mod_3d Posted August 2 Author Share Posted August 2 1 Link to comment Share on other sites More sharing options...
mod_3d Posted September 25 Author Share Posted September 25 UPDATE: 0.6.0 The nonSupportRatio setting has been added to adjust the game's difficulty level. When set to 0.5, the bot will recruit 50% of all the PLAYER's non-Support units. So, if the player has 100 units, the bot will recruit only 50. nonSupportRatio = 0.55(Petra Red) Link to comment Share on other sites More sharing options...
lilypoppy Posted October 10 Share Posted October 10 On 24/09/2026 at 11:46 PM, mod_3d said: UPDATE: 0.6.0 The nonSupportRatio setting has been added to adjust the game's difficulty level. When set to 0.5, the bot will recruit 50% of all the PLAYER's non-Support units. So, if the player has 100 units, the bot will recruit only 50. nonSupportRatio = 0.55(Petra Red) @mod_3d Hi, I took the time to try your mod. If you want me to do some testing and give you test reports, I'd be happy to help. Let me know how you want to proceed. Link to comment Share on other sites More sharing options...
Nicolaus_von_Kues Posted October 11 Share Posted October 11 Could you make a version for delenda Est? I really like that mod, but it doesn't have a competent AI. Link to comment Share on other sites More sharing options...
TheGreatAIA Posted 12 minutes ago Share Posted 12 minutes ago Great mod. The biggest issue I have found (which I believe is also on Petra) is mid to late game when the AI expands so much they may find a small corner behind my teams bases where they then build a market and reroute there traders there since its the farthest distance. But this leads to their traders walking within distance of my teams defenses/troops causing them to die and tank the AI's economy leading to a very unrewarding win. Is there an option I can adjust to prevent this. If not could you add something for that like Trade routes stay within connected territory. Another option may be Trade routes must avoid being in range of enemy defenses or a significant distance away from enemy starting points (idk, personally i think that first idea would solve the issue). I dont have the screenshot but I did a 4v4 match with a 35min ceasefire then within like 3 minutes of the ceasefire ending you see on the market graph it flattening out due to the above issue. Link to comment Share on other sites More sharing options...
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