0 A.D. Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "fancywater" = "true"

Loaded config string "shadows" = "true"

Loaded config string "shadowpcf" = "true"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "nos3tc" = "false"

Loaded config string "noautomipmap" = "true"

Loaded config string "novbo" = "false"

Loaded config string "noframebufferobject" = "false"

Loaded config string "nohwcursor" = "false"

Loaded config string "force_s3tc_enable" = "true"

Loaded config string "renderpath" = "default"

Loaded config string "preferglsl" = "false"

Loaded config string "forcealphatest" = "false"

Loaded config string "gpuskinning" = "false"

Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"

Loaded config string "skycolor" = "0 0 0"

Loaded config string "sound.mastergain" = "0.5"

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Loaded config string "hotkey.exit" = "Alt+F4"

Loaded config string "hotkey.exit" = "Ctrl+Break"

Loaded config string "hotkey.leave" = "Escape"

Loaded config string "hotkey.pause" = "Pause"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "K"

Loaded config string "hotkey.wireframe" = "Alt+W"

Loaded config string "hotkey.silhouettes" = "Alt+S"

Loaded config string "hotkey.camera.reset" = "H"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.zoom.in" = "Plus"

Loaded config string "hotkey.camera.zoom.in" = "Equals"

Loaded config string "hotkey.camera.zoom.in" = "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus"

Loaded config string "hotkey.camera.zoom.out" = "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"

Loaded config string "hotkey.camera.rotate.cw" = "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"

Loaded config string "hotkey.camera.rotate.ccw" = "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.pan" = "ForwardSlash"

Loaded config string "hotkey.camera.left" = "A"

Loaded config string "hotkey.camera.left" = "LeftArrow"

Loaded config string "hotkey.camera.right" = "D"

Loaded config string "hotkey.camera.right" = "RightArrow"

Loaded config string "hotkey.camera.up" = "W"

Loaded config string "hotkey.camera.up" = "UpArrow"

Loaded config string "hotkey.camera.down" = "S"

Loaded config string "hotkey.camera.down" = "DownArrow"

Loaded config string "hotkey.console.toggle" = "BackQuote"

Loaded config string "hotkey.console.toggle" = "F9"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.milonly" = "Alt"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.idleworker" = "Period"

Loaded config string "hotkey.selection.idlewarrior" = "Comma"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Loaded config string "hotkey.selection.group.select.0" = "0"

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"

Loaded config string "hotkey.selection.group.add.0" = "Shift+0"

Loaded config string "hotkey.selection.group.select.1" = "1"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1"

Loaded config string "hotkey.selection.group.select.2" = "2"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2"

Loaded config string "hotkey.selection.group.select.3" = "3"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3"

Loaded config string "hotkey.selection.group.select.4" = "4"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4"

Loaded config string "hotkey.selection.group.select.5" = "5"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5"

Loaded config string "hotkey.selection.group.select.6" = "6"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6"

Loaded config string "hotkey.selection.group.select.7" = "7"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7"

Loaded config string "hotkey.selection.group.select.8" = "8"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8"

Loaded config string "hotkey.selection.group.select.9" = "9"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9"

Loaded config string "hotkey.session.kill" = "Delete"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Loaded config string "hotkey.timewarp.fastforward" = "Space"

Loaded config string "hotkey.timewarp.rewind" = "Backspace"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.menu.toggle" = "F10"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Loaded config string "hotkey.profile2.enable" = "F11"

Loaded config string "profiler2.http.autoenable" = "false"

Loaded config string "profiler2.gpu.autoenable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Loaded config string "profiler2.gpu.ext.enable" = "true"

Loaded config string "profiler2.gpu.intel.enable" = "true"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Loaded config string "joystick.camera.pan.x" = "0"

Loaded config string "joystick.camera.pan.y" = "1"

Loaded config string "joystick.camera.rotate.x" = "3"

Loaded config string "joystick.camera.rotate.y" = "2"

Loaded config string "joystick.camera.zoom.in" = "5"

Loaded config string "joystick.camera.zoom.out" = "4"

Cannot find config file "config/local.cfg" - ignoring

Loading config file "config/user.cfg"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id" = "8db0a7c1f1e5b08e"

CRenderer::Open: depth bits 24

CRenderer::Open: stencil bits 8

CRenderer::Open: alpha bits 8

Creating shadow texture (size 1024x1024) (format = DEPTH_COMPONENT)

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BuildLimits.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/Sound.js'

Loading simulation script 'simulation/components/interfaces/Stamina.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Random.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/TraderGain.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BuildLimits.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/Stamina.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds

Loading RMS 'maps/random/volcanic_lands.js'

Loading map generator script 'maps/random/rmgen/area.js'

Loading map generator script 'maps/random/rmgen/constraint.js'

Loading map generator script 'maps/random/rmgen/entity.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/map.js'

Loading map generator script 'maps/random/rmgen/mapgen.js'

Loading map generator script 'maps/random/rmgen/misc.js'

Loading map generator script 'maps/random/rmgen/noise.js'

Loading map generator script 'maps/random/rmgen/painter.js'

Loading map generator script 'maps/random/rmgen/pathplacer.js'

Loading map generator script 'maps/random/rmgen/placer.js'

Loading map generator script 'maps/random/rmgen/point.js'

Loading map generator script 'maps/random/rmgen/random.js'

Loading map generator script 'maps/random/rmgen/randombiome.js'

Loading map generator script 'maps/random/rmgen/terrain.js'

Loading map generator script 'maps/random/rmgen/tileclass.js'

Loading map generator script 'maps/random/rmgen/vector.js'

Loading map generator script 'maps/random/rmgen/wall_builder.js'

Initializing map...

Creating new map...

Creating base for player 2...

Creating base for player 4...

Creating base for player 1...

Creating base for player 3...

Creating volcano

Creating hills...

Creating forests...

Creating dirt patches...

Creating stone mines...

Creating metal mines...

Creating small decorative rocks...

Creating large decorative rocks...

Creating straggler trees...

Saving map...

Number of entities: 1172

art/meshes/gaia/tree_dead_a_2.dae: Starting conversion

art/meshes/gaia/tree_dead_a_2.dae: Running FixBrokenXML

art/meshes/gaia/tree_dead_a_2.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_dead_a_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_dead_a_2.dae: Found convertible object 'tree_dead_a_2'

art/meshes/gaia/tree_dead_a_2.dae: Converting 'tree_dead_a_2-Geometry'

art/meshes/gaia/tree_dead_a_2.dae: Found static geometry

art/meshes/gaia/tree_dead_a_1.dae: Starting conversion

art/meshes/gaia/tree_dead_a_1.dae: Running FixBrokenXML

art/meshes/gaia/tree_dead_a_1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_dead_a_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_dead_a_1.dae: Found convertible object 'tree_dead_a_1'

art/meshes/gaia/tree_dead_a_1.dae: Converting 'tree_dead_a_1-Geometry'

art/meshes/gaia/tree_dead_a_1.dae: Found static geometry

art/meshes/structural/roman_cc.dae: Starting conversion

art/meshes/structural/roman_cc.dae: Running FixBrokenXML

art/meshes/structural/roman_cc.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/roman_cc.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/roman_cc.dae: Found library_images to delete

art/meshes/structural/roman_cc.dae: Found library_materials to delete

art/meshes/structural/roman_cc.dae: Found library_effects to delete

art/meshes/structural/roman_cc.dae: Found a bind_material to delete

art/meshes/structural/roman_cc.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/roman_cc.dae: Found convertible object 'Basilica'

art/meshes/structural/roman_cc.dae: Converting 'BasilicaMesh'

art/meshes/structural/roman_cc.dae: Found static geometry

art/meshes/structural/roman_cc.dae: Adding prop point garrisoned

art/meshes/structural/roman_cc.dae: Adding prop point projectile

art/meshes/props/roman_cc_transp.dae: Starting conversion

art/meshes/props/roman_cc_transp.dae: Running FixBrokenXML

art/meshes/props/roman_cc_transp.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/roman_cc_transp.dae: Applying fixes for 3ds Max exporter

art/meshes/props/roman_cc_transp.dae: Found library_images to delete

art/meshes/props/roman_cc_transp.dae: Found library_materials to delete

art/meshes/props/roman_cc_transp.dae: Found library_effects to delete

art/meshes/props/roman_cc_transp.dae: Found a bind_material to delete

art/meshes/props/roman_cc_transp.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/roman_cc_transp.dae: Found convertible object 'rostrum'

art/meshes/props/roman_cc_transp.dae: Converting 'rostrumMesh'

art/meshes/props/roman_cc_transp.dae: Found static geometry

art/meshes/props/rome_cc_statues.dae: Starting conversion

art/meshes/props/rome_cc_statues.dae: Running FixBrokenXML

art/meshes/props/rome_cc_statues.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/rome_cc_statues.dae: Applying fixes for 3ds Max exporter

art/meshes/props/rome_cc_statues.dae: Found library_images to delete

art/meshes/props/rome_cc_statues.dae: Found library_materials to delete

art/meshes/props/rome_cc_statues.dae: Found library_effects to delete

art/meshes/props/rome_cc_statues.dae: Found a bind_material to delete

art/meshes/props/rome_cc_statues.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_cc_statues.dae: Found convertible object 'Cube_001'

art/meshes/props/rome_cc_statues.dae: Converting 'Cube_001Mesh'

art/meshes/props/rome_cc_statues.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully

art/animation/biped/inf_sword_ready_e.dae: Starting conversion

art/animation/biped/inf_sword_ready_e.dae: Running FixBrokenXML

art/animation/biped/inf_sword_ready_e.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/biped/inf_sword_ready_e.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/inf_sword_ready_e.dae: Found convertible object 'tunic'

art/animation/biped/inf_sword_ready_e.dae: Converting 'tunic-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully

art/meshes/props/helmet/rome_helmet_c.dae: Starting conversion

art/meshes/props/helmet/rome_helmet_c.dae: Running FixBrokenXML

art/meshes/props/helmet/rome_helmet_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/rome_helmet_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/rome_helmet_c.dae: Found convertible object 'rome_helmet_c'

art/meshes/props/helmet/rome_helmet_c.dae: Converting 'rome_helmet_c-Geometry'

art/meshes/props/helmet/rome_helmet_c.dae: Found static geometry

art/meshes/props/weap_gladus_f.dae: Starting conversion

art/meshes/props/weap_gladus_f.dae: Running FixBrokenXML

art/meshes/props/weap_gladus_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_gladus_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_gladus_f.dae: Found convertible object 'weap_gladus_f'

art/meshes/props/weap_gladus_f.dae: Converting 'weap_gladus_f-Geometry'

art/meshes/props/weap_gladus_f.dae: Found static geometry

art/meshes/props/shield/scutum_r_f.dae: Starting conversion

art/meshes/props/shield/scutum_r_f.dae: Running FixBrokenXML

art/meshes/props/shield/scutum_r_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/scutum_r_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/scutum_r_f.dae: Found convertible object 'scutum_r_f'

art/meshes/props/shield/scutum_r_f.dae: Converting 'scutum_r_f-Geometry'

art/meshes/props/shield/scutum_r_f.dae: Found static geometry

art/meshes/props/shield/scutum_r_f.dae: Adding prop point back

art/meshes/props/shield/scutum_r_b.dae: Starting conversion

art/meshes/props/shield/scutum_r_b.dae: Running FixBrokenXML

art/meshes/props/shield/scutum_r_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/scutum_r_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/scutum_r_b.dae: Found convertible object 'scutum_r_b'

art/meshes/props/shield/scutum_r_b.dae: Converting 'scutum_r_b-Geometry'

art/meshes/props/shield/scutum_r_b.dae: Found static geometry

art/meshes/props/weap_gladus_e.dae: Starting conversion

art/meshes/props/weap_gladus_e.dae: Running FixBrokenXML

art/meshes/props/weap_gladus_e.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_gladus_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_gladus_e.dae: Found convertible object 'weap_gladus_e'

art/meshes/props/weap_gladus_e.dae: Converting 'weap_gladus_e-Geometry'

art/meshes/props/weap_gladus_e.dae: Found static geometry

art/meshes/props/weap_gladus_g.dae: Starting conversion

art/meshes/props/weap_gladus_g.dae: Running FixBrokenXML

art/meshes/props/weap_gladus_g.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_gladus_g.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_gladus_g.dae: Found convertible object 'weap_gladus_g'

art/meshes/props/weap_gladus_g.dae: Converting 'weap_gladus_g-Geometry'

art/meshes/props/weap_gladus_g.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully

art/meshes/props/helmet/rome_helmet_a.dae: Starting conversion

art/meshes/props/helmet/rome_helmet_a.dae: Running FixBrokenXML

art/meshes/props/helmet/rome_helmet_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/rome_helmet_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/rome_helmet_a.dae: Found convertible object 'rome_helmet_a'

art/meshes/props/helmet/rome_helmet_a.dae: Converting 'rome_helmet_a-Geometry'

art/meshes/props/helmet/rome_helmet_a.dae: Found static geometry

art/meshes/props/shield/round_b_f.dae: Starting conversion

art/meshes/props/shield/round_b_f.dae: Running FixBrokenXML

art/meshes/props/shield/round_b_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/round_b_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/round_b_f.dae: Found convertible object 'round_b_f'

art/meshes/props/shield/round_b_f.dae: Converting 'round_b_f-Geometry'

art/meshes/props/shield/round_b_f.dae: Found static geometry

art/meshes/props/shield/round_b_f.dae: Adding prop point back

art/meshes/props/shield/round_s_b.dae: Starting conversion

art/meshes/props/shield/round_s_b.dae: Running FixBrokenXML

art/meshes/props/shield/round_s_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/round_s_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/round_s_b.dae: Found convertible object 'round_s_b'

art/meshes/props/shield/round_s_b.dae: Converting 'round_s_b-Geometry'

art/meshes/props/shield/round_s_b.dae: Found static geometry

art/meshes/structural/pers_civic.dae: Starting conversion

art/meshes/structural/pers_civic.dae: Running FixBrokenXML

art/meshes/structural/pers_civic.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/pers_civic.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/pers_civic.dae: Found library_images to delete

art/meshes/structural/pers_civic.dae: Found library_materials to delete

art/meshes/structural/pers_civic.dae: Found library_effects to delete

art/meshes/structural/pers_civic.dae: Found a bind_material to delete

art/meshes/structural/pers_civic.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_civic.dae: Found convertible object 'CivC'

art/meshes/structural/pers_civic.dae: Converting 'CivCMesh'

art/meshes/structural/pers_civic.dae: Found static geometry

art/meshes/structural/pers_civic.dae: Adding prop point shieldc

art/meshes/structural/pers_civic.dae: Adding prop point shieldb

art/meshes/structural/pers_civic.dae: Adding prop point shielda

art/meshes/structural/pers_civic.dae: Adding prop point garrisoned

art/meshes/structural/pers_civic.dae: Adding prop point projectile

art/meshes/props/pers_civic_props_a.dae: Starting conversion

art/meshes/props/pers_civic_props_a.dae: Running FixBrokenXML

art/meshes/props/pers_civic_props_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/pers_civic_props_a.dae: Applying fixes for 3ds Max exporter

art/meshes/props/pers_civic_props_a.dae: Found library_images to delete

art/meshes/props/pers_civic_props_a.dae: Found library_materials to delete

art/meshes/props/pers_civic_props_a.dae: Found library_effects to delete

art/meshes/props/pers_civic_props_a.dae: Found a bind_material to delete

art/meshes/props/pers_civic_props_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_civic_props_a.dae: Found convertible object 'prop_a'

art/meshes/props/pers_civic_props_a.dae: Converting 'prop_aMesh'

art/meshes/props/pers_civic_props_a.dae: Found static geometry

art/meshes/props/pers_civic_props_a.dae: Adding prop point a

art/meshes/props/pers_civic_props_b.dae: Starting conversion

art/meshes/props/pers_civic_props_b.dae: Running FixBrokenXML

art/meshes/props/pers_civic_props_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/pers_civic_props_b.dae: Applying fixes for 3ds Max exporter

art/meshes/props/pers_civic_props_b.dae: Found library_images to delete

art/meshes/props/pers_civic_props_b.dae: Found library_materials to delete

art/meshes/props/pers_civic_props_b.dae: Found library_effects to delete

art/meshes/props/pers_civic_props_b.dae: Found a bind_material to delete

art/meshes/props/pers_civic_props_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_civic_props_b.dae: Found convertible object 'props_b'

