaia/tree_poplar_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_poplar_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_poplar_a.dae: Found convertible object 'tree_poplar_a'
art/meshes/gaia/tree_poplar_a.dae: Converting 'tree_poplar_a-Geometry'
art/meshes/gaia/tree_poplar_a.dae: Found static geometry
art/meshes/gaia/tree_poplar_a.dae: Adding prop point tree
art/meshes/gaia/tree_lumbardypoplar_a.dae: Starting conversion
art/meshes/gaia/tree_lumbardypoplar_a.dae: Running FixBrokenXML
art/meshes/gaia/tree_lumbardypoplar_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_lumbardypoplar_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_lumbardypoplar_a.dae: Found convertible object 'tree_lumbardypoplar_a'
art/meshes/gaia/tree_lumbardypoplar_a.dae: Converting 'tree_lumbardypoplar_a-Geometry'
art/meshes/gaia/tree_lumbardypoplar_a.dae: Found static geometry
art/meshes/gaia/tree_lumbardypoplar_a.dae: Adding prop point tree
art/meshes/gaia/tree_poplar_top_b.dae: Starting conversion
art/meshes/gaia/tree_poplar_top_b.dae: Running FixBrokenXML
art/meshes/gaia/tree_poplar_top_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_poplar_top_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_poplar_top_b.dae: Found convertible object 'tree_poplar_top_b'
art/meshes/gaia/tree_poplar_top_b.dae: Converting 'tree_poplar_top_b-Geometry'
art/meshes/gaia/tree_poplar_top_b.dae: Found static geometry
art/meshes/gaia/bush_dese_a_2.dae: Starting conversion
art/meshes/gaia/bush_dese_a_2.dae: Running FixBrokenXML
art/meshes/gaia/bush_dese_a_2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_dese_a_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_dese_a_2.dae: Found convertible object 'bush_dese_a_2'
art/meshes/gaia/bush_dese_a_2.dae: Converting 'bush_dese_a_2-Geometry'
art/meshes/gaia/bush_dese_a_2.dae: Found static geometry
art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Starting conversion
art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Running FixBrokenXML
art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_lumbardypoplar_c_top.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Found convertible object 'tree_lumbardypoplar_c_top'
art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Converting 'tree_lumbardypoplar_c_top-Geometry'
art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Found static geometry
art/meshes/gaia/tree_poplar_top_c.dae: Starting conversion
art/meshes/gaia/tree_poplar_top_c.dae: Running FixBrokenXML
art/meshes/gaia/tree_poplar_top_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_poplar_top_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_poplar_top_c.dae: Found convertible object 'tree_poplar_top_c'
art/meshes/gaia/tree_poplar_top_c.dae: Converting 'tree_poplar_top_c-Geometry'
art/meshes/gaia/tree_poplar_top_c.dae: Found static geometry
art/meshes/gaia/tree_poplar_c.dae: Starting conversion
art/meshes/gaia/tree_poplar_c.dae: Running FixBrokenXML
art/meshes/gaia/tree_poplar_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_poplar_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_poplar_c.dae: Found convertible object 'tree_poplar_c'
art/meshes/gaia/tree_poplar_c.dae: Converting 'tree_poplar_c-Geometry'
art/meshes/gaia/tree_poplar_c.dae: Found static geometry
art/meshes/gaia/tree_poplar_c.dae: Adding prop point tree
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
art/meshes/skeletal/pig.dae: Starting conversion
art/meshes/skeletal/pig.dae: Running FixBrokenXML
art/meshes/skeletal/pig.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/skeletal/pig.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/pig.dae: Found convertible object 'pig'
art/meshes/skeletal/pig.dae: Converting 'pig-Geometry'
art/meshes/skeletal/pig.dae: Found static geometry
art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Starting conversion
art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Running FixBrokenXML
art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_lumbardypoplar_e_top.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Found convertible object 'tree_lumbardypoplar_e_top'
art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Converting 'tree_lumbardypoplar_e_top-Geometry'
art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Found static geometry
art/meshes/skeletal/goat.dae: Starting conversion
art/meshes/skeletal/goat.dae: Running FixBrokenXML
art/meshes/skeletal/goat.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/skeletal/goat.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/goat.dae: Found convertible object 'goat'
art/meshes/skeletal/goat.dae: Converting 'goat-Geometry'
art/meshes/skeletal/goat.dae: Found static geometry
art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Starting conversion
art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Running FixBrokenXML
art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_lumbardypoplar_f_top.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Found convertible object 'tree_lumbardypoplar_f_top'
art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Converting 'tree_lumbardypoplar_f_top-Geometry'
art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Found static geometry
art/meshes/gaia/tree_poplar_top_d.dae: Starting conversion
art/meshes/gaia/tree_poplar_top_d.dae: Running FixBrokenXML
art/meshes/gaia/tree_poplar_top_d.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_poplar_top_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_poplar_top_d.dae: Found convertible object 'tree_poplar_top_d'
art/meshes/gaia/tree_poplar_top_d.dae: Converting 'tree_poplar_top_d-Geometry'
art/meshes/gaia/tree_poplar_top_d.dae: Found static geometry
art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Starting conversion
art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Running FixBrokenXML
art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_lumbardypoplar_a_top.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Found convertible object 'tree_lumbardypoplar_a_top'
art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Converting 'tree_lumbardypoplar_a_top-Geometry'
art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully
art/meshes/props/weap_falcata_c.dae: Starting conversion
art/meshes/props/weap_falcata_c.dae: Running FixBrokenXML
art/meshes/props/weap_falcata_c.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/weap_falcata_c.dae: Applying fixes for 3ds Max exporter
art/meshes/props/weap_falcata_c.dae: Found library_images to delete
art/meshes/props/weap_falcata_c.dae: Found library_materials to delete
art/meshes/props/weap_falcata_c.dae: Found library_effects to delete
art/meshes/props/weap_falcata_c.dae: Found a bind_material to delete
art/meshes/props/weap_falcata_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_falcata_c.dae: Found convertible object 'Object006'
