Jump to content

Suggestion


KayEhn
 Share

Recommended Posts

So, real quick, i was playing basically a sandbox with the other player in unassigned and using the 'control all units', and i think it would be much better if that could be fixed so you

can control what the other player builds, not just gathers, so you don't have to worry as much about the population limit imposed by not being able to build anything for them.

Link to comment
Share on other sites

So, real quick, i was playing basically a sandbox with the other player in unassigned and using the 'control all units', and i think it would be much better if that could be fixed so you

can control what the other player builds, not just gathers, so you don't have to worry as much about the population limit imposed by not being able to build anything for them.

Control all units is a tool to help developers. So there is not much reason for us to improve it unless you can show there is a common use for it, what you described sounds unusual.

Link to comment
Share on other sites

Control all units is a tool to help developers. So there is not much reason for us to improve it unless you can show there is a common use for it, what you described sounds unusual.

I see, thank you. The idea i proposed was just a way to help make a bigger, more realistic and safe environment to build and experiment.

Link to comment
Share on other sites

I think a better solution would be to add a button that lets you switch to the perspective of a different player, so you can fully control their units and see their resource counters etc. Should be fairly easy to implement, and would avoid the complexity of supporting a special control-all-units mode in the GUI scripts and in the simulation scripts.

Link to comment
Share on other sites

I think a better solution would be to add a button that lets you switch to the perspective of a different player, so you can fully control their units and see their resource counters etc. Should be fairly easy to implement, and would avoid the complexity of supporting a special control-all-units mode in the GUI scripts and in the simulation scripts.

Agreed. That would be perfect.

Link to comment
Share on other sites

I think a better solution would be to add a button that lets you switch to the perspective of a different player, so you can fully control their units and see their resource counters etc. Should be fairly easy to implement, and would avoid the complexity of supporting a special control-all-units mode in the GUI scripts and in the simulation scripts.

That makes sense.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...