art/meshes/props/pers_civic_props_b.dae: Converting 'props_bMesh'

art/meshes/props/pers_civic_props_b.dae: Found static geometry

art/meshes/props/shield/spara_a_f.dae: Starting conversion

art/meshes/props/shield/spara_a_f.dae: Running FixBrokenXML

art/meshes/props/shield/spara_a_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/spara_a_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/spara_a_f.dae: Found convertible object 'spara_a_f'

art/meshes/props/shield/spara_a_f.dae: Converting 'spara_a_f-Geometry'

art/meshes/props/shield/spara_a_f.dae: Found static geometry

art/meshes/props/shield/spara_a_f.dae: Adding prop point back

art/meshes/props/shield/spara_a_b.dae: Starting conversion

art/meshes/props/shield/spara_a_b.dae: Running FixBrokenXML

art/meshes/props/shield/spara_a_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/spara_a_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/spara_a_b.dae: Found convertible object 'spara_a_b'

art/meshes/props/shield/spara_a_b.dae: Converting 'spara_a_b-Geometry'

art/meshes/props/shield/spara_a_b.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully

art/meshes/props/helmet/pers_kidaris_tied.dae: Starting conversion

art/meshes/props/helmet/pers_kidaris_tied.dae: Running FixBrokenXML

art/meshes/props/helmet/pers_kidaris_tied.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/props/helmet/pers_kidaris_tied.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/pers_kidaris_tied.dae: Found convertible object 'pers_kidaris_tied'

art/meshes/props/helmet/pers_kidaris_tied.dae: Converting 'pers_kidaris_tiedMesh-mesh'

art/meshes/props/helmet/pers_kidaris_tied.dae: Found static geometry

art/meshes/props/weap_spear_ball_c.dae: Starting conversion

art/meshes/props/weap_spear_ball_c.dae: Running FixBrokenXML

art/meshes/props/weap_spear_ball_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_spear_ball_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_spear_ball_c.dae: Found convertible object 'weap_spear_ball_c'

art/meshes/props/weap_spear_ball_c.dae: Converting 'weap_spear_ball_c-Geometry'

art/meshes/props/weap_spear_ball_c.dae: Found static geometry

art/meshes/props/weap_spear_ball_d.dae: Starting conversion

art/meshes/props/weap_spear_ball_d.dae: Running FixBrokenXML

art/meshes/props/weap_spear_ball_d.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_spear_ball_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_spear_ball_d.dae: Found convertible object 'weap_spear_ball_d'

art/meshes/props/weap_spear_ball_d.dae: Converting 'weap_spear_ball_d-Geometry'

art/meshes/props/weap_spear_ball_d.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BuildLimits.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/Sound.js'

Loading simulation script 'simulation/components/interfaces/Stamina.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Random.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/TraderGain.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BuildLimits.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/Stamina.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds

Loading RMS 'maps/random/cantabrian_highlands.js'

Loading map generator script 'maps/random/rmgen/area.js'

Loading map generator script 'maps/random/rmgen/constraint.js'

Loading map generator script 'maps/random/rmgen/entity.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/map.js'

Loading map generator script 'maps/random/rmgen/mapgen.js'

Loading map generator script 'maps/random/rmgen/misc.js'

Loading map generator script 'maps/random/rmgen/noise.js'

Loading map generator script 'maps/random/rmgen/painter.js'

Loading map generator script 'maps/random/rmgen/pathplacer.js'

Loading map generator script 'maps/random/rmgen/placer.js'

Loading map generator script 'maps/random/rmgen/point.js'

Loading map generator script 'maps/random/rmgen/random.js'

Loading map generator script 'maps/random/rmgen/randombiome.js'

Loading map generator script 'maps/random/rmgen/terrain.js'

Loading map generator script 'maps/random/rmgen/tileclass.js'

Loading map generator script 'maps/random/rmgen/vector.js'

Loading map generator script 'maps/random/rmgen/wall_builder.js'

Initializing map...

Creating new map...

Creating base for player 5...

Creating base for player 2...

Creating base for player 3...

Creating base for player 7...

Creating base for player 4...

Creating base for player 8...

Creating base for player 6...

Creating base for player 1...

Creating lakes...

Creating reeds...

Creating fish...

Creating bumps...

Creating hills...

Creating forests...

Creating dirt patches...

Creating grass patches...

Creating stone mines...

Creating metal mines...

Creating small decorative rocks...

Creating large decorative rocks...

Creating deer...

Creating sheep...

Creating straggler trees...

Creating small grass tufts...

Creating large grass tufts...

Creating bushes...

Saving map...

Number of entities: 4455

art/meshes/gaia/tree_oak_large_a.dae: Starting conversion

art/meshes/gaia/tree_oak_large_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_oak_large_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_oak_large_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_oak_large_a.dae: Found convertible object 'tree_oak_large_a'

art/meshes/gaia/tree_oak_large_a.dae: Converting 'tree_oak_large_a-Geometry'

art/meshes/gaia/tree_oak_large_a.dae: Found static geometry

art/meshes/gaia/tree_oak_large_a.dae: Adding prop point tree

art/meshes/gaia/tree_oak_large_b.dae: Starting conversion

art/meshes/gaia/tree_oak_large_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_oak_large_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_oak_large_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_oak_large_b.dae: Found convertible object 'tree_oak_large_b'

art/meshes/gaia/tree_oak_large_b.dae: Converting 'tree_oak_large_b-Geometry'

art/meshes/gaia/tree_oak_large_b.dae: Found static geometry

art/meshes/gaia/tree_oak_large_b.dae: Adding prop point tree

art/meshes/gaia/tree_oak_large_top_b.dae: Starting conversion

art/meshes/gaia/tree_oak_large_top_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_oak_large_top_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_oak_large_top_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_oak_large_top_b.dae: Found convertible object 'tree_oak_large_top_b'

art/meshes/gaia/tree_oak_large_top_b.dae: Converting 'tree_oak_large_top_b-Geometry'

art/meshes/gaia/tree_oak_large_top_b.dae: Found static geometry

art/meshes/gaia/tree_pine_aleppo_3.dae: Starting conversion

art/meshes/gaia/tree_pine_aleppo_3.dae: Running FixBrokenXML

art/meshes/gaia/tree_pine_aleppo_3.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_pine_aleppo_3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_pine_aleppo_3.dae: Found convertible object 'tree_pine_aleppo_3'

art/meshes/gaia/tree_pine_aleppo_3.dae: Converting 'tree_pine_aleppo_3-Geometry'

art/meshes/gaia/tree_pine_aleppo_3.dae: Found static geometry

art/meshes/gaia/tree_pine_aleppo_1.dae: Starting conversion

art/meshes/gaia/tree_pine_aleppo_1.dae: Running FixBrokenXML

art/meshes/gaia/tree_pine_aleppo_1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_pine_aleppo_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_pine_aleppo_1.dae: Found convertible object 'tree_pine_aleppo_1'

art/meshes/gaia/tree_pine_aleppo_1.dae: Converting 'tree_pine_aleppo_1-Geometry'

art/meshes/gaia/tree_pine_aleppo_1.dae: Found static geometry

art/meshes/gaia/tree_pine_aleppo_2.dae: Starting conversion

art/meshes/gaia/tree_pine_aleppo_2.dae: Running FixBrokenXML

art/meshes/gaia/tree_pine_aleppo_2.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_pine_aleppo_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_pine_aleppo_2.dae: Found convertible object 'tree_pine_aleppo_2'

art/meshes/gaia/tree_pine_aleppo_2.dae: Converting 'tree_pine_aleppo_2-Geometry'

art/meshes/gaia/tree_pine_aleppo_2.dae: Found static geometry

art/meshes/gaia/tree_oak_large_c.dae: Starting conversion

art/meshes/gaia/tree_oak_large_c.dae: Running FixBrokenXML

art/meshes/gaia/tree_oak_large_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_oak_large_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_oak_large_c.dae: Found convertible object 'tree_oak_large_c'

art/meshes/gaia/tree_oak_large_c.dae: Converting 'tree_oak_large_c-Geometry'

art/meshes/gaia/tree_oak_large_c.dae: Found static geometry

art/meshes/gaia/tree_oak_large_c.dae: Adding prop point tree

art/meshes/structural/celt_civic3.dae: Starting conversion

art/meshes/structural/celt_civic3.dae: Running FixBrokenXML

art/meshes/structural/celt_civic3.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/celt_civic3.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/celt_civic3.dae: Found library_images to delete

art/meshes/structural/celt_civic3.dae: Found library_materials to delete

art/meshes/structural/celt_civic3.dae: Found library_effects to delete

art/meshes/structural/celt_civic3.dae: Found a bind_material to delete

art/meshes/structural/celt_civic3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/celt_civic3.dae: Found convertible object 'new_Civic_Centre'

art/meshes/structural/celt_civic3.dae: Converting 'new_Civic_CentreMesh'

art/meshes/structural/celt_civic3.dae: Found static geometry

art/meshes/structural/celt_civic3.dae: Adding prop point garrisoned

art/meshes/structural/celt_civic3.dae: Adding prop point projectile

art/meshes/props/celt_civic3_arch.dae: Starting conversion

art/meshes/props/celt_civic3_arch.dae: Running FixBrokenXML

art/meshes/props/celt_civic3_arch.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_civic3_arch.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_civic3_arch.dae: Found library_images to delete

art/meshes/props/celt_civic3_arch.dae: Found library_materials to delete

art/meshes/props/celt_civic3_arch.dae: Found library_effects to delete

art/meshes/props/celt_civic3_arch.dae: Found a bind_material to delete

art/meshes/props/celt_civic3_arch.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_civic3_arch.dae: Found convertible object 'default16'

art/meshes/props/celt_civic3_arch.dae: Converting 'default16Mesh'

art/meshes/props/celt_civic3_arch.dae: Found static geometry

art/meshes/props/celt_civic3_props_1.dae: Starting conversion

art/meshes/props/celt_civic3_props_1.dae: Running FixBrokenXML

art/meshes/props/celt_civic3_props_1.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_civic3_props_1.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_civic3_props_1.dae: Found library_images to delete

art/meshes/props/celt_civic3_props_1.dae: Found library_materials to delete

art/meshes/props/celt_civic3_props_1.dae: Found library_effects to delete

art/meshes/props/celt_civic3_props_1.dae: Found a bind_material to delete

art/meshes/props/celt_civic3_props_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_civic3_props_1.dae: Found convertible object 'default13'

art/meshes/props/celt_civic3_props_1.dae: Converting 'default13Mesh'

art/meshes/props/celt_civic3_props_1.dae: Found static geometry

art/meshes/props/celt_civic3_props_new.dae: Starting conversion

art/meshes/props/celt_civic3_props_new.dae: Running FixBrokenXML

art/meshes/props/celt_civic3_props_new.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_civic3_props_new.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_civic3_props_new.dae: Found library_images to delete

art/meshes/props/celt_civic3_props_new.dae: Found library_materials to delete

art/meshes/props/celt_civic3_props_new.dae: Found library_effects to delete

art/meshes/props/celt_civic3_props_new.dae: Found a bind_material to delete

art/meshes/props/celt_civic3_props_new.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_civic3_props_new.dae: Found convertible object 'celt_port_agen02-Pivot'

art/meshes/props/celt_civic3_props_new.dae: Converting 'celt_port_agen02Mesh'

art/meshes/props/celt_civic3_props_new.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

art/meshes/props/head_boudicca.dae: Starting conversion

art/meshes/props/head_boudicca.dae: Running FixBrokenXML

art/meshes/props/head_boudicca.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/head_boudicca.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/head_boudicca.dae: Found convertible object 'head_boudicca'

art/meshes/props/head_boudicca.dae: Converting 'head_boudicca-Geometry'

art/meshes/props/head_boudicca.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully

art/meshes/props/shield/scutum_c_f.dae: Starting conversion

art/meshes/props/shield/scutum_c_f.dae: Running FixBrokenXML

art/meshes/props/shield/scutum_c_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/scutum_c_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/scutum_c_f.dae: Found convertible object 'scutum_c_f'

art/meshes/props/shield/scutum_c_f.dae: Converting 'scutum_c_f-Geometry'

art/meshes/props/shield/scutum_c_f.dae: Found static geometry

art/meshes/props/shield/scutum_c_f.dae: Adding prop point back

art/meshes/props/shield/scutum_b.dae: Starting conversion

art/meshes/props/shield/scutum_b.dae: Running FixBrokenXML

art/meshes/props/shield/scutum_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/scutum_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/scutum_b.dae: Found convertible object 'scutum_b'

art/meshes/props/shield/scutum_b.dae: Converting 'scutum_b-Geometry'

art/meshes/props/shield/scutum_b.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully

art/meshes/props/weap_csword_b.dae: Starting conversion

art/meshes/props/weap_csword_b.dae: Running FixBrokenXML

art/meshes/props/weap_csword_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_csword_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_csword_b.dae: Found convertible object 'weap_csword_b'

art/meshes/props/weap_csword_b.dae: Converting 'weap_csword_b-Geometry'

art/meshes/props/weap_csword_b.dae: Found static geometry

art/meshes/props/shield/round_s_f.dae: Starting conversion

art/meshes/props/shield/round_s_f.dae: Running FixBrokenXML

art/meshes/props/shield/round_s_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/round_s_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/round_s_f.dae: Found convertible object 'round_s_f'

art/meshes/props/shield/round_s_f.dae: Converting 'round_s_f-Geometry'

art/meshes/props/shield/round_s_f.dae: Found static geometry

art/meshes/props/shield/round_s_f.dae: Adding prop point back

art/meshes/skeletal/chicken.dae: Starting conversion

art/meshes/skeletal/chicken.dae: Running FixBrokenXML

art/meshes/skeletal/chicken.dae: Authoring tool: Blender 2.61.0 r42615

art/meshes/skeletal/chicken.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/chicken.dae: Found convertible object 'chicken'

art/meshes/skeletal/chicken.dae: Converting 'Armature'

art/meshes/skeletal/chicken.dae: Found skinned geometry

art/animation/quadraped/chicken_attack.dae: Starting conversion

art/animation/quadraped/chicken_attack.dae: Running FixBrokenXML

art/animation/quadraped/chicken_attack.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_attack.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_attack.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_attack.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

art/animation/quadraped/chicken_death.dae: Starting conversion

art/animation/quadraped/chicken_death.dae: Running FixBrokenXML

art/animation/quadraped/chicken_death.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_death.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_death.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

art/animation/quadraped/chicken_idle_01.dae: Starting conversion

art/animation/quadraped/chicken_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/chicken_idle_01.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_idle_01.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_idle_01.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

art/animation/quadraped/chicken_idle_02.dae: Starting conversion

art/animation/quadraped/chicken_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/chicken_idle_02.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_idle_02.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_idle_02.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

art/animation/quadraped/chicken_idle_03.dae: Starting conversion

art/animation/quadraped/chicken_idle_03.dae: Running FixBrokenXML

art/animation/quadraped/chicken_idle_03.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_idle_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_idle_03.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_idle_03.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

art/animation/quadraped/chicken_run_01.dae: Starting conversion

art/animation/quadraped/chicken_run_01.dae: Running FixBrokenXML

art/animation/quadraped/chicken_run_01.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_run_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_run_01.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_run_01.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

art/animation/quadraped/chicken_run_02.dae: Starting conversion

art/animation/quadraped/chicken_run_02.dae: Running FixBrokenXML

art/animation/quadraped/chicken_run_02.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_run_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_run_02.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_run_02.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

art/animation/quadraped/chicken_walk.dae: Starting conversion

art/animation/quadraped/chicken_walk.dae: Running FixBrokenXML

art/animation/quadraped/chicken_walk.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_walk.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_walk.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

art/meshes/gaia/berrybush.dae: Starting conversion

art/meshes/gaia/berrybush.dae: Running FixBrokenXML

art/meshes/gaia/berrybush.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/berrybush.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/berrybush.dae: Found library_images to delete