art/meshes/props/weap_falcata_c.dae: Converting 'Object006Mesh'
art/meshes/props/weap_falcata_c.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully
art/meshes/structural/iber_wall_long.dae: Starting conversion
art/meshes/structural/iber_wall_long.dae: Running FixBrokenXML
art/meshes/structural/iber_wall_long.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/iber_wall_long.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/iber_wall_long.dae: Found convertible object 'wall_long'
art/meshes/structural/iber_wall_long.dae: Converting 'wall_medium_001'
art/meshes/structural/iber_wall_long.dae: Found static geometry
ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Expecting an element Static, got nothing
ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Invalid sequence in interleave
ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Element Obstruction failed to validate content
ERROR: RelaxNGValidator: Validation failed
ERROR: Failed to validate entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
art/meshes/structural/iber_wall_gate.dae: Starting conversion
art/meshes/structural/iber_wall_gate.dae: Running FixBrokenXML
art/meshes/structural/iber_wall_gate.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/iber_wall_gate.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/iber_wall_gate.dae: Found convertible object 'mesh'
art/meshes/structural/iber_wall_gate.dae: Converting 'gate'
art/meshes/structural/iber_wall_gate.dae: Found skinned geometry
art/meshes/structural/iber_wall_gate.dae: Adding prop point flag_left
art/meshes/structural/iber_wall_gate.dae: Adding prop point flag_right
art/animation/mechanical/iber_wall_gate_closed.dae: Starting conversion
art/animation/mechanical/iber_wall_gate_closed.dae: Running FixBrokenXML
art/animation/mechanical/iber_wall_gate_closed.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/iber_wall_gate_closed.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/iber_wall_gate_closed.dae: Found convertible object 'mesh'
art/animation/mechanical/iber_wall_gate_closed.dae: Converting 'gate'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closed.dae): Loaded successfully
art/animation/mechanical/iber_wall_gate_closing.dae: Starting conversion
art/animation/mechanical/iber_wall_gate_closing.dae: Running FixBrokenXML
art/animation/mechanical/iber_wall_gate_closing.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/iber_wall_gate_closing.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/iber_wall_gate_closing.dae: Found convertible object 'mesh'
art/animation/mechanical/iber_wall_gate_closing.dae: Converting 'gate'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closing.dae): Loaded successfully
art/animation/mechanical/iber_wall_gate_open.dae: Starting conversion
art/animation/mechanical/iber_wall_gate_open.dae: Running FixBrokenXML
art/animation/mechanical/iber_wall_gate_open.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/iber_wall_gate_open.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/iber_wall_gate_open.dae: Found convertible object 'mesh'
art/animation/mechanical/iber_wall_gate_open.dae: Converting 'gate'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_open.dae): Loaded successfully
art/animation/mechanical/iber_wall_gate_opening.dae: Starting conversion
art/animation/mechanical/iber_wall_gate_opening.dae: Running FixBrokenXML
art/animation/mechanical/iber_wall_gate_opening.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/iber_wall_gate_opening.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/iber_wall_gate_opening.dae: Found convertible object 'mesh'
art/animation/mechanical/iber_wall_gate_opening.dae: Converting 'gate'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_opening.dae): Loaded successfully
art/meshes/props/iber_wall_gate_shields_a.dae: Starting conversion
art/meshes/props/iber_wall_gate_shields_a.dae: Running FixBrokenXML
art/meshes/props/iber_wall_gate_shields_a.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/props/iber_wall_gate_shields_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/iber_wall_gate_shields_a.dae: Found convertible object 'gate_shields'
art/meshes/props/iber_wall_gate_shields_a.dae: Converting 'gate_shields'
art/meshes/props/iber_wall_gate_shields_a.dae: Found static geometry
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
art/meshes/props/iber_wall_gate_shields_b.dae: Starting conversion
art/meshes/props/iber_wall_gate_shields_b.dae: Running FixBrokenXML
art/meshes/props/iber_wall_gate_shields_b.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/props/iber_wall_gate_shields_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/iber_wall_gate_shields_b.dae: Found convertible object 'gate_shields_b'
art/meshes/props/iber_wall_gate_shields_b.dae: Converting 'gate_shields_001'
art/meshes/props/iber_wall_gate_shields_b.dae: Found static geometry
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_phalanx_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_walk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
art/meshes/gaia/stone_granite_boulder_b.dae: Starting conversion
art/meshes/gaia/stone_granite_boulder_b.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_boulder_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_boulder_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_boulder_b.dae: Found convertible object 'stone_granite_boulder_b'
art/meshes/gaia/stone_granite_boulder_b.dae: Converting 'stone_granite_boulder_b-Geometry'
art/meshes/gaia/stone_granite_boulder_b.dae: Found static geometry
art/meshes/props/temple_unfinished.dae: Starting conversion
art/meshes/props/temple_unfinished.dae: Running FixBrokenXML
art/meshes/props/temple_unfinished.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/temple_unfinished.dae: Applying fixes for 3ds Max exporter
art/meshes/props/temple_unfinished.dae: Found library_images to delete
art/meshes/props/temple_unfinished.dae: Found library_materials to delete
art/meshes/props/temple_unfinished.dae: Found library_effects to delete
art/meshes/props/temple_unfinished.dae: Found a bind_material to delete
art/meshes/props/temple_unfinished.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/temple_unfinished.dae: Found convertible object 'Doric_Capital_05-Pivot'
art/meshes/props/temple_unfinished.dae: Converting 'Doric_Capital_05Mesh'
art/meshes/props/temple_unfinished.dae: Found static geometry
art/meshes/props/temple_unfinished_columns.dae: Starting conversion
art/meshes/props/temple_unfinished_columns.dae: Running FixBrokenXML
art/meshes/props/temple_unfinished_columns.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/temple_unfinished_columns.dae: Applying fixes for 3ds Max exporter
art/meshes/props/temple_unfinished_columns.dae: Found library_images to delete
art/meshes/props/temple_unfinished_columns.dae: Found library_materials to delete
