Tutle Posted April 21, 2012 Report Share Posted April 21, 2012 Idea: I remember this mechanic from Real War (good game when it didn't crash every time). Basically, ships would just patrol a certain area, and attack if they saw an enemy nearby.Line Patrol:(Recommended for maps with rivers)Boat travels from point A to point B and from B to A repeatedly. -Here it would be great if players can select the points to be traveled ( like the market trader system).Circle Patrol:(Recommended for maps with lakes)Boats will circle around the chosen point.Notes:Ocean maps will be up to the player to decide what works best.In Real War the patrolling boats would attack whatever they spotted. In 0.A.D they could just serve as Defensive scouts.Thoughts? Quote Link to comment Share on other sites More sharing options...
feneur Posted April 21, 2012 Report Share Posted April 21, 2012 A general "Patrol" command is planned, both for boats and other units As for whether they will attack or not: there is a "stance" system already, which should take care of that part I doubt we will have a "circle patrol" though, I'm not saying I'm against it, but it doesn't seem to me like it would add too much (apart from being a bit easier for the user to set up than to set waypoints in a circle), so the time that could be spent on it is probably better spent on other things And in other words: there won't be a "line system" either as just being limited to two points would be sad The user should be able to set as many points on the patrol as he wants to Quote Link to comment Share on other sites More sharing options...
feneur Posted April 21, 2012 Report Share Posted April 21, 2012 i totally agree with you. wirh out gates need patrols especially now with tech system dont let bulid any defensive system in Phase I.Gates are likely to be implemented before patrols though =) (And unless someone has changed something without my knowledge palisades should be available from Phase 1 So you're not completely without the ability to build defenses in Phase 1 ) Quote Link to comment Share on other sites More sharing options...
oshron Posted April 24, 2012 Report Share Posted April 24, 2012 what will the patrol function cover? will you be able to guide the direction of a unit's patrol route like in AOM, or will it automatically go all over your town like in Empire Earth? Quote Link to comment Share on other sites More sharing options...
oshron Posted April 25, 2012 Report Share Posted April 25, 2012 AOM its the best.awesome though it occurs to me that maybe a "full patrol" option would also be good, if you just want to loosely protect your town and want to instead focus on the rest of your civilization for a bit Quote Link to comment Share on other sites More sharing options...
General Octavian Posted April 26, 2012 Report Share Posted April 26, 2012 Problenm is, the AI doesn't attack with small amounts of units. They send miniature armies and rape patrols. Quote Link to comment Share on other sites More sharing options...
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