art/meshes/gaia/berrybush.dae: Found library_materials to delete

art/meshes/gaia/berrybush.dae: Found library_effects to delete

art/meshes/gaia/berrybush.dae: Found a bind_material to delete

art/meshes/gaia/berrybush.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/berrybush.dae: Found convertible object 'Cone_002'

art/meshes/gaia/berrybush.dae: Converting 'Cone_002Mesh'

art/meshes/gaia/berrybush.dae: Found static geometry

art/meshes/gaia/berries.dae: Starting conversion

art/meshes/gaia/berries.dae: Running FixBrokenXML

art/meshes/gaia/berries.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/berries.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/berries.dae: Found library_images to delete

art/meshes/gaia/berries.dae: Found library_materials to delete

art/meshes/gaia/berries.dae: Found library_effects to delete

art/meshes/gaia/berries.dae: Found a bind_material to delete

art/meshes/gaia/berries.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/berries.dae: Found convertible object 'Sphere_003'

art/meshes/gaia/berries.dae: Converting 'Sphere_003Mesh'

art/meshes/gaia/berries.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully

art/meshes/props/weap_spear_ball_e.dae: Starting conversion

art/meshes/props/weap_spear_ball_e.dae: Running FixBrokenXML

art/meshes/props/weap_spear_ball_e.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_spear_ball_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_spear_ball_e.dae: Found convertible object 'weap_spear_ball_e'

art/meshes/props/weap_spear_ball_e.dae: Converting 'weap_spear_ball_e-Geometry'

art/meshes/props/weap_spear_ball_e.dae: Found static geometry

art/meshes/props/weap_spear_ball_a.dae: Starting conversion

art/meshes/props/weap_spear_ball_a.dae: Running FixBrokenXML

art/meshes/props/weap_spear_ball_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_spear_ball_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_spear_ball_a.dae: Found convertible object 'weap_spear_ball_a'

art/meshes/props/weap_spear_ball_a.dae: Converting 'weap_spear_ball_a-Geometry'

art/meshes/props/weap_spear_ball_a.dae: Found static geometry

art/meshes/props/weap_spear_ball_b.dae: Starting conversion

art/meshes/props/weap_spear_ball_b.dae: Running FixBrokenXML

art/meshes/props/weap_spear_ball_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_spear_ball_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_spear_ball_b.dae: Found convertible object 'weap_spear_ball_b'

art/meshes/props/weap_spear_ball_b.dae: Converting 'weap_spear_ball_b-Geometry'

art/meshes/props/weap_spear_ball_b.dae: Found static geometry

art/meshes/structural/iber_civic_centre.dae: Starting conversion

art/meshes/structural/iber_civic_centre.dae: Running FixBrokenXML

art/meshes/structural/iber_civic_centre.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/iber_civic_centre.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/iber_civic_centre.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/iber_civic_centre.dae: Found convertible object 'Geometry_Civic_centreNode'

art/meshes/structural/iber_civic_centre.dae: Converting 'Geometry_Civic_centreNodeMesh'

art/meshes/structural/iber_civic_centre.dae: Found static geometry

art/meshes/structural/iber_civic_centre.dae: Adding prop point projectile

art/meshes/structural/iber_civic_centre.dae: Adding prop point garrisoned

art/meshes/structural/iber_civic_centre.dae: Adding prop point smoke

art/meshes/props/iber_civic_centre.dae: Starting conversion

art/meshes/props/iber_civic_centre.dae: Running FixBrokenXML

art/meshes/props/iber_civic_centre.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/iber_civic_centre.dae: Applying fixes for 3ds Max exporter

art/meshes/props/iber_civic_centre.dae: Found library_materials to delete

art/meshes/props/iber_civic_centre.dae: Found library_effects to delete

art/meshes/props/iber_civic_centre.dae: Found a bind_material to delete

art/meshes/props/iber_civic_centre.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_civic_centre.dae: Found convertible object 'Geometry_MeshNode'

art/meshes/props/iber_civic_centre.dae: Converting 'Geometry_MeshNodeMesh'

art/meshes/props/iber_civic_centre.dae: Found static geometry

art/meshes/props/helmet/iberian_02.dae: Starting conversion

art/meshes/props/helmet/iberian_02.dae: Running FixBrokenXML

art/meshes/props/helmet/iberian_02.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/iberian_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/iberian_02.dae: Found convertible object 'iberian_02'

art/meshes/props/helmet/iberian_02.dae: Converting 'iberian_02-Geometry'

art/meshes/props/helmet/iberian_02.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully

art/meshes/props/weap_falcata_a.dae: Starting conversion

art/meshes/props/weap_falcata_a.dae: Running FixBrokenXML

art/meshes/props/weap_falcata_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/weap_falcata_a.dae: Applying fixes for 3ds Max exporter

art/meshes/props/weap_falcata_a.dae: Found library_images to delete

art/meshes/props/weap_falcata_a.dae: Found library_materials to delete

art/meshes/props/weap_falcata_a.dae: Found library_effects to delete

art/meshes/props/weap_falcata_a.dae: Found a bind_material to delete

art/meshes/props/weap_falcata_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_falcata_a.dae: Found convertible object 'Object004'

art/meshes/props/weap_falcata_a.dae: Converting 'Object004Mesh'

art/meshes/props/weap_falcata_a.dae: Found static geometry

art/meshes/props/weap_falcata_b.dae: Starting conversion

art/meshes/props/weap_falcata_b.dae: Running FixBrokenXML

art/meshes/props/weap_falcata_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/weap_falcata_b.dae: Applying fixes for 3ds Max exporter

art/meshes/props/weap_falcata_b.dae: Found library_images to delete

art/meshes/props/weap_falcata_b.dae: Found library_materials to delete

art/meshes/props/weap_falcata_b.dae: Found library_effects to delete

art/meshes/props/weap_falcata_b.dae: Found a bind_material to delete

art/meshes/props/weap_falcata_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_falcata_b.dae: Found convertible object 'Object005'

art/meshes/props/weap_falcata_b.dae: Converting 'Object005Mesh'

art/meshes/props/weap_falcata_b.dae: Found static geometry

art/meshes/props/weap_falcata_e.dae: Starting conversion

art/meshes/props/weap_falcata_e.dae: Running FixBrokenXML

art/meshes/props/weap_falcata_e.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/weap_falcata_e.dae: Applying fixes for 3ds Max exporter

art/meshes/props/weap_falcata_e.dae: Found library_images to delete

art/meshes/props/weap_falcata_e.dae: Found library_materials to delete

art/meshes/props/weap_falcata_e.dae: Found library_effects to delete

art/meshes/props/weap_falcata_e.dae: Found a bind_material to delete

art/meshes/props/weap_falcata_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_falcata_e.dae: Found convertible object 'sword22'

art/meshes/props/weap_falcata_e.dae: Converting 'sword22Mesh'

art/meshes/props/weap_falcata_e.dae: Found static geometry

ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Expecting an element Static, got nothing

ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Invalid sequence in interleave

ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Element Obstruction failed to validate content

ERROR: RelaxNGValidator: Validation failed

ERROR: Failed to validate entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_phalanx_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_walk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_atk_a.psa): Loaded successfully

art/meshes/props/sarissa_b.dae: Starting conversion

art/meshes/props/sarissa_b.dae: Running FixBrokenXML

art/meshes/props/sarissa_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/sarissa_b.dae: Applying fixes for 3ds Max exporter

art/meshes/props/sarissa_b.dae: Found library_images to delete

art/meshes/props/sarissa_b.dae: Found library_materials to delete

art/meshes/props/sarissa_b.dae: Found library_effects to delete

art/meshes/props/sarissa_b.dae: Found a bind_material to delete

art/meshes/props/sarissa_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/sarissa_b.dae: Found convertible object 'lspear04-Pivot'

art/meshes/props/sarissa_b.dae: Converting 'lspear04Mesh'

art/meshes/props/sarissa_b.dae: Found static geometry

art/meshes/props/shield/round_m_f.dae: Starting conversion

art/meshes/props/shield/round_m_f.dae: Running FixBrokenXML

art/meshes/props/shield/round_m_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/round_m_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/round_m_f.dae: Found convertible object 'round_m_f'

art/meshes/props/shield/round_m_f.dae: Converting 'round_m_f-Geometry'

art/meshes/props/shield/round_m_f.dae: Found static geometry

art/meshes/props/shield/round_m_f.dae: Adding prop point back

art/meshes/props/shield/round_m_b.dae: Starting conversion

art/meshes/props/shield/round_m_b.dae: Running FixBrokenXML

art/meshes/props/shield/round_m_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/round_m_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/round_m_b.dae: Found convertible object 'round_m_b'

art/meshes/props/shield/round_m_b.dae: Converting 'round_m_b-Geometry'

art/meshes/props/shield/round_m_b.dae: Found static geometry

art/meshes/props/sarissa_a.dae: Starting conversion

art/meshes/props/sarissa_a.dae: Running FixBrokenXML

art/meshes/props/sarissa_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/sarissa_a.dae: Applying fixes for 3ds Max exporter

art/meshes/props/sarissa_a.dae: Found library_images to delete

art/meshes/props/sarissa_a.dae: Found library_materials to delete

art/meshes/props/sarissa_a.dae: Found library_effects to delete

art/meshes/props/sarissa_a.dae: Found a bind_material to delete

art/meshes/props/sarissa_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/sarissa_a.dae: Found convertible object 'sarissa-Pivot'

art/meshes/props/sarissa_a.dae: Converting 'sarissaMesh'

art/meshes/props/sarissa_a.dae: Found static geometry

art/meshes/props/shield/oval_s_f.dae: Starting conversion

art/meshes/props/shield/oval_s_f.dae: Running FixBrokenXML

art/meshes/props/shield/oval_s_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/oval_s_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/oval_s_f.dae: Found convertible object 'oval_s_f'

art/meshes/props/shield/oval_s_f.dae: Converting 'oval_s_f-Geometry'

art/meshes/props/shield/oval_s_f.dae: Found static geometry

art/meshes/props/shield/oval_s_f.dae: Adding prop point back

art/meshes/props/shield/oval_a_b.dae: Starting conversion

art/meshes/props/shield/oval_a_b.dae: Running FixBrokenXML

art/meshes/props/shield/oval_a_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/oval_a_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/oval_a_b.dae: Found convertible object 'oval_a_b'

art/meshes/props/shield/oval_a_b.dae: Converting 'oval_a_b-Geometry'

art/meshes/props/shield/oval_a_b.dae: Found static geometry

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

art/meshes/gaia/pond_lillies_large.dae: Starting conversion

art/meshes/gaia/pond_lillies_large.dae: Running FixBrokenXML

art/meshes/gaia/pond_lillies_large.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/pond_lillies_large.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/pond_lillies_large.dae: Found library_images to delete

art/meshes/gaia/pond_lillies_large.dae: Found library_materials to delete

art/meshes/gaia/pond_lillies_large.dae: Found library_effects to delete

art/meshes/gaia/pond_lillies_large.dae: Found a bind_material to delete

art/meshes/gaia/pond_lillies_large.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pond_lillies_large.dae: Found convertible object 'billboard_a-Pivot'

art/meshes/gaia/pond_lillies_large.dae: Converting 'billboard_aMesh'

art/meshes/gaia/pond_lillies_large.dae: Found static geometry

art/meshes/gaia/geo_medit_04.dae: Starting conversion

art/meshes/gaia/geo_medit_04.dae: Running FixBrokenXML

art/meshes/gaia/geo_medit_04.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/geo_medit_04.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/geo_medit_04.dae: Found library_images to delete

art/meshes/gaia/geo_medit_04.dae: Found library_materials to delete

art/meshes/gaia/geo_medit_04.dae: Found library_effects to delete

art/meshes/gaia/geo_medit_04.dae: Found a bind_material to delete

art/meshes/gaia/geo_medit_04.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/geo_medit_04.dae: Found convertible object 'stonemine_granite_a-Pivot'

art/meshes/gaia/geo_medit_04.dae: Converting 'stonemine_granite_aMesh'

art/meshes/gaia/geo_medit_04.dae: Found static geometry

art/meshes/gaia/geo_medit_01.dae: Starting conversion

art/meshes/gaia/geo_medit_01.dae: Running FixBrokenXML

art/meshes/gaia/geo_medit_01.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/geo_medit_01.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/geo_medit_01.dae: Found library_images to delete

art/meshes/gaia/geo_medit_01.dae: Found library_materials to delete

art/meshes/gaia/geo_medit_01.dae: Found library_effects to delete

art/meshes/gaia/geo_medit_01.dae: Found a bind_material to delete

art/meshes/gaia/geo_medit_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/geo_medit_01.dae: Found convertible object 'stone_granite_large_e-Pivot'

art/meshes/gaia/geo_medit_01.dae: Converting 'stone_granite_large_eMesh'

art/meshes/gaia/geo_medit_01.dae: Found static geometry

art/meshes/gaia/geo_medit_03.dae: Starting conversion

art/meshes/gaia/geo_medit_03.dae: Running FixBrokenXML

art/meshes/gaia/geo_medit_03.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/geo_medit_03.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/geo_medit_03.dae: Found library_images to delete

art/meshes/gaia/geo_medit_03.dae: Found library_materials to delete

art/meshes/gaia/geo_medit_03.dae: Found library_effects to delete

art/meshes/gaia/geo_medit_03.dae: Found a bind_material to delete

art/meshes/gaia/geo_medit_03.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/geo_medit_03.dae: Found convertible object 'stonemine_granite_c-Pivot'

art/meshes/gaia/geo_medit_03.dae: Converting 'stonemine_granite_cMesh'

art/meshes/gaia/geo_medit_03.dae: Found static geometry

art/meshes/gaia/geo_medit_06.dae: Starting conversion

art/meshes/gaia/geo_medit_06.dae: Running FixBrokenXML

art/meshes/gaia/geo_medit_06.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/geo_medit_06.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/geo_medit_06.dae: Found library_images to delete

art/meshes/gaia/geo_medit_06.dae: Found library_materials to delete

art/meshes/gaia/geo_medit_06.dae: Found library_effects to delete

art/meshes/gaia/geo_medit_06.dae: Found a bind_material to delete

art/meshes/gaia/geo_medit_06.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/geo_medit_06.dae: Found convertible object 'stone_granite_boulder_b-Pivot'

art/meshes/gaia/geo_medit_06.dae: Converting 'stone_granite_boulder_bMesh'

art/meshes/gaia/geo_medit_06.dae: Found static geometry

art/meshes/gaia/geo_medit_05.dae: Starting conversion

art/meshes/gaia/geo_medit_05.dae: Running FixBrokenXML

art/meshes/gaia/geo_medit_05.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/geo_medit_05.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/geo_medit_05.dae: Found library_images to delete

art/meshes/gaia/geo_medit_05.dae: Found library_materials to delete

art/meshes/gaia/geo_medit_05.dae: Found library_effects to delete

art/meshes/gaia/geo_medit_05.dae: Found a bind_material to delete

art/meshes/gaia/geo_medit_05.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/geo_medit_05.dae: Found convertible object 'stone_granite_large_c01-Pivot'

art/meshes/gaia/geo_medit_05.dae: Converting 'stone_granite_large_c01Mesh'

art/meshes/gaia/geo_medit_05.dae: Found static geometry

art/meshes/gaia/geo_medit_02.dae: Starting conversion

art/meshes/gaia/geo_medit_02.dae: Running FixBrokenXML

art/meshes/gaia/geo_medit_02.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/geo_medit_02.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/geo_medit_02.dae: Found library_images to delete

art/meshes/gaia/geo_medit_02.dae: Found library_materials to delete

art/meshes/gaia/geo_medit_02.dae: Found library_effects to delete

art/meshes/gaia/geo_medit_02.dae: Found a bind_material to delete

art/meshes/gaia/geo_medit_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/geo_medit_02.dae: Found convertible object 'stonemine_granite_b-Pivot'

art/meshes/gaia/geo_medit_02.dae: Converting 'stonemine_granite_bMesh'

art/meshes/gaia/geo_medit_02.dae: Found static geometry

art/meshes/gaia/stone_granite_la_a.dae: Starting conversion

art/meshes/gaia/stone_granite_la_a.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_la_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_la_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_la_a.dae: Found convertible object 'stone_granite_la_a'

art/meshes/gaia/stone_granite_la_a.dae: Converting 'stone_granite_la_a-Geometry'