art/meshes/props/temple_unfinished_columns.dae: Found library_effects to delete
art/meshes/props/temple_unfinished_columns.dae: Found a bind_material to delete
art/meshes/props/temple_unfinished_columns.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/temple_unfinished_columns.dae: Found convertible object 'Cylinder_03-Pivot'
art/meshes/props/temple_unfinished_columns.dae: Converting 'Cylinder_03Mesh'
art/meshes/props/temple_unfinished_columns.dae: Found static geometry
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BuildLimits.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/Stamina.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Random.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BuildLimits.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/Stamina.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds
Loading RMS 'maps/random/deep_forest.js'
Loading map generator script 'maps/random/rmgen/area.js'
Loading map generator script 'maps/random/rmgen/constraint.js'
Loading map generator script 'maps/random/rmgen/entity.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/map.js'
Loading map generator script 'maps/random/rmgen/mapgen.js'
Loading map generator script 'maps/random/rmgen/misc.js'
Loading map generator script 'maps/random/rmgen/noise.js'
Loading map generator script 'maps/random/rmgen/painter.js'
Loading map generator script 'maps/random/rmgen/pathplacer.js'
Loading map generator script 'maps/random/rmgen/placer.js'
Loading map generator script 'maps/random/rmgen/point.js'
Loading map generator script 'maps/random/rmgen/random.js'
Loading map generator script 'maps/random/rmgen/randombiome.js'
Loading map generator script 'maps/random/rmgen/terrain.js'
Loading map generator script 'maps/random/rmgen/tileclass.js'
Loading map generator script 'maps/random/rmgen/vector.js'
Loading map generator script 'maps/random/rmgen/wall_builder.js'
Initializing map...
Creating new map...
placeGenericFortress: Reduced overlap to 0.09208035961170857 after 19 tries
Saving map...
Number of entities: 8178
CSkeletonAnimManager::GetAnimation(art/animation/gaia/tree_pine_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully
ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Expecting an element Static, got nothing
ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Invalid sequence in interleave
ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Element Obstruction failed to validate content
ERROR: RelaxNGValidator: Validation failed
ERROR: Failed to validate entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closed.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closing.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_open.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_opening.dae): Loaded successfully
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully
art/meshes/props/weap_gladus_d.dae: Starting conversion
art/meshes/props/weap_gladus_d.dae: Running FixBrokenXML
art/meshes/props/weap_gladus_d.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_gladus_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_gladus_d.dae: Found convertible object 'weap_gladus_d'
art/meshes/props/weap_gladus_d.dae: Converting 'weap_gladus_d-Geometry'
art/meshes/props/weap_gladus_d.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully
art/meshes/props/helmet/rome_helmet_b.dae: Starting conversion
art/meshes/props/helmet/rome_helmet_b.dae: Running FixBrokenXML
art/meshes/props/helmet/rome_helmet_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/helmet/rome_helmet_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/rome_helmet_b.dae: Found convertible object 'rome_helmet_b'
art/meshes/props/helmet/rome_helmet_b.dae: Converting 'rome_helmet_b-Geometry'
art/meshes/props/helmet/rome_helmet_b.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully
art/meshes/props/weap_csword_a.dae: Starting conversion
art/meshes/props/weap_csword_a.dae: Running FixBrokenXML
art/meshes/props/weap_csword_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_csword_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_csword_a.dae: Found convertible object 'weap_csword_a'
art/meshes/props/weap_csword_a.dae: Converting 'weap_csword_a-Geometry'
art/meshes/props/weap_csword_a.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully
art/meshes/props/weap_csword_c.dae: Starting conversion
art/meshes/props/weap_csword_c.dae: Running FixBrokenXML
art/meshes/props/weap_csword_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_csword_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_csword_c.dae: Found convertible object 'weap_csword_c'
art/meshes/props/weap_csword_c.dae: Converting 'weap_csword_c-Geometry'
art/meshes/props/weap_csword_c.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_run.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BuildLimits.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/Stamina.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Random.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BuildLimits.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/Stamina.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds
Loading RMS 'maps/random/guadalquivir_river.js'
Loading map generator script 'maps/random/rmgen/area.js'
Loading map generator script 'maps/random/rmgen/constraint.js'
Loading map generator script 'maps/random/rmgen/entity.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/map.js'
Loading map generator script 'maps/random/rmgen/mapgen.js'
Loading map generator script 'maps/random/rmgen/misc.js'
Loading map generator script 'maps/random/rmgen/noise.js'
Loading map generator script 'maps/random/rmgen/painter.js'
Loading map generator script 'maps/random/rmgen/pathplacer.js'
Loading map generator script 'maps/random/rmgen/placer.js'
Loading map generator script 'maps/random/rmgen/point.js'
Loading map generator script 'maps/random/rmgen/random.js'
Loading map generator script 'maps/random/rmgen/randombiome.js'
Loading map generator script 'maps/random/rmgen/terrain.js'
Loading map generator script 'maps/random/rmgen/tileclass.js'
Loading map generator script 'maps/random/rmgen/vector.js'
Loading map generator script 'maps/random/rmgen/wall_builder.js'
Initializing map...
Creating new map...
Creating base for player 1...
placeGenericFortress: Reduced overlap to 0.029212139727098574 after 65 tries
Creating base for player 3...
Creating base for player 4...
Creating base for player 2...
Creating river
Creating bumps...
Creating forests...
Creating dirt patches...
Creating grass patches...
Creating stone mines...
Creating metal mines...
Creating small decorative rocks...
Creating large decorative rocks...
Creating deer...
Creating sheep...
Creating fish...
Creating straggler trees...
Creating small grass tufts...
Creating large grass tufts...
Creating bushes...
Saving map...
