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dinuruian
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while playing 1v1, i captured building, while not being - the building - in my territory root, neither extended by the captured building specificaly, baracks and a siege worshop, playing as athens. plz remove those repugnant , unfair,  offending unrealised "advantages", of sustainable ownership without teritory root. thank you.

Edited by dinuruian
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For better or worse, capture mechanic is here to stay. You can capture buildings that are not in your territory, but they will decay to Gaia over time. Unless you leave enough units inside when you capture it.

Edited by Deicide4u
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5 minutes ago, Deicide4u said:

For better or worse, capture mechanic is here to stay. You can capture buildings that are not in your territory, but they will decay to Gaia over time. Unless you leave enough units inside when you capture it.

 

ecsactli the issue, the buildings didnt decayed. undesirable position, to ask gamebuds to play, and to perform unfair advantages.

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ok, sure. i captured buildings, outside my teritory root, the buildings did not decayed, i was able to use them, outside my teritory root, ungarrisoned.  i checked several times, the buildings didnt started to loose ownership - the things did not decayed.

my gamebud recaptured, and, shazamshazam, abracadabra, hocus pocus, under his ownership, buildings started to decay.

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8 minutes ago, dinuruian said:

ok, sure. i captured buildings, outside my teritory root, the buildings did not decayed, i was able to use them, outside my teritory root, ungarrisoned.  i checked several times, the buildings didnt started to loose ownership - the things did not decayed.

my gamebud recaptured, and, shazamshazam, abracadabra, hocus pocus, under his ownership, buildings started to decay.

And you say you were playing as Athens, right?

If the territory gained from the building you captured ends up touching your own territory, then it’s expected that it won’t decay (even without garrison). But if the building remained isolated (not connected to your territory) and it was ungarrisoned, then that would indeed be a bug.

Do you have the replay? It would be good if you could share it so we can check what happened.

If you don’t know where to find it, you can go to the replays window, identify the match, and at the bottom you’ll see a text box showing the exact file path.

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1 minute ago, Arup said:

this is so weird, we need you to share the replay

 

plz tell me how, im using imageapp on manjaro.

1 minute ago, guerringuerrin said:

And you say you were playing as Athens, right?

If the territory gained from the building you captured ends up touching your own territory, then it’s expected that it won’t decay (even without garrison). But if the building remained isolated (not connected to your territory) and it was ungarrisoned, then that would indeed be a bug.

Do you have the replay? It would be good if you could share it so we can check what happened.

If you don’t know where to find it, you can go to the replays window, identify the match, and at the bottom you’ll see a text box showing the exact file path.

i will right now.

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9 minutes ago, dinuruian said:

yep, its about the time period between moving armies and finnishing the bridge. 

Thats expectable. You are keep capturing the building with 3 strong units. So every point they decay you are recapturing. Your friend could have do the same. In fact, he did with some but I they were common pikemen, so not enough to keep control up. 
So it’s not a bug or an exploit. He would have kept the buildings if he had used champions.
EDIT: @dinuruian i updated the video, it was bad cropped

 

 

 

 

Edited by guerringuerrin
wrong video
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