art/meshes/gaia/stone_granite_la_a.dae: Found static geometry

art/meshes/gaia/stone_granite_la_e.dae: Starting conversion

art/meshes/gaia/stone_granite_la_e.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_la_e.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_la_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_la_e.dae: Found convertible object 'stone_granite_la_e'

art/meshes/gaia/stone_granite_la_e.dae: Converting 'stone_granite_la_e-Geometry'

art/meshes/gaia/stone_granite_la_e.dae: Found static geometry

art/meshes/gaia/stone_granite_la_f.dae: Starting conversion

art/meshes/gaia/stone_granite_la_f.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_la_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_la_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_la_f.dae: Found convertible object 'stone_granite_la_f'

art/meshes/gaia/stone_granite_la_f.dae: Converting 'stone_granite_la_f-Geometry'

art/meshes/gaia/stone_granite_la_f.dae: Found static geometry

art/meshes/gaia/stone_granite_la_b.dae: Starting conversion

art/meshes/gaia/stone_granite_la_b.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_la_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_la_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_la_b.dae: Found convertible object 'stone_granite_la_b'

art/meshes/gaia/stone_granite_la_b.dae: Converting 'stone_granite_la_b-Geometry'

art/meshes/gaia/stone_granite_la_b.dae: Found static geometry

art/meshes/gaia/stone_granite_la_g.dae: Starting conversion

art/meshes/gaia/stone_granite_la_g.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_la_g.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_la_g.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_la_g.dae: Found convertible object 'stone_granite_la_g'

art/meshes/gaia/stone_granite_la_g.dae: Converting 'stone_granite_la_g-Geometry'

art/meshes/gaia/stone_granite_la_g.dae: Found static geometry

art/meshes/gaia/stone_granite_la_c.dae: Starting conversion

art/meshes/gaia/stone_granite_la_c.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_la_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_la_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_la_c.dae: Found convertible object 'stone_granite_la_c'

art/meshes/gaia/stone_granite_la_c.dae: Converting 'stone_granite_la_c-Geometry'

art/meshes/gaia/stone_granite_la_c.dae: Found static geometry

art/meshes/gaia/stone_granite_la_d.dae: Starting conversion

art/meshes/gaia/stone_granite_la_d.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_la_d.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_la_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_la_d.dae: Found convertible object 'stone_granite_la_d'

art/meshes/gaia/stone_granite_la_d.dae: Converting 'stone_granite_la_d-Geometry'

art/meshes/gaia/stone_granite_la_d.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

art/meshes/skeletal/sheep.dae: Starting conversion

art/meshes/skeletal/sheep.dae: Running FixBrokenXML

art/meshes/skeletal/sheep.dae: Authoring tool: Blender 2.61.0 r42615

art/meshes/skeletal/sheep.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/sheep.dae: Found convertible object 'sheep'

art/meshes/skeletal/sheep.dae: Converting 'Armature'

art/meshes/skeletal/sheep.dae: Found skinned geometry

art/animation/quadraped/sheep_death.dae: Starting conversion

art/animation/quadraped/sheep_death.dae: Running FixBrokenXML

art/animation/quadraped/sheep_death.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/sheep_death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/sheep_death.dae: Found convertible object 'sheep'

art/animation/quadraped/sheep_death.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully

art/animation/quadraped/sheep_idle_01.dae: Starting conversion

art/animation/quadraped/sheep_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/sheep_idle_01.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/sheep_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/sheep_idle_01.dae: Found convertible object 'sheep'

art/animation/quadraped/sheep_idle_01.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully

art/animation/quadraped/sheep_idle_02.dae: Starting conversion

art/animation/quadraped/sheep_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/sheep_idle_02.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/sheep_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/sheep_idle_02.dae: Found convertible object 'sheep'

art/animation/quadraped/sheep_idle_02.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully

art/animation/quadraped/sheep_run.dae: Starting conversion

art/animation/quadraped/sheep_run.dae: Running FixBrokenXML

art/animation/quadraped/sheep_run.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/sheep_run.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/sheep_run.dae: Found convertible object 'sheep'

art/animation/quadraped/sheep_run.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully

art/animation/quadraped/sheep_walk.dae: Starting conversion

art/animation/quadraped/sheep_walk.dae: Running FixBrokenXML

art/animation/quadraped/sheep_walk.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/sheep_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/sheep_walk.dae: Found convertible object 'sheep'

art/animation/quadraped/sheep_walk.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully

art/meshes/gaia/tree_apple_trunk_a.dae: Starting conversion

art/meshes/gaia/tree_apple_trunk_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_apple_trunk_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_apple_trunk_a.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_apple_trunk_a.dae: Found library_materials to delete

art/meshes/gaia/tree_apple_trunk_a.dae: Found library_effects to delete

art/meshes/gaia/tree_apple_trunk_a.dae: Found a bind_material to delete

art/meshes/gaia/tree_apple_trunk_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_apple_trunk_a.dae: Found convertible object 'Cylinder41'

art/meshes/gaia/tree_apple_trunk_a.dae: Converting 'Cylinder41Mesh'

art/meshes/gaia/tree_apple_trunk_a.dae: Found static geometry

art/meshes/gaia/tree_apple_top_a.dae: Starting conversion

art/meshes/gaia/tree_apple_top_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_apple_top_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_apple_top_a.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_apple_top_a.dae: Found library_materials to delete

art/meshes/gaia/tree_apple_top_a.dae: Found library_effects to delete

art/meshes/gaia/tree_apple_top_a.dae: Found a bind_material to delete

art/meshes/gaia/tree_apple_top_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_apple_top_a.dae: Found convertible object 'canopy160-Pivot'

art/meshes/gaia/tree_apple_top_a.dae: Converting 'canopy160Mesh'

art/meshes/gaia/tree_apple_top_a.dae: Found static geometry

art/meshes/gaia/tree_apple_trunk_b.dae: Starting conversion

art/meshes/gaia/tree_apple_trunk_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_apple_trunk_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_apple_trunk_b.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_apple_trunk_b.dae: Found library_materials to delete

art/meshes/gaia/tree_apple_trunk_b.dae: Found library_effects to delete

art/meshes/gaia/tree_apple_trunk_b.dae: Found a bind_material to delete

art/meshes/gaia/tree_apple_trunk_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_apple_trunk_b.dae: Found convertible object 'Cylinder40'

art/meshes/gaia/tree_apple_trunk_b.dae: Converting 'Cylinder40Mesh'

art/meshes/gaia/tree_apple_trunk_b.dae: Found static geometry

art/meshes/gaia/tree_apple_top_d.dae: Starting conversion

art/meshes/gaia/tree_apple_top_d.dae: Running FixBrokenXML

art/meshes/gaia/tree_apple_top_d.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_apple_top_d.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_apple_top_d.dae: Found library_materials to delete

art/meshes/gaia/tree_apple_top_d.dae: Found library_effects to delete

art/meshes/gaia/tree_apple_top_d.dae: Found a bind_material to delete

art/meshes/gaia/tree_apple_top_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_apple_top_d.dae: Found convertible object 'canopy161-Pivot'

art/meshes/gaia/tree_apple_top_d.dae: Converting 'canopy161Mesh'

art/meshes/gaia/tree_apple_top_d.dae: Found static geometry

art/meshes/gaia/tree_apple_top_c.dae: Starting conversion

art/meshes/gaia/tree_apple_top_c.dae: Running FixBrokenXML

art/meshes/gaia/tree_apple_top_c.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_apple_top_c.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_apple_top_c.dae: Found library_materials to delete

art/meshes/gaia/tree_apple_top_c.dae: Found library_effects to delete

art/meshes/gaia/tree_apple_top_c.dae: Found a bind_material to delete

art/meshes/gaia/tree_apple_top_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_apple_top_c.dae: Found convertible object 'canopy158-Pivot'

art/meshes/gaia/tree_apple_top_c.dae: Converting 'canopy158Mesh'

art/meshes/gaia/tree_apple_top_c.dae: Found static geometry

art/meshes/gaia/tree_apple_top_b.dae: Starting conversion

art/meshes/gaia/tree_apple_top_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_apple_top_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_apple_top_b.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_apple_top_b.dae: Found library_materials to delete

art/meshes/gaia/tree_apple_top_b.dae: Found library_effects to delete

art/meshes/gaia/tree_apple_top_b.dae: Found a bind_material to delete

art/meshes/gaia/tree_apple_top_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_apple_top_b.dae: Found convertible object 'canopy159-Pivot'

art/meshes/gaia/tree_apple_top_b.dae: Converting 'canopy159Mesh'

art/meshes/gaia/tree_apple_top_b.dae: Found static geometry

art/meshes/gaia/grass_la_tall_b.dae: Starting conversion

art/meshes/gaia/grass_la_tall_b.dae: Running FixBrokenXML

art/meshes/gaia/grass_la_tall_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/grass_la_tall_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/grass_la_tall_b.dae: Found convertible object 'grass_la_tall_b'

art/meshes/gaia/grass_la_tall_b.dae: Converting 'grass_la_tall_b-Geometry'

art/meshes/gaia/grass_la_tall_b.dae: Found static geometry

art/meshes/gaia/grass_la_tall_a.dae: Starting conversion

art/meshes/gaia/grass_la_tall_a.dae: Running FixBrokenXML

art/meshes/gaia/grass_la_tall_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/grass_la_tall_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/grass_la_tall_a.dae: Found convertible object 'grass_la_tall_a'

art/meshes/gaia/grass_la_tall_a.dae: Converting 'grass_la_tall_a-Geometry'

art/meshes/gaia/grass_la_tall_a.dae: Found static geometry

art/meshes/props/tool_basket.dae: Starting conversion

art/meshes/props/tool_basket.dae: Running FixBrokenXML

art/meshes/props/tool_basket.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/tool_basket.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/tool_basket.dae: Found convertible object 'tool_basket'

art/meshes/props/tool_basket.dae: Converting 'tool_basket-Geometry'

art/meshes/props/tool_basket.dae: Found static geometry

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BuildLimits.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/Sound.js'

Loading simulation script 'simulation/components/interfaces/Stamina.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Random.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/TraderGain.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BuildLimits.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/Stamina.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds

Loading RMS 'maps/random/cantabrian_highlands.js'

Loading map generator script 'maps/random/rmgen/area.js'

Loading map generator script 'maps/random/rmgen/constraint.js'

Loading map generator script 'maps/random/rmgen/entity.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/map.js'

Loading map generator script 'maps/random/rmgen/mapgen.js'

Loading map generator script 'maps/random/rmgen/misc.js'

Loading map generator script 'maps/random/rmgen/noise.js'

Loading map generator script 'maps/random/rmgen/painter.js'

Loading map generator script 'maps/random/rmgen/pathplacer.js'

Loading map generator script 'maps/random/rmgen/placer.js'

Loading map generator script 'maps/random/rmgen/point.js'

Loading map generator script 'maps/random/rmgen/random.js'

Loading map generator script 'maps/random/rmgen/randombiome.js'

Loading map generator script 'maps/random/rmgen/terrain.js'

Loading map generator script 'maps/random/rmgen/tileclass.js'

Loading map generator script 'maps/random/rmgen/vector.js'

Loading map generator script 'maps/random/rmgen/wall_builder.js'

Initializing map...

Creating new map...

Creating base for player 4...

Creating base for player 6...

Creating base for player 3...

Creating base for player 8...

Creating base for player 5...

Creating base for player 1...

Creating base for player 7...

Creating base for player 2...

Creating lakes...

Creating reeds...

Creating fish...

Creating bumps...

Creating hills...

Creating forests...

Creating dirt patches...

Creating grass patches...

Creating stone mines...

Creating metal mines...

Creating small decorative rocks...

Creating large decorative rocks...

Creating deer...

Creating sheep...

Creating straggler trees...

Creating small grass tufts...

Creating large grass tufts...

Creating bushes...

Saving map...

Number of entities: 4136

CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

art/meshes/structural/celt_civic_centre.dae: Starting conversion

art/meshes/structural/celt_civic_centre.dae: Running FixBrokenXML

art/meshes/structural/celt_civic_centre.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/celt_civic_centre.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/celt_civic_centre.dae: Found library_images to delete

art/meshes/structural/celt_civic_centre.dae: Found library_materials to delete

art/meshes/structural/celt_civic_centre.dae: Found library_effects to delete

art/meshes/structural/celt_civic_centre.dae: Found a bind_material to delete

art/meshes/structural/celt_civic_centre.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/celt_civic_centre.dae: Found convertible object 'default11'

art/meshes/structural/celt_civic_centre.dae: Converting 'default11Mesh'

art/meshes/structural/celt_civic_centre.dae: Found static geometry

art/meshes/structural/celt_civic_centre.dae: Adding prop point smoke

art/meshes/structural/celt_civic_centre.dae: Adding prop point garrisoned

art/meshes/structural/celt_civic_centre.dae: Adding prop point projectile

art/meshes/structural/celt_civic_centre_roof.dae: Starting conversion

art/meshes/structural/celt_civic_centre_roof.dae: Running FixBrokenXML

art/meshes/structural/celt_civic_centre_roof.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/celt_civic_centre_roof.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/celt_civic_centre_roof.dae: Found library_images to delete

art/meshes/structural/celt_civic_centre_roof.dae: Found library_materials to delete

art/meshes/structural/celt_civic_centre_roof.dae: Found library_effects to delete

art/meshes/structural/celt_civic_centre_roof.dae: Found a bind_material to delete

art/meshes/structural/celt_civic_centre_roof.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/celt_civic_centre_roof.dae: Found convertible object 'Plane01'

art/meshes/structural/celt_civic_centre_roof.dae: Converting 'Plane01Mesh'

art/meshes/structural/celt_civic_centre_roof.dae: Found static geometry

art/meshes/props/celt_cc_props1.dae: Starting conversion

art/meshes/props/celt_cc_props1.dae: Running FixBrokenXML

art/meshes/props/celt_cc_props1.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_cc_props1.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_cc_props1.dae: Found library_images to delete

art/meshes/props/celt_cc_props1.dae: Found library_materials to delete

art/meshes/props/celt_cc_props1.dae: Found library_effects to delete

art/meshes/props/celt_cc_props1.dae: Found a bind_material to delete

art/meshes/props/celt_cc_props1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_cc_props1.dae: Found convertible object 'crate03'

art/meshes/props/celt_cc_props1.dae: Converting 'crate03Mesh'

art/meshes/props/celt_cc_props1.dae: Found static geometry

art/meshes/props/celt_cc_props_new.dae: Starting conversion

art/meshes/props/celt_cc_props_new.dae: Running FixBrokenXML

art/meshes/props/celt_cc_props_new.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_cc_props_new.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_cc_props_new.dae: Found library_images to delete

art/meshes/props/celt_cc_props_new.dae: Found library_materials to delete

art/meshes/props/celt_cc_props_new.dae: Found library_effects to delete

art/meshes/props/celt_cc_props_new.dae: Found a bind_material to delete

art/meshes/props/celt_cc_props_new.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_cc_props_new.dae: Found convertible object 'celt_port_agen01-Pivot'

art/meshes/props/celt_cc_props_new.dae: Converting 'celt_port_agen01Mesh'

art/meshes/props/celt_cc_props_new.dae: Found static geometry

art/meshes/props/celt_cc_entry.dae: Starting conversion

art/meshes/props/celt_cc_entry.dae: Running FixBrokenXML

art/meshes/props/celt_cc_entry.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_cc_entry.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_cc_entry.dae: Found library_images to delete

art/meshes/props/celt_cc_entry.dae: Found library_materials to delete

art/meshes/props/celt_cc_entry.dae: Found library_effects to delete

art/meshes/props/celt_cc_entry.dae: Found a bind_material to delete

art/meshes/props/celt_cc_entry.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_cc_entry.dae: Found convertible object 'default10'

art/meshes/props/celt_cc_entry.dae: Converting 'default10Mesh'

art/meshes/props/celt_cc_entry.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully

art/meshes/skeletal/m_pants.dae: Starting conversion

art/meshes/skeletal/m_pants.dae: Running FixBrokenXML

art/meshes/skeletal/m_pants.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/meshes/skeletal/m_pants.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/m_pants.dae: Found convertible object 'pants'

art/meshes/skeletal/m_pants.dae: Converting 'pants-mesh-skin'