Number of entities: 2716
CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully
ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Expecting an element Static, got nothing
ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Invalid sequence in interleave
ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Element Obstruction failed to validate content
ERROR: RelaxNGValidator: Validation failed
ERROR: Failed to validate entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closed.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closing.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_open.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_opening.dae): Loaded successfully
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
ERROR: Failed to load entity template 'structures/iber_wall_tower'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully
art/meshes/skeletal/fish_generic.dae: Starting conversion
art/meshes/skeletal/fish_generic.dae: Running FixBrokenXML
art/meshes/skeletal/fish_generic.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/skeletal/fish_generic.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/fish_generic.dae: Found convertible object 'fish'
art/meshes/skeletal/fish_generic.dae: Converting 'fish_shoal'
art/meshes/skeletal/fish_generic.dae: Found skinned geometry
art/animation/other/fish_generic_idle_a.dae: Starting conversion
art/animation/other/fish_generic_idle_a.dae: Running FixBrokenXML
art/animation/other/fish_generic_idle_a.dae: Authoring tool: Blender 2.60.0 r41226
art/animation/other/fish_generic_idle_a.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/other/fish_generic_idle_a.dae: Found convertible object 'fish'
art/animation/other/fish_generic_idle_a.dae: Converting 'fish_shoal'
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully
art/animation/other/fish_generic_idle_b.dae: Starting conversion
art/animation/other/fish_generic_idle_b.dae: Running FixBrokenXML
art/animation/other/fish_generic_idle_b.dae: Authoring tool: Blender 2.60.0 r41226
art/animation/other/fish_generic_idle_b.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/other/fish_generic_idle_b.dae: Found convertible object 'fish'
art/animation/other/fish_generic_idle_b.dae: Converting 'fish_shoal'
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully
art/animation/other/fish_generic_idle_c.dae: Starting conversion
art/animation/other/fish_generic_idle_c.dae: Running FixBrokenXML
art/animation/other/fish_generic_idle_c.dae: Authoring tool: Blender 2.60.0 r41226
art/animation/other/fish_generic_idle_c.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/other/fish_generic_idle_c.dae: Found convertible object 'fish'
art/animation/other/fish_generic_idle_c.dae: Converting 'fish_shoal'
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully
ERROR: CXeromyces: Parse error: other/palisades_rocks_tower:1: Expecting an element Static, got nothing
ERROR: CXeromyces: Parse error: other/palisades_rocks_tower:1: Invalid sequence in interleave
ERROR: CXeromyces: Parse error: other/palisades_rocks_tower:1: Element Obstruction failed to validate content
ERROR: RelaxNGValidator: Validation failed
ERROR: Failed to validate entity template 'other/palisades_rocks_tower'
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler569 (tick)([object Object])@sn tick:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler569 (tick)([object Object])@sn tick:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler569 (tick)([object Object])@sn tick:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler569 (tick)([object Object])@sn tick:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler569 (tick)([object Object])@sn tick:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler569 (tick)([object Object])@sn tick:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler569 (tick)([object Object])@sn tick:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler569 (tick)([object Object])@sn tick:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler569 (tick)([object Object])@sn tick:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler569 (tick)([object Object])@sn tick:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BuildLimits.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/Stamina.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Random.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BuildLimits.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/Stamina.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds
art/meshes/gaia/palm_fan_c.dae: Starting conversion
art/meshes/gaia/palm_fan_c.dae: Running FixBrokenXML
art/meshes/gaia/palm_fan_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/palm_fan_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/palm_fan_c.dae: Found convertible object 'palm_fan_c'
art/meshes/gaia/palm_fan_c.dae: Converting 'palm_fan_c-Geometry'
art/meshes/gaia/palm_fan_c.dae: Found static geometry
art/meshes/gaia/palm_fan_d.dae: Starting conversion
art/meshes/gaia/palm_fan_d.dae: Running FixBrokenXML
art/meshes/gaia/palm_fan_d.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/palm_fan_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/palm_fan_d.dae: Found convertible object 'palm_fan_d'
art/meshes/gaia/palm_fan_d.dae: Converting 'palm_fan_d-Geometry'
art/meshes/gaia/palm_fan_d.dae: Found static geometry
art/meshes/gaia/palm_fan_a.dae: Starting conversion
art/meshes/gaia/palm_fan_a.dae: Running FixBrokenXML
art/meshes/gaia/palm_fan_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/palm_fan_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/palm_fan_a.dae: Found convertible object 'palm_fan_a'
art/meshes/gaia/palm_fan_a.dae: Converting 'palm_fan_a-Geometry'
art/meshes/gaia/palm_fan_a.dae: Found static geometry
art/meshes/gaia/palm_fan_b.dae: Starting conversion
art/meshes/gaia/palm_fan_b.dae: Running FixBrokenXML
art/meshes/gaia/palm_fan_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/palm_fan_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/palm_fan_b.dae: Found convertible object 'palm_fan_b'
art/meshes/gaia/palm_fan_b.dae: Converting 'palm_fan_b-Geometry'
art/meshes/gaia/palm_fan_b.dae: Found static geometry
art/meshes/gaia/wrld_plant_bush_dry3.dae: Starting conversion
art/meshes/gaia/wrld_plant_bush_dry3.dae: Running FixBrokenXML
