LordTriggers Posted 20 hours ago Share Posted 20 hours ago (edited) I'm currently working on vassals, small randomly placed settlements on the map that will auto produce their own workers to gather resources in the area as well as a small patrolling army to gaurd their own territory. The player can capture these vassals in order to have them autonomously work for them. Vassals can provide income for their owners using their workers as well as add a basic level of defense for an area with their patroling army, after they have all their workers and a defending army, they will slowly build up a small army to attack your enemies with. I find it adds some really cool and valuable points on the map to take control of. While they wont be able to defeat your enemies on their own, coordinating your attacks with theirs can add a welcome boost to your own attacks. This also makes the maps feel alot more dynamic. Edit: Quick update on the internal build i have, vassal units now do not take up pop and cannot be controlled by the player! The vassal also projects player territory. Edited 10 hours ago by LordTriggers 5 Quote Link to comment Share on other sites More sharing options...
Asher Posted 20 hours ago Share Posted 20 hours ago Cool! 1 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted 20 hours ago Share Posted 20 hours ago thanks @LordTriggers! Interesting concept! Here are a few question to better understand: Vassals will belong to gaia initially, I presume, so will not be friendly.Trying to capture therefore means first killing their army and then capturing their CC, but wouldn't they just belong to the conquering player's territory? Or will they stay kind of "allied"? Can anyone else captrure them after you had done that already, i.e. if you don't watch out, they might be allied with your opponent again? Looks like they deliver their resources to their owner (which would be normal after capturing their CC). Will their stats count in the players stats (e.g. with respect to population cap)? Sorry for the ignorant questions, just trying to get a grip on your concept. 1 Quote Link to comment Share on other sites More sharing options...
LordTriggers Posted 19 hours ago Author Share Posted 19 hours ago (edited) Right now, vassals spawn as gia structures on the map randomly at the start of a match. they can be captured and then become player controlled, once captured they activate their ai, produce workers and a patrolling army, and then produce a small fighting force to attack your enemies. This does mean you can technicaly control their units, but the basic ai implemented will order them back after, usually within 5 seconds of you giving their units orders. This is a vassal i captured, and as you can see its harvesting basic resources and its army is patrolling its territory. Edit: i will probbaly have them produce a patrolling army when gia controlled, its already there but ive deactivated this for now for testing purposes but it adds a fight before claiming the vassal prize. Ideally once i have more time im looking into having these spawn as seperate players once captured, they can still use this basic ai i have in place but it would stop players from acidently selecitng their units. Edited 19 hours ago by LordTriggers 2 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted 19 hours ago Share Posted 19 hours ago Thanks! that sounds ultra cool! 1 Quote Link to comment Share on other sites More sharing options...
Asher Posted 19 hours ago Share Posted 19 hours ago Is there an early release for the mod? Quote Link to comment Share on other sites More sharing options...
LordTriggers Posted 19 hours ago Author Share Posted 19 hours ago (edited) I can probably wip somthing up this weekend or next week, just so people can get an idea of how they work, their implemented right now but very half hazardly in a way thats not very user friendly, for example they dont project the players territory yet and so can be reclaimed by gia after a while unless you build a town centre next to them, another issue is their units taking up player pop, these are simple fixes that can be implemented when i have time Here's the current messy basic version with a bunch of bugs in if you want to try, they might not spawn every game, so reveal the map when playing if you want to test them, they currently dont create an attacking army but the rest is there. Give vassals a second to spawn in after the game starts. Edit: Quick update on the internal build i have, vassal units now do not take up pop and cannot be controlled by the player! The vassal also projects player territory. vassal_settlements.7z Edited 10 hours ago by LordTriggers Quote Link to comment Share on other sites More sharing options...
Asher Posted 19 hours ago Share Posted 19 hours ago Ok, thanks! I'll give it a try Quote Link to comment Share on other sites More sharing options...
Eilat Posted 11 hours ago Share Posted 11 hours ago I once tried to create vassals, but in a different way. Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted 1 hour ago Share Posted 1 hour ago Fascinating! Two slightly different approaches for a similar goal. The two of you should joint forces! Quote Link to comment Share on other sites More sharing options...
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