art/meshes/skeletal/m_pants.dae: Found skinned geometry

art/meshes/skeletal/m_pants.dae: Adding prop point l_hip

art/meshes/skeletal/m_pants.dae: Adding prop point hip

art/meshes/skeletal/m_pants.dae: Adding prop point r_hip

art/meshes/skeletal/m_pants.dae: Adding prop point back

art/meshes/skeletal/m_pants.dae: Adding prop point chest

art/meshes/skeletal/m_pants.dae: Adding prop point shoulders

art/meshes/skeletal/m_pants.dae: Adding prop point head_extra

art/meshes/skeletal/m_pants.dae: Adding prop point head

art/meshes/skeletal/m_pants.dae: Adding prop point helmet

art/meshes/skeletal/m_pants.dae: Adding prop point l_shoulder

art/meshes/skeletal/m_pants.dae: Adding prop point l_forearm

art/meshes/skeletal/m_pants.dae: Adding prop point l_hand

art/meshes/skeletal/m_pants.dae: Adding prop point shield

art/meshes/skeletal/m_pants.dae: Adding prop point r_shoulder

art/meshes/skeletal/m_pants.dae: Adding prop point r_forearm

art/meshes/skeletal/m_pants.dae: Adding prop point r_hand

art/meshes/skeletal/m_pants.dae: Adding prop point l_leg

art/meshes/skeletal/m_pants.dae: Adding prop point r_leg

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_run.psa): Loaded successfully

art/meshes/props/collar_b.dae: Starting conversion

art/meshes/props/collar_b.dae: Running FixBrokenXML

art/meshes/props/collar_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/collar_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/collar_b.dae: Found convertible object 'collar_b'

art/meshes/props/collar_b.dae: Converting 'collar_b-Geometry'

art/meshes/props/collar_b.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_phalanx_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_walk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully

art/meshes/props/weap_falcata_d.dae: Starting conversion

art/meshes/props/weap_falcata_d.dae: Running FixBrokenXML

art/meshes/props/weap_falcata_d.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/weap_falcata_d.dae: Applying fixes for 3ds Max exporter

art/meshes/props/weap_falcata_d.dae: Found library_images to delete

art/meshes/props/weap_falcata_d.dae: Found library_materials to delete

art/meshes/props/weap_falcata_d.dae: Found library_effects to delete

art/meshes/props/weap_falcata_d.dae: Found a bind_material to delete

art/meshes/props/weap_falcata_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_falcata_d.dae: Found convertible object 'Object007'

art/meshes/props/weap_falcata_d.dae: Converting 'Object007Mesh'

art/meshes/props/weap_falcata_d.dae: Found static geometry

ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Expecting an element Static, got nothing

ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Invalid sequence in interleave

ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Element Obstruction failed to validate content

ERROR: RelaxNGValidator: Validation failed

ERROR: Failed to validate entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BuildLimits.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/Sound.js'

Loading simulation script 'simulation/components/interfaces/Stamina.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Random.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/TraderGain.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BuildLimits.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/Stamina.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds

Loading RMS 'maps/random/deep_forest.js'

Loading map generator script 'maps/random/rmgen/area.js'

Loading map generator script 'maps/random/rmgen/constraint.js'

Loading map generator script 'maps/random/rmgen/entity.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/map.js'

Loading map generator script 'maps/random/rmgen/mapgen.js'

Loading map generator script 'maps/random/rmgen/misc.js'

Loading map generator script 'maps/random/rmgen/noise.js'

Loading map generator script 'maps/random/rmgen/painter.js'

Loading map generator script 'maps/random/rmgen/pathplacer.js'

Loading map generator script 'maps/random/rmgen/placer.js'

Loading map generator script 'maps/random/rmgen/point.js'

Loading map generator script 'maps/random/rmgen/random.js'

Loading map generator script 'maps/random/rmgen/randombiome.js'

Loading map generator script 'maps/random/rmgen/terrain.js'

Loading map generator script 'maps/random/rmgen/tileclass.js'

Loading map generator script 'maps/random/rmgen/vector.js'

Loading map generator script 'maps/random/rmgen/wall_builder.js'

Initializing map...

Creating new map...

placeGenericFortress: Reduced overlap to 0.1315975245445724 after 24 tries

placeGenericFortress: Reduced overlap to 0.07447802578482765 after 15 tries

Saving map...

Number of entities: 8377

art/meshes/gaia/tree_pine_01.dae: Starting conversion

art/meshes/gaia/tree_pine_01.dae: Running FixBrokenXML

art/meshes/gaia/tree_pine_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/meshes/gaia/tree_pine_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_pine_01.dae: Found convertible object 'tree_23'

art/meshes/gaia/tree_pine_01.dae: Converting 'tree_23-mesh-skin'

art/meshes/gaia/tree_pine_01.dae: Found skinned geometry

art/animation/gaia/tree_pine_idle_01.dae: Starting conversion

art/animation/gaia/tree_pine_idle_01.dae: Running FixBrokenXML

art/animation/gaia/tree_pine_idle_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/gaia/tree_pine_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/gaia/tree_pine_idle_01.dae: Found convertible object 'tree_23'

art/animation/gaia/tree_pine_idle_01.dae: Converting 'tree_23-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/gaia/tree_pine_idle_01.dae): Loaded successfully

art/meshes/gaia/tree_carob_d.dae: Starting conversion

art/meshes/gaia/tree_carob_d.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_d.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_d.dae: Found convertible object 'tree_carob_d'

art/meshes/gaia/tree_carob_d.dae: Converting 'tree_carob_d-Geometry'

art/meshes/gaia/tree_carob_d.dae: Found static geometry

art/meshes/gaia/tree_carob_d.dae: Adding prop point tree

art/meshes/gaia/tree_carob_top_e.dae: Starting conversion

art/meshes/gaia/tree_carob_top_e.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_top_e.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_top_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_top_e.dae: Found convertible object 'tree_carob_top_e'

art/meshes/gaia/tree_carob_top_e.dae: Converting 'tree_carob_top_e-Geometry'

art/meshes/gaia/tree_carob_top_e.dae: Found static geometry

art/meshes/gaia/tree_carob_a.dae: Starting conversion

art/meshes/gaia/tree_carob_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_a.dae: Found convertible object 'tree_carob_a'

art/meshes/gaia/tree_carob_a.dae: Converting 'tree_carob_a-Geometry'

art/meshes/gaia/tree_carob_a.dae: Found static geometry

art/meshes/gaia/tree_carob_a.dae: Adding prop point tree

art/meshes/gaia/tree_carob_top_a.dae: Starting conversion

art/meshes/gaia/tree_carob_top_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_top_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_top_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_top_a.dae: Found convertible object 'tree_carob_top_a'

art/meshes/gaia/tree_carob_top_a.dae: Converting 'tree_carob_top_a-Geometry'

art/meshes/gaia/tree_carob_top_a.dae: Found static geometry

art/meshes/gaia/tree_carob_top_d.dae: Starting conversion

art/meshes/gaia/tree_carob_top_d.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_top_d.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_top_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_top_d.dae: Found convertible object 'tree_carob_top_d'

art/meshes/gaia/tree_carob_top_d.dae: Converting 'tree_carob_top_d-Geometry'

art/meshes/gaia/tree_carob_top_d.dae: Found static geometry

art/meshes/gaia/tree_carob_b.dae: Starting conversion

art/meshes/gaia/tree_carob_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_b.dae: Found convertible object 'tree_carob_b'

art/meshes/gaia/tree_carob_b.dae: Converting 'tree_carob_b-Geometry'

art/meshes/gaia/tree_carob_b.dae: Found static geometry

art/meshes/gaia/tree_carob_b.dae: Adding prop point tree

art/meshes/gaia/tree_carob_top_b.dae: Starting conversion

art/meshes/gaia/tree_carob_top_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_top_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_top_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_top_b.dae: Found convertible object 'tree_carob_top_b'

art/meshes/gaia/tree_carob_top_b.dae: Converting 'tree_carob_top_b-Geometry'

art/meshes/gaia/tree_carob_top_b.dae: Found static geometry

art/meshes/gaia/tree_carob_top_f.dae: Starting conversion

art/meshes/gaia/tree_carob_top_f.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_top_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_top_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_top_f.dae: Found convertible object 'tree_carob_top_f'

art/meshes/gaia/tree_carob_top_f.dae: Converting 'tree_carob_top_f-Geometry'

art/meshes/gaia/tree_carob_top_f.dae: Found static geometry

art/meshes/gaia/tree_carob_e.dae: Starting conversion

art/meshes/gaia/tree_carob_e.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_e.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_e.dae: Found convertible object 'tree_carob_e'

art/meshes/gaia/tree_carob_e.dae: Converting 'tree_carob_e-Geometry'

art/meshes/gaia/tree_carob_e.dae: Found static geometry

art/meshes/gaia/tree_carob_e.dae: Adding prop point tree

art/meshes/gaia/tree_carob_f.dae: Starting conversion

art/meshes/gaia/tree_carob_f.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_f.dae: Found convertible object 'tree_carob_f'

art/meshes/gaia/tree_carob_f.dae: Converting 'tree_carob_f-Geometry'

art/meshes/gaia/tree_carob_f.dae: Found static geometry

art/meshes/gaia/tree_carob_f.dae: Adding prop point tree

art/meshes/gaia/tree_carob_c.dae: Starting conversion

art/meshes/gaia/tree_carob_c.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_c.dae: Found convertible object 'tree_carob_c'

art/meshes/gaia/tree_carob_c.dae: Converting 'tree_carob_c-Geometry'

art/meshes/gaia/tree_carob_c.dae: Found static geometry

art/meshes/gaia/tree_carob_c.dae: Adding prop point tree

art/meshes/gaia/tree_carob_top_c.dae: Starting conversion

art/meshes/gaia/tree_carob_top_c.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_top_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_top_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_top_c.dae: Found convertible object 'tree_carob_top_c'

art/meshes/gaia/tree_carob_top_c.dae: Converting 'tree_carob_top_c-Geometry'

art/meshes/gaia/tree_carob_top_c.dae: Found static geometry

art/meshes/gaia/tree_lumbardypoplar_b.dae: Starting conversion

art/meshes/gaia/tree_lumbardypoplar_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_lumbardypoplar_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_lumbardypoplar_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_lumbardypoplar_b.dae: Found convertible object 'tree_lumbardypoplar_b'

art/meshes/gaia/tree_lumbardypoplar_b.dae: Converting 'tree_lumbardypoplar_b-Geometry'

art/meshes/gaia/tree_lumbardypoplar_b.dae: Found static geometry

art/meshes/gaia/tree_lumbardypoplar_b.dae: Adding prop point tree

art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Starting conversion

art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Running FixBrokenXML

art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_lumbardypoplar_b_top.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Found convertible object 'tree_lumbardypoplar_b_top'

art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Converting 'tree_lumbardypoplar_b_top-Geometry'

art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Found static geometry

art/meshes/gaia/tree_poplar_d.dae: Starting conversion

art/meshes/gaia/tree_poplar_d.dae: Running FixBrokenXML

art/meshes/gaia/tree_poplar_d.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_poplar_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_poplar_d.dae: Found convertible object 'tree_poplar_d'

art/meshes/gaia/tree_poplar_d.dae: Converting 'tree_poplar_d-Geometry'

art/meshes/gaia/tree_poplar_d.dae: Found static geometry

art/meshes/gaia/tree_poplar_d.dae: Adding prop point tree

art/meshes/gaia/tree_poplar_top_a.dae: Starting conversion

art/meshes/gaia/tree_poplar_top_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_poplar_top_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_poplar_top_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_poplar_top_a.dae: Found convertible object 'tree_poplar_top_a'

art/meshes/gaia/tree_poplar_top_a.dae: Converting 'tree_poplar_top_a-Geometry'

art/meshes/gaia/tree_poplar_top_a.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

art/meshes/gaia/bush_tempe_la_a_3.dae: Starting conversion

art/meshes/gaia/bush_tempe_la_a_3.dae: Running FixBrokenXML

art/meshes/gaia/bush_tempe_la_a_3.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_tempe_la_a_3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_tempe_la_a_3.dae: Found convertible object 'bush_tempe_la_a_3'

art/meshes/gaia/bush_tempe_la_a_3.dae: Converting 'bush_tempe_la_a_3-Geometry'

art/meshes/gaia/bush_tempe_la_a_3.dae: Found static geometry

art/meshes/gaia/bush_tempe_la_b_1.dae: Starting conversion

art/meshes/gaia/bush_tempe_la_b_1.dae: Running FixBrokenXML

art/meshes/gaia/bush_tempe_la_b_1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_tempe_la_b_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_tempe_la_b_1.dae: Found convertible object 'bush_tempe_la_b_1'

art/meshes/gaia/bush_tempe_la_b_1.dae: Converting 'bush_tempe_la_b_1-Geometry'

art/meshes/gaia/bush_tempe_la_b_1.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

art/meshes/gaia/tree_poplar_b.dae: Starting conversion

art/meshes/gaia/tree_poplar_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_poplar_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_poplar_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_poplar_b.dae: Found convertible object 'tree_poplar_b'

art/meshes/gaia/tree_poplar_b.dae: Converting 'tree_poplar_b-Geometry'

art/meshes/gaia/tree_poplar_b.dae: Found static geometry

art/meshes/gaia/tree_poplar_b.dae: Adding prop point tree

art/meshes/gaia/tree_poplar_top_f.dae: Starting conversion

art/meshes/gaia/tree_poplar_top_f.dae: Running FixBrokenXML

art/meshes/gaia/tree_poplar_top_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_poplar_top_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_poplar_top_f.dae: Found convertible object 'tree_poplar_top_f'

art/meshes/gaia/tree_poplar_top_f.dae: Converting 'tree_poplar_top_f-Geometry'

art/meshes/gaia/tree_poplar_top_f.dae: Found static geometry

art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Starting conversion

art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Running FixBrokenXML

art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_lumbardypoplar_d_top.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Found convertible object 'tree_lumbardypoplar_d_top'

art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Converting 'tree_lumbardypoplar_d_top-Geometry'

art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Found static geometry

art/meshes/gaia/bush_tempe_la_a_2.dae: Starting conversion

art/meshes/gaia/bush_tempe_la_a_2.dae: Running FixBrokenXML

art/meshes/gaia/bush_tempe_la_a_2.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_tempe_la_a_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_tempe_la_a_2.dae: Found convertible object 'bush_tempe_la_a_2'

art/meshes/gaia/bush_tempe_la_a_2.dae: Converting 'bush_tempe_la_a_2-Geometry'

art/meshes/gaia/bush_tempe_la_a_2.dae: Found static geometry

art/meshes/gaia/tree_poplar_top_e.dae: Starting conversion

art/meshes/gaia/tree_poplar_top_e.dae: Running FixBrokenXML

art/meshes/gaia/tree_poplar_top_e.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_poplar_top_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_poplar_top_e.dae: Found convertible object 'tree_poplar_top_e'

art/meshes/gaia/tree_poplar_top_e.dae: Converting 'tree_poplar_top_e-Geometry'

art/meshes/gaia/tree_poplar_top_e.dae: Found static geometry

art/meshes/gaia/bush_grapes.dae: Starting conversion

art/meshes/gaia/bush_grapes.dae: Running FixBrokenXML

art/meshes/gaia/bush_grapes.dae: Authoring tool: 3dsMax 7 - Feeling ColladaMax v3.05B.

art/meshes/gaia/bush_grapes.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_grapes.dae: Found convertible object 'wrld_foragebush_a01'

art/meshes/gaia/bush_grapes.dae: Converting 'wrld_foragebush_a01'

art/meshes/gaia/bush_grapes.dae: Found static geometry

art/meshes/gaia/bush_grapes_prop.dae: Starting conversion

art/meshes/gaia/bush_grapes_prop.dae: Running FixBrokenXML

art/meshes/gaia/bush_grapes_prop.dae: Authoring tool: 3dsMax 7 - Feeling ColladaMax v3.05B.

