wraitii Posted July 2, 2012 Report Share Posted July 2, 2012 (edited) Pyrenean Sierra random map based on the indication by Mythos (in Map and Biome guide). I did not completely follow the indications: there are two passes, and in some cases a path could be allowed around the mountains and in some others not (because it's really hard to control ).I've included three different light settings: a sunny one, a cumulus one, and a stormy one, which look very different... I'm not too sure about the later, though. I think it'd look cooler with myconid's improvements, but I couldn't really try.(screenshots are a "Very large, sunny" map, and a "small, stormy" one). Note: this requires the latest SVN version as of July the 2nd.pyrenean_sierra.zip Edited July 3, 2012 by wraitii 1 Quote Link to comment Share on other sites More sharing options...
Spahbod Posted July 2, 2012 Report Share Posted July 2, 2012 You cheated! I wanted to make that one! Just joking. Nice map. I think the forest floors can be improved to be matched better with the terrain and the ocean floor can be some wet sand instead of the "thing" it is now. And it is better to write a little more description about the map.Overall nice work. Quote Link to comment Share on other sites More sharing options...
Pureon Posted July 2, 2012 Report Share Posted July 2, 2012 This map also needs the painter.js file you uploaded a few days ago - where does that file go? Quote Link to comment Share on other sites More sharing options...
wraitii Posted July 2, 2012 Author Report Share Posted July 2, 2012 in the random map folders, there's a folder called rmgen. It goes in there. Quote Link to comment Share on other sites More sharing options...
Pureon Posted July 2, 2012 Report Share Posted July 2, 2012 Map loaded like this: I didn't receive any errors when it was loading, so not sure what happened. But i did take a look around - I'll be honest and say I don't like the mountain in the middle being perfectly straight, but the terrain textures and mountain tops look really good. Perhaps adding more variety to the thickness of the mountain range will help visually and not impact map balance too much.The coastline looks really nice too Quote Link to comment Share on other sites More sharing options...
LmScar13 Posted July 2, 2012 Report Share Posted July 2, 2012 Great map! Finally a map with lots of trees but not too many. Looks like more of a boom-and-build kind of map than a rusher's map because of the narrow passes.[rant] One thing is that maybe the sea should have some fish. That's one thing i've noticed with a lot of maps: not enough fish. Fishing really was a very important source of food in the classical age, and since fish aren't infinite, there should be a lot of them on all naval maps. [/rant] Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 3, 2012 Report Share Posted July 3, 2012 Nice. Maybe a couple more strings of mountains? It's supposed to be an "Alpine" map after all. Quote Link to comment Share on other sites More sharing options...
wraitii Posted July 3, 2012 Author Report Share Posted July 3, 2012 @Pureon: was it on the latest SVN version? I've forgot to say it, but I discovered a bug with the water setting level during the creation of this map, which Spahbod fixed very recently.I should give a try at making the mountains less perfectly straight.@Mythos: I could consider that for larger map, but I feel like for small maps it would crowd everything too much. Will try. Quote Link to comment Share on other sites More sharing options...
wraitii Posted July 31, 2012 Author Report Share Posted July 31, 2012 I've updated this map to make the mountain range slightly curved, and I removed the climates since I think the game would need the more fancy graphical effects for them to work properly. There's probably a few other modifications...Anything that I should change still?pyrenean_sierra.zip Quote Link to comment Share on other sites More sharing options...
Spahbod Posted July 31, 2012 Report Share Posted July 31, 2012 Ah, tonight I wanted to ask you what happened to this map. It is now much better. I think you should change the sea floor into "sand wet" because it looks ugly with fancy water off. Apart from that, I think it is ready to be committed. PS:And don't forget a stretched preview.Edit: To sort the players, use this:playerIDs = primeSortPlayers(sortPlayers(playerIDs));And remove "log (heightDiff);" from line 648 Quote Link to comment Share on other sites More sharing options...
Pureon Posted July 31, 2012 Report Share Posted July 31, 2012 PS:And don't forget a stretched preview.Last I read on IRC we were doing a 400x300 preview image aligned top left on a 512x512 image - no stretching. Has this changed again? Quote Link to comment Share on other sites More sharing options...
howlingflute Posted July 31, 2012 Report Share Posted July 31, 2012 I don't know if it has has changed but there was a bug report from a user who had problems with the game crashing when the textures were not powers of 2. Changing these textures to powers of 2 ie 512x512 fixed the problem. Here is the relevant bug report: http://www.wildfiregames.com/forum/index.php?showtopic=16309 Quote Link to comment Share on other sites More sharing options...
