fcxSanya Posted February 5, 2012 Share Posted February 5, 2012 Thing is... Some units lack proper "classes". For example, there is no way to know if a unit is a javelin or an archer. Which, given that now units will work with counters, is -extremely- annoying.Maybe I misunderstood the problem, but why can't you check something like:ent.hasClass("Javelin")ent.hasClass("Bow")? Link to comment Share on other sites More sharing options...
wraitii Posted February 5, 2012 Share Posted February 5, 2012 Maybe I misunderstood the problem, but why can't you check something like:ent.hasClass("Javelin")ent.hasClass("Bow")?Last time I checked the templates, these classes didn't exist. Then again, maybe I missed it. Which would make me feel -incredibly- dumb. Link to comment Share on other sites More sharing options...
fcxSanya Posted February 5, 2012 Share Posted February 5, 2012 Last time I checked the templates, these classes didn't exist. Then again, maybe I missed it. Which would make me feel -incredibly- dumb.Michael/Jonathan added them with the new attack bonuses system in r10804. Link to comment Share on other sites More sharing options...
wraitii Posted February 5, 2012 Share Posted February 5, 2012 Oh, that explains. A very good addition indeed. Link to comment Share on other sites More sharing options...
gudo Posted February 8, 2012 Share Posted February 8, 2012 Patch created for the scout_tower -> defense_tower issues, adds Rome support to Jubot.Ticket 1152 Link to comment Share on other sites More sharing options...
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