art/meshes/gaia/bush_grapes_prop.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_grapes_prop.dae: Found convertible object 'Line03'

art/meshes/gaia/bush_grapes_prop.dae: Converting 'Line03'

art/meshes/gaia/bush_grapes_prop.dae: Found static geometry

art/meshes/gaia/bush_tempe_la_b_2.dae: Starting conversion

art/meshes/gaia/bush_tempe_la_b_2.dae: Running FixBrokenXML

art/meshes/gaia/bush_tempe_la_b_2.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_tempe_la_b_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_tempe_la_b_2.dae: Found convertible object 'bush_tempe_la_b_2'

art/meshes/gaia/bush_tempe_la_b_2.dae: Converting 'bush_tempe_la_b_2-Geometry'

art/meshes/gaia/bush_tempe_la_b_2.dae: Found static geometry

art/meshes/gaia/bush_tempe_la_a_1.dae: Starting conversion

art/meshes/gaia/bush_tempe_la_a_1.dae: Running FixBrokenXML

art/meshes/gaia/bush_tempe_la_a_1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_tempe_la_a_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_tempe_la_a_1.dae: Found convertible object 'bush_tempe_la_a_1'

art/meshes/gaia/bush_tempe_la_a_1.dae: Converting 'bush_tempe_la_a_1-Geometry'

art/meshes/gaia/bush_tempe_la_a_1.dae: Found static geometry

art/meshes/gaia/bush_dese_a_1.dae: Starting conversion

art/meshes/gaia/bush_dese_a_1.dae: Running FixBrokenXML

art/meshes/gaia/bush_dese_a_1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_dese_a_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_dese_a_1.dae: Found convertible object 'bush_dese_a_1'

art/meshes/gaia/bush_dese_a_1.dae: Converting 'bush_dese_a_1-Geometry'

art/meshes/gaia/bush_dese_a_1.dae: Found static geometry

art/meshes/gaia/tree_poplar_a.dae: Starting conversion

art/meshes/gaia/tree_poplar_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_poplar_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_poplar_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_poplar_a.dae: Found convertible object 'tree_poplar_a'

art/meshes/gaia/tree_poplar_a.dae: Converting 'tree_poplar_a-Geometry'

art/meshes/gaia/tree_poplar_a.dae: Found static geometry

art/meshes/gaia/tree_poplar_a.dae: Adding prop point tree

art/meshes/gaia/tree_lumbardypoplar_a.dae: Starting conversion

art/meshes/gaia/tree_lumbardypoplar_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_lumbardypoplar_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_lumbardypoplar_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_lumbardypoplar_a.dae: Found convertible object 'tree_lumbardypoplar_a'

art/meshes/gaia/tree_lumbardypoplar_a.dae: Converting 'tree_lumbardypoplar_a-Geometry'

art/meshes/gaia/tree_lumbardypoplar_a.dae: Found static geometry

art/meshes/gaia/tree_lumbardypoplar_a.dae: Adding prop point tree

art/meshes/gaia/tree_poplar_top_b.dae: Starting conversion

art/meshes/gaia/tree_poplar_top_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_poplar_top_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_poplar_top_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_poplar_top_b.dae: Found convertible object 'tree_poplar_top_b'

art/meshes/gaia/tree_poplar_top_b.dae: Converting 'tree_poplar_top_b-Geometry'

art/meshes/gaia/tree_poplar_top_b.dae: Found static geometry

art/meshes/gaia/bush_dese_a_2.dae: Starting conversion

art/meshes/gaia/bush_dese_a_2.dae: Running FixBrokenXML

art/meshes/gaia/bush_dese_a_2.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_dese_a_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_dese_a_2.dae: Found convertible object 'bush_dese_a_2'

art/meshes/gaia/bush_dese_a_2.dae: Converting 'bush_dese_a_2-Geometry'

art/meshes/gaia/bush_dese_a_2.dae: Found static geometry

art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Starting conversion

art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Running FixBrokenXML

art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_lumbardypoplar_c_top.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Found convertible object 'tree_lumbardypoplar_c_top'

art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Converting 'tree_lumbardypoplar_c_top-Geometry'

art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Found static geometry

art/meshes/gaia/tree_poplar_top_c.dae: Starting conversion

art/meshes/gaia/tree_poplar_top_c.dae: Running FixBrokenXML

art/meshes/gaia/tree_poplar_top_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_poplar_top_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_poplar_top_c.dae: Found convertible object 'tree_poplar_top_c'

art/meshes/gaia/tree_poplar_top_c.dae: Converting 'tree_poplar_top_c-Geometry'

art/meshes/gaia/tree_poplar_top_c.dae: Found static geometry

art/meshes/gaia/tree_poplar_c.dae: Starting conversion

art/meshes/gaia/tree_poplar_c.dae: Running FixBrokenXML

art/meshes/gaia/tree_poplar_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_poplar_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_poplar_c.dae: Found convertible object 'tree_poplar_c'

art/meshes/gaia/tree_poplar_c.dae: Converting 'tree_poplar_c-Geometry'

art/meshes/gaia/tree_poplar_c.dae: Found static geometry

art/meshes/gaia/tree_poplar_c.dae: Adding prop point tree

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

art/meshes/skeletal/pig.dae: Starting conversion

art/meshes/skeletal/pig.dae: Running FixBrokenXML

art/meshes/skeletal/pig.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/skeletal/pig.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/pig.dae: Found convertible object 'pig'

art/meshes/skeletal/pig.dae: Converting 'pig-Geometry'

art/meshes/skeletal/pig.dae: Found static geometry

art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Starting conversion

art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Running FixBrokenXML

art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_lumbardypoplar_e_top.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Found convertible object 'tree_lumbardypoplar_e_top'

art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Converting 'tree_lumbardypoplar_e_top-Geometry'

art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Found static geometry

art/meshes/skeletal/goat.dae: Starting conversion

art/meshes/skeletal/goat.dae: Running FixBrokenXML

art/meshes/skeletal/goat.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/skeletal/goat.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/goat.dae: Found convertible object 'goat'

art/meshes/skeletal/goat.dae: Converting 'goat-Geometry'

art/meshes/skeletal/goat.dae: Found static geometry

art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Starting conversion

art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Running FixBrokenXML

art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_lumbardypoplar_f_top.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Found convertible object 'tree_lumbardypoplar_f_top'

art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Converting 'tree_lumbardypoplar_f_top-Geometry'

art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Found static geometry

art/meshes/gaia/tree_poplar_top_d.dae: Starting conversion

art/meshes/gaia/tree_poplar_top_d.dae: Running FixBrokenXML

art/meshes/gaia/tree_poplar_top_d.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_poplar_top_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_poplar_top_d.dae: Found convertible object 'tree_poplar_top_d'

art/meshes/gaia/tree_poplar_top_d.dae: Converting 'tree_poplar_top_d-Geometry'

art/meshes/gaia/tree_poplar_top_d.dae: Found static geometry

art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Starting conversion

art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Running FixBrokenXML

art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_lumbardypoplar_a_top.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Found convertible object 'tree_lumbardypoplar_a_top'

art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Converting 'tree_lumbardypoplar_a_top-Geometry'

art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully

art/meshes/props/weap_falcata_c.dae: Starting conversion

art/meshes/props/weap_falcata_c.dae: Running FixBrokenXML

art/meshes/props/weap_falcata_c.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/weap_falcata_c.dae: Applying fixes for 3ds Max exporter

art/meshes/props/weap_falcata_c.dae: Found library_images to delete

art/meshes/props/weap_falcata_c.dae: Found library_materials to delete

art/meshes/props/weap_falcata_c.dae: Found library_effects to delete

art/meshes/props/weap_falcata_c.dae: Found a bind_material to delete

art/meshes/props/weap_falcata_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_falcata_c.dae: Found convertible object 'Object006'

art/meshes/props/weap_falcata_c.dae: Converting 'Object006Mesh'

art/meshes/props/weap_falcata_c.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully

art/meshes/structural/iber_wall_long.dae: Starting conversion

art/meshes/structural/iber_wall_long.dae: Running FixBrokenXML

art/meshes/structural/iber_wall_long.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/iber_wall_long.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/iber_wall_long.dae: Found convertible object 'wall_long'

art/meshes/structural/iber_wall_long.dae: Converting 'wall_medium_001'

art/meshes/structural/iber_wall_long.dae: Found static geometry

ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Expecting an element Static, got nothing

ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Invalid sequence in interleave

ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Element Obstruction failed to validate content

ERROR: RelaxNGValidator: Validation failed

ERROR: Failed to validate entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

art/meshes/structural/iber_wall_gate.dae: Starting conversion

art/meshes/structural/iber_wall_gate.dae: Running FixBrokenXML

art/meshes/structural/iber_wall_gate.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/iber_wall_gate.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/iber_wall_gate.dae: Found convertible object 'mesh'

art/meshes/structural/iber_wall_gate.dae: Converting 'gate'

art/meshes/structural/iber_wall_gate.dae: Found skinned geometry

art/meshes/structural/iber_wall_gate.dae: Adding prop point flag_left

art/meshes/structural/iber_wall_gate.dae: Adding prop point flag_right

art/animation/mechanical/iber_wall_gate_closed.dae: Starting conversion

art/animation/mechanical/iber_wall_gate_closed.dae: Running FixBrokenXML

art/animation/mechanical/iber_wall_gate_closed.dae: Authoring tool: Blender 2.62.0 r44136

art/animation/mechanical/iber_wall_gate_closed.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/iber_wall_gate_closed.dae: Found convertible object 'mesh'

art/animation/mechanical/iber_wall_gate_closed.dae: Converting 'gate'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closed.dae): Loaded successfully

art/animation/mechanical/iber_wall_gate_closing.dae: Starting conversion

art/animation/mechanical/iber_wall_gate_closing.dae: Running FixBrokenXML

art/animation/mechanical/iber_wall_gate_closing.dae: Authoring tool: Blender 2.62.0 r44136

art/animation/mechanical/iber_wall_gate_closing.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/iber_wall_gate_closing.dae: Found convertible object 'mesh'

art/animation/mechanical/iber_wall_gate_closing.dae: Converting 'gate'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closing.dae): Loaded successfully

art/animation/mechanical/iber_wall_gate_open.dae: Starting conversion

art/animation/mechanical/iber_wall_gate_open.dae: Running FixBrokenXML

art/animation/mechanical/iber_wall_gate_open.dae: Authoring tool: Blender 2.62.0 r44136

art/animation/mechanical/iber_wall_gate_open.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/iber_wall_gate_open.dae: Found convertible object 'mesh'

art/animation/mechanical/iber_wall_gate_open.dae: Converting 'gate'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_open.dae): Loaded successfully

art/animation/mechanical/iber_wall_gate_opening.dae: Starting conversion

art/animation/mechanical/iber_wall_gate_opening.dae: Running FixBrokenXML

art/animation/mechanical/iber_wall_gate_opening.dae: Authoring tool: Blender 2.62.0 r44136

art/animation/mechanical/iber_wall_gate_opening.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/iber_wall_gate_opening.dae: Found convertible object 'mesh'

art/animation/mechanical/iber_wall_gate_opening.dae: Converting 'gate'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_opening.dae): Loaded successfully

art/meshes/props/iber_wall_gate_shields_a.dae: Starting conversion

art/meshes/props/iber_wall_gate_shields_a.dae: Running FixBrokenXML

art/meshes/props/iber_wall_gate_shields_a.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/props/iber_wall_gate_shields_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_wall_gate_shields_a.dae: Found convertible object 'gate_shields'

art/meshes/props/iber_wall_gate_shields_a.dae: Converting 'gate_shields'

art/meshes/props/iber_wall_gate_shields_a.dae: Found static geometry

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

art/meshes/props/iber_wall_gate_shields_b.dae: Starting conversion

art/meshes/props/iber_wall_gate_shields_b.dae: Running FixBrokenXML

art/meshes/props/iber_wall_gate_shields_b.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/props/iber_wall_gate_shields_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_wall_gate_shields_b.dae: Found convertible object 'gate_shields_b'

art/meshes/props/iber_wall_gate_shields_b.dae: Converting 'gate_shields_001'

art/meshes/props/iber_wall_gate_shields_b.dae: Found static geometry

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_phalanx_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_walk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

art/meshes/gaia/stone_granite_boulder_b.dae: Starting conversion

art/meshes/gaia/stone_granite_boulder_b.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_boulder_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_boulder_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_boulder_b.dae: Found convertible object 'stone_granite_boulder_b'

art/meshes/gaia/stone_granite_boulder_b.dae: Converting 'stone_granite_boulder_b-Geometry'

art/meshes/gaia/stone_granite_boulder_b.dae: Found static geometry

art/meshes/props/temple_unfinished.dae: Starting conversion

art/meshes/props/temple_unfinished.dae: Running FixBrokenXML

art/meshes/props/temple_unfinished.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/temple_unfinished.dae: Applying fixes for 3ds Max exporter

art/meshes/props/temple_unfinished.dae: Found library_images to delete

art/meshes/props/temple_unfinished.dae: Found library_materials to delete

art/meshes/props/temple_unfinished.dae: Found library_effects to delete

art/meshes/props/temple_unfinished.dae: Found a bind_material to delete

art/meshes/props/temple_unfinished.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/temple_unfinished.dae: Found convertible object 'Doric_Capital_05-Pivot'

art/meshes/props/temple_unfinished.dae: Converting 'Doric_Capital_05Mesh'

art/meshes/props/temple_unfinished.dae: Found static geometry

art/meshes/props/temple_unfinished_columns.dae: Starting conversion

art/meshes/props/temple_unfinished_columns.dae: Running FixBrokenXML

art/meshes/props/temple_unfinished_columns.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/temple_unfinished_columns.dae: Applying fixes for 3ds Max exporter

art/meshes/props/temple_unfinished_columns.dae: Found library_images to delete

art/meshes/props/temple_unfinished_columns.dae: Found library_materials to delete

art/meshes/props/temple_unfinished_columns.dae: Found library_effects to delete

art/meshes/props/temple_unfinished_columns.dae: Found a bind_material to delete

art/meshes/props/temple_unfinished_columns.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/temple_unfinished_columns.dae: Found convertible object 'Cylinder_03-Pivot'

art/meshes/props/temple_unfinished_columns.dae: Converting 'Cylinder_03Mesh'

art/meshes/props/temple_unfinished_columns.dae: Found static geometry

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BuildLimits.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/Sound.js'

Loading simulation script 'simulation/components/interfaces/Stamina.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Random.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/TraderGain.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BuildLimits.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/Stamina.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds

Loading RMS 'maps/random/deep_forest.js'

Loading map generator script 'maps/random/rmgen/area.js'

Loading map generator script 'maps/random/rmgen/constraint.js'

Loading map generator script 'maps/random/rmgen/entity.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/map.js'

Loading map generator script 'maps/random/rmgen/mapgen.js'

Loading map generator script 'maps/random/rmgen/misc.js'

Loading map generator script 'maps/random/rmgen/noise.js'

Loading map generator script 'maps/random/rmgen/painter.js'

Loading map generator script 'maps/random/rmgen/pathplacer.js'

Loading map generator script 'maps/random/rmgen/placer.js'

Loading map generator script 'maps/random/rmgen/point.js'

Loading map generator script 'maps/random/rmgen/random.js'

Loading map generator script 'maps/random/rmgen/randombiome.js'

Loading map generator script 'maps/random/rmgen/terrain.js'

Loading map generator script 'maps/random/rmgen/tileclass.js'

Loading map generator script 'maps/random/rmgen/vector.js'

Loading map generator script 'maps/random/rmgen/wall_builder.js'

Initializing map...

Creating new map...

placeGenericFortress: Reduced overlap to 0.09208035961170857 after 19 tries

Saving map...

