Kyriakos Posted June 28, 2012 Report Share Posted June 28, 2012 (edited) Ok, got Blender and learned the very basics... Here is my model at the moment:It desperately needs some beautification... I am thinking of four statues, but i would like to ask if there is an easy way to make them.In Bryce i would use the symmetrical latice object, and load an image onto it. But here i am not sure how it is done.ps: sorry for the second thread, the other one was about 3ds max while now i am set to learn Blender Edited June 28, 2012 by Kyriakos Quote Link to comment Share on other sites More sharing options...
MrEmjeR Posted June 28, 2012 Report Share Posted June 28, 2012 Don't know about the easiest way but what i did here was just poly editing. just like the way you made the temple.You'll never hear me say making models is easy. You just need patience and practice.And maybe there is a way to do it with that other program and import it. or possibly blender has a way of his own. but this will give the best results in low-poly. Quote Link to comment Share on other sites More sharing options...
Kyriakos Posted June 28, 2012 Author Report Share Posted June 28, 2012 Nice statue, looks like it took some work though and i am lazy Also i would be needing a specifically ancient greek hoplite or deity looking statue. I guess there must be some easy way to make it using treachery and images Quote Link to comment Share on other sites More sharing options...
Kyriakos Posted June 28, 2012 Author Report Share Posted June 28, 2012 A bit later, i polished the model somewhat, but still no statue there :/And since i am on it, anyone know how to sepearate objects in groups so as to color them the same way faster, or to shrink.enlarge them etc? Quote Link to comment Share on other sites More sharing options...
MrEmjeR Posted June 28, 2012 Report Share Posted June 28, 2012 My path in lowpoly hoplite models. Crossing 2 years of experience for sure.Don't stop! just go on. just try something. you don't like it? try better. Or just go on with another idea, i'm sure you have plenty!Your model there looks great. makes me think of age of empires 1 ! Just not really sure about the grass beneath it. its to large.Never give up!You can scale multiple at the time by just selecting them while holding shift or use the selection box you can give diffrent objects the same material. instead of clicking on Add New you click on the little sphere left from it and select the same textureYou can put models in groups with [Ctrl] + [G].and merge objects together with [Ctrl] + [J]. Quote Link to comment Share on other sites More sharing options...
MrEmjeR Posted June 28, 2012 Report Share Posted June 28, 2012 You can find tuts everywere, just look around the web.Google is your friend!if find this site very intrestinghttp://www.blenderguru.com/You have to look yourself though. there are expirenced and less experienced tutorials.I think this one is a simple one:http://www.blenderguru.com/videos/how-to-create-realistic-outdoor-lightingI've watched all of them. but be sure to also actually Do some of them. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted June 28, 2012 Report Share Posted June 28, 2012 What about Blender's sculpting tools? http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Meshes/Editing/Sculpt_ModeMight be more natural for shaping organic forms. Quote Link to comment Share on other sites More sharing options...
myconid Posted June 29, 2012 Report Share Posted June 29, 2012 What about Blender's sculpting tools? http://wiki.blender....ing/Sculpt_ModeMight be more natural for shaping organic forms.This. That's definitely the fastest way to create complex-shaped, non-animated models like statues, etc. In Blender, you can first get the basic shape by sculpting, then you can apply the Decimate modifier to reduce the poly count and finally tweak the low poly mesh to get exactly what you need. Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted June 30, 2012 Report Share Posted June 30, 2012 Or bake them into a normal map and apply to the low-poly mesh. Quote Link to comment Share on other sites More sharing options...
zoot Posted June 30, 2012 Report Share Posted June 30, 2012 Or bake them into a normal map and apply to the low-poly mesh. Dang, I hope we can get normal maps into A11. Quote Link to comment Share on other sites More sharing options...
MrEmjeR Posted June 30, 2012 Report Share Posted June 30, 2012 This. That's definitely the fastest way to create complex-shaped, non-animated models like statues, etc. In Blender, you can first get the basic shape by sculpting, then you can apply the Decimate modifier to reduce the poly count and finally tweak the low poly mesh to get exactly what you need.Yeah it is, but it's probably also the one that requires the most skill and practice So i advice to go with the poly-editing first and learn the rest when the time is there Quote Link to comment Share on other sites More sharing options...
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