art/meshes/gaia/wrld_plant_bush_dry3.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_plant_bush_dry3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_plant_bush_dry3.dae: Found convertible object 'wrld_plant_bush_dry3'
art/meshes/gaia/wrld_plant_bush_dry3.dae: Converting 'wrld_plant_bush_dry3-Geometry'
art/meshes/gaia/wrld_plant_bush_dry3.dae: Found static geometry
art/meshes/gaia/wrld_plant_bush_dry1.dae: Starting conversion
art/meshes/gaia/wrld_plant_bush_dry1.dae: Running FixBrokenXML
art/meshes/gaia/wrld_plant_bush_dry1.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_plant_bush_dry1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_plant_bush_dry1.dae: Found convertible object 'wrld_plant_bush_dry1'
art/meshes/gaia/wrld_plant_bush_dry1.dae: Converting 'wrld_plant_bush_dry1-Geometry'
art/meshes/gaia/wrld_plant_bush_dry1.dae: Found static geometry
art/meshes/gaia/wrld_plant_bush_dry2.dae: Starting conversion
art/meshes/gaia/wrld_plant_bush_dry2.dae: Running FixBrokenXML
art/meshes/gaia/wrld_plant_bush_dry2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_plant_bush_dry2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_plant_bush_dry2.dae: Found convertible object 'wrld_plant_bush_dry2'
art/meshes/gaia/wrld_plant_bush_dry2.dae: Converting 'wrld_plant_bush_dry2-Geometry'
art/meshes/gaia/wrld_plant_bush_dry2.dae: Found static geometry
art/meshes/gaia/underbrush_02.dae: Starting conversion
art/meshes/gaia/underbrush_02.dae: Running FixBrokenXML
art/meshes/gaia/underbrush_02.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/underbrush_02.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/underbrush_02.dae: Found library_images to delete
art/meshes/gaia/underbrush_02.dae: Found library_materials to delete
art/meshes/gaia/underbrush_02.dae: Found library_effects to delete
art/meshes/gaia/underbrush_02.dae: Found a bind_material to delete
art/meshes/gaia/underbrush_02.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/underbrush_02.dae: Found convertible object 'canopy161-Pivot'
art/meshes/gaia/underbrush_02.dae: Converting 'canopy161Mesh'
art/meshes/gaia/underbrush_02.dae: Found static geometry
art/meshes/gaia/underbrush_01.dae: Starting conversion
art/meshes/gaia/underbrush_01.dae: Running FixBrokenXML
art/meshes/gaia/underbrush_01.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/underbrush_01.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/underbrush_01.dae: Found library_images to delete
art/meshes/gaia/underbrush_01.dae: Found library_materials to delete
art/meshes/gaia/underbrush_01.dae: Found library_effects to delete
art/meshes/gaia/underbrush_01.dae: Found a bind_material to delete
art/meshes/gaia/underbrush_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/underbrush_01.dae: Found convertible object 'canopy158-Pivot'
art/meshes/gaia/underbrush_01.dae: Converting 'canopy158Mesh'
art/meshes/gaia/underbrush_01.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
art/meshes/skeletal/boar.dae: Starting conversion
art/meshes/skeletal/boar.dae: Running FixBrokenXML
art/meshes/skeletal/boar.dae: Authoring tool: Blender 2.61.0 r42615
art/meshes/skeletal/boar.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/boar.dae: Found convertible object 'boar'
art/meshes/skeletal/boar.dae: Converting 'Armature'
art/meshes/skeletal/boar.dae: Found skinned geometry
art/animation/quadraped/boar_attack.dae: Starting conversion
art/animation/quadraped/boar_attack.dae: Running FixBrokenXML
art/animation/quadraped/boar_attack.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/boar_attack.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/boar_attack.dae: Found convertible object 'boar'
art/animation/quadraped/boar_attack.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_attack.dae): Loaded successfully
art/animation/quadraped/boar_death.dae: Starting conversion
art/animation/quadraped/boar_death.dae: Running FixBrokenXML
art/animation/quadraped/boar_death.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/boar_death.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/boar_death.dae: Found convertible object 'boar'
art/animation/quadraped/boar_death.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_death.dae): Loaded successfully
art/animation/quadraped/boar_idle_01.dae: Starting conversion
art/animation/quadraped/boar_idle_01.dae: Running FixBrokenXML
art/animation/quadraped/boar_idle_01.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/boar_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/boar_idle_01.dae: Found convertible object 'boar'
art/animation/quadraped/boar_idle_01.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_idle_01.dae): Loaded successfully
art/animation/quadraped/boar_idle_02.dae: Starting conversion
art/animation/quadraped/boar_idle_02.dae: Running FixBrokenXML
art/animation/quadraped/boar_idle_02.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/boar_idle_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/boar_idle_02.dae: Found convertible object 'boar'
art/animation/quadraped/boar_idle_02.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_idle_02.dae): Loaded successfully
art/animation/quadraped/boar_run.dae: Starting conversion
art/animation/quadraped/boar_run.dae: Running FixBrokenXML
art/animation/quadraped/boar_run.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/boar_run.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/boar_run.dae: Found convertible object 'boar'
art/animation/quadraped/boar_run.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_run.dae): Loaded successfully
art/animation/quadraped/boar_walk.dae: Starting conversion
art/animation/quadraped/boar_walk.dae: Running FixBrokenXML
art/animation/quadraped/boar_walk.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/boar_walk.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/boar_walk.dae: Found convertible object 'boar'
art/animation/quadraped/boar_walk.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_walk.dae): Loaded successfully
art/meshes/skeletal/bear.dae: Starting conversion
art/meshes/skeletal/bear.dae: Running FixBrokenXML
art/meshes/skeletal/bear.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/skeletal/bear.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/bear.dae: Found convertible object 'bear'
art/meshes/skeletal/bear.dae: Converting 'bear-Geometry'
art/meshes/skeletal/bear.dae: Found static geometry
art/meshes/skeletal/animal_lioness.dae: Starting conversion
