MishFTW Posted June 25, 2012 Report Share Posted June 25, 2012 Nice diagrams Side note: I still wish we could create roads as I've said before. Just to make our towns and cities look better. Quote Link to comment Share on other sites More sharing options...
FeXoR Posted June 25, 2012 Author Report Share Posted June 25, 2012 (edited) Nice diagrams Side note: I still wish we could create roads as I've said before. Just to make our towns and cities look better.Thx Roads can be placed with this as well though crossings are not supported well, yet. I'm arguing with some team members to move rmgen to simulations and perhaps make things trigger based. Then all functionality could be used everywhere like placing roads in-game or at least in Atlas. It's a big change though I think it's worth the effort since it's payed back with much more functionality and easy to change/add features without duplicated code. I'd do/help doing that but simply feel overwhelmed ATM doing this alone. vtsj checks the code/documentation/concept this days so maybe he has other ideas or knows better how to do this. I will stick to rmgen ATM. Edited June 25, 2012 by FeXoR Quote Link to comment Share on other sites More sharing options...
MishFTW Posted June 26, 2012 Report Share Posted June 26, 2012 I think switching to rmgem for simulations has been discussed before. Personally I think its a great idea; more variety. But not all the maps have to randomly generated (e.g. campaigns, certain scenarios, etc). Quote Link to comment Share on other sites More sharing options...
FeXoR Posted June 26, 2012 Author Report Share Posted June 26, 2012 I think switching to rmgem for simulations has been discussed before. Personally I think its a great idea; more variety. But not all the maps have to randomly generated (e.g. campaigns, certain scenarios, etc).Ofc. save/load maps have to be supported in simulations as well, yes. That was AFAIK the reason why all the map stuff is not inside simulation.Not sure: Is the map loaded befor the engine is run? And a new map can only be loaded after the engine is closed again? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.