Number of entities: 8178

CSkeletonAnimManager::GetAnimation(art/animation/gaia/tree_pine_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully

ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Expecting an element Static, got nothing

ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Invalid sequence in interleave

ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Element Obstruction failed to validate content

ERROR: RelaxNGValidator: Validation failed

ERROR: Failed to validate entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closed.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closing.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_open.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_opening.dae): Loaded successfully

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully

art/meshes/props/weap_gladus_d.dae: Starting conversion

art/meshes/props/weap_gladus_d.dae: Running FixBrokenXML

art/meshes/props/weap_gladus_d.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_gladus_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_gladus_d.dae: Found convertible object 'weap_gladus_d'

art/meshes/props/weap_gladus_d.dae: Converting 'weap_gladus_d-Geometry'

art/meshes/props/weap_gladus_d.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully

art/meshes/props/helmet/rome_helmet_b.dae: Starting conversion

art/meshes/props/helmet/rome_helmet_b.dae: Running FixBrokenXML

art/meshes/props/helmet/rome_helmet_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/rome_helmet_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/rome_helmet_b.dae: Found convertible object 'rome_helmet_b'

art/meshes/props/helmet/rome_helmet_b.dae: Converting 'rome_helmet_b-Geometry'

art/meshes/props/helmet/rome_helmet_b.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully

art/meshes/props/weap_csword_a.dae: Starting conversion

art/meshes/props/weap_csword_a.dae: Running FixBrokenXML

art/meshes/props/weap_csword_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_csword_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_csword_a.dae: Found convertible object 'weap_csword_a'

art/meshes/props/weap_csword_a.dae: Converting 'weap_csword_a-Geometry'

art/meshes/props/weap_csword_a.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully

art/meshes/props/weap_csword_c.dae: Starting conversion

art/meshes/props/weap_csword_c.dae: Running FixBrokenXML

art/meshes/props/weap_csword_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_csword_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_csword_c.dae: Found convertible object 'weap_csword_c'

art/meshes/props/weap_csword_c.dae: Converting 'weap_csword_c-Geometry'

art/meshes/props/weap_csword_c.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_run.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BuildLimits.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/Sound.js'

Loading simulation script 'simulation/components/interfaces/Stamina.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Random.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/TraderGain.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BuildLimits.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/Stamina.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds

Loading RMS 'maps/random/guadalquivir_river.js'

Loading map generator script 'maps/random/rmgen/area.js'

Loading map generator script 'maps/random/rmgen/constraint.js'

Loading map generator script 'maps/random/rmgen/entity.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/map.js'

Loading map generator script 'maps/random/rmgen/mapgen.js'

Loading map generator script 'maps/random/rmgen/misc.js'

Loading map generator script 'maps/random/rmgen/noise.js'

Loading map generator script 'maps/random/rmgen/painter.js'

Loading map generator script 'maps/random/rmgen/pathplacer.js'

Loading map generator script 'maps/random/rmgen/placer.js'

Loading map generator script 'maps/random/rmgen/point.js'

Loading map generator script 'maps/random/rmgen/random.js'

Loading map generator script 'maps/random/rmgen/randombiome.js'

Loading map generator script 'maps/random/rmgen/terrain.js'

Loading map generator script 'maps/random/rmgen/tileclass.js'

Loading map generator script 'maps/random/rmgen/vector.js'

Loading map generator script 'maps/random/rmgen/wall_builder.js'

Initializing map...

Creating new map...

Creating base for player 1...

placeGenericFortress: Reduced overlap to 0.029212139727098574 after 65 tries

Creating base for player 3...

Creating base for player 4...

Creating base for player 2...

Creating river

Creating bumps...

Creating forests...

Creating dirt patches...

Creating grass patches...

Creating stone mines...

Creating metal mines...

Creating small decorative rocks...

Creating large decorative rocks...

Creating deer...

Creating sheep...

Creating fish...

Creating straggler trees...

Creating small grass tufts...

Creating large grass tufts...

Creating bushes...

Saving map...

Number of entities: 2716

CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully

ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Expecting an element Static, got nothing

ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Invalid sequence in interleave

ERROR: CXeromyces: Parse error: structures/iber_wall_tower:1: Element Obstruction failed to validate content

ERROR: RelaxNGValidator: Validation failed

ERROR: Failed to validate entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closed.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closing.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_open.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_opening.dae): Loaded successfully

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

ERROR: Failed to load entity template 'structures/iber_wall_tower'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully

art/meshes/skeletal/fish_generic.dae: Starting conversion

art/meshes/skeletal/fish_generic.dae: Running FixBrokenXML

art/meshes/skeletal/fish_generic.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/skeletal/fish_generic.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/fish_generic.dae: Found convertible object 'fish'

art/meshes/skeletal/fish_generic.dae: Converting 'fish_shoal'

art/meshes/skeletal/fish_generic.dae: Found skinned geometry

art/animation/other/fish_generic_idle_a.dae: Starting conversion

art/animation/other/fish_generic_idle_a.dae: Running FixBrokenXML

art/animation/other/fish_generic_idle_a.dae: Authoring tool: Blender 2.60.0 r41226

art/animation/other/fish_generic_idle_a.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/other/fish_generic_idle_a.dae: Found convertible object 'fish'

art/animation/other/fish_generic_idle_a.dae: Converting 'fish_shoal'

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully

art/animation/other/fish_generic_idle_b.dae: Starting conversion

art/animation/other/fish_generic_idle_b.dae: Running FixBrokenXML

art/animation/other/fish_generic_idle_b.dae: Authoring tool: Blender 2.60.0 r41226

art/animation/other/fish_generic_idle_b.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/other/fish_generic_idle_b.dae: Found convertible object 'fish'

art/animation/other/fish_generic_idle_b.dae: Converting 'fish_shoal'

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully

art/animation/other/fish_generic_idle_c.dae: Starting conversion

art/animation/other/fish_generic_idle_c.dae: Running FixBrokenXML

art/animation/other/fish_generic_idle_c.dae: Authoring tool: Blender 2.60.0 r41226

art/animation/other/fish_generic_idle_c.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/other/fish_generic_idle_c.dae: Found convertible object 'fish'

art/animation/other/fish_generic_idle_c.dae: Converting 'fish_shoal'

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully

ERROR: CXeromyces: Parse error: other/palisades_rocks_tower:1: Expecting an element Static, got nothing

ERROR: CXeromyces: Parse error: other/palisades_rocks_tower:1: Invalid sequence in interleave

ERROR: CXeromyces: Parse error: other/palisades_rocks_tower:1: Element Obstruction failed to validate content

ERROR: RelaxNGValidator: Validation failed

ERROR: Failed to validate entity template 'other/palisades_rocks_tower'

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler569 (tick)([object Object])@sn tick:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler569 (tick)([object Object])@sn tick:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler569 (tick)([object Object])@sn tick:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler569 (tick)([object Object])@sn tick:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler569 (tick)([object Object])@sn tick:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler569 (tick)([object Object])@sn tick:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler569 (tick)([object Object])@sn tick:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler569 (tick)([object Object])@sn tick:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler569 (tick)([object Object])@sn tick:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler569 (tick)([object Object])@sn tick:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler570 (simulationupdate)([object Object])@sn simulationupdate:0

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BuildLimits.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/Sound.js'

Loading simulation script 'simulation/components/interfaces/Stamina.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Random.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/TraderGain.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BuildLimits.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/Stamina.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers_dirt.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_1.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_1.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_2.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_2.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.xml for texture art/textures/terrain/types/biome-desert/desert_dirt_persia_rocks.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds

art/meshes/gaia/palm_fan_c.dae: Starting conversion

art/meshes/gaia/palm_fan_c.dae: Running FixBrokenXML

art/meshes/gaia/palm_fan_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/palm_fan_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/palm_fan_c.dae: Found convertible object 'palm_fan_c'

art/meshes/gaia/palm_fan_c.dae: Converting 'palm_fan_c-Geometry'

art/meshes/gaia/palm_fan_c.dae: Found static geometry

art/meshes/gaia/palm_fan_d.dae: Starting conversion

art/meshes/gaia/palm_fan_d.dae: Running FixBrokenXML

art/meshes/gaia/palm_fan_d.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/palm_fan_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/palm_fan_d.dae: Found convertible object 'palm_fan_d'

art/meshes/gaia/palm_fan_d.dae: Converting 'palm_fan_d-Geometry'

art/meshes/gaia/palm_fan_d.dae: Found static geometry

art/meshes/gaia/palm_fan_a.dae: Starting conversion

art/meshes/gaia/palm_fan_a.dae: Running FixBrokenXML

art/meshes/gaia/palm_fan_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/palm_fan_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/palm_fan_a.dae: Found convertible object 'palm_fan_a'

art/meshes/gaia/palm_fan_a.dae: Converting 'palm_fan_a-Geometry'

art/meshes/gaia/palm_fan_a.dae: Found static geometry

art/meshes/gaia/palm_fan_b.dae: Starting conversion

art/meshes/gaia/palm_fan_b.dae: Running FixBrokenXML

art/meshes/gaia/palm_fan_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/palm_fan_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/palm_fan_b.dae: Found convertible object 'palm_fan_b'

art/meshes/gaia/palm_fan_b.dae: Converting 'palm_fan_b-Geometry'

art/meshes/gaia/palm_fan_b.dae: Found static geometry

art/meshes/gaia/wrld_plant_bush_dry3.dae: Starting conversion

art/meshes/gaia/wrld_plant_bush_dry3.dae: Running FixBrokenXML

art/meshes/gaia/wrld_plant_bush_dry3.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_plant_bush_dry3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_plant_bush_dry3.dae: Found convertible object 'wrld_plant_bush_dry3'

art/meshes/gaia/wrld_plant_bush_dry3.dae: Converting 'wrld_plant_bush_dry3-Geometry'

art/meshes/gaia/wrld_plant_bush_dry3.dae: Found static geometry

art/meshes/gaia/wrld_plant_bush_dry1.dae: Starting conversion

art/meshes/gaia/wrld_plant_bush_dry1.dae: Running FixBrokenXML

art/meshes/gaia/wrld_plant_bush_dry1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_plant_bush_dry1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_plant_bush_dry1.dae: Found convertible object 'wrld_plant_bush_dry1'

art/meshes/gaia/wrld_plant_bush_dry1.dae: Converting 'wrld_plant_bush_dry1-Geometry'

art/meshes/gaia/wrld_plant_bush_dry1.dae: Found static geometry

art/meshes/gaia/wrld_plant_bush_dry2.dae: Starting conversion

art/meshes/gaia/wrld_plant_bush_dry2.dae: Running FixBrokenXML

art/meshes/gaia/wrld_plant_bush_dry2.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_plant_bush_dry2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_plant_bush_dry2.dae: Found convertible object 'wrld_plant_bush_dry2'

art/meshes/gaia/wrld_plant_bush_dry2.dae: Converting 'wrld_plant_bush_dry2-Geometry'

art/meshes/gaia/wrld_plant_bush_dry2.dae: Found static geometry

art/meshes/gaia/underbrush_02.dae: Starting conversion

art/meshes/gaia/underbrush_02.dae: Running FixBrokenXML

art/meshes/gaia/underbrush_02.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/underbrush_02.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/underbrush_02.dae: Found library_images to delete

art/meshes/gaia/underbrush_02.dae: Found library_materials to delete

art/meshes/gaia/underbrush_02.dae: Found library_effects to delete

art/meshes/gaia/underbrush_02.dae: Found a bind_material to delete

art/meshes/gaia/underbrush_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/underbrush_02.dae: Found convertible object 'canopy161-Pivot'

art/meshes/gaia/underbrush_02.dae: Converting 'canopy161Mesh'

art/meshes/gaia/underbrush_02.dae: Found static geometry

art/meshes/gaia/underbrush_01.dae: Starting conversion

art/meshes/gaia/underbrush_01.dae: Running FixBrokenXML

art/meshes/gaia/underbrush_01.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/underbrush_01.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/underbrush_01.dae: Found library_images to delete

art/meshes/gaia/underbrush_01.dae: Found library_materials to delete

art/meshes/gaia/underbrush_01.dae: Found library_effects to delete

art/meshes/gaia/underbrush_01.dae: Found a bind_material to delete

art/meshes/gaia/underbrush_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/underbrush_01.dae: Found convertible object 'canopy158-Pivot'

art/meshes/gaia/underbrush_01.dae: Converting 'canopy158Mesh'

art/meshes/gaia/underbrush_01.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

art/meshes/skeletal/boar.dae: Starting conversion

art/meshes/skeletal/boar.dae: Running FixBrokenXML

art/meshes/skeletal/boar.dae: Authoring tool: Blender 2.61.0 r42615

art/meshes/skeletal/boar.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/boar.dae: Found convertible object 'boar'

art/meshes/skeletal/boar.dae: Converting 'Armature'

art/meshes/skeletal/boar.dae: Found skinned geometry

art/animation/quadraped/boar_attack.dae: Starting conversion

art/animation/quadraped/boar_attack.dae: Running FixBrokenXML

art/animation/quadraped/boar_attack.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/boar_attack.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/boar_attack.dae: Found convertible object 'boar'

art/animation/quadraped/boar_attack.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_attack.dae): Loaded successfully

art/animation/quadraped/boar_death.dae: Starting conversion

art/animation/quadraped/boar_death.dae: Running FixBrokenXML

art/animation/quadraped/boar_death.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/boar_death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/boar_death.dae: Found convertible object 'boar'

art/animation/quadraped/boar_death.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_death.dae): Loaded successfully

art/animation/quadraped/boar_idle_01.dae: Starting conversion

art/animation/quadraped/boar_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/boar_idle_01.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/boar_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/boar_idle_01.dae: Found convertible object 'boar'

art/animation/quadraped/boar_idle_01.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_idle_01.dae): Loaded successfully

art/animation/quadraped/boar_idle_02.dae: Starting conversion

art/animation/quadraped/boar_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/boar_idle_02.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/boar_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/boar_idle_02.dae: Found convertible object 'boar'

art/animation/quadraped/boar_idle_02.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_idle_02.dae): Loaded successfully

art/animation/quadraped/boar_run.dae: Starting conversion

art/animation/quadraped/boar_run.dae: Running FixBrokenXML

art/animation/quadraped/boar_run.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/boar_run.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/boar_run.dae: Found convertible object 'boar'

art/animation/quadraped/boar_run.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_run.dae): Loaded successfully

art/animation/quadraped/boar_walk.dae: Starting conversion

art/animation/quadraped/boar_walk.dae: Running FixBrokenXML

art/animation/quadraped/boar_walk.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/boar_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/boar_walk.dae: Found convertible object 'boar'

art/animation/quadraped/boar_walk.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_walk.dae): Loaded successfully

art/meshes/skeletal/bear.dae: Starting conversion

art/meshes/skeletal/bear.dae: Running FixBrokenXML

art/meshes/skeletal/bear.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/skeletal/bear.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/bear.dae: Found convertible object 'bear'

art/meshes/skeletal/bear.dae: Converting 'bear-Geometry'

art/meshes/skeletal/bear.dae: Found static geometry

art/meshes/skeletal/animal_lioness.dae: Starting conversion

art/meshes/skeletal/animal_lioness.dae: Running FixBrokenXML

art/meshes/skeletal/animal_lioness.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/meshes/skeletal/animal_lioness.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/animal_lioness.dae: Found convertible object 'lioness'

art/meshes/skeletal/animal_lioness.dae: Converting 'Cylinder_001-mesh-skin'

art/meshes/skeletal/animal_lioness.dae: Found skinned geometry

art/animation/quadraped/lion_death.dae: Starting conversion

art/animation/quadraped/lion_death.dae: Running FixBrokenXML

art/animation/quadraped/lion_death.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/lion_death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/lion_death.dae: Found convertible object 'mesh'

art/animation/quadraped/lion_death.dae: Converting 'Cylinder_001-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_death.dae): Loaded successfully

art/animation/quadraped/lion_idle_01.dae: Starting conversion

art/animation/quadraped/lion_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/lion_idle_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/lion_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/lion_idle_01.dae: Found convertible object 'mesh'

art/animation/quadraped/lion_idle_01.dae: Converting 'Cylinder_001-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_01.dae): Loaded successfully

art/animation/quadraped/lion_idle_02.dae: Starting conversion

art/animation/quadraped/lion_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/lion_idle_02.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/lion_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/lion_idle_02.dae: Found convertible object 'mesh'

art/animation/quadraped/lion_idle_02.dae: Converting 'Cylinder_001-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_02.dae): Loaded successfully

art/animation/quadraped/lion_idle_03.dae: Starting conversion

art/animation/quadraped/lion_idle_03.dae: Running FixBrokenXML

art/animation/quadraped/lion_idle_03.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/lion_idle_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/lion_idle_03.dae: Found convertible object 'mesh'

art/animation/quadraped/lion_idle_03.dae: Converting 'Cylinder_001-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_03.dae): Loaded successfully