art/meshes/skeletal/animal_lioness.dae: Running FixBrokenXML
art/meshes/skeletal/animal_lioness.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/skeletal/animal_lioness.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/animal_lioness.dae: Found convertible object 'lioness'
art/meshes/skeletal/animal_lioness.dae: Converting 'Cylinder_001-mesh-skin'
art/meshes/skeletal/animal_lioness.dae: Found skinned geometry
art/animation/quadraped/lion_death.dae: Starting conversion
art/animation/quadraped/lion_death.dae: Running FixBrokenXML
art/animation/quadraped/lion_death.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/lion_death.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/lion_death.dae: Found convertible object 'mesh'
art/animation/quadraped/lion_death.dae: Converting 'Cylinder_001-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_death.dae): Loaded successfully
art/animation/quadraped/lion_idle_01.dae: Starting conversion
art/animation/quadraped/lion_idle_01.dae: Running FixBrokenXML
art/animation/quadraped/lion_idle_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/lion_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/lion_idle_01.dae: Found convertible object 'mesh'
art/animation/quadraped/lion_idle_01.dae: Converting 'Cylinder_001-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_01.dae): Loaded successfully
art/animation/quadraped/lion_idle_02.dae: Starting conversion
art/animation/quadraped/lion_idle_02.dae: Running FixBrokenXML
art/animation/quadraped/lion_idle_02.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/lion_idle_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/lion_idle_02.dae: Found convertible object 'mesh'
art/animation/quadraped/lion_idle_02.dae: Converting 'Cylinder_001-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_02.dae): Loaded successfully
art/animation/quadraped/lion_idle_03.dae: Starting conversion
art/animation/quadraped/lion_idle_03.dae: Running FixBrokenXML
art/animation/quadraped/lion_idle_03.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/lion_idle_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/lion_idle_03.dae: Found convertible object 'mesh'
art/animation/quadraped/lion_idle_03.dae: Converting 'Cylinder_001-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_03.dae): Loaded successfully
art/animation/quadraped/lion_run.dae: Starting conversion
art/animation/quadraped/lion_run.dae: Running FixBrokenXML
art/animation/quadraped/lion_run.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/lion_run.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/lion_run.dae: Found convertible object 'mesh'
art/animation/quadraped/lion_run.dae: Converting 'Cylinder_001-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_run.dae): Loaded successfully
art/animation/quadraped/lion_walk.dae: Starting conversion
art/animation/quadraped/lion_walk.dae: Running FixBrokenXML
art/animation/quadraped/lion_walk.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/lion_walk.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/lion_walk.dae: Found convertible object 'mesh'
art/animation/quadraped/lion_walk.dae: Converting 'Cylinder_001-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully
art/meshes/gaia/ferns_sm_a.dae: Starting conversion
art/meshes/gaia/ferns_sm_a.dae: Running FixBrokenXML
art/meshes/gaia/ferns_sm_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/ferns_sm_a.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/ferns_sm_a.dae: Found library_images to delete
art/meshes/gaia/ferns_sm_a.dae: Found library_materials to delete
art/meshes/gaia/ferns_sm_a.dae: Found library_effects to delete
art/meshes/gaia/ferns_sm_a.dae: Found a bind_material to delete
art/meshes/gaia/ferns_sm_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/ferns_sm_a.dae: Found convertible object 'Object09'
art/meshes/gaia/ferns_sm_a.dae: Converting 'Object09Mesh'
art/meshes/gaia/ferns_sm_a.dae: Found static geometry
art/meshes/gaia/wrld_fol_plant_lg.dae: Starting conversion
art/meshes/gaia/wrld_fol_plant_lg.dae: Running FixBrokenXML
art/meshes/gaia/wrld_fol_plant_lg.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_fol_plant_lg.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_fol_plant_lg.dae: Found convertible object 'wrld_fol_plant_lg'
art/meshes/gaia/wrld_fol_plant_lg.dae: Converting 'wrld_fol_plant_lg-Geometry'
art/meshes/gaia/wrld_fol_plant_lg.dae: Found static geometry
art/meshes/gaia/wrld_fol_plant_sm.dae: Starting conversion
art/meshes/gaia/wrld_fol_plant_sm.dae: Running FixBrokenXML
art/meshes/gaia/wrld_fol_plant_sm.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_fol_plant_sm.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_fol_plant_sm.dae: Found convertible object 'wrld_fol_plant_sm'
art/meshes/gaia/wrld_fol_plant_sm.dae: Converting 'wrld_fol_plant_sm-Geometry'
art/meshes/gaia/wrld_fol_plant_sm.dae: Found static geometry
art/meshes/gaia/log_a.dae: Starting conversion
art/meshes/gaia/log_a.dae: Running FixBrokenXML
art/meshes/gaia/log_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/log_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/log_a.dae: Found convertible object 'log_a'
art/meshes/gaia/log_a.dae: Converting 'log_a-Geometry'
art/meshes/gaia/log_a.dae: Found static geometry
art/meshes/gaia/plant_desert_02.dae: Starting conversion
art/meshes/gaia/plant_desert_02.dae: Running FixBrokenXML
art/meshes/gaia/plant_desert_02.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/plant_desert_02.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/plant_desert_02.dae: Found library_images to delete
art/meshes/gaia/plant_desert_02.dae: Found library_materials to delete
art/meshes/gaia/plant_desert_02.dae: Found library_effects to delete
art/meshes/gaia/plant_desert_02.dae: Found a bind_material to delete
art/meshes/gaia/plant_desert_02.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/plant_desert_02.dae: Found convertible object 'Plane07'
art/meshes/gaia/plant_desert_02.dae: Converting 'Plane07Mesh'
art/meshes/gaia/plant_desert_02.dae: Found static geometry
art/meshes/gaia/plant_desert_01.dae: Starting conversion
art/meshes/gaia/plant_desert_01.dae: Running FixBrokenXML
art/meshes/gaia/plant_desert_01.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/plant_desert_01.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/plant_desert_01.dae: Found library_images to delete
