Shield Bearer Posted April 2, 2011 Share Posted April 2, 2011 Okay, i'm just playing around with things. Went back to the Glest forums, for which I made an elf faction mod, decided to renovate it a bit and this is the first building I made Saw that it looked good and exported it into 0 AD! Thanks Pureon! 1 Link to comment Share on other sites More sharing options...
Almin Posted April 2, 2011 Share Posted April 2, 2011 Awesome! Great work! I wait to see it in a LotR-mod! Link to comment Share on other sites More sharing options...
Shield Bearer Posted April 2, 2011 Author Share Posted April 2, 2011 Thanks! Yes, I hope to add an elf faction sometime in the future Link to comment Share on other sites More sharing options...
Pureon Posted April 2, 2011 Share Posted April 2, 2011 So pretty! I like the architectural style, very elfish. Link to comment Share on other sites More sharing options...
Shield Bearer Posted April 2, 2011 Author Share Posted April 2, 2011 Pretty tell me, does the purple roof make it look Barbie like? Link to comment Share on other sites More sharing options...
Jeru Posted April 2, 2011 Share Posted April 2, 2011 OMG Carthaginians vs. Elves. I would totally go for that.(Awesome building) Link to comment Share on other sites More sharing options...
Shield Bearer Posted April 2, 2011 Author Share Posted April 2, 2011 The Carths would be pawned!!! Mwahahahaha!Thanks Link to comment Share on other sites More sharing options...
Shield Bearer Posted April 2, 2011 Author Share Posted April 2, 2011 Most of the texture is a modified version of the Greek texture btw Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted April 2, 2011 Share Posted April 2, 2011 I would probably do a green or blue roof since most of the "elven" stuff in LOTR seems Asian inspired...(although the pink is ok) Link to comment Share on other sites More sharing options...
Shield Bearer Posted April 2, 2011 Author Share Posted April 2, 2011 Okay, after a few alterations here it is with a green roof. I had to change the whole color scheme to match Link to comment Share on other sites More sharing options...
feneur Posted April 2, 2011 Share Posted April 2, 2011 Really cool. Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted April 2, 2011 Share Posted April 2, 2011 The pink one looks more fairy-tale and the green more elvish. Both are very nice. Link to comment Share on other sites More sharing options...
Shield Bearer Posted April 2, 2011 Author Share Posted April 2, 2011 Right, barbie-like, got it thanks, and thank you Erik Link to comment Share on other sites More sharing options...
bstempi Posted April 3, 2011 Share Posted April 3, 2011 That's pretty awesome. Great work! Link to comment Share on other sites More sharing options...
Jeru Posted April 3, 2011 Share Posted April 3, 2011 Tweeted and posted on Facebook, for coolness. Link to comment Share on other sites More sharing options...
Shield Bearer Posted April 3, 2011 Author Share Posted April 3, 2011 Thanks man!@Aviv: Sheew! i just saws it thanks! Link to comment Share on other sites More sharing options...
Shield Bearer Posted April 5, 2011 Author Share Posted April 5, 2011 A pleasant morning in an elvish town (don't ask me how i found time to do these )The 'Council of Rivendell' looking building(thats the C shaped building) over there is abt 65,000 tris XD 1 Link to comment Share on other sites More sharing options...
Jeru Posted April 5, 2011 Share Posted April 5, 2011 Holy cow. This is going to ModDB. I just need to find a way to explain that this is not official 0 A.D. stuff. Link to comment Share on other sites More sharing options...
Shield Bearer Posted April 5, 2011 Author Share Posted April 5, 2011 hahahaha! Say one of our contributers decided to do something different and has hopes to turn it into a mod in the future...or something along those lines Link to comment Share on other sites More sharing options...
Jeru Posted April 5, 2011 Share Posted April 5, 2011 Done. Link to comment Share on other sites More sharing options...
Pureon Posted April 5, 2011 Share Posted April 5, 2011 Holy cow indeed! Very tranquil screenshot, the green roof colour works very well for the elvish buildings. Great work Shield Bearer! Link to comment Share on other sites More sharing options...
feneur Posted April 5, 2011 Share Posted April 5, 2011 Cool I'm sure you could easily get the number of tris down if you built it anew, but nice to see in either case Link to comment Share on other sites More sharing options...
Shield Bearer Posted April 6, 2011 Author Share Posted April 6, 2011 Thanks! Credit goes to Brain(White Tree Paladin) for suggesting it...or it would've still looked like something from Barbie @Erik: Maybe....But I think I could bring it down by jst using the decimate modifier.EDIT: Hmm...it wasn't 65k in the first place, Atlas's actor viewer said it had 65,000 polys, maybe coz it included the shadow map or something. it was 15k odd and i got it down to 7,000 Now i've got to go re-map it Link to comment Share on other sites More sharing options...
Ykkrosh Posted April 6, 2011 Share Posted April 6, 2011 Yeah, the Actor Viewer just counts the number of triangles that were rendered, which includes the extra rendering passes for shadow map generation and silhouettes and (if enabled) reflections and refractions, so it could be 5 times the basic figure. (And if you have transparency then I think it'll do another 3 passes on top of that. (Transparency is evil because of that and other reasons - non-animated solid polygons are pretty cheap (I can seemingly get about 10 million terrain triangles per second on rubbish Intel graphics, so hundreds of thousands per frame would be fine) so they're probably one of the less important things to worry about.)) Link to comment Share on other sites More sharing options...
Pureon Posted April 6, 2011 Share Posted April 6, 2011 Hmm, in which case I might remove the transparency in the Celt siege ram's texture and instead make the mesh look like animal skins are hanging off the edges. This will probably add about 300 polys, but it'll remove the evil transparency. Link to comment Share on other sites More sharing options...
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