art/animation/quadraped/lion_run.dae: Starting conversion

art/animation/quadraped/lion_run.dae: Running FixBrokenXML

art/animation/quadraped/lion_run.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/lion_run.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/lion_run.dae: Found convertible object 'mesh'

art/animation/quadraped/lion_run.dae: Converting 'Cylinder_001-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_run.dae): Loaded successfully

art/animation/quadraped/lion_walk.dae: Starting conversion

art/animation/quadraped/lion_walk.dae: Running FixBrokenXML

art/animation/quadraped/lion_walk.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/lion_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/lion_walk.dae: Found convertible object 'mesh'

art/animation/quadraped/lion_walk.dae: Converting 'Cylinder_001-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully

art/meshes/gaia/ferns_sm_a.dae: Starting conversion

art/meshes/gaia/ferns_sm_a.dae: Running FixBrokenXML

art/meshes/gaia/ferns_sm_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/ferns_sm_a.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/ferns_sm_a.dae: Found library_images to delete

art/meshes/gaia/ferns_sm_a.dae: Found library_materials to delete

art/meshes/gaia/ferns_sm_a.dae: Found library_effects to delete

art/meshes/gaia/ferns_sm_a.dae: Found a bind_material to delete

art/meshes/gaia/ferns_sm_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/ferns_sm_a.dae: Found convertible object 'Object09'

art/meshes/gaia/ferns_sm_a.dae: Converting 'Object09Mesh'

art/meshes/gaia/ferns_sm_a.dae: Found static geometry

art/meshes/gaia/wrld_fol_plant_lg.dae: Starting conversion

art/meshes/gaia/wrld_fol_plant_lg.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fol_plant_lg.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fol_plant_lg.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fol_plant_lg.dae: Found convertible object 'wrld_fol_plant_lg'

art/meshes/gaia/wrld_fol_plant_lg.dae: Converting 'wrld_fol_plant_lg-Geometry'

art/meshes/gaia/wrld_fol_plant_lg.dae: Found static geometry

art/meshes/gaia/wrld_fol_plant_sm.dae: Starting conversion

art/meshes/gaia/wrld_fol_plant_sm.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fol_plant_sm.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fol_plant_sm.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fol_plant_sm.dae: Found convertible object 'wrld_fol_plant_sm'

art/meshes/gaia/wrld_fol_plant_sm.dae: Converting 'wrld_fol_plant_sm-Geometry'

art/meshes/gaia/wrld_fol_plant_sm.dae: Found static geometry

art/meshes/gaia/log_a.dae: Starting conversion

art/meshes/gaia/log_a.dae: Running FixBrokenXML

art/meshes/gaia/log_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/log_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/log_a.dae: Found convertible object 'log_a'

art/meshes/gaia/log_a.dae: Converting 'log_a-Geometry'

art/meshes/gaia/log_a.dae: Found static geometry

art/meshes/gaia/plant_desert_02.dae: Starting conversion

art/meshes/gaia/plant_desert_02.dae: Running FixBrokenXML

art/meshes/gaia/plant_desert_02.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/plant_desert_02.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/plant_desert_02.dae: Found library_images to delete

art/meshes/gaia/plant_desert_02.dae: Found library_materials to delete

art/meshes/gaia/plant_desert_02.dae: Found library_effects to delete

art/meshes/gaia/plant_desert_02.dae: Found a bind_material to delete

art/meshes/gaia/plant_desert_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/plant_desert_02.dae: Found convertible object 'Plane07'

art/meshes/gaia/plant_desert_02.dae: Converting 'Plane07Mesh'

art/meshes/gaia/plant_desert_02.dae: Found static geometry

art/meshes/gaia/plant_desert_01.dae: Starting conversion

art/meshes/gaia/plant_desert_01.dae: Running FixBrokenXML

art/meshes/gaia/plant_desert_01.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/plant_desert_01.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/plant_desert_01.dae: Found library_images to delete

art/meshes/gaia/plant_desert_01.dae: Found library_materials to delete

art/meshes/gaia/plant_desert_01.dae: Found library_effects to delete

art/meshes/gaia/plant_desert_01.dae: Found a bind_material to delete

art/meshes/gaia/plant_desert_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/plant_desert_01.dae: Found convertible object 'Plane08'

art/meshes/gaia/plant_desert_01.dae: Converting 'Plane08Mesh'

art/meshes/gaia/plant_desert_01.dae: Found static geometry

art/meshes/gaia/stone_granite_sm_a.dae: Starting conversion

art/meshes/gaia/stone_granite_sm_a.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_sm_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_sm_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_sm_a.dae: Found convertible object 'stone_granite_sm_a'

art/meshes/gaia/stone_granite_sm_a.dae: Converting 'stone_granite_sm_a-Geometry'

art/meshes/gaia/stone_granite_sm_a.dae: Found static geometry

art/meshes/gaia/stone_granite_sm_b.dae: Starting conversion

art/meshes/gaia/stone_granite_sm_b.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_sm_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_sm_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_sm_b.dae: Found convertible object 'stone_granite_sm_b'

art/meshes/gaia/stone_granite_sm_b.dae: Converting 'stone_granite_sm_b-Geometry'

art/meshes/gaia/stone_granite_sm_b.dae: Found static geometry

art/meshes/props/wrld_crate_a.dae: Starting conversion

art/meshes/props/wrld_crate_a.dae: Running FixBrokenXML

art/meshes/props/wrld_crate_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/wrld_crate_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/wrld_crate_a.dae: Found convertible object 'wrld_crate_a'

art/meshes/props/wrld_crate_a.dae: Converting 'wrld_crate_a-Geometry'

art/meshes/props/wrld_crate_a.dae: Found static geometry

art/meshes/props/column_fallen_a.dae: Starting conversion

art/meshes/props/column_fallen_a.dae: Running FixBrokenXML

art/meshes/props/column_fallen_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/column_fallen_a.dae: Applying fixes for 3ds Max exporter

art/meshes/props/column_fallen_a.dae: Found library_images to delete

art/meshes/props/column_fallen_a.dae: Found library_materials to delete

art/meshes/props/column_fallen_a.dae: Found library_effects to delete

art/meshes/props/column_fallen_a.dae: Found a bind_material to delete

art/meshes/props/column_fallen_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/column_fallen_a.dae: Found convertible object 'Cylinder_000-Pivot'

art/meshes/props/column_fallen_a.dae: Converting 'Cylinder_000Mesh'

art/meshes/props/column_fallen_a.dae: Found static geometry

art/meshes/props/column_fallen_c.dae: Starting conversion

art/meshes/props/column_fallen_c.dae: Running FixBrokenXML

art/meshes/props/column_fallen_c.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/column_fallen_c.dae: Applying fixes for 3ds Max exporter

art/meshes/props/column_fallen_c.dae: Found library_images to delete

art/meshes/props/column_fallen_c.dae: Found library_materials to delete

art/meshes/props/column_fallen_c.dae: Found library_effects to delete

art/meshes/props/column_fallen_c.dae: Found a bind_material to delete

art/meshes/props/column_fallen_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/column_fallen_c.dae: Found convertible object 'Cylinder_002-Pivot'

art/meshes/props/column_fallen_c.dae: Converting 'Cylinder_002Mesh'

art/meshes/props/column_fallen_c.dae: Found static geometry

art/meshes/props/fence_stone_a.dae: Starting conversion

art/meshes/props/fence_stone_a.dae: Running FixBrokenXML

art/meshes/props/fence_stone_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/fence_stone_a.dae: Applying fixes for 3ds Max exporter

art/meshes/props/fence_stone_a.dae: Found library_images to delete

art/meshes/props/fence_stone_a.dae: Found library_materials to delete

art/meshes/props/fence_stone_a.dae: Found library_effects to delete

art/meshes/props/fence_stone_a.dae: Found a bind_material to delete

art/meshes/props/fence_stone_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/fence_stone_a.dae: Found convertible object 'Box03-Pivot'

art/meshes/props/fence_stone_a.dae: Converting 'Box03Mesh'

art/meshes/props/fence_stone_a.dae: Found static geometry

art/meshes/gaia/wrld_fence_wood_short_a.dae: Starting conversion

art/meshes/gaia/wrld_fence_wood_short_a.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fence_wood_short_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fence_wood_short_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fence_wood_short_a.dae: Found convertible object 'wrld_fence_wood_short_a'

art/meshes/gaia/wrld_fence_wood_short_a.dae: Converting 'wrld_fence_wood_short_a-Geometry'

art/meshes/gaia/wrld_fence_wood_short_a.dae: Found static geometry

art/meshes/gaia/wrld_fence_wood_long_a.dae: Starting conversion

art/meshes/gaia/wrld_fence_wood_long_a.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fence_wood_long_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fence_wood_long_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fence_wood_long_a.dae: Found convertible object 'wrld_fence_wood_long_a'

art/meshes/gaia/wrld_fence_wood_long_a.dae: Converting 'wrld_fence_wood_long_a-Geometry'

art/meshes/gaia/wrld_fence_wood_long_a.dae: Found static geometry

art/meshes/props/column_fallen_e.dae: Starting conversion

art/meshes/props/column_fallen_e.dae: Running FixBrokenXML

art/meshes/props/column_fallen_e.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/column_fallen_e.dae: Applying fixes for 3ds Max exporter

art/meshes/props/column_fallen_e.dae: Found library_images to delete

art/meshes/props/column_fallen_e.dae: Found library_materials to delete

art/meshes/props/column_fallen_e.dae: Found library_effects to delete

art/meshes/props/column_fallen_e.dae: Found a bind_material to delete

art/meshes/props/column_fallen_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/column_fallen_e.dae: Found convertible object 'broken001-Pivot'

art/meshes/props/column_fallen_e.dae: Converting 'broken001Mesh'

art/meshes/props/column_fallen_e.dae: Found static geometry

art/meshes/props/column_fallen_d.dae: Starting conversion

art/meshes/props/column_fallen_d.dae: Running FixBrokenXML

art/meshes/props/column_fallen_d.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/column_fallen_d.dae: Applying fixes for 3ds Max exporter

art/meshes/props/column_fallen_d.dae: Found library_images to delete

art/meshes/props/column_fallen_d.dae: Found library_materials to delete

art/meshes/props/column_fallen_d.dae: Found library_effects to delete

art/meshes/props/column_fallen_d.dae: Found a bind_material to delete

art/meshes/props/column_fallen_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/column_fallen_d.dae: Found convertible object 'broken003-Pivot'

art/meshes/props/column_fallen_d.dae: Converting 'broken003Mesh'

art/meshes/props/column_fallen_d.dae: Found static geometry

art/meshes/props/column_fallen_b.dae: Starting conversion

art/meshes/props/column_fallen_b.dae: Running FixBrokenXML

art/meshes/props/column_fallen_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/column_fallen_b.dae: Applying fixes for 3ds Max exporter

art/meshes/props/column_fallen_b.dae: Found library_images to delete

art/meshes/props/column_fallen_b.dae: Found library_materials to delete

art/meshes/props/column_fallen_b.dae: Found library_effects to delete

art/meshes/props/column_fallen_b.dae: Found a bind_material to delete

art/meshes/props/column_fallen_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/column_fallen_b.dae: Found convertible object 'Cylinder_001-Pivot'

art/meshes/props/column_fallen_b.dae: Converting 'Cylinder_001Mesh'

art/meshes/props/column_fallen_b.dae: Found static geometry

art/meshes/props/eyecandy_iber_rugstand.dae: Starting conversion

art/meshes/props/eyecandy_iber_rugstand.dae: Running FixBrokenXML

art/meshes/props/eyecandy_iber_rugstand.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/eyecandy_iber_rugstand.dae: Applying fixes for 3ds Max exporter

art/meshes/props/eyecandy_iber_rugstand.dae: Found library_images to delete

art/meshes/props/eyecandy_iber_rugstand.dae: Found library_materials to delete

art/meshes/props/eyecandy_iber_rugstand.dae: Found library_effects to delete

art/meshes/props/eyecandy_iber_rugstand.dae: Found a bind_material to delete

art/meshes/props/eyecandy_iber_rugstand.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/eyecandy_iber_rugstand.dae: Found convertible object 'Plane03'

art/meshes/props/eyecandy_iber_rugstand.dae: Converting 'Plane03Mesh'

art/meshes/props/eyecandy_iber_rugstand.dae: Found static geometry

art/meshes/props/special/skeleton.dae: Starting conversion

art/meshes/props/special/skeleton.dae: Running FixBrokenXML

art/meshes/props/special/skeleton.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/special/skeleton.dae: Applying fixes for 3ds Max exporter

art/meshes/props/special/skeleton.dae: Found library_images to delete

art/meshes/props/special/skeleton.dae: Found library_materials to delete

art/meshes/props/special/skeleton.dae: Found library_effects to delete

art/meshes/props/special/skeleton.dae: Found a bind_material to delete

art/meshes/props/special/skeleton.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/special/skeleton.dae: Found convertible object 'Mesh'

art/meshes/props/special/skeleton.dae: Converting 'MeshMesh'

art/meshes/props/special/skeleton.dae: Found static geometry

art/meshes/skeletal/wolf.dae: Starting conversion

art/meshes/skeletal/wolf.dae: Running FixBrokenXML

art/meshes/skeletal/wolf.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/skeletal/wolf.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/wolf.dae: Found convertible object 'wolf'

art/meshes/skeletal/wolf.dae: Converting 'wolf-Geometry'

art/meshes/skeletal/wolf.dae: Found static geometry

art/meshes/gaia/grass_sm_b.dae: Starting conversion

art/meshes/gaia/grass_sm_b.dae: Running FixBrokenXML

art/meshes/gaia/grass_sm_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/grass_sm_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/grass_sm_b.dae: Found convertible object 'grass_sm_b'

art/meshes/gaia/grass_sm_b.dae: Converting 'grass_sm_b-Geometry'

art/meshes/gaia/grass_sm_b.dae: Found static geometry

art/meshes/gaia/grass_sm_a.dae: Starting conversion

art/meshes/gaia/grass_sm_a.dae: Running FixBrokenXML

art/meshes/gaia/grass_sm_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/grass_sm_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/grass_sm_a.dae: Found convertible object 'grass_sm_a'

art/meshes/gaia/grass_sm_a.dae: Converting 'grass_sm_a-Geometry'

art/meshes/gaia/grass_sm_a.dae: Found static geometry

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Starting conversion

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Found convertible object 'wrld_fol_grasscluster_a_1'

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Converting 'wrld_fol_grasscluster_a_1-Geometry'

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Found static geometry

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Starting conversion

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Found convertible object 'wrld_fol_grasscluster_a_2'

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Converting 'wrld_fol_grasscluster_a_2-Geometry'

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Found static geometry

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Starting conversion

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Found convertible object 'wrld_fol_grasscluster_a_3'

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Converting 'wrld_fol_grasscluster_a_3-Geometry'

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully

ERROR: CXeromyces: Parse error: other/palisades_rocks_tower:1: Expecting an element Static, got nothing

ERROR: CXeromyces: Parse error: other/palisades_rocks_tower:1: Invalid sequence in interleave

ERROR: CXeromyces: Parse error: other/palisades_rocks_tower:1: Element Obstruction failed to validate content

ERROR: RelaxNGValidator: Validation failed

ERROR: Failed to validate entity template 'other/palisades_rocks_tower'

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler672 (tick)([object Object])@sn tick:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 onTick()@gui/session/session.js:240 __eventhandler672 (tick)([object Object])@sn tick:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

ERROR: JavaScript error: gui/session/utility_functions.js line 247 TypeError: template is null getEntityCostComponentsTooltipString(null)@gui/session/utility_functions.js:247 getEntityCostTooltip([object Object])@gui/session/utility_functions.js:274 setupUnitPanel("Construction",[object Object],[object Object],[object Array],startBuildingPlacement)@gui/session/unit_commands.js:389 updateUnitCommands([object Object],[object GUIObject],[object GUIObject],[object Array])@gui/session/unit_commands.js:818 updateSelectionDetails()@gui/session/selection_details.js:291 onSimulationUpdate()@gui/session/session.js:349 __eventhandler673 (simulationupdate)([object Object])@sn simulationupdate:0

Engine exited successfully on 2012-08-01 at 23:34:28 with 3559 message(s), 256 error(s) and 0 warning(s).