art/meshes/gaia/plant_desert_01.dae: Found library_materials to delete
art/meshes/gaia/plant_desert_01.dae: Found library_effects to delete
art/meshes/gaia/plant_desert_01.dae: Found a bind_material to delete
art/meshes/gaia/plant_desert_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/plant_desert_01.dae: Found convertible object 'Plane08'
art/meshes/gaia/plant_desert_01.dae: Converting 'Plane08Mesh'
art/meshes/gaia/plant_desert_01.dae: Found static geometry
art/meshes/gaia/stone_granite_sm_a.dae: Starting conversion
art/meshes/gaia/stone_granite_sm_a.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_sm_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_sm_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_sm_a.dae: Found convertible object 'stone_granite_sm_a'
art/meshes/gaia/stone_granite_sm_a.dae: Converting 'stone_granite_sm_a-Geometry'
art/meshes/gaia/stone_granite_sm_a.dae: Found static geometry
art/meshes/gaia/stone_granite_sm_b.dae: Starting conversion
art/meshes/gaia/stone_granite_sm_b.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_sm_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_sm_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_sm_b.dae: Found convertible object 'stone_granite_sm_b'
art/meshes/gaia/stone_granite_sm_b.dae: Converting 'stone_granite_sm_b-Geometry'
art/meshes/gaia/stone_granite_sm_b.dae: Found static geometry
art/meshes/props/wrld_crate_a.dae: Starting conversion
art/meshes/props/wrld_crate_a.dae: Running FixBrokenXML
art/meshes/props/wrld_crate_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/wrld_crate_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/wrld_crate_a.dae: Found convertible object 'wrld_crate_a'
art/meshes/props/wrld_crate_a.dae: Converting 'wrld_crate_a-Geometry'
art/meshes/props/wrld_crate_a.dae: Found static geometry
art/meshes/props/column_fallen_a.dae: Starting conversion
art/meshes/props/column_fallen_a.dae: Running FixBrokenXML
art/meshes/props/column_fallen_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/column_fallen_a.dae: Applying fixes for 3ds Max exporter
art/meshes/props/column_fallen_a.dae: Found library_images to delete
art/meshes/props/column_fallen_a.dae: Found library_materials to delete
art/meshes/props/column_fallen_a.dae: Found library_effects to delete
art/meshes/props/column_fallen_a.dae: Found a bind_material to delete
art/meshes/props/column_fallen_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/column_fallen_a.dae: Found convertible object 'Cylinder_000-Pivot'
art/meshes/props/column_fallen_a.dae: Converting 'Cylinder_000Mesh'
art/meshes/props/column_fallen_a.dae: Found static geometry
art/meshes/props/column_fallen_c.dae: Starting conversion
art/meshes/props/column_fallen_c.dae: Running FixBrokenXML
art/meshes/props/column_fallen_c.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/column_fallen_c.dae: Applying fixes for 3ds Max exporter
art/meshes/props/column_fallen_c.dae: Found library_images to delete
art/meshes/props/column_fallen_c.dae: Found library_materials to delete
art/meshes/props/column_fallen_c.dae: Found library_effects to delete
art/meshes/props/column_fallen_c.dae: Found a bind_material to delete
art/meshes/props/column_fallen_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/column_fallen_c.dae: Found convertible object 'Cylinder_002-Pivot'
art/meshes/props/column_fallen_c.dae: Converting 'Cylinder_002Mesh'
art/meshes/props/column_fallen_c.dae: Found static geometry
art/meshes/props/fence_stone_a.dae: Starting conversion
art/meshes/props/fence_stone_a.dae: Running FixBrokenXML
art/meshes/props/fence_stone_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/fence_stone_a.dae: Applying fixes for 3ds Max exporter
art/meshes/props/fence_stone_a.dae: Found library_images to delete
art/meshes/props/fence_stone_a.dae: Found library_materials to delete
art/meshes/props/fence_stone_a.dae: Found library_effects to delete
art/meshes/props/fence_stone_a.dae: Found a bind_material to delete
art/meshes/props/fence_stone_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/fence_stone_a.dae: Found convertible object 'Box03-Pivot'
art/meshes/props/fence_stone_a.dae: Converting 'Box03Mesh'
art/meshes/props/fence_stone_a.dae: Found static geometry
art/meshes/gaia/wrld_fence_wood_short_a.dae: Starting conversion
art/meshes/gaia/wrld_fence_wood_short_a.dae: Running FixBrokenXML
art/meshes/gaia/wrld_fence_wood_short_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_fence_wood_short_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_fence_wood_short_a.dae: Found convertible object 'wrld_fence_wood_short_a'
art/meshes/gaia/wrld_fence_wood_short_a.dae: Converting 'wrld_fence_wood_short_a-Geometry'
art/meshes/gaia/wrld_fence_wood_short_a.dae: Found static geometry
art/meshes/gaia/wrld_fence_wood_long_a.dae: Starting conversion
art/meshes/gaia/wrld_fence_wood_long_a.dae: Running FixBrokenXML
art/meshes/gaia/wrld_fence_wood_long_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_fence_wood_long_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_fence_wood_long_a.dae: Found convertible object 'wrld_fence_wood_long_a'
art/meshes/gaia/wrld_fence_wood_long_a.dae: Converting 'wrld_fence_wood_long_a-Geometry'
art/meshes/gaia/wrld_fence_wood_long_a.dae: Found static geometry
art/meshes/props/column_fallen_e.dae: Starting conversion
art/meshes/props/column_fallen_e.dae: Running FixBrokenXML
art/meshes/props/column_fallen_e.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/column_fallen_e.dae: Applying fixes for 3ds Max exporter
art/meshes/props/column_fallen_e.dae: Found library_images to delete
art/meshes/props/column_fallen_e.dae: Found library_materials to delete
art/meshes/props/column_fallen_e.dae: Found library_effects to delete
art/meshes/props/column_fallen_e.dae: Found a bind_material to delete
art/meshes/props/column_fallen_e.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/column_fallen_e.dae: Found convertible object 'broken001-Pivot'
art/meshes/props/column_fallen_e.dae: Converting 'broken001Mesh'
art/meshes/props/column_fallen_e.dae: Found static geometry
art/meshes/props/column_fallen_d.dae: Starting conversion
art/meshes/props/column_fallen_d.dae: Running FixBrokenXML
art/meshes/props/column_fallen_d.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/column_fallen_d.dae: Applying fixes for 3ds Max exporter