Spahbod Posted July 31, 2012 Report Share Posted July 31, 2012 Last I read on IRC we were doing a 400x300 preview image aligned top left on a 512x512 image - no stretching. Has this changed again?An aligned picture won't work. I can't explain how with my poor english but it won't work without further changes in the code. Quote Link to comment Share on other sites More sharing options...
wraitii Posted July 31, 2012 Author Report Share Posted July 31, 2012 All previews are 400x300 right now... I made one at this size.Made the changes you recommanded, Spahbod, and added a few more fishes. I don't believe there is any other problem, so I'm going to go ahead and commit it.edit: and committed with a wrong commit message. Oh well, let's say it's obvious. Quote Link to comment Share on other sites More sharing options...
Spahbod Posted July 31, 2012 Report Share Posted July 31, 2012 Good. Now we have 5 new random maps for this release. Quote Link to comment Share on other sites More sharing options...
Pureon Posted July 31, 2012 Report Share Posted July 31, 2012 An aligned picture won't work. I can't explain how with my poor english but it won't work without further changes in the code.Deiz and historic_bruno are looking at it - check with them on IRC (I can't I'm still at work) Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 31, 2012 Report Share Posted July 31, 2012 The change in the code should be trivial, actually, since such a thing is already used elsewhere in the UI. Brian (WhiteTreePaladin) should be the man to talk to about that. Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted August 1, 2012 Report Share Posted August 1, 2012 (edited) Map loaded like this:This is happening to me when using this map in Alpha 10, with the second download link version, even with "log (heightDiff);" removed from line 648 as Spahbod said. Edited August 1, 2012 by Zeta1127 Quote Link to comment Share on other sites More sharing options...
Spahbod Posted August 1, 2012 Report Share Posted August 1, 2012 This is happening to me when using this map in Alpha 10, with the second download link version, even with "log (heightDiff);" removed from line 648 as Spahbod said.That part doesn't change anything about the map. Only makes it slightly faster to create. Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted August 1, 2012 Report Share Posted August 1, 2012 Well, what can be done to fix the flooding problem then? Quote Link to comment Share on other sites More sharing options...
Spahbod Posted August 1, 2012 Report Share Posted August 1, 2012 If we change the default terrain height in .json file to something like 4, if the painter function fails, we won't see such a thing. Quote Link to comment Share on other sites More sharing options...
wraitii Posted August 1, 2012 Author Report Share Posted August 1, 2012 Actually, that's normal. The map doesn't work in alpha 10 because some stuffs had to be fixed in a few other files. They are in the SVN version, but were not back in alpha 10.I believe if you look at the beginning of the thread, there is a sort of fix. Or wait for Alpha 11, which hopefully won't be in too long. Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted August 1, 2012 Report Share Posted August 1, 2012 (edited) Yeah, I had forgotten about the fact it wasn't supported in Alpha 10. I had been waiting for Alpha 11 for that very reason, but between 0 A.D. and the Ultimate Empire at War (UEaW) mod (for the Forces of Corruption (FoC) expansion to Star Wars: Empire at War (EaW)) being left incomplete and requiring SVN in order to play, I got TortiseSVN recently, since using such tools is something I should probably get more experience doing being a programmer. Edited August 1, 2012 by Zeta1127 Quote Link to comment Share on other sites More sharing options...
Spahbod Posted August 1, 2012 Report Share Posted August 1, 2012 Actually, that's normal. The map doesn't work in alpha 10 because some stuffs had to be fixed in a few other files. They are in the SVN version, but were not back in alpha 10.I believe if you look at the beginning of the thread, there is a sort of fix. Or wait for Alpha 11, which hopefully won't be in too long.But you can set the default height to 4, can't you? It is currently -100 (actually less than that because there is a height range in the game) Quote Link to comment Share on other sites More sharing options...
wraitii Posted August 1, 2012 Author Report Share Posted August 1, 2012 I think I tried stretching the height range to a maximum because otherwise the mountains looked dumb. But yes, I believe the default range does nothing anyway with the way I make the map. Quote Link to comment Share on other sites More sharing options...
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