art/meshes/props/column_fallen_d.dae: Found library_images to delete
art/meshes/props/column_fallen_d.dae: Found library_materials to delete
art/meshes/props/column_fallen_d.dae: Found library_effects to delete
art/meshes/props/column_fallen_d.dae: Found a bind_material to delete
art/meshes/props/column_fallen_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/column_fallen_d.dae: Found convertible object 'broken003-Pivot'
art/meshes/props/column_fallen_d.dae: Converting 'broken003Mesh'
art/meshes/props/column_fallen_d.dae: Found static geometry
art/meshes/props/column_fallen_b.dae: Starting conversion
art/meshes/props/column_fallen_b.dae: Running FixBrokenXML
art/meshes/props/column_fallen_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/column_fallen_b.dae: Applying fixes for 3ds Max exporter
art/meshes/props/column_fallen_b.dae: Found library_images to delete
art/meshes/props/column_fallen_b.dae: Found library_materials to delete
art/meshes/props/column_fallen_b.dae: Found library_effects to delete
art/meshes/props/column_fallen_b.dae: Found a bind_material to delete
art/meshes/props/column_fallen_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/column_fallen_b.dae: Found convertible object 'Cylinder_001-Pivot'
art/meshes/props/column_fallen_b.dae: Converting 'Cylinder_001Mesh'
art/meshes/props/column_fallen_b.dae: Found static geometry
art/meshes/props/eyecandy_iber_rugstand.dae: Starting conversion
art/meshes/props/eyecandy_iber_rugstand.dae: Running FixBrokenXML
art/meshes/props/eyecandy_iber_rugstand.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/eyecandy_iber_rugstand.dae: Applying fixes for 3ds Max exporter
art/meshes/props/eyecandy_iber_rugstand.dae: Found library_images to delete
art/meshes/props/eyecandy_iber_rugstand.dae: Found library_materials to delete
art/meshes/props/eyecandy_iber_rugstand.dae: Found library_effects to delete
art/meshes/props/eyecandy_iber_rugstand.dae: Found a bind_material to delete
art/meshes/props/eyecandy_iber_rugstand.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/eyecandy_iber_rugstand.dae: Found convertible object 'Plane03'
art/meshes/props/eyecandy_iber_rugstand.dae: Converting 'Plane03Mesh'
art/meshes/props/eyecandy_iber_rugstand.dae: Found static geometry
art/meshes/props/special/skeleton.dae: Starting conversion
art/meshes/props/special/skeleton.dae: Running FixBrokenXML
art/meshes/props/special/skeleton.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/special/skeleton.dae: Applying fixes for 3ds Max exporter
art/meshes/props/special/skeleton.dae: Found library_images to delete
art/meshes/props/special/skeleton.dae: Found library_materials to delete
art/meshes/props/special/skeleton.dae: Found library_effects to delete
art/meshes/props/special/skeleton.dae: Found a bind_material to delete
art/meshes/props/special/skeleton.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/special/skeleton.dae: Found convertible object 'Mesh'
art/meshes/props/special/skeleton.dae: Converting 'MeshMesh'
art/meshes/props/special/skeleton.dae: Found static geometry
art/meshes/skeletal/wolf.dae: Starting conversion
art/meshes/skeletal/wolf.dae: Running FixBrokenXML
art/meshes/skeletal/wolf.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/skeletal/wolf.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/wolf.dae: Found convertible object 'wolf'
art/meshes/skeletal/wolf.dae: Converting 'wolf-Geometry'
art/meshes/skeletal/wolf.dae: Found static geometry
art/meshes/gaia/grass_sm_b.dae: Starting conversion
art/meshes/gaia/grass_sm_b.dae: Running FixBrokenXML
art/meshes/gaia/grass_sm_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/grass_sm_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/grass_sm_b.dae: Found convertible object 'grass_sm_b'
art/meshes/gaia/grass_sm_b.dae: Converting 'grass_sm_b-Geometry'
art/meshes/gaia/grass_sm_b.dae: Found static geometry
art/meshes/gaia/grass_sm_a.dae: Starting conversion
art/meshes/gaia/grass_sm_a.dae: Running FixBrokenXML
art/meshes/gaia/grass_sm_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/grass_sm_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/grass_sm_a.dae: Found convertible object 'grass_sm_a'
art/meshes/gaia/grass_sm_a.dae: Converting 'grass_sm_a-Geometry'
art/meshes/gaia/grass_sm_a.dae: Found static geometry
art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Starting conversion
art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Running FixBrokenXML
art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Found convertible object 'wrld_fol_grasscluster_a_1'
art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Converting 'wrld_fol_grasscluster_a_1-Geometry'
art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Found static geometry
art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Starting conversion
art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Running FixBrokenXML
art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Found convertible object 'wrld_fol_grasscluster_a_2'
art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Converting 'wrld_fol_grasscluster_a_2-Geometry'
art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Found static geometry
art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Starting conversion
art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Running FixBrokenXML
art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Found convertible object 'wrld_fol_grasscluster_a_3'
art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Converting 'wrld_fol_grasscluster_a_3-Geometry'
art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully
ERROR: CXeromyces: Parse error: other/palisades_rocks_tower:1: Expecting an element Static, got nothing
ERROR: CXeromyces: Parse error: other/palisades_rocks_tower:1: Invalid sequence in interleave
ERROR: CXeromyces: Parse error: other/palisades_rocks_tower:1: Element Obstruction failed to validate content
ERROR: RelaxNGValidator: Validation failed
ERROR: Failed to validate entity template 'other/palisades_rocks_tower'
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler672 (tick)([object Object])@sn tick:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler672 (tick)([object Object])@sn tick:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0
Engine exited successfully on 2012-08-01 at 23:34:28 with 3559 message(s), 256 error(s